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A history of TV's most popular form of entertainment moves from radio game precursors through the changing face of game shows and the great game-rigging scandals, to today's popular shows, with highlights on the hosts and other showmen and women who keepthe games going
This unique work profiles the private lives and careers of 32 American game show hosts, including the originals (e.g., Bill Cullen, Peter Marshall), the classics (e.g., Bob Barker), and the contemporaries (e.g., Regis Philbin). Organized by host, each chapter includes birth and family information and a complete career history. The most significant developments of each host’s early life and career are highlighted—complete with successes, failures, and scandals. Many of the biographies are accompanied by interviews with the host or his family and friends.
"From the original radio quiz shows through the scandal-ridden fifties up to today's extravaganzas, TV Game Shows takes you behind the sets of this uniquely American phenomenon. Here are the 10 worst and the 40 best shows of all time, the contestants, the hosts and the celebrities, the prizes and the profits, the questions and the quizzes ... Includes a complete list of every game show ever aired."--Cover.
The Encyclopedia of TV Game Shows by David Schwartz,Steve Ryan,Fred Wostbrock Pdf
The Encyclopedia of TV Game Shows, Third Edition, is a television lover's treasure trove, containing detailed facts and tidbits about one of America's best-loved TV genres: game shows. Featuring more than 175 rare and exclusive photographs, the encyclopedia explores more than 500 shows and provides information on their air dates, network affiliation, creators, producers, hosts and hostesses, and notable celebrity guests and panelists. The book also explains the rules of each game, details the sometimes outrageous stunts required to play it, and lists the fabulous (and not-so-fabulous) payoffs available to the game's winner.
Daytime Television Game Shows and the Celebration of Merchandise by Morris B. Holbrook Pdf
Insights into the nature of the consumer society and its ethos of consumption can often emerge from interpreting even the most lowly specimens of popular culture. In this spirit, a neglected genre that promises to shed light on the culture of consumption appears in the form of the daytime television game shows whose hegemonic message seems to convey and to justify a widespread obeisance to the mandate of materialism. These game shows often present a text that demands a readerly, monosemic, dominant interpretation as an unabashed celebration of merchandise. In particular, a close analysis of the longest running game show - The Price Is Right - suggests that all facets of this program combine to reinforce its central meaning as a ritualistic validation of consumption-oriented greed. An alternative resistant reading is explored but rejected - in part because it rests on an assumption that violates the empirical data and in part because it provides a more convincing analysis of a program like Supermarket Sweep. In short, the present study concludes that TV game shows in general, and The Price Is Right in particular, reflect and reinforce the obsession that many modern consumers feel with merchandise valued almost for its own sake, beyond any need or even capacity to use it, as a kind of disembodied target of misdirected desire.
This unique work profiles the private lives and careers of 32 American game show hosts, including the originals (e.g., Bill Cullen, Peter Marshall), the classics (e.g., Bob Barker), and the contemporaries (e.g., Regis Philbin). Organized by host, each chapter includes birth and family information and a complete career history. The most significant developments of each host's early life and career are highlighted--complete with successes, failures, and scandals. Many of the biographies are accompanied by interviews with the host or his family and friends.
The Guide to United States Popular Culture by Ray Broadus Browne,Pat Browne Pdf
"To understand the history and spirit of America, one must know its wars, its laws, and its presidents. To really understand it, however, one must also know its cheeseburgers, its love songs, and its lawn ornaments. The long-awaited Guide to the United States Popular Culture provides a single-volume guide to the landscape of everyday life in the United States. Scholars, students, and researchers will find in it a valuable tool with which to fill in the gaps left by traditional history. All American readers will find in it, one entry at a time, the story of their lives."--Robert Thompson, President, Popular Culture Association. "At long last popular culture may indeed be given its due within the humanities with the publication of The Guide to United States Popular Culture. With its nearly 1600 entries, it promises to be the most comprehensive single-volume source of information about popular culture. The range of subjects and diversity of opinions represented will make this an almost indispensable resource for humanities and popular culture scholars and enthusiasts alike."--Timothy E. Scheurer, President, American Culture Association "The popular culture of the United States is as free-wheeling and complex as the society it animates. To understand it, one needs assistance. Now that explanatory road map is provided in this Guide which charts the movements and people involved and provides a light at the end of the rainbow of dreams and expectations."--Marshall W. Fishwick, Past President, Popular Culture Association Features of The Guide to United States Popular Culture: 1,010 pages 1,600 entries 500 contributors Alphabetic entries Entries range from general topics (golf, film) to specific individuals, items, and events Articles are supplemented by bibliographies and cross references Comprehensive index
Game and quiz shows first started appearing on radio broadcasts in the 1930s, led by the CBS network’s Professor Quiz, hosted by a man who was neither a professor nor even a college graduate, the first of several frauds that seemed to be endemic to the genre. Professor Quiz was followed by other such game shows as Uncle Jim’s Question Bee and Ask It Basket, which in turn spawned successful box games for at-home play. The show Truth or Consequences made the transition from radio to television in the late 1940s and was so popular that a town in New Mexico was named for the show. Television proved to be the perfect platform for game shows since they were very popular and cheap to produce. Even in reruns today, the older shows still draw huge audiences. This book describes the evolution of the game show, its larger-than-life producers and hosts, as well as the scandals that have rocked it from time to time, including bloopers from such “adult” oriented shows as The Dating Game, The Newlywed Game, and Hollywood Squares. This is an entertaining and lively look at an American phenomenon whose popularity doesn’t seem to be going away.
Author A. Ashley Hoff has interviewed the writers, directors, producers, celebrity panelists, and surviving hosts to present the behind-the-scenes story of "Match Game," America's (and the UK's, and Australia's) favorite seventies TV game show.