Ultimate Game Programming With Directx

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Ultimate Game Programming with DirectX

Author : Allen Sherrod
Publisher : Charles River Media
Page : 0 pages
File Size : 40,9 Mb
Release : 2009
Category : Computers
ISBN : 1584505591

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Ultimate Game Programming with DirectX by Allen Sherrod Pdf

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Introduction to 3D Game Programming with DirectX 12

Author : Frank Luna
Publisher : Mercury Learning and Information
Page : 900 pages
File Size : 46,5 Mb
Release : 2016-04-19
Category : Computers
ISBN : 9781944534554

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Introduction to 3D Game Programming with DirectX 12 by Frank Luna Pdf

This updated bestseller provides an introduction to programming interactive computer graphics, with an emphasis on game development using DirectX 12. The book is divided into three main parts: basic mathematical tools, fundamental tasks in Direct3D, and techniques and special effects. It shows how to use new Direct12 features such as command lists, pipeline state objects, descriptor heaps and tables, and explicit resource management to reduce CPU overhead and increase scalability across multiple CPU cores. The book covers modern special effects and techniques such as hardware tessellation, writing compute shaders, ambient occlusion, reflections, normal and displacement mapping, shadow rendering, and character animation. Includes a companion DVD with code and figures. eBook Customers: Companion files are available for downloading with order number/proof of purchase by writing to the publisher at [email protected]. FEATURES: • Provides an introduction to programming interactive computer graphics, with an emphasis on game development using DirectX 12 • Uses new Direct3D 12 features to reduce CPU overhead and take advantage of multiple CPU cores • Contains detailed explanations of popular real-time game effects • Includes a DVD with source code and all the images (including 4-color) from the book • Learn advance rendering techniques such as ambient occlusion, real-time reflections, normal and displacement mapping, shadow rendering, programming the geometry shader, and character animation • Covers a mathematics review and 3D rendering fundamentals such as lighting, texturing, blending and stenciling • Use the end-of-chapter exercises to test understanding and provide experience with DirectX 12

Beginning DirectX 11 Game Programming

Author : Allen Sherrod,Wendy Jones
Publisher : Cengage Learning
Page : 0 pages
File Size : 48,5 Mb
Release : 2011-05-12
Category : Computers
ISBN : 1435458958

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Beginning DirectX 11 Game Programming by Allen Sherrod,Wendy Jones Pdf

Discover the latest and most popular technology for creating next-generation 3D games: DIRECTX 11! BEGINNING DIRECTX 11 GAME PROGRAMMING is an introductory guide to learning the basics of DirectX 11 that will help get you started on the path to 3D video game programming and development. Written specifically for the beginner programmer, this book uses step-by-step instructions to teach the basics of DirectX 11 and introduces skills that can be applied to creating games for PCs and game console platforms such as the Xbox 360. Updated for all the newest DirectX 11 technology, this book includes coverage of improved professional coding practices, an overview of the latest DirectX components and tools, sprites, text and font rendering, 3D character rendering, cameras, audio, shaders and effects, and much more. By the time you reach the end of this book, you will have had enough experience with DirectX 11 that you should be able to explore making simple video games and demos. From there, you can progress toward making more complex games and demos until you find yourself able to complete and release your own PC or console games. Important Notice: Media content referenced within the product description or the product text may not be available in the ebook version.

Introduction to 3D Game Programming with DirectX 10

Author : Frank D. Luna
Publisher : Jones & Bartlett Publishers
Page : 529 pages
File Size : 49,9 Mb
Release : 2008
Category : Computers
ISBN : 9781598220537

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Introduction to 3D Game Programming with DirectX 10 by Frank D. Luna Pdf

"Introduction to 3D Game Programming with Direct X 10 provides an introduction to programming interactive computer graphics, with an emphasis on game development, using DirectX 10. The book is divided into three main parts. Part I explores basic mathematical tools, Part II shows how to implement fundamental tasks in Direct3D, and Part III demonstrates a variety of techniques and special effects."--BOOK JACKET.

Introduction to 3D Game Programming with DirectX 9.0c

Author : Frank Luna,Luna
Publisher : Jones & Bartlett Publishers
Page : 724 pages
File Size : 54,7 Mb
Release : 2006-06-07
Category : Computers
ISBN : 9781449623906

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Introduction to 3D Game Programming with DirectX 9.0c by Frank Luna,Luna Pdf

Introduction to 3D Game Programming with DirectX 9.0c: A Shader Approach presents an introduction to programming interactive computer graphics, with an emphasis on game development, using real-time shaders with DirectX 9.0. The book is divided into three parts that explain basic mathematical and 3D concepts, show how to describe 3D worlds and implement fundamental 3D rendering techniques, and demonstrate the application of Direct3D to create a variety of special effects. With this book understand basic mathematical tools used in video game creation such as vectors, matrices, and transformations; discover how to describe and draw interactive 3D scenes using Direct3D and the D3DX library; learn how to implement lighting, texture mapping, alpha blending, and stenciling using shaders and the high-level shading language (HLSL); explore a variety of techniques for creating special effects, including vertex blending, character animation, terrain rendering, multi-texturing, particle systems, reflections, shadows, and normal mapping;f ind out how to work with meshes, load and render .X files, program terrain/camera collision detection, and implement 3D object picking; review key ideas, gain programming experience, and explore new topics with the end-of-chapter exercises.

Advanced 3D Game Programming with DirectX 10.0

Author : Peter Walsh
Publisher : Jones & Bartlett Publishers
Page : 553 pages
File Size : 50,6 Mb
Release : 2010-11-30
Category : Computers
ISBN : 9781449612764

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Advanced 3D Game Programming with DirectX 10.0 by Peter Walsh Pdf

Advanced 3D Game Programming with DirectX 10.0 provides a guide to developing cutting-edge games using DirectX 10.0. Important Notice: The digital edition of this book is missing some of the images or content found in the physical edition.

Introduction to 3D Game Programming with DirectX 11

Author : Frank Luna
Publisher : Mercury Learning and Information
Page : 600 pages
File Size : 40,6 Mb
Release : 2012-03-15
Category : Computers
ISBN : 9781937585969

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Introduction to 3D Game Programming with DirectX 11 by Frank Luna Pdf

This updated bestseller provides an introduction to programming interactive computer graphics, with an emphasis on game development using DirectX 11. The book is divided into three main parts: basic mathematical tools, fundamental tasks in Direct3D, and techniques and special effects. It includes new Direct3D 11 features such as hardware tessellation, the compute shader, dynamic shader linkage and covers advanced rendering techniques such as screen-space ambient occlusion, level-of-detail handling, cascading shadow maps, volume rendering, and character animation. Includes a companion CD-ROM with code and figures. eBook Customers: Companion files are available for downloading with order number/proof of purchase by writing to the publisher at [email protected].

Introduction to 3D Game Programming with DirectX 12

Author : frank Luna
Publisher : Createspace Independent Publishing Platform
Page : 128 pages
File Size : 45,6 Mb
Release : 2017-07-15
Category : Electronic
ISBN : 1548879800

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Introduction to 3D Game Programming with DirectX 12 by frank Luna Pdf

3-D graphics development is an engaging, rewarding process that gives developers the opportunity to flex their creative muscles. However, it can also be intimidating to those on the outside. A follow-up to Direct2D, Direct3D tears down the barriers to entry. Requiring only a background in C++, author Chris Rose will guide you through the process of developing your own 3-D applications. This updated and expanded second edition of Book provides a user-friendly introduction to the subject, Taking a clear structural framework, it guides the reader through the subject's core elements. A flowing writing style combines with the use of illustrations and diagrams throughout the text to ensure the reader understands even the most complex of concepts. This succinct and enlightening overview is a required reading for all those interested in the subject . We hope you find this book useful in shaping your future career & Business.

Special Effects Game Programming with DirectX

Author : Mason McCuskey
Publisher : Course Technology
Page : 913 pages
File Size : 43,6 Mb
Release : 2002-01
Category : Computers
ISBN : 1931841063

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Special Effects Game Programming with DirectX by Mason McCuskey Pdf

This book teaches readers everything they will need to know about seventeen awesome effects for game programming; including dynamically generated landscapes, fog, motion blur, and environment mapping. Detailed explanations of each trick, along with easily dissected sample code, allow readers to turn their games from everyday doldrums into bleeding edge eye candy.

The Zen of Direct3D Game Programming

Author : Peter Walsh
Publisher : Course Technology
Page : 0 pages
File Size : 47,7 Mb
Release : 2001
Category : Computer games
ISBN : 0761534296

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The Zen of Direct3D Game Programming by Peter Walsh Pdf

It is 1933 and the President and First Lady have just settled into the White House to face a nation in the depths of the Depression and a world on the brink of war. When the body of a White House police officer is discovered at the foot of the President's bedroom door ...

Strategy Game Programming with DirectX 9.0

Author : Todd Barron
Publisher : Wordware Publishing, Inc.
Page : 557 pages
File Size : 41,6 Mb
Release : 2003
Category : Computer games
ISBN : 9781556229220

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Strategy Game Programming with DirectX 9.0 by Todd Barron Pdf

This book gives hobbyists and professional programmers the knowledge necessary to create a real time strategy game of their own.

Programming a Multiplayer FPS in DirectX

Author : Vaughan Young
Publisher : Cengage Learning
Page : 496 pages
File Size : 51,6 Mb
Release : 2005
Category : Computers
ISBN : 1584503637

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Programming a Multiplayer FPS in DirectX by Vaughan Young Pdf

Teaches beginning C++ programmers how to develop an original first person shooter game from scratch using DirectX--each chapter builds upon the previous as the game evolves and new features are added to create a fully functioning game. Original. (Intermediate)

Real-time Strategy Game Programming Using DirectX 6.0

Author : Mickey Kawick
Publisher : Wordware Publishing
Page : 740 pages
File Size : 53,5 Mb
Release : 1999
Category : Computers
ISBN : PSU:000043875559

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Real-time Strategy Game Programming Using DirectX 6.0 by Mickey Kawick Pdf

Delving into the concept of real-time strategy, this guide includes practical, hands-on programming and use of artificial intelligence; a unique graphics engine developed by the author; and multiple game design strategies along with programming code.