Think Like A Programmer

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Think Like a Programmer

Author : V. Anton Spraul
Publisher : No Starch Press
Page : 260 pages
File Size : 41,6 Mb
Release : 2012-08-12
Category : Computers
ISBN : 9781593274566

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Think Like a Programmer by V. Anton Spraul Pdf

The real challenge of programming isn't learning a language's syntax—it's learning to creatively solve problems so you can build something great. In this one-of-a-kind text, author V. Anton Spraul breaks down the ways that programmers solve problems and teaches you what other introductory books often ignore: how to Think Like a Programmer. Each chapter tackles a single programming concept, like classes, pointers, and recursion, and open-ended exercises throughout challenge you to apply your knowledge. You'll also learn how to: –Split problems into discrete components to make them easier to solve –Make the most of code reuse with functions, classes, and libraries –Pick the perfect data structure for a particular job –Master more advanced programming tools like recursion and dynamic memory –Organize your thoughts and develop strategies to tackle particular types of problems Although the book's examples are written in C++, the creative problem-solving concepts they illustrate go beyond any particular language; in fact, they often reach outside the realm of computer science. As the most skillful programmers know, writing great code is a creative art—and the first step in creating your masterpiece is learning to Think Like a Programmer.

Think Like a Programmer, Python Edition

Author : V. Anton Spraul
Publisher : No Starch Press
Page : 0 pages
File Size : 44,9 Mb
Release : 2020-08-11
Category : Computers
ISBN : 9781593278526

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Think Like a Programmer, Python Edition by V. Anton Spraul Pdf

Programming isn’t just about syntax and assembling code—it’s about problem solving, and all good programmers must think creatively to solve problems. Like the best-selling Think Like a Programmer before it (with over 75,000 copies sold worldwide), this Python-based edition will help you transition from reading programs to writing them, in, Python. (No prior programming experience required!) Rather than simply point out solutions to problems, author V. Anton Spraul will get you thinking by exposing you to techniques that will teach you how to solve programming problems on your own. Each chapter covers a single programming concept like data types, control flow, code reuse, recursion, and classes, then a series of Python-based exercises have you put your skills to the test. You’ll learn how to: -Break big problems down into simple, manageable steps to build into solutions -Write custom functions to solve new problems -Use a debugger to examine each line of your running program in order to fully understand how it works -Tackle problems strategically by turning each new concept into a problem-solving tool The Python edition of Think Like a Programmer aims squarely at the beginning programmer, with additional chapters on early programming topics such as variables, decisions, and looping. Version: This book is based on Python 3.

How to Think Like a Programmer

Author : Paul Vickers
Publisher : Cengage Learning
Page : 611 pages
File Size : 42,8 Mb
Release : 2009-01-01
Category : Computers
ISBN : 184480903X

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How to Think Like a Programmer by Paul Vickers Pdf

How to Think Like a Programmer is a bright, accessible, fun read describing the mindset and mental methods of programmers. Anticipating the problems that student's have through the character of Brian the Wildebeest, the slower pace required for this approach is made interesting and engaging by visual impact of hand-drawn sketches, frequent (paper-based) interactivities and the everyday tasks (e.g. coffee making) used as the basis of worked examples.

Learn to Program

Author : Chris Pine
Publisher : Pragmatic Bookshelf
Page : 317 pages
File Size : 48,5 Mb
Release : 2021-06-17
Category : Computers
ISBN : 9781680508727

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Learn to Program by Chris Pine Pdf

It's easier to learn how to program a computer than it has ever been before. Now everyone can learn to write programs for themselves - no previous experience is necessary. Chris Pine takes a thorough, but lighthearted approach that teaches you the fundamentals of computer programming, with a minimum of fuss or bother. Whether you are interested in a new hobby or a new career, this book is your doorway into the world of programming. Computers are everywhere, and being able to program them is more important than it has ever been. But since most books on programming are written for other programmers, it can be hard to break in. At least it used to be. Chris Pine will teach you how to program. You'll learn to use your computer better, to get it to do what you want it to do. Starting with small, simple one-line programs to calculate your age in seconds, you'll see how to write interactive programs, to use APIs to fetch live data from the internet, to rename your photos from your digital camera, and more. You'll learn the same technology used to drive modern dynamic websites and large, professional applications. Whether you are looking for a fun new hobby or are interested in entering the tech world as a professional, this book gives you a solid foundation in programming. Chris teaches the basics, but also shows you how to think like a programmer. You'll learn through tons of examples, and through programming challenges throughout the book. When you finish, you'll know how and where to learn more - you'll be on your way. What You Need: All you need to learn how to program is a computer (Windows, macOS, or Linux) and an internet connection. Chris Pine will lead you through setting set up with the software you will need to start writing programs of your own.

How to Think Like a Coder

Author : Jim Christian
Publisher : Rizzoli Publications
Page : 0 pages
File Size : 54,7 Mb
Release : 2017-10-05
Category : Computers
ISBN : 9781849944458

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How to Think Like a Coder by Jim Christian Pdf

A back-to-basics guide on coding for absolute beginners, whether adults or children – no prior experience required! Coding is set to change the way we work and the skills we will need in the future. For those who know nothing about coding, getting to grips with the basics is daunting. Too many of the beginner books launch straight into programming techniques but what is really needed is an understanding of the key concepts of coding. Programming then becomes much easier to grasp. This accessible, fun book goes right back to the very basics, teaching central concepts such as loops, data types, pseudocode and calculations without having to learn a single line of code! Using a set of dice, a deck of cards or a pack of dominoes to enjoy fun and straightforward exercises, you will practise key skills such as critical thinking, creativity, logic and problem-solving and begin to think like a coder without even turning on your computer. Once you are equipped with this basic toolkit, Think Like a Coder discusses the basic programmes that are available for beginners, keeping a focus on simple activities that draw analogies with the outside world to make learning easy and fun. Suitable for absolute beginners, adults and children. Designed to be a thorough yet lighthearted introduction for the complete beginner, Think Like a Coder is an essential addition to any keen programmer’s bookshelf.

The Programmer's Brain

Author : Felienne Hermans
Publisher : Simon and Schuster
Page : 254 pages
File Size : 50,6 Mb
Release : 2021-10-05
Category : Computers
ISBN : 9781638356059

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The Programmer's Brain by Felienne Hermans Pdf

"A great book with deep insights into the bridge between programming and the human mind." - Mike Taylor, CGI Your brain responds in a predictable way when it encounters new or difficult tasks. This unique book teaches you concrete techniques rooted in cognitive science that will improve the way you learn and think about code. In The Programmer’s Brain: What every programmer needs to know about cognition you will learn: Fast and effective ways to master new programming languages Speed reading skills to quickly comprehend new code Techniques to unravel the meaning of complex code Ways to learn new syntax and keep it memorized Writing code that is easy for others to read Picking the right names for your variables Making your codebase more understandable to newcomers Onboarding new developers to your team Learn how to optimize your brain’s natural cognitive processes to read code more easily, write code faster, and pick up new languages in much less time. This book will help you through the confusion you feel when faced with strange and complex code, and explain a codebase in ways that can make a new team member productive in days! Foreword by Jon Skeet. About the technology Take advantage of your brain’s natural processes to be a better programmer. Techniques based in cognitive science make it possible to learn new languages faster, improve productivity, reduce the need for code rewrites, and more. This unique book will help you achieve these gains. About the book The Programmer’s Brain unlocks the way we think about code. It offers scientifically sound techniques that can radically improve the way you master new technology, comprehend code, and memorize syntax. You’ll learn how to benefit from productive struggle and turn confusion into a learning tool. Along the way, you’ll discover how to create study resources as you become an expert at teaching yourself and bringing new colleagues up to speed. What's inside Understand how your brain sees code Speed reading skills to learn code quickly Techniques to unravel complex code Tips for making codebases understandable About the reader For programmers who have experience working in more than one language. About the author Dr. Felienne Hermans is an associate professor at Leiden University in the Netherlands. She has spent the last decade researching programming, how to learn and how to teach it. Table of Contents PART 1 ON READING CODE BETTER 1 Decoding your confusion while coding 2 Speed reading for code 3 How to learn programming syntax quickly 4 How to read complex code PART 2 ON THINKING ABOUT CODE 5 Reaching a deeper understanding of code 6 Getting better at solving programming problems 7 Misconceptions: Bugs in thinking PART 3 ON WRITING BETTER CODE 8 How to get better at naming things 9 Avoiding bad code and cognitive load: Two frameworks 10 Getting better at solving complex problems PART 4 ON COLLABORATING ON CODE 11 The act of writing code 12 Designing and improving larger systems 13 How to onboard new developers

Classic Computer Science Problems in Java

Author : David Kopec
Publisher : Simon and Schuster
Page : 262 pages
File Size : 48,5 Mb
Release : 2020-12-21
Category : Computers
ISBN : 9781638356547

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Classic Computer Science Problems in Java by David Kopec Pdf

Sharpen your coding skills by exploring established computer science problems! Classic Computer Science Problems in Java challenges you with time-tested scenarios and algorithms. Summary Sharpen your coding skills by exploring established computer science problems! Classic Computer Science Problems in Java challenges you with time-tested scenarios and algorithms. You’ll work through a series of exercises based in computer science fundamentals that are designed to improve your software development abilities, improve your understanding of artificial intelligence, and even prepare you to ace an interview. As you work through examples in search, clustering, graphs, and more, you'll remember important things you've forgotten and discover classic solutions to your "new" problems! Purchase of the print book includes a free eBook in PDF, Kindle, and ePub formats from Manning Publications. About the technology Whatever software development problem you’re facing, odds are someone has already uncovered a solution. This book collects the most useful solutions devised, guiding you through a variety of challenges and tried-and-true problem-solving techniques. The principles and algorithms presented here are guaranteed to save you countless hours in project after project. About the book Classic Computer Science Problems in Java is a master class in computer programming designed around 55 exercises that have been used in computer science classrooms for years. You’ll work through hands-on examples as you explore core algorithms, constraint problems, AI applications, and much more. What's inside Recursion, memoization, and bit manipulation Search, graph, and genetic algorithms Constraint-satisfaction problems K-means clustering, neural networks, and adversarial search About the reader For intermediate Java programmers. About the author David Kopec is an assistant professor of Computer Science and Innovation at Champlain College in Burlington, Vermont. Table of Contents 1 Small problems 2 Search problems 3 Constraint-satisfaction problems 4 Graph problems 5 Genetic algorithms 6 K-means clustering 7 Fairly simple neural networks 8 Adversarial search 9 Miscellaneous problems 10 Interview with Brian Goetz

HT THINK LIKE A COMPUTER SCIEN

Author : Jeffrey Elkner,Allen B. Downey,Chris Meyers
Publisher : Samurai Media Limited
Page : 306 pages
File Size : 42,9 Mb
Release : 2016-10-04
Category : Computers
ISBN : 9888406787

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HT THINK LIKE A COMPUTER SCIEN by Jeffrey Elkner,Allen B. Downey,Chris Meyers Pdf

The goal of this book is to teach you to think like a computer scientist. This way of thinking combines some of the best features of mathematics, engineering, and natural science. Like mathematicians, computer scientists use formal languages to denote ideas (specifically computations). Like engineers, they design things, assembling components into systems and evaluating tradeoffs among alternatives. Like scientists, they observe the behavior of complex systems, form hypotheses, and test predictions. The single most important skill for a computer scientist is problem solving. Problem solving means the ability to formulate problems, think creatively about solutions, and express a solution clearly and accurately. As it turns out, the process of learning to program is an excellent opportunity to practice problem-solving skills. That's why this chapter is called, The way of the program. On one level, you will be learning to program, a useful skill by itself. On another level, you will use programming as a means to an end. As we go along, that end will become clearer.

Death March

Author : Edward Yourdon
Publisher : Prentice Hall Professional
Page : 252 pages
File Size : 43,8 Mb
Release : 2004
Category : Business & Economics
ISBN : 013143635X

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Death March by Edward Yourdon Pdf

& • Learn to master the five key issues facing software projects: politics, people, process, project-management, and tools & & • New chapters on estimation, negotiation, and time-management; new coverage of agile concepts; updated references; and more timely examples & & • Helps software professionals seize control of projects before they run out of control

Understanding How We Learn

Author : Yana Weinstein,Megan Sumeracki,Oliver Caviglioli
Publisher : Routledge
Page : 238 pages
File Size : 40,8 Mb
Release : 2018-08-22
Category : Education
ISBN : 9781351358040

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Understanding How We Learn by Yana Weinstein,Megan Sumeracki,Oliver Caviglioli Pdf

Educational practice does not, for the most part, rely on research findings. Instead, there’s a preference for relying on our intuitions about what’s best for learning. But relying on intuition may be a bad idea for teachers and learners alike. This accessible guide helps teachers to integrate effective, research-backed strategies for learning into their classroom practice. The book explores exactly what constitutes good evidence for effective learning and teaching strategies, how to make evidence-based judgments instead of relying on intuition, and how to apply findings from cognitive psychology directly to the classroom. Including real-life examples and case studies, FAQs, and a wealth of engaging illustrations to explain complex concepts and emphasize key points, the book is divided into four parts: Evidence-based education and the science of learning Basics of human cognitive processes Strategies for effective learning Tips for students, teachers, and parents. Written by "The Learning Scientists" and fully illustrated by Oliver Caviglioli, Understanding How We Learn is a rejuvenating and fresh examination of cognitive psychology's application to education. This is an essential read for all teachers and educational practitioners, designed to convey the concepts of research to the reality of a teacher's classroom.

The Pragmatic Programmer

Author : Andrew Hunt,David Thomas
Publisher : Addison-Wesley Professional
Page : 346 pages
File Size : 50,9 Mb
Release : 1999-10-20
Category : Computers
ISBN : 9780132119177

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The Pragmatic Programmer by Andrew Hunt,David Thomas Pdf

What others in the trenches say about The Pragmatic Programmer... “The cool thing about this book is that it’s great for keeping the programming process fresh. The book helps you to continue to grow and clearly comes from people who have been there.” — Kent Beck, author of Extreme Programming Explained: Embrace Change “I found this book to be a great mix of solid advice and wonderful analogies!” — Martin Fowler, author of Refactoring and UML Distilled “I would buy a copy, read it twice, then tell all my colleagues to run out and grab a copy. This is a book I would never loan because I would worry about it being lost.” — Kevin Ruland, Management Science, MSG-Logistics “The wisdom and practical experience of the authors is obvious. The topics presented are relevant and useful.... By far its greatest strength for me has been the outstanding analogies—tracer bullets, broken windows, and the fabulous helicopter-based explanation of the need for orthogonality, especially in a crisis situation. I have little doubt that this book will eventually become an excellent source of useful information for journeymen programmers and expert mentors alike.” — John Lakos, author of Large-Scale C++ Software Design “This is the sort of book I will buy a dozen copies of when it comes out so I can give it to my clients.” — Eric Vought, Software Engineer “Most modern books on software development fail to cover the basics of what makes a great software developer, instead spending their time on syntax or technology where in reality the greatest leverage possible for any software team is in having talented developers who really know their craft well. An excellent book.” — Pete McBreen, Independent Consultant “Since reading this book, I have implemented many of the practical suggestions and tips it contains. Across the board, they have saved my company time and money while helping me get my job done quicker! This should be a desktop reference for everyone who works with code for a living.” — Jared Richardson, Senior Software Developer, iRenaissance, Inc. “I would like to see this issued to every new employee at my company....” — Chris Cleeland, Senior Software Engineer, Object Computing, Inc. “If I’m putting together a project, it’s the authors of this book that I want. . . . And failing that I’d settle for people who’ve read their book.” — Ward Cunningham Straight from the programming trenches, The Pragmatic Programmer cuts through the increasing specialization and technicalities of modern software development to examine the core process--taking a requirement and producing working, maintainable code that delights its users. It covers topics ranging from personal responsibility and career development to architectural techniques for keeping your code flexible and easy to adapt and reuse. Read this book, and you'll learn how to Fight software rot; Avoid the trap of duplicating knowledge; Write flexible, dynamic, and adaptable code; Avoid programming by coincidence; Bullet-proof your code with contracts, assertions, and exceptions; Capture real requirements; Test ruthlessly and effectively; Delight your users; Build teams of pragmatic programmers; and Make your developments more precise with automation. Written as a series of self-contained sections and filled with entertaining anecdotes, thoughtful examples, and interesting analogies, The Pragmatic Programmer illustrates the best practices and major pitfalls of many different aspects of software development. Whether you're a new coder, an experienced programmer, or a manager responsible for software projects, use these lessons daily, and you'll quickly see improvements in personal productivity, accuracy, and job satisfaction. You'll learn skills and develop habits and attitudes that form the foundation for long-term success in your career. You'll become a Pragmatic Programmer.

Think Python

Author : Allen B. Downey
Publisher : "O'Reilly Media, Inc."
Page : 309 pages
File Size : 40,9 Mb
Release : 2015-12-02
Category : Computers
ISBN : 9781491939413

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Think Python by Allen B. Downey Pdf

If you want to learn how to program, working with Python is an excellent way to start. This hands-on guide takes you through the language a step at a time, beginning with basic programming concepts before moving on to functions, recursion, data structures, and object-oriented design. This second edition and its supporting code have been updated for Python 3. Through exercises in each chapter, youâ??ll try out programming concepts as you learn them. Think Python is ideal for students at the high school or college level, as well as self-learners, home-schooled students, and professionals who need to learn programming basics. Beginners just getting their feet wet will learn how to start with Python in a browser. Start with the basics, including language syntax and semantics Get a clear definition of each programming concept Learn about values, variables, statements, functions, and data structures in a logical progression Discover how to work with files and databases Understand objects, methods, and object-oriented programming Use debugging techniques to fix syntax, runtime, and semantic errors Explore interface design, data structures, and GUI-based programs through case studies

Think Java

Author : Allen B. Downey,Chris Mayfield
Publisher : "O'Reilly Media, Inc."
Page : 251 pages
File Size : 43,9 Mb
Release : 2016-05-06
Category : Computers
ISBN : 9781491929537

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Think Java by Allen B. Downey,Chris Mayfield Pdf

Currently used at many colleges, universities, and high schools, this hands-on introduction to computer science is ideal for people with little or no programming experience. The goal of this concise book is not just to teach you Java, but to help you think like a computer scientist. You’ll learn how to program—a useful skill by itself—but you’ll also discover how to use programming as a means to an end. Authors Allen Downey and Chris Mayfield start with the most basic concepts and gradually move into topics that are more complex, such as recursion and object-oriented programming. Each brief chapter covers the material for one week of a college course and includes exercises to help you practice what you’ve learned. Learn one concept at a time: tackle complex topics in a series of small steps with examples Understand how to formulate problems, think creatively about solutions, and write programs clearly and accurately Determine which development techniques work best for you, and practice the important skill of debugging Learn relationships among input and output, decisions and loops, classes and methods, strings and arrays Work on exercises involving word games, graphics, puzzles, and playing cards

A Programmer's Introduction to Mathematics

Author : Jeremy Kun
Publisher : Unknown
Page : 400 pages
File Size : 47,8 Mb
Release : 2020-05-17
Category : Electronic
ISBN : 9798625373425

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A Programmer's Introduction to Mathematics by Jeremy Kun Pdf

A Programmer's Introduction to Mathematics uses your familiarity with ideas from programming and software to teach mathematics. You'll learn about the central objects and theorems of mathematics, including graphs, calculus, linear algebra, eigenvalues, optimization, and more. You'll also be immersed in the often unspoken cultural attitudes of mathematics, learning both how to read and write proofs while understanding why mathematics is the way it is. Between each technical chapter is an essay describing a different aspect of mathematical culture, and discussions of the insights and meta-insights that constitute mathematical intuition. As you learn, we'll use new mathematical ideas to create wondrous programs, from cryptographic schemes to neural networks to hyperbolic tessellations. Each chapter also contains a set of exercises that have you actively explore mathematical topics on your own. In short, this book will teach you to engage with mathematics. A Programmer's Introduction to Mathematics is written by Jeremy Kun, who has been writing about math and programming for 10 years on his blog "Math Intersect Programming." As of 2020, he works in datacenter optimization at Google.The second edition includes revisions to most chapters, some reorganized content and rewritten proofs, and the addition of three appendices.

A Programmer's Rantings: On Programming-Language Religions, Code Philosophies, Google Work Culture, and Other Stuff

Author : Steve Yegge
Publisher : Hyperink Inc
Page : 393 pages
File Size : 47,7 Mb
Release : 2012-12-01
Category : Business & Economics
ISBN : 9781614645955

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A Programmer's Rantings: On Programming-Language Religions, Code Philosophies, Google Work Culture, and Other Stuff by Steve Yegge Pdf

This book grew out of a lot of angst. Well, and wine. Put enough angst in me, and I’ll start ranting. Pour in some wine, and the rants get mean—and funny. I still go back and read these posts now and then, and I always laugh. I was so mean. My angst grew out of traveling different roads than most programmers. Those roads forced me to see the world differently. Now I see all sorts of patterns that many experienced programmers fail to see—because, well, to put it bluntly, they’re stuck in ruts. Over the past 25 years I’ve done a bunch of dramatically different types of programming, and I’ve also written far more code than any programmer ever should. The long roads I’ve traveled have basically given me a sixth sense. I see dead people. And it sucks. If you’re ever unlucky enough to acquire a dreadful sixth sense, there are really only two choices: you can be angry and depressed about it, or you can laugh about it. So I try to laugh. It’s hard, but I’m getting better at it. The wine helps. Practice helps, too. You need to get in the habit of laughing—at yourself, at others, at the crazy world we live in—or in time you’ll just stop laughing altogether. When I first started ranting, I was the ugly American, stomping around in my posts, and essentially yelling “What the hell is wrong with all you people?” But over the next ten years or so, I like to think I’ve grown into more of an amateur software anthropologist. I now take cultural relativism seriously, and I try hard not to judge people who think differently from me. Of course I don’t mind poking fun at them, because I don’t mind people poking fun at me. And ultimately I would like to convince undecided programmers to share my view of the programming world, because programming works best if everyone nearby does it the same way. So I’ll continue to argue that my view, which I’ve recently taken to calling “software liberalism,” is a perfectly valid and perhaps even preferable way to do a lot of software development. Converting everyone to be more liberal is doomed to fail, of course. But even so, I hope I can still help people in radically different software cultures to understand each other better. I’m going to keep ranting, because it appears to be the only way to make a message sink in to a very large audience. Some people still tell me that my blog posts are too long. They tell me I could have made my “point” in under a hundred words. I have noticed that this complaint comes most often from people who disagree with me. They’re really just saying they want less work to voice their disagreement. But even some folks who agree with me find the posts too long to carry their attention, and they complain too. They’re missing the point, though. The posts aren’t too long. You need a certain minimum “heft” to penetrate. Through years of trial and error, I’ve found that the best way to get a lot of people to listen to you is to tell them a story. And you can’t spin a good yarn without settling in and enjoying the ride. So that’s what this book is. It’s really a bunch of stories. Each might take the form of an article, essay, guide, rant, or occasionally a fiction tale. But behind the structure, each one of them is sharing a story. Even if you don’t always agree, I’m hoping you’ll at least find the stories entertaining and, with luck, sometimes even eye-opening. The guys at Hyperink chose which of my posts to include, by and large, and they also came up with the overall chapter organization. I made a couple of tweaks, but what you’re looking at is largely their vision of how to curate this stuff into a cohesive book. I think they did an admirable job. I hope you enjoy the journey as much as I did. Steve Yegge August 2012