Touch In Virtual Environments

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Touch in Virtual Environments

Author : Margaret L. McLaughlin,João P. Hespanha
Publisher : Prentice Hall PTR
Page : 314 pages
File Size : 53,9 Mb
Release : 2002
Category : Computers
ISBN : UOM:39015053770221

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Touch in Virtual Environments by Margaret L. McLaughlin,João P. Hespanha Pdf

Haptics: The state-of-the-art in building touch-based interfaces for virtual environments. -- Key research issues: model acquisition, contact detection, force feedback, compression, capture, and collaboration. -- Understanding the role of human factors in haptic interfaces. -- Applications: medical training, telesurgery, biological and scientific interfaces, military applications, sign language, museum display, and more. Haptics -- "touch-based" interface design -- is the exciting new frontier in research on virtual and immersive environments. In Touch in Virtual Environments, the field's leading researchers bring together their most advanced work and applications. They identify the key challenges facing haptic interface developers, present today's best solutions, and outline a clear research agenda for the future. This book draws upon work first presented at the breakthrough haptics conference held recently at USC's Integrated Media Systems Center. The editors and contributors begins by reviewing key haptics applications and the challenges of effective haptic rendering, presenting new insights into model acquisition, contact detection, force feedback, compression, capture, collaboration, and other key issues. Next, they focus on the complex human factors associated with successful haptic interfaces, examining questions such as: How can we make haptic displays more usable for blind and visually impaired users? What are the differences between perceiving texture with the bare skin and with a probe? In the book's final section, several of today's leading haptic applications are introduced, including telesurgery and surgical simulation; scientific visualization.

In Touch with the Future

Author : Alberto Gallace,Charles Spence
Publisher : Oxford University Press
Page : 481 pages
File Size : 42,7 Mb
Release : 2014
Category : Computers
ISBN : 9780199644469

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In Touch with the Future by Alberto Gallace,Charles Spence Pdf

This book explores the science of touch. It brings together the latest findings from cognitive neuroscience about the processing of tactile information in humans. The book provides a comprehensive overview of scientific knowledge regarding themes such as tactile memory, tactile awareness (consciousness) and tactile attention.

Haptics Technologies

Author : Abdulmotaleb El Saddik,Mauricio Orozco,Mohamad Eid,Jongeun Cha
Publisher : Springer Science & Business Media
Page : 220 pages
File Size : 54,8 Mb
Release : 2011-09-15
Category : Computers
ISBN : 3642226582

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Haptics Technologies by Abdulmotaleb El Saddik,Mauricio Orozco,Mohamad Eid,Jongeun Cha Pdf

The term “haptics” refers to the science of sensing and manipulation through touch. Multiple disciplines such as biomechanics, psychophysics, robotics, neuroscience, and software engineering converge to support haptics, and generally, haptic research is done by three communities: the robotics community, the human computer interface community, and the virtual reality community. This book is different from any other book that has looked at haptics. The authors treat haptics as a new medium rather than just a domain within one of the above areas. They describe human haptic perception and interfaces and present fundamentals in haptic rendering and modeling in virtual environments. Diverse software architectures for standalone and networked haptic systems are explained, and the authors demonstrate the vast application spectrum of this emerging technology along with its accompanying trends. The primary objective is to provide a comprehensive overview and a practical understanding of haptic technologies. An appreciation of the close relationship between the wide range of disciplines that constitute a haptic system is a key principle towards being able to build successful collaborative haptic environments. Structured as a reference to allow for fast accommodation of the issues concerned, this book is intended for researchers interested in studying touch and force feedback for use in technological multimedia systems in computer science, electrical engineering, or other related disciplines. With its novel approach, it paves the way for exploring research trends and challenges in such fields as interpersonal communication, games, or military applications.

Social touch

Author : Jan B. F. Van Erp,Karon E. MacLean,Gregory J. Gerling,Carey Jewitt,Alexander Toet
Publisher : Frontiers Media SA
Page : 167 pages
File Size : 52,7 Mb
Release : 2023-08-21
Category : Science
ISBN : 9782832532164

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Social touch by Jan B. F. Van Erp,Karon E. MacLean,Gregory J. Gerling,Carey Jewitt,Alexander Toet Pdf

Augmented Reality, Virtual Reality, and Computer Graphics

Author : Lucio Tommaso De Paolis,Patrick Bourdot
Publisher : Springer
Page : 428 pages
File Size : 55,7 Mb
Release : 2019-07-27
Category : Computers
ISBN : 9783030259655

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Augmented Reality, Virtual Reality, and Computer Graphics by Lucio Tommaso De Paolis,Patrick Bourdot Pdf

The 2-volume set LNCS 11613 and 11614 constitutes the refereed proceedings of the 6th International Conference on Augmented Reality, Virtual Reality, and Computer Graphics, AVR 2019, held in Santa Maria al Bagno, Italy, in June 2019. The 32 full papers and 35 short papers presented were carefully reviewed and selected from numerous submissions. The papers discuss key issues, approaches, ideas, open problems, innovative applications and trends in virtual and augmented reality, 3D visualization and computer graphics in the areas of medicine, cultural heritage, arts, education, entertainment, military and industrial applications. They are organized in the following topical sections: virtual reality; medicine; augmented reality; cultural heritage; education; and industry.

Virtual Reality Technology

Author : Grigore C. Burdea,Philippe Coiffet
Publisher : John Wiley & Sons
Page : 464 pages
File Size : 50,5 Mb
Release : 2017-11-01
Category : Computers
ISBN : 9781119485728

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Virtual Reality Technology by Grigore C. Burdea,Philippe Coiffet Pdf

A groundbreaking Virtual Reality textbook is now even better Virtual reality is a very powerful and compelling computer application by which humans interact with computer-generated environments in a way that mimics real life and engages various senses. Although its most widely known application is in the entertainment industry, the real promise of virtual reality lies in such fields as medicine, engineering, oil exploration, and the military, to name just a few. Through virtual reality, scientists can triple the rate of oil discovery, pilots can dogfight numerically superior "bandits," and surgeons can improve their skills on virtual (rather than real) patients. This Second Edition of the first comprehensive technical book on virtual reality provides updated and expanded coverage of the technology such as: Input and output interfaces including touch and force feedback Computing architecture (with emphasis on the rendering pipeline and task distribution) Object modeling (including physical and behavioral aspects) Programming for virtual reality (WorldToolKit, Java 3D, GHOST, and PeopleShop) An in-depth look at human factors issues, user performance, and sensorial conflict aspects of VR Traditional and emerging VR applications The new edition of Virtual Reality Technology is specifically designed for use as a textbook. Thus, it includes definitions, review questions, and a CD-ROM with video clips that reinforce the topics covered. The CD-ROM also contains a Laboratory Manual with homework and programming assignments in VRML and Java 3D, as follows: Introduction to VRML and Java 3D Sensor and Event Processing VRML and JavaScript Scene Hierarchy, Geometry, and Texture VRML PROTO and Glove Devices Viewpoint Control, Sound, and Haptic Effects The Second Edition will serve as a state-of-the-art resource for both undergraduate and graduate students in engineering, computer science, and other disciplines.

Handbook of Virtual Environments

Author : Kelly S. Hale,Kay M. Stanney
Publisher : CRC Press
Page : 1450 pages
File Size : 41,6 Mb
Release : 2014-09-10
Category : Technology & Engineering
ISBN : 9781466511842

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Handbook of Virtual Environments by Kelly S. Hale,Kay M. Stanney Pdf

A Complete Toolbox of Theories and Techniques The second edition of a bestseller, Handbook of Virtual Environments: Design, Implementation, and Applications presents systematic and extensive coverage of the primary areas of research and development within VE technology. It brings together a comprehensive set of contributed articles that address the principles required to define system requirements and design, build, evaluate, implement, and manage the effective use of VE applications. The contributors provide critical insights and principles associated with their given areas of expertise to provide extensive scope and detail on VE technology and its applications. What’s New in the Second Edition: Updated glossary of terms to promote common language throughout the community New chapters on olfactory perception, avatar control, motion sickness, and display design, as well as a whole host of new application areas Updated information to reflect the tremendous progress made over the last decade in applying VE technology to a growing number of domains This second edition includes nine new, as well as forty-one updated chapters that reflect the progress made in basic and applied research related to the creation, application, and evaluation of virtual environments. Contributions from leading researchers and practitioners from multidisciplinary domains provide a wealth of theoretical and practical information, resulting in a complete toolbox of theories and techniques that you can rely on to develop more captivating and effective virtual worlds. The handbook supplies a valuable resource for advancing VE applications as you take them from the laboratory to the real-world lives of people everywhere.

The Senses of Touch

Author : Mark Paterson
Publisher : Routledge
Page : 214 pages
File Size : 42,5 Mb
Release : 2020-06-07
Category : Social Science
ISBN : 9781000183528

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The Senses of Touch by Mark Paterson Pdf

Touch is the first sense to develop in the womb, yet often it is overlooked. The Senses of Touch examines the role of touching and feeling as part of the fabric of everyday, embodied experience. How can we think about touch? Problems of touch and tactility run as a continuous thread in philosophy, psychology, medical writing and representations in art, from Ancient Greece to the present day. Picking through some of these threads, the book 'feels' its way towards writing and thinking about touch as both sensory and affective experience. Taking a broadly phenomenological framework that traces tactility from Aristotle through the Enlightenment to the present day, the book examines the role of touch across a range of experiences including aesthetics, digital design, visual impairment and touch therapies. The Senses of Touch thereby demonstrates the varieties of sensory experience, and explores the diverse range of our 'senses' of touch.

Virtual Reality and Environments

Author : Cecília Sik Lányi
Publisher : BoD – Books on Demand
Page : 220 pages
File Size : 52,5 Mb
Release : 2012-04-27
Category : Computers
ISBN : 9789535105794

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Virtual Reality and Environments by Cecília Sik Lányi Pdf

Virtual Reality is clearly interdisciplinary research. It has, not only Information Technology importance but social, educational, economical importance too. It combines multiple disciplines for the development of virtual reality systems in which the user has the immersive feeling of being in the real world. Virtual reality has several applications in almost all fields of real life. The most typical fields for the application of virtual reality are health-care, engineering and game industry. This book may be a solid basis for the novice and advanced engineers who would like to develop user friendly Virtual Environments for education, rehabilitation and other applications of Virtual Reality. Our book provides a resource for wide variety of people including academicians, designers, developers, educators, engineers, practitioners, researchers, and graduate students.

Virtual Reality and Virtual Environments

Author : Andrzej Grabowski
Publisher : CRC Press
Page : 183 pages
File Size : 44,5 Mb
Release : 2020-07-29
Category : Technology & Engineering
ISBN : 9781000077254

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Virtual Reality and Virtual Environments by Andrzej Grabowski Pdf

Virtual reality (VR) techniques are becoming increasingly popular. The use of computer modeling and visualization is no longer uncommon in the area of ergonomics and occupational health and safety. This book explains how studies conducted in a simulated virtual world are making it possible to test new solutions for designed workstations, offering a high degree of ease for introducing modifications and eliminating risk and work-related accidents. Virtual reality techniques offer a wide range of possibilities including increasing the cognitive abilities of the elderly, adapting workstations for people with disabilities and special needs, and remote control of machines using collaborative robots. Detailed discussions include: Testing protective devices, safety systems, and the numerical reconstruction of work accidents Using computer simulation in generic virtual environments On the one hand, it is a self-study book made so by well-crafted and numerous examples. On the other hand, through a detailed analysis of the virtual reality from a point of view of work safety and ergonomics and health improvement. Ewa Grabska, Jagiellonian University, Kraków, Poland Noteworthy is the broad scope and diversity of the addressed problems, ranging from training employees using VR environments with different degrees of perceived reality; training and rehabilitation of the elderly; to designing, testing, modifying, and adapting workplaces to various needs including those of disabled workers; to simulation and investigation of the cause of accidents at a workplace. Andrzej Krawiecki, Warsaw University of Technology, Warsaw, Poland

Human Walking in Virtual Environments

Author : Frank Steinicke,Yon Visell,Jennifer Campos,Anatole Lécuyer
Publisher : Springer Science & Business Media
Page : 405 pages
File Size : 43,5 Mb
Release : 2013-05-15
Category : Technology & Engineering
ISBN : 9781441984326

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Human Walking in Virtual Environments by Frank Steinicke,Yon Visell,Jennifer Campos,Anatole Lécuyer Pdf

This book presents a survey of past and recent developments on human walking in virtual environments with an emphasis on human self-motion perception, the multisensory nature of experiences of walking, conceptual design approaches, current technologies, and applications. The use of Virtual Reality and movement simulation systems is becoming increasingly popular and more accessible to a wide variety of research fields and applications. While, in the past, simulation technologies have focused on developing realistic, interactive visual environments, it is becoming increasingly obvious that our everyday interactions are highly multisensory. Therefore, investigators are beginning to understand the critical importance of developing and validating locomotor interfaces that can allow for realistic, natural behaviours. The book aims to present an overview of what is currently understood about human perception and performance when moving in virtual environments and to situate it relative to the broader scientific and engineering literature on human locomotion and locomotion interfaces. The contents include scientific background and recent empirical findings related to biomechanics, self-motion perception, and physical interactions. The book also discusses conceptual approaches to multimodal sensing, display systems, and interaction for walking in real and virtual environments. Finally, it will present current and emerging applications in areas such as gait and posture rehabilitation, gaming, sports, and architectural design.

Touch in Museums

Author : Helen Chatterjee
Publisher : Routledge
Page : 312 pages
File Size : 46,8 Mb
Release : 2020-08-25
Category : Art
ISBN : 9781000325522

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Touch in Museums by Helen Chatterjee Pdf

The value of touch and object handling in museums is little understood, despite the overwhelming weight of anecdotal evidence which confirms the benefits of physical interaction with objects. Touch in Museums presents a ground-breaking overview of object handling from both historical and scientific perspectives. The book aims to establish a framework for understanding the role of object handling for learning, enjoyment, and health. The broad range of essays included explores the many different contexts for object handling, not only within the museum, but extending beyond it to hospitals, schools and the wider community. The combination of theoretical analysis, policy assessment and detailed case material make Touch in Museums invaluable reading for students and professionals of museology or cultural heritage.

In touch with the future

Author : Alberto Gallace,Charles Spence
Publisher : OUP Oxford
Page : 480 pages
File Size : 44,9 Mb
Release : 2014-01-30
Category : Psychology
ISBN : 9780191501807

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In touch with the future by Alberto Gallace,Charles Spence Pdf

Out of all the human senses, touch is the one that is most often unappreciated, and undervalued. Yet, the surface of the human body, the skin, is actually one huge sheet of tactile receptors. It provides us with the means to connect with our surroundings. Despite the important role that vision plays in our everyday lives, it is the skin that constitutes both the oldest, and by far the largest of our sense organs. The skin protects our body from the external world and, at the same time, informs us about what occurs on its surface. In Touch With The Future explores the science of touch, bringing together the latest findings from cognitive neuroscience about the processing of tactile information in humans. The book provides a comprehensive overview of scientific knowledge regarding themes such as tactile memory, tactile awareness (consciousness), tactile attention, the role of touch in interpersonal and sexual interactions, and the neurological substrates of touch. It highlights the many ways in which our growing understanding of the world of touch can, and in some cases already are, being applied in the real world in everything from the development of virtual reality (VR) environments, tablet PCs, mobile phones, and even teledildonics - the ultimate frontier in terms of adult entertainment. In addition, the book shows how the cognitive neuroscience approach to the study of touch can be applied to help improve the design of many real-world applications/products as well as to many of our everyday experiences, such as those related to the appreciation of food, marketing, packaging design, the development of enhanced sensory substitution systems, art, and man-machine interfaces. Crucially, the authors makes a convincing argument for the view that one cannot really understand touch, especially not in a real-world context, without placing it in a multisensory context. That is, the senses interact to influence tactile perception in everything - from changing the feel of a surface or product by changing the sound it makes or the fragrance it has. For students and researchers in the brain sciences, this book presents a valuable and fascinating exploration into one of our least understood senses

Human Factors in Virtual Environments and Game Design

Author : Tareq Z. Ahram • Christianne S. Falcão
Publisher : AHFE International
Page : 293 pages
File Size : 53,8 Mb
Release : 2022-07-24
Category : Technology & Engineering
ISBN : 9781958651261

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Human Factors in Virtual Environments and Game Design by Tareq Z. Ahram • Christianne S. Falcão Pdf

Human Factors in Virtual Environments and Game Design Proceedings of the 13th International Conference on Applied Human Factors and Ergonomics (AHFE 2022), July 24–28, 2022, New York, USA

IEEE 1998 Virtual Reality Annual International Symposium

Author : Anonim
Publisher : I E E E
Page : 322 pages
File Size : 53,9 Mb
Release : 1998
Category : Computer Science
ISBN : UCSC:32106013984049

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IEEE 1998 Virtual Reality Annual International Symposium by Anonim Pdf

This text covers the Virtual Reality Annual International Symposium, 1998. It should be suitable for researchers, professors, practitioners, students and other computing professionals.