Toy Hobby World

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Toy & Hobby World

Author : Anonim
Publisher : Unknown
Page : 718 pages
File Size : 55,7 Mb
Release : 1976
Category : Toy industry
ISBN : CORNELL:31924000832315

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Toy & Hobby World by Anonim Pdf

Toy & Hobby World

Author : Anonim
Publisher : Unknown
Page : 1134 pages
File Size : 55,5 Mb
Release : 1981
Category : Toy industry
ISBN : CORNELL:31924058798699

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Toy & Hobby World by Anonim Pdf

Model Railroad Craftsman

Author : Anonim
Publisher : Unknown
Page : 1806 pages
File Size : 55,9 Mb
Release : 1989
Category : Railroads
ISBN : UIUC:30112007935882

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Model Railroad Craftsman by Anonim Pdf

Small Business Bibliography

Author : Anonim
Publisher : Unknown
Page : 518 pages
File Size : 40,7 Mb
Release : 1963
Category : Small business
ISBN : UCAL:C2857273

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Small Business Bibliography by Anonim Pdf

It Could Never Happen Here

Author : Eithne Shortall
Publisher : Atlantic Books
Page : 350 pages
File Size : 45,8 Mb
Release : 2022-02-03
Category : Fiction
ISBN : 9781838951863

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It Could Never Happen Here by Eithne Shortall Pdf

'Brings twist after delicious twist. I love this book.' Jo Spain ______________________________ Small town. Huge scandal. Beverley Franklin will do whatever it takes to protect her local school's reputation. So when a scandal involving her own daughter threatens to derail the annual school musical's appearance on national television, Beverley goes into overdrive. But in her efforts to protect her daughter and keep the musical on track, she misses what's really going, both in her own house and in the insular Glass Lake community - with dramatic consequences. Glass Lake primary school's reputation is about to be shattered... 'Eithne Shortall mixes humour and tragedy with a deftness reminiscent of Marian Keyes' Irish Times

Kids' Stuff

Author : Gary Cross
Publisher : Harvard University Press
Page : 338 pages
File Size : 52,9 Mb
Release : 1999-11-15
Category : Education
ISBN : 0674030079

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Kids' Stuff by Gary Cross Pdf

To sort out who's who and what's what in the enchanting, vexing world of Barbies(R) and Ninja Turtles(R), Tinkertoys(R) and teddy bears, is to begin to see what's become of childhood in America. It is this changing world, and what it unveils about our values, that Gary Cross explores in Kids' Stuff, a revealing look into the meaning of American toys through this century. Early in the 1900s toys reflected parents' ideas about children and their futures. Erector sets introduced boys to a realm of business and technology, while baby dolls anticipated motherhood and building blocks honed the fine motor skills of the youngest children. Kids' Stuff chronicles the transformation that occurred as the interests and intentions of parents, children, and the toy industry gradually diverged--starting in the 1930s when toymakers, marketing playthings inspired by popular favorites like Shirley Temple and Buck Rogers, began to appeal directly to the young. TV advertising, blockbuster films like Star Wars(R), and Saturday morning cartoons exploited their youthful audience in new and audacious ways. Meanwhile, powerful social and economic forces were transforming the nature of play in American society. Cross offers a richly textured account of a culture in which erector sets and baby dolls are no longer alone in preparing children for the future, and in which the toys that now crowd the racks are as perplexing for parents as they are beguiling for little boys and girls. Whether we want our children to be high achievers in a competitive world or playful and free from the worries of adult life, the toy store confronts us with many choices. What does the endless array of action figures and fashion dolls mean? Are children--or parents--the dupes of the film, television, and toy industries, with their latest fads and fantasies? What does this say about our time, and what does it bode for our future? Tapping a vein of rich cultural history, Kids' Stuff exposes the serious business behind a century of playthings.

They Create Worlds

Author : Alexander Smith
Publisher : CRC Press
Page : 575 pages
File Size : 51,5 Mb
Release : 2019-11-19
Category : Computers
ISBN : 9780429752612

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They Create Worlds by Alexander Smith Pdf

They Create Worlds: The Story of the People and Companies That Shaped the Video Game Industry, Vol. 1 is the first in a three-volume set that provides an in-depth analysis of the creation and evolution of the video game industry. Beginning with the advent of computers in the mid-20th century, Alexander Smith’s text comprehensively highlights and examines individuals, companies, and market forces that have shaped the development of the video game industry around the world. Volume one, places an emphasis on the emerging ideas, concepts, and games developed from the commencement of the budding video game art form in the 1950s and 1960s through the first commercial activity in the 1970s and early 1980s. They Create Worlds aims to build a new foundation upon which future scholars and the video game industry itself can chart new paths. Key Features: The most in-depth examination of the video game industry ever written, They Create Worlds charts the technological breakthroughs, design decisions, and market forces in the United States, Europe, and East Asia that birthed a $100 billion industry. The books derive their information from rare primary sources such as little-studied trade publications, personal papers collections, and oral history interviews with designers and executives, many of whom have never told their stories before. Spread over three volumes, They Create Worlds focuses on the creative designers, shrewd marketers, and innovative companies that have shaped video games from their earliest days as a novelty attraction to their current status as the most important entertainment medium of the 21st Century. The books examine the formation of the video game industry in a clear narrative style that will make them useful as teaching aids in classes on the history of game design and economics, but they are not being written specifically as instructional books and can be enjoyed by anyone with a passion for video game history.

Dr. Toy's smart play smart toys

Author : Stevanne Auerbach
Publisher : Sterling Publishers Pvt. Ltd
Page : 260 pages
File Size : 42,7 Mb
Release : 2006
Category : Child development
ISBN : 8120730739

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Dr. Toy's smart play smart toys by Stevanne Auerbach Pdf

The Berenstain Bears' Mad, Mad, Mad Toy Craze

Author : Stan Berenstain,Jan Berenstain
Publisher : Random House Books for Young Readers
Page : 34 pages
File Size : 47,7 Mb
Release : 2013-04-24
Category : Juvenile Fiction
ISBN : 9780385370387

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The Berenstain Bears' Mad, Mad, Mad Toy Craze by Stan Berenstain,Jan Berenstain Pdf

Come for a visit in Bear Country with this classic First Time Book® from Stan and Jan Berenstain. Brother and Sister’s friends have started collecting a new toy called Beary Bubbies and the cubs just have to have them! Will Brother and Sister come to realize that it’s all just a fad, or will they be stuck in a toy craze forever? This beloved story is a perfect way to teach children about not having to follow the crowd.

Catalog of Copyright Entries

Author : Library of Congress. Copyright Office
Publisher : Unknown
Page : 1114 pages
File Size : 50,6 Mb
Release : 1974
Category : Copyright
ISBN : STANFORD:36105119498785

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Catalog of Copyright Entries by Library of Congress. Copyright Office Pdf

Boys' Life

Author : Anonim
Publisher : Unknown
Page : 948 pages
File Size : 53,7 Mb
Release : 1982
Category : Boy Scouts
ISBN : UIUC:30112118723185

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Boys' Life by Anonim Pdf

Radical Play

Author : Rob Goldberg
Publisher : Duke University Press
Page : 210 pages
File Size : 46,6 Mb
Release : 2023-07-28
Category : History
ISBN : 9781478027102

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Radical Play by Rob Goldberg Pdf

In Radical Play Rob Goldberg recovers a little-known history of American children’s culture in the 1960s and 1970s by showing how dolls, guns, action figures, and other toys galvanized and symbolized new visions of social, racial, and gender justice. From a nationwide movement to oppose the sale of war toys during the Vietnam War to the founding of the company Shindana Toys by Black Power movement activists and the efforts of feminist groups to promote and produce nonsexist and racially diverse toys, Goldberg returns readers to a defining moment in the history of childhood when politics, parenting, and purchasing converged. Goldberg traces not only how movement activists brought their progressive politics to the playroom by enlisting toys in the era’s culture wars but also how the children’s culture industry navigated the explosive politics and turmoil of the time in creative and socially conscious ways. Outlining how toys shaped and were shaped by radical visions, Goldberg locates the moment Americans first came to understand the world of toys—from Barbie to G.I. Joe—as much more than child’s play.

Ponyville Confidential

Author : Sherilyn Connelly
Publisher : McFarland
Page : 265 pages
File Size : 40,5 Mb
Release : 2017-03-14
Category : Performing Arts
ISBN : 9781476662091

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Ponyville Confidential by Sherilyn Connelly Pdf

Beloved by young girls around the world, Hasbro's My Little Pony franchise has been mired in controversy since its debut in the early 1980s. Critics dismissed the cartoons as toy advertisements, and derided their embrace of femininity. The 2010 debut of the openly feminist My Little Pony: Friendship Is Magic renewed the backlash, as its broad appeal challenged entrenched notions about gendered entertainment. This first comprehensive study of My Little Pony explores the history and cultural significance of the franchise through Season 5 of Friendship Is Magic and the first three Equestria Girls films. The brand has continued to be on the receiving end of a sexist double standard regarding commercialism in children's entertainment, while masculine cartoons such as the Transformers have been spared similar criticism.