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The Wonder of American Toys, 1920-1950 by Charles Dee Sharp Pdf
The Wonder of American Toys reflects not only the toys of perhaps the most formative era of American history, but what they meant to the children who played with them and to the society that produced them.
Art Teaching by George Szekely,Julie Alsip Bucknam Pdf
This comprehensive, up-to-date art methods text presents fundamental theories, principles, creative approaches, and resources for art teaching in elementary through middle school.
The Grove Encyclopedia of Decorative Arts by Gordon Campbell Pdf
The Grove Encyclopedia of Decorative Arts covers thousands of years of decorative arts production throughout western and non-western culture. With over 1,000 entries, as well as hundreds drawn from the 34-volume Dictionary of Art, this topical collection is a valuable resource for those interested in the history, practice, and mechanics of the decorative arts. Accompanied by almost 100 color and more than 500 black and white illustrations, the 1,290 pages of this title include hundreds of entries on artists and craftsmen, the qualities and historic uses of materials, as well as concise definitions on art forms and style. Explore the works of Alvar Aalto, Charles and Ray Eames, and the Wiener Wekstatte, or delve into the history of Navajo blankets and wing chairs in thousands of entries on artists, craftsmen, designers, workshops, and decorative art forms.
By the middle 1800s, toys were appearing in forms that drew upon--and that inspired--advances in areas such as optics, biology, geography, transportation, and automation. In these decades, too, a new type of wonder tale was being brought to maturity by a Poe-inspired Jules Verne. The modern wonder tale's highly-charged vision expressed the hopes and the fears, and the delights and the traumas, engendered by "new worlds idealism"--that Western pursuit of both mechanical and geographical conquest. Exploring realms belonging to childhood, literature, science, and history, this innovative study weaves together the histories of wonder tales and children's toys, focusing specifically on their modern aspects and how they reflect and express the social attitudes of that time period beginning around 1859 and ending around 1957.
Tracing developments in toy making and marketing across the evolving landscape of the 20th century, this encyclopedia is a comprehensive reference guide to America's most popular playthings and the culture to which they belong. From the origins of favorite playthings to their associations with events and activities, the study of a nation's toys reveals the hopes, goals, values, and priorities of its people. Toys have influenced the science, art, and religion of the United States, and have contributed to the development of business, politics, and medicine. Toys and American Culture: An Encyclopedia documents America's shifting cultural values as they are embedded within and transmitted by the nation's favorite playthings. Alphabetically arranged entries trace developments in toy making and toy marketing across the evolving landscape of 20th-century America. In addition to discussing the history of America's most influential toys, the book contains specific entries on the individuals, organizations, companies, and publications that gave shape to America's culture of play from 1900 to 2000. Toys from the two decades that frame the 20th century are also included, as bridges to the fascinating past—and the inspiring future—of American toys.
Classic American Crime Fiction of the 1920s by Leslie S Klinger Pdf
Classic American Crime Writing of the 1920s—including House Without a Key, The Benson Murder Case, The Tower Treasure, The Roman Hat Mystery, The Tower Treasure, and Little Caesar—offers some of the very best of that decade’s writing. Earl Derr Biggers wrote about Charlie Chan, a Chinese-American detective, at a time when racism was rampant. S. S. Van Dine invented Philo Vance, an effete, rich amateur psychologist who flourished while America danced and the stock market rose. Edwin Stratemeyer, a man of mystery himself, singlehandedly created the juvenile mystery, with the beloved Hardy Boys series. The quintessential American detective Ellery Queen leapt onto the stage, to remain popular for fifty years. W. R. Burnett, created the indelible character of Rico, the first gangster antihero. Each of the five novels included is presented in its original published form, with extensive historical and cultural annotations and illustrations added by Edgar-winning editor Leslie S. Klinger, allowing the reader to experience the story to its fullest. Klinger's detailed foreword gives an overview of the history of American crime writing from its beginnings in the early years of America to the twentieth century.
Author : Simon J. Bronner Publisher : University Press of Kansas Page : 231 pages File Size : 41,8 Mb Release : 1986-10-08 Category : Social Science ISBN : 9780700603138
Folklore. Washington Irving and Mark Twain used it in their fiction; Sigmund Freud and William James incorporated it into their work; Henry Ford and Franklin Roosevelt promoted it. Their efforts were set against the background of folklorists who brought collections of traditional tales, songs, and crafts to the attention of a modernizing society. The ideas of these folklorists influenced how Americans thought about the character of their society and the directions it was taking. Here for the first time is a history of American folkloristic ideas and the figures who shaped them. Simon Bronner puts these ideas in cultural context, showing the interconnection of folklore studies with historical events, social changes, and intellectual movements. He follows the beginnings of American folklore studies in the antiquarian literature of the 1830s through the rise of folklore societies in the 1880s to the emergence of an independent discipline in the 1950s. In this progression, Bronner identifies several major themes tying folklore studies to intellectual history: first, the unearthing of a hidden, usable past; second, the charting of time and space; and third, the structuring of communication. More than a chronological or biographical history, this book is an interpretation of folkloristic ideas and their relationship to American society.
To sort out who's who and what's what in the enchanting, vexing world of Barbies(R) and Ninja Turtles(R), Tinkertoys(R) and teddy bears, is to begin to see what's become of childhood in America. It is this changing world, and what it unveils about our values, that Gary Cross explores in Kids' Stuff, a revealing look into the meaning of American toys through this century. Early in the 1900s toys reflected parents' ideas about children and their futures. Erector sets introduced boys to a realm of business and technology, while baby dolls anticipated motherhood and building blocks honed the fine motor skills of the youngest children. Kids' Stuff chronicles the transformation that occurred as the interests and intentions of parents, children, and the toy industry gradually diverged--starting in the 1930s when toymakers, marketing playthings inspired by popular favorites like Shirley Temple and Buck Rogers, began to appeal directly to the young. TV advertising, blockbuster films like Star Wars(R), and Saturday morning cartoons exploited their youthful audience in new and audacious ways. Meanwhile, powerful social and economic forces were transforming the nature of play in American society. Cross offers a richly textured account of a culture in which erector sets and baby dolls are no longer alone in preparing children for the future, and in which the toys that now crowd the racks are as perplexing for parents as they are beguiling for little boys and girls. Whether we want our children to be high achievers in a competitive world or playful and free from the worries of adult life, the toy store confronts us with many choices. What does the endless array of action figures and fashion dolls mean? Are children--or parents--the dupes of the film, television, and toy industries, with their latest fads and fantasies? What does this say about our time, and what does it bode for our future? Tapping a vein of rich cultural history, Kids' Stuff exposes the serious business behind a century of playthings.