Toward A Ludic Architecture

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Toward a Ludic Architecture

Author : Steffen P. Walz
Publisher : Lulu.com
Page : 384 pages
File Size : 47,8 Mb
Release : 2010
Category : Architecture
ISBN : 9780557285631

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Toward a Ludic Architecture by Steffen P. Walz Pdf

“Toward a Ludic Architecture†is a pioneering publication, architecturally framing play and games as human practices in and of space. Filling the gap in literature, Steffen P. Walz considers game design theory and practice alongside architectural theory and practice, asking: how are play and games architected? What kind of architecture do they produce and in what way does architecture program play and games? What kind of architecture could be produced by playing and gameplaying?

Toward an Integral Practice of Architecture

Author : Richter - Dahl Rocha & Associés
Publisher : Walter de Gruyter
Page : 416 pages
File Size : 54,7 Mb
Release : 2014-02-06
Category : Architecture
ISBN : 9783038210160

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Toward an Integral Practice of Architecture by Richter - Dahl Rocha & Associés Pdf

The task of design is to integrate functional requirements, contextual conditions and technological means into the creation of a work of architectural culture. After twenty years of practice, a team involving Ignacio Dahl Rocha, Kenneth Ross, Christian Leibbrand, Manuela Toscan and others of the Lausanne-based Swiss office of Richter ∙ Dahl Rocha & Associés has undertaken to formulate the knowledge behind their architectural practice in a comprehensive manual. Covering the full span from initial design, building typology, technology to the cooperation with other professions in four extensive sections, this book conveys the concepts, methods and details that constitute the tools of state-of-the-art architectural projects. The material used is completely first-hand, with the technical drawings redrawn to this purpose, coming from projects like the much-acclaimed integral renovation of Nestlé Headquarters, from residential, office and healthcare buildings to the groundbreaking Swiss Tech Convention Center on the Lausanne Polytechnic Campus. Written with the editorial collaboration of Denise Bratton, this book sets new standards for architectural publications as tools for design.

Pervasive Information Architecture

Author : Andrea Resmini,Luca Rosati
Publisher : Elsevier
Page : 272 pages
File Size : 53,7 Mb
Release : 2011-03-23
Category : Computers
ISBN : 0123820952

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Pervasive Information Architecture by Andrea Resmini,Luca Rosati Pdf

Pervasive Information Architecture explains the ‘why’ and ‘how’ of pervasive information architecture (IA) through detailed examples and real-world stories. It offers insights about trade-offs that can be made and techniques for even the most unique design challenges. The book will help readers master agile information structures while meeting their unique needs on such devices as smart phones, GPS systems, and tablets. The book provides examples showing how to: model and shape information to adapt itself to users’ needs, goals, and seeking strategies; reduce disorientation and increase legibility and way-finding in digital and physical spaces; and alleviate the frustration associated with choosing from an ever-growing set of information, services, and goods. It also describes relevant connections between pieces of information, services and goods to help users achieve their goals. This book will be of value to practitioners, researchers, academics, andstudents in user experience design, usability, information architecture, interaction design, HCI, web interaction/interface designer, mobile application design/development, and information design. Architects and industrial designers moving into the digital realm will also find this book helpful. Master agile information structures while meeting the unique user needs on such devices as smart phones, GPS systems, and tablets Find out the ‘why’ and ‘how’ of pervasive information architecture (IA) through detailed examples and real-world stories Learn about trade-offs that can be made and techniques for even the most unique design challenges

Interior Provocations

Author : Anca I. Lasc,Deborah Schneiderman,Keena Suh,Karin Tehve,Alexa Griffith Winton,Karyn Zieve
Publisher : Routledge
Page : 198 pages
File Size : 40,8 Mb
Release : 2020-12-17
Category : Architecture
ISBN : 9781000206791

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Interior Provocations by Anca I. Lasc,Deborah Schneiderman,Keena Suh,Karin Tehve,Alexa Griffith Winton,Karyn Zieve Pdf

Interior Provocations: History, Theory, and Practice of Autonomous Interiors addresses the broad cultural, historical, and theoretical implications of interiors beyond their conventionally defined architectural boundaries. With provocative contributions from leading and emerging historians, theorists, and design practitioners, the book is rooted in new scholarship that expands traditional relationships between architecture and interiors and that reflects the latest theoretical developments in the fields of interior design history and practice. This collection contains diverse case studies from the late eighteenth century to the twenty-first century including Alexander Pope’s Memorial Garden, Design Indaba, and Robin Evans. It is an essential read for researchers, practitioners, and students of interior design at all levels.

The Semiotics of Architecture in Video Games

Author : Gabriele Aroni
Publisher : Bloomsbury Publishing
Page : 193 pages
File Size : 43,8 Mb
Release : 2022-09-08
Category : Literary Criticism
ISBN : 9781350152335

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The Semiotics of Architecture in Video Games by Gabriele Aroni Pdf

Video games are among the most popular media on the planet, and billions of people inhabit these virtual worlds on a daily basis. This book investigates the architecture of video games, the buildings, roads and cities in which gamers play out their roles. Examining both the aesthetic aspects and symbolic roles of video game architecture as they relate to gameplay, Gabriele Aroni tackles a number of questions, including: - How digital architecture relates to real architecture - Where the inspiration for digital gaming architecture comes from, and how it moves into new directions - How the design of virtual architecture influences gameplay and storytelling. Looking at how architecture in video games communicates and interacts with players, this book combines semiotics and architecture theory to display how architecture is used in a variety of situations, with different aims and results. Using case studies from NaissanceE, Assassin's Creed II and Final Fantasy XV, The Semiotics of Architecture in Video Games discusses the techniques used to create successful virtual spaces and proposes a framework to analyse video game architecture, ultimately explaining how to employ architectural solutions in video games in a systematic and effective way.

The Routledge Companion to Contemporary Architectural History

Author : Duanfang Lu
Publisher : Routledge
Page : 713 pages
File Size : 42,8 Mb
Release : 2023-07-17
Category : Architecture
ISBN : 9781317379249

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The Routledge Companion to Contemporary Architectural History by Duanfang Lu Pdf

The Routledge Companion to Contemporary Architectural History offers a comprehensive and up-to-date knowledge report on recent developments in architectural production and research. Divided into three parts – Practices, Interrogations, and Innovations – this book charts diversity, criticality, and creativity in architectural interventions to meet challenges and enact changes in different parts of the world through featured exemplars and fresh theoretical orientations. The collection features 29 chapters written by leading architectural scholars and highlights the reciprocity between the historical and the contemporary, research and practice, and disciplinary and professional knowledge. Providing an essential map for navigating the complex currents of contemporary architecture, the Companion will interest students, academics, and practitioners who wish to bolster their understanding of built environments.

Expressive Space

Author : Gregory Whistance-Smith
Publisher : Walter de Gruyter GmbH & Co KG
Page : 272 pages
File Size : 48,5 Mb
Release : 2022-01-19
Category : History
ISBN : 9783110723847

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Expressive Space by Gregory Whistance-Smith Pdf

Video game spaces have vastly expanded the built environment, offering new worlds to explore and inhabit. Like buildings, cities, and gardens before them, these virtual environments express meaning and communicate ideas and affects through the spatial experiences they afford. Drawing on the emerging field of embodied cognition, this book explores the dynamic interplay between mind, body, and environment that sits at the heart of spatial communication. To capture the wide diversity of forms that spatial expression can take, the book builds a comparative analysis of twelve video games across four types of space, spanning ones designed for exploration and inhabitation, kinetic enjoyment, enacting a situated role, and enhancing perception. Together, these diverse virtual environments suggest the many ways that video games enhance and extend our embodied lives.

Computer Games As Landscape Art

Author : Peter Nelson
Publisher : Springer Nature
Page : 207 pages
File Size : 51,8 Mb
Release : 2023-10-02
Category : Social Science
ISBN : 9783031376344

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Computer Games As Landscape Art by Peter Nelson Pdf

This book proposes that computer games are the paradigmatic form of contemporary landscape and offers a synthesis of art history, geography, game studies and play. Like paint on canvas, the game engine is taken as the underlying medium, and using the Valve Source Engine as the primary case study, it analyses landscapes according to the technical, economic and cultural features this medium affords. It presents the single-player first-person shooter (Half-Life 2) as a Promethean safari, examines how the economics of gambling and product placement shaped the eSports landscapes of Counter-Strike and reveals how sandboxes such as Garry’s Mod visualise the radical landscape of Web 2.0. This book explores how our relationship to the environment is changing, how we express this through computer games and how we can move beyond examining artistic influences on games to examining how historical connections flow through games and the history of landscape images.

Playing Place

Author : Chad Randl,D. Medina Lasansky
Publisher : MIT Press
Page : 270 pages
File Size : 51,9 Mb
Release : 2023-08-15
Category : Games & Activities
ISBN : 9780262047838

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Playing Place by Chad Randl,D. Medina Lasansky Pdf

An essay collection exploring the board game’s relationship to the built environment, revealing the unexpected ways that play reflects perceptions of space. Board games harness the creation of entirely new worlds. From the medieval warlord to the modern urban planner, players are permitted to inhabit a staggering variety of roles and are prompted to incorporate preexisting notions of placemaking into their decisions. To what extent do board games represent the social context of their production? How might they reinforce or subvert normative ideas of community and fulfillment? In Playing Place, Chad Randl and D. Medina Lasansky have curated a collection of thirty-seven fascinating essays, supplemented by a rich trove of photo illustrations, that unpack these questions with breadth and care. Although board games are often recreational objects, their mythologies and infrastructure do not exist in a vacuum—rather, they echo and reproduce prevalent cultural landscapes. This thesis forms the throughline of pieces reflecting on subjects as diverse as the rigidly gendered fantasies of classic mass-market games; the imperial convictions embedded in games that position player-protagonists as conquerors establishing dominion over their “discoveries”; and even the uncanny prescience of games that have players responding to a global pandemic. Representing a thrilling convergence of historiography, architectural history, and media studies scholarship, Playing Place suggests not only that tabletop games should be taken seriously but also that the medium itself is uniquely capable of facilitating our critical consideration of structures that are often taken for granted.

Experimental Games

Author : Patrick Jagoda
Publisher : University of Chicago Press
Page : 403 pages
File Size : 45,7 Mb
Release : 2020-12-07
Category : Social Science
ISBN : 9780226630038

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Experimental Games by Patrick Jagoda Pdf

In our unprecedentedly networked world, games have come to occupy an important space in many of our everyday lives. Digital games alone engage an estimated 2.5 billion people worldwide as of 2020, and other forms of gaming, such as board games, role playing, escape rooms, and puzzles, command an ever-expanding audience. At the same time, “gamification”—the application of game mechanics to traditionally nongame spheres, such as personal health and fitness, shopping, habit tracking, and more—has imposed unprecedented levels of competition, repetition, and quantification on daily life. Drawing from his own experience as a game designer, Patrick Jagoda argues that games need not be synonymous with gamification. He studies experimental games that intervene in the neoliberal project from the inside out, examining a broad variety of mainstream and independent games, including StarCraft, Candy Crush Saga, Stardew Valley, Dys4ia, Braid, and Undertale. Beyond a diagnosis of gamification, Jagoda imagines ways that games can be experimental—not only in the sense of problem solving, but also the more nuanced notion of problem making that embraces the complexities of our digital present. The result is a game-changing book on the sociopolitical potential of this form of mass entertainment.

Making Democracy Fun

Author : Josh A. Lerner
Publisher : MIT Press
Page : 285 pages
File Size : 49,9 Mb
Release : 2024-02-06
Category : Games & Activities
ISBN : 9780262551144

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Making Democracy Fun by Josh A. Lerner Pdf

Drawing on the tools of game design to fix democracy. Anyone who has ever been to a public hearing or community meeting would agree that participatory democracy can be boring. Hours of repetitive presentations, alternatingly alarmist or complacent, for or against, accompanied by constant heckling, often with no clear outcome or decision. Is this the best democracy can offer? In Making Democracy Fun, Josh Lerner offers a novel solution for the sad state of our deliberative democracy: the power of good game design. What if public meetings featured competition and collaboration (such as team challenges), clear rules (presented and modeled in multiple ways), measurable progress (such as scores and levels), and engaging sounds and visuals? These game mechanics would make meetings more effective and more enjoyable—even fun. Lerner reports that institutions as diverse as the United Nations, the U.S. Army, and grassroots community groups are already using games and game-like processes to encourage participation. Drawing on more than a decade of practical experience and extensive research, he explains how games have been integrated into a variety of public programs in North and South America. He offers rich stories of game techniques in action, in children's councils, social service programs, and participatory budgeting and planning. With these real-world examples in mind, Lerner describes five kinds of games and twenty-six game mechanics that are especially relevant for democracy. He finds that when governments and organizations use games and design their programs to be more like games, public participation becomes more attractive, effective, and transparent. Game design can make democracy fun—and make it work.

DIGAREC Lectures 2008/09

Author : Stephan Günzel,Liebe, Michael,Mersch, Dieter
Publisher : Universitätsverlag Potsdam
Page : 260 pages
File Size : 41,9 Mb
Release : 2009
Category : Art
ISBN : 9783869560045

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DIGAREC Lectures 2008/09 by Stephan Günzel,Liebe, Michael,Mersch, Dieter Pdf

Der zweite Band der DIGAREC Series beinhaltet Beiträge der DIGAREC Lectures 2008/09 sowie des Wissenschaftsforums der Deutschen Gamestage 2008 und 2009. Mit Beiträgen von Oliver Castendyk (Erich Pommer Institut), Stephan Günzel mit Michael Liebe und Dieter Mersch (Universität Potsdam), Andreas Lange (Computerspielemuseum Berlin), Ingrid Möller mit Barbara Krahé (Universität Potsdam), Klaus Spieler (Institut für digitale interaktive Kultur Berlin), James Tobias (University of California, Riverside), Stefan Böhme (HBK Braunschweig), Robert Glashüttner (Wien), Sven Jöckel (Universität Erfurt) mit Leyla Dogruel (FU Berlin), Michael Mosel (Universität Marburg), Sebastian Quack (HTW Berlin), Leif Rumbke (Hamburg) und Steffen P. Walz (ETH Zürich).

Cultural Space on Metaverse

Author : Ji-Hyun Lee
Publisher : Springer Nature
Page : 195 pages
File Size : 44,8 Mb
Release : 2023-10-27
Category : Technology & Engineering
ISBN : 9789819923144

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Cultural Space on Metaverse by Ji-Hyun Lee Pdf

This book consists of some selected papers presented at the 4th cultural DNA workshop. The papers include topics from three different perspectives: insightful analysis, intelligent synthesis and cutting-edge tools to better understand cultural DNA.It is this diverse perspective toward cultural DNA that makes this book special and suggestive. This book can be suggestive especially for the designers trying to find the very essence, the archetype, and the building blocks of our environment for the incorporation of social and cultural factors into their designs.This book consists of some selected papers presented as first drafts at the 4th cultural DNA workshop. The papers include topics from three different perspectives: insightful analysis, intelligent synthesis and cutting-edge tools to better understand cultural DNA.

Playing Dystopia

Author : Gerald Farca
Publisher : transcript Verlag
Page : 435 pages
File Size : 53,6 Mb
Release : 2018-11-30
Category : Social Science
ISBN : 9783839445976

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Playing Dystopia by Gerald Farca Pdf

Video games permeate our everyday existence. They immerse players in fascinating gameworlds and exciting experiences, often inviting them in various ways to reflect on the enacted events. Gerald Farca explores the genre of dystopian video games and the player's aesthetic response to their nightmarish gameworlds. Players, he argues, will gradually come to see similarities between the virtual dystopia and their own ›offline‹ environment, thus learning to stay wary of social and political developments. In his analysis, Farca draws from a variety of research fields, such as literary theory and game studies, combining them into a coherent theory of aesthetic response to dystopian games.

Brazilian Mobilities

Author : Maria Alice De Faria Nogueira,Camila Maria dos Santos Moraes
Publisher : Routledge
Page : 244 pages
File Size : 40,6 Mb
Release : 2020-02-17
Category : Social Science
ISBN : 9780429508912

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Brazilian Mobilities by Maria Alice De Faria Nogueira,Camila Maria dos Santos Moraes Pdf

Brazilian Mobilities presents an overview of the diversity of mobility studies developed in Brazil. It builds a picture of a strong Latin-American perspective emerging in the field of mobilities research, which provides unique insight into the complex dynamics of mobilities in the emerging countries from the Global South. Addressing such different areas as tourism, urbanization, media studies, social inequalities, marketing and mega-events, transport and technology, among others, the contributors use the new mobilities paradigm, or NMP (Sheller & Urry, 2006) as a starting point to reflect about the social changes experienced in the country and they also engage with newer literature on mobilities, including work done by Brazilian and Latin-American authors depending on the subject of each individual chapter. Illustrating to scholars the uniqueness and complexity of the Brazilian social-political and economic context, the book was organized in order to be a representative sample of the studies carried out in Brazil, as well as to contribute to other academic investigations on (im)mobilities and different social realities in emerging countries.