Therapeutically Applied Role Playing Games

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Therapeutically Applied Role-Playing Games

Author : Elizabeth D. Kilmer,Adam D. Davis,Jared N. Kilmer,Adam R. Johns
Publisher : Taylor & Francis
Page : 271 pages
File Size : 50,5 Mb
Release : 2023-04-05
Category : Psychology
ISBN : 9781000860221

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Therapeutically Applied Role-Playing Games by Elizabeth D. Kilmer,Adam D. Davis,Jared N. Kilmer,Adam R. Johns Pdf

Therapeutically Applied Role-Playing Games provides a comprehensive approach to implementing therapeutically applied role-playing game (TA-RPG) groups for mental health practitioners. When facilitated by a trained professional, TA-RPGs are a powerful tool for insight, growth, and change for individuals and communities. The Game to Grow Method of Therapeutically Applied Role-Playing Games is a transdiagnostic, transtheoretical, group intervention developed over a decade of practice using Dungeons & Dragons and other popular tabletop role-playing game systems, as well as leveraging therapeutic factors from acceptance and commitment therapy, marriage and family therapy, drama therapy, and interpersonal process groups. TA-RPGs are conceptualized as a gaming system layered on top of established intervention techniques. They can accommodate a multitude of game systems and align with theoretical mechanisms for change found across therapeutic orientations. This work serves as a comprehensive training manual for TA-RPGs, providing a valuable resource for mental health professionals interested in incorporating TA-RPGs into their practice.

Tabletop Role-Playing Therapy: A Guide for the Clinician Game Master

Author : Megan A. Connell
Publisher : W. W. Norton & Company
Page : 261 pages
File Size : 40,6 Mb
Release : 2023-03-28
Category : Psychology
ISBN : 9781324030614

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Tabletop Role-Playing Therapy: A Guide for the Clinician Game Master by Megan A. Connell Pdf

A comprehensive book explaining “applied RPGs”—using role-playing games therapeutically. Across the globe, therapists are using tabletop roleplaying games (RPG) such as Dungeons & Dragons as a part of their practice. This book provides an overview of what RPGs are and what makes them such an effective and powerful tool for therapy. By examining research on gaming, flow, immersion, and role-play, readers will gain a better understanding of the theoretical underpinnings and how to skillfully and ethically use RPGs in their own practices. The author also looks at the history of RPGs, specifically focusing on issues of diversity and representation to help providers understand some possible pitfalls that exist within the medium. The book utilizes an example group to walk through everything from conception, planning, running, documentation, and termination of the group.

Role-Playing Game Studies

Author : Sebastian Deterding,José Zagal
Publisher : Routledge
Page : 484 pages
File Size : 54,5 Mb
Release : 2018-04-17
Category : Games & Activities
ISBN : 9781317268314

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Role-Playing Game Studies by Sebastian Deterding,José Zagal Pdf

This handbook collects, for the first time, the state of research on role-playing games (RPGs) across disciplines, cultures, and media in a single, accessible volume. Collaboratively authored by more than 50 key scholars, it traces the history of RPGs, from wargaming precursors to tabletop RPGs like Dungeons & Dragons to the rise of live action role-play and contemporary computer RPG and massively multiplayer online RPG franchises, like Fallout and World of Warcraft. Individual chapters survey the perspectives, concepts, and findings on RPGs from key disciplines, like performance studies, sociology, psychology, education, economics, game design, literary studies, and more. Other chapters integrate insights from RPG studies around broadly significant topics, like transmedia worldbuilding, immersion, transgressive play, or player–character relations. Each chapter includes definitions of key terms and recommended readings to help fans, students, and scholars new to RPG studies find their way into this new interdisciplinary field.

The Creation of Narrative in Tabletop Role-Playing Games

Author : Jennifer Grouling Cover
Publisher : McFarland
Page : 215 pages
File Size : 43,8 Mb
Release : 2014-01-10
Category : Games & Activities
ISBN : 9780786456178

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The Creation of Narrative in Tabletop Role-Playing Games by Jennifer Grouling Cover Pdf

Despite the rise of computer gaming, millions of adults still play face to face role playing games, which rely in part on social interaction to create stories. This work explores tabletop role playing game (TRPG) as a genre separate from computer role playing games. The relationship of TRPGs to other games is examined, as well as the interaction among the tabletop module, computer game, and novel versions of Dungeons & Dragons. Given particular attention are the narrative and linguistic structures of the gaming session, and the ways that players and gamemasters work together to construct narratives. The text also explores wider cultural influences that surround tabletop gamers.

Role-Playing Games in Psychotherapy

Author : Daniel Hand
Publisher : Palgrave Macmillan
Page : 0 pages
File Size : 51,8 Mb
Release : 2023-08-27
Category : Psychology
ISBN : 3031317394

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Role-Playing Games in Psychotherapy by Daniel Hand Pdf

This book offers an accessible, comprehensive resource to practitioners who wish to incorporate RPGs into their client-work. Tabletop role-playing games, RPGs, have long been associated with various unique emotional, cognitive, and social benefits, but only recently has the term 'RPG Therapy' entered into the mental-health lexicon. Presenting simple game- and storytelling mechanics, and demonstrating how they may be utilized in accordance with specific professional modalities, this supportive guide explores every step of the implementation process, from underlying therapeutic principles to initial creative exercises to actual in-session play, and encourages readers to have confidence in their own imaginative abilities. Written for practitioners of all levels of client- and RPG experience, this groundbreaking and authoritative book provides case examples and practical tools, along with pragmatic and straightforward advice on how to implement this exciting new form of intervention.

Game Play

Author : Jessica Stone,Charles E. Schaefer
Publisher : John Wiley & Sons
Page : 300 pages
File Size : 41,7 Mb
Release : 2019-10-22
Category : Psychology
ISBN : 9781119553755

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Game Play by Jessica Stone,Charles E. Schaefer Pdf

The essential guide to game play therapy for mental health practitioners The revised and updated third edition of Game Play Therapy offers psychologists and psychiatrists a guide to game play therapy’s theoretical foundations and contains the practical applications that are appropriate for children and adolescents. Game playing has proven to invoke more goal-directed behavior, has the benefit of interpersonal interaction, and can perform a significant role in the adaptation to one's environment. With contributions from noted experts in the field, the third edition contains information on the time-tested, classic games and the most recent innovations and advances in game play approaches. Game Play Therapy’s revised third edition (like the previous editions) continues to fill a gap in the literature by offering mental health practitioners the information needed to understand why and how to use this intervention effectively. The contributors offer advice for choosing the most useful games from the more than 700 now available and describe the fundamentals of administering the games. This important updated book: Contains material on the recent advances in the field including information on electronic games and disorder-specific games Includes illustrative case studies that explore the process of game therapy Reviews the basics of the underlying principles and applications of game therapy Offers a wide-range of games with empirical evidence of the effectiveness of game therapy Written for psychologists, psychiatrists, and other mental health clinicians, the revised third edition of Game Play Therapy offers a guide that shows how to apply game therapy techniques to promote socialization, encourage the development of identity and self-esteem, and help individuals master anxiety.

Inclusive Smart Museums

Author : James Hutson,Piper Hutson
Publisher : Springer Nature
Page : 261 pages
File Size : 49,6 Mb
Release : 2024-01-04
Category : Social Science
ISBN : 9783031436154

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Inclusive Smart Museums by James Hutson,Piper Hutson Pdf

This book delves into the significant and timely intersection of cultural heritage, neurodiversity, and smart museums, exploring how various immersive techniques can create more inclusive and engaging heritage experiences for neurodiverse audiences. By focusing on these three aspects, the book aims to contribute significantly to the fields of cultural heritage, neuro-inclusivity, and smart museums, offering practical solutions and examples for heritage professionals and researchers. The book highlights the importance of preserving and enhancing cultural heritage by incorporating immersive technologies and inclusive practices that cater to the needs of neurodiverse audiences. It emphasizes the need for museums and heritage sites to be more inclusive and accessible for neurodivergent individuals, showcasing best practices and innovative techniques to engage this audience effectively.

Game Play

Author : Jessica Stone,Charles E. Schaefer
Publisher : John Wiley & Sons
Page : 304 pages
File Size : 42,8 Mb
Release : 2019-11-12
Category : Psychology
ISBN : 9781119553762

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Game Play by Jessica Stone,Charles E. Schaefer Pdf

The essential guide to game play therapy for mental health practitioners The revised and updated third edition of Game Play Therapy offers psychologists and psychiatrists a guide to game play therapy’s theoretical foundations and contains the practical applications that are appropriate for children and adolescents. Game playing has proven to invoke more goal-directed behavior, has the benefit of interpersonal interaction, and can perform a significant role in the adaptation to one's environment. With contributions from noted experts in the field, the third edition contains information on the time-tested, classic games and the most recent innovations and advances in game play approaches. Game Play Therapy’s revised third edition (like the previous editions) continues to fill a gap in the literature by offering mental health practitioners the information needed to understand why and how to use this intervention effectively. The contributors offer advice for choosing the most useful games from the more than 700 now available and describe the fundamentals of administering the games. This important updated book: Contains material on the recent advances in the field including information on electronic games and disorder-specific games Includes illustrative case studies that explore the process of game therapy Reviews the basics of the underlying principles and applications of game therapy Offers a wide-range of games with empirical evidence of the effectiveness of game therapy Written for psychologists, psychiatrists, and other mental health clinicians, the revised third edition of Game Play Therapy offers a guide that shows how to apply game therapy techniques to promote socialization, encourage the development of identity and self-esteem, and help individuals master anxiety.

Role-Playing Game Professional Level 1 Training Workbook

Author : W. A. Hawkes-Robinson
Publisher : Unknown
Page : 300 pages
File Size : 43,7 Mb
Release : 2020-12-20
Category : Electronic
ISBN : 1736230204

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Role-Playing Game Professional Level 1 Training Workbook by W. A. Hawkes-Robinson Pdf

At last a workbook for RPG professionals! First in a series of workbooks to train professionals on the use of role-playing games in their industry.For other editions available see https://www.rpgworkbook.com.The training this book supports is based on over 40 years of research and evidence-in-practice, tens of thousands of hours of application, decades of real-world professional implementations across multiple disciplines, thousands of participants, repeated peer review iterations, and more than a thousand direct research contributions.Level 1 training assumes zero prior experience with any role-playing game format, but even experienced grognards will immensely benefit from all of the information provided from the associated training!This workbook is recommended for all RPG Professional industries, including but not limited to:* recreation* entertainment* education* publishing* healthcare* recreation therapy and therapeutic recreation* therapeutic (many disciplines)* and many other professions.This workbook covers all of the major RPG formats, including:* Tabletop (TRPG)* Live-action (LRPG & Larp)* Electronic (ERPG)* Hybrids (HRPG).Even if you aren't an aspiring RPG Professional, you will find the information provided with the training associated with this workbook very helpful to greatly improve your games in quality, safety, and fun!While useful for anyone, this workbook is designed specifically to match any of the following:* Paid professional training workshops through RPG.LLC (www.rpg.llc)* Self-paced guided online training through RPG Education (www.rpg.education)* Free volunteer training programs through the non-profit RPG Research (www.rpgresearch.com)* Other schools and professional training programs and providers designed to fit this training program (www.rpgprofessionals.com)This workbook is useful for anyone interested in learning about role-playing games at any level, from absolute beginner to experienced long-time gamer.It is specifically designed for those people training to become a role-playing game professional. Learn more at https://www.rpgprofessionals.comThe workbook covers all 16 training session modules for level 1 RPG professional trainees, and those working toward the CERTIFIED ROLE-PLAYING GAME PROFESSIONAL certification. Learn more at https://www.crpgp.com

The Walking Dead Psychology

Author : Travis Langley
Publisher : Unknown
Page : 0 pages
File Size : 47,5 Mb
Release : 2015
Category : Walking dead (Television program)
ISBN : 1454917059

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The Walking Dead Psychology by Travis Langley Pdf

The Walking Dead depicts a postapocalyptic world filled with relentless violence and death. How would such trauma affect the psyche? Nineteen fascinating essays explore the deep psychological forces that drive the show's action, from the costs of killing and survivor guilt to the consequences of nonstop stress and the struggle to find meaning in tragedy. The Walking Dead Psychology helps fans better grasp this compelling fictional universe.

Existential Dragons

Author : Ryan Scott,Beverly Hoberg
Publisher : Unknown
Page : 153 pages
File Size : 41,6 Mb
Release : 2019-03-04
Category : Electronic
ISBN : 1797511343

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Existential Dragons by Ryan Scott,Beverly Hoberg Pdf

A guide for mental health therapists that would like to use Dungeons & Dragons or other role-playing games as a group therapy tool.

Game Play

Author : Charles E. Schaefer,Steven E. Reid
Publisher : John Wiley & Sons
Page : 417 pages
File Size : 44,7 Mb
Release : 2004-03-29
Category : Psychology
ISBN : 9780471437338

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Game Play by Charles E. Schaefer,Steven E. Reid Pdf

The long-awaited revision of the only book on game play available for mental health professionals Not only is play a pleasurable, naturally occurring behavior found in humans, it is also a driving force in our development. As opposed to the unstructured play often utilized in psychotherapy, game playing invokes more goal-directed behavior, carries the benefits of interpersonal interaction, and can perform a significant role in the adaptation to one's environment. This landmark, updated edition of Game Play explores the advantages of using games in clinical- and school-based therapeutic interventions with children and adolescents. This unique book shows how playing games can promote socialization, encourage the development of identity and self-esteem, and help individuals master anxiety-while setting the stage for deeper therapeutic intervention in subsequent sessions. Game Play Therapeutic Use of Childhood Games Second Edition Features: * New chapters on games in family therapy and games for specific disorders * Techniques and strategies for using game play to enhance communication, guidance, and relationships with clients * The different types of therapeutic games, elaborating on their various clinical applications

Integrating Geek Culture Into Therapeutic Practice: The Clinician's Guide to Geek Therapy

Author : Anthony M. Bean
Publisher : Leyline Publishing
Page : 250 pages
File Size : 53,7 Mb
Release : 2020-09-30
Category : Psychology
ISBN : 1734866020

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Integrating Geek Culture Into Therapeutic Practice: The Clinician's Guide to Geek Therapy by Anthony M. Bean Pdf

Have you ever had a client who talks about Video Games, Dungeons and Dragons, Anime, or Comic Books? Likely they identify as a Geek. Being a geek can be seen as difficult for many; the social awkwardness, ineptitude, and judgment from others leads individuals to feel isolated in a world of their own. Geeks, by traditional definition, are passionate about anthologies and characters from a variety of fictional, fantasy, and virtual formats that are sometimes niche or unpopular, creating feelings of relatedness towards avatar experiences in an often otherwise lonely life. Integrating Geek Culture into Therapeutic Practice: The Clinician's Guide to Geek Therapy is a comprehensive compendium of how Geek Therapy clinicians and scholars currently use a variety of games, media artifacts, and other geek culture items in therapeutic context and intervention. Even more important, the authors within this book are currently at the forefront of their research fields and are accordingly considered experts within the growing field of Geek Therapy clinical practice. Throughout the book, leading researchers within the field of Psychology, Communication Studies, and more have been able to provide clinical examples, research-based approaches, and specifics about how to utilize these items therapeutically - further enhancing the material and providing solid supportive guidance for clinicians. Clinicians reading this can develop further competence and understanding of the concepts found within their practices which will be helpful for their personal success and cultural competence to best serve their clientele. These modalities have resulted in clients experiencing: Reduced anxiety and depressive symptoms Improved self-esteem Richer interpersonal interactions Greater social and school engagement and Superior development of social skills and problem solving These techniques are being used to improve overall psychological well-being across all ages, as well as focusing on the specific needs of targeted populations, such as those with ADHD, ASD, PTSD, and mood and anxiety disorders.

The Oxford Handbook of Cyberpsychology

Author : Alison Attrill-Smith,Chris Fullwood,Melanie Keep,Daira J. Kuss
Publisher : Oxford University Press, USA
Page : 779 pages
File Size : 45,9 Mb
Release : 2019-05-21
Category : Human-computer interaction
ISBN : 9780198812746

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The Oxford Handbook of Cyberpsychology by Alison Attrill-Smith,Chris Fullwood,Melanie Keep,Daira J. Kuss Pdf

The Oxford Handbook of Cyberpsychology explores a wide range of cyberpsychological processes and activities through the research and writings of some of the world's leading cyberpsychology experts. The book is divided into eight sections covering topics as varied as online research methods, self-presentation and impression management, technology across the lifespan, interaction and interactivity, online groups and communities, social media, health and technology,video gaming and cybercrime and cybersecurity.

Working with Video Gamers and Games in Therapy

Author : Anthony M. Bean
Publisher : Unknown
Page : 198 pages
File Size : 46,8 Mb
Release : 2018-06-13
Category : Video gamers
ISBN : 1138747122

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Working with Video Gamers and Games in Therapy by Anthony M. Bean Pdf

What are video games? -- Video game genres -- Video games, relationships, and online interpersonal communication -- Society and video games -- Archetypes -- Video game archetypes -- The importance of play and imagination -- Understanding video gaming as immersive -- Working therapeutically with video gamers -- For the families : guiding ideas and resources for therapists and families