Understanding Minecraft

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Understanding Minecraft

Author : Nate Garrelts
Publisher : McFarland
Page : 232 pages
File Size : 54,6 Mb
Release : 2014-09-25
Category : Games & Activities
ISBN : 9780786479740

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Understanding Minecraft by Nate Garrelts Pdf

Since its official release in 2011, Minecraft has sold over 48 million copies across all gaming platforms. The premise of Minecraft is simple: destroy, collect, build and interact in a world made entirely of colored cubes. Unlike Lego blocks or other construction toys, Minecraft's digital play space allows for virtually limitless creation without the cost and limitations of physical building materials. Developer Mojang's generous policies toward modification and other uses of their intellectual property also engender enthusiasm and creativity from fans who make music, art and animation inspired by the software. The first essays in this collection cover Minecraft's origins, describing its relationship to other video games and toys and examining the learning models implicit in its design. Later essays describe and theorize the various ways players interact with the software, which simultaneously presents them with structural constraints and limitless possibilities. NOT OFFICIAL MINECRAFT PRODUCT. NOT APPROVED BY OR ASSOCIATED WITH MOJANG.

Understanding Minecraft

Author : Nate Garrelts
Publisher : McFarland
Page : 232 pages
File Size : 54,6 Mb
Release : 2014-10-17
Category : Games & Activities
ISBN : 9781476618159

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Understanding Minecraft by Nate Garrelts Pdf

Since its official release in 2011, Minecraft has sold over 48 million copies across all gaming platforms. The premise of Minecraft is simple: destroy, collect, build and interact in a world made entirely of colored cubes. Unlike Lego blocks or other construction toys, Minecraft’s digital play space allows for virtually limitless creation without the cost and limitations of physical building materials. Developer Mojang’s generous policies toward modification and other uses of their intellectual property also engender enthusiasm and creativity from fans who make music, art and animation inspired by the software. The first essays in this collection cover Minecraft’s origins, describing its relationship to other video games and toys and examining the learning models implicit in its design. Later essays describe and theorize the various ways players interact with the software, which simultaneously presents them with structural constraints and limitless possibilities.

Understanding Coding with Minecraft™

Author : Patricia Harris, Ph.D.
Publisher : The Rosen Publishing Group, Inc
Page : 24 pages
File Size : 55,6 Mb
Release : 2015-12-15
Category : Juvenile Nonfiction
ISBN : 9781508144731

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Understanding Coding with Minecraft™ by Patricia Harris, Ph.D. Pdf

Introduced in 2009, Minecraft™ has become an enormous success with gaming kids and adults. Users love exploring and building within Minecraft’s mind-bogglingly large environments. This game allows users to practice STEM skills while having fun. One of its greatest strengths is its ability to teach coding principles with “redstone” blocks. These blocks can be used to make exciting machines and devices in Minecraft’s virtual world. With this volume, readers will learn the logic and technology behind coding with Minecraft™. Photographs, diagrams, sidebars, and a graphic organizer help reinforce basic coding concepts. Minecraft is a trademark of Mojang (a game development studio owned by Microsoft Technology Corporation), and its use in this book does not imply a recommendation or endorsement of this title by Mojang or Microsoft.

Exploring Minecraft

Author : Larissa Hjorth,Ingrid Richardson,Hugh Davies,William Balmford
Publisher : Springer Nature
Page : 194 pages
File Size : 48,7 Mb
Release : 2021-01-04
Category : Social Science
ISBN : 9783030599089

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Exploring Minecraft by Larissa Hjorth,Ingrid Richardson,Hugh Davies,William Balmford Pdf

This book directs critical attention to one of the most ubiquitous and yet under-analyzed games, Minecraft. Drawing on three years of ethnographic fieldwork into mobile games in Australian homes, the authors seek to take Minecraft seriously as a cultural practice. The book examines how Minecraft players engage in a form of gameplay that is uniquely intergenerational, creative, and playful, and which moves ambivalently throughout everyday life. At the intersection of digital media, quotidian literacy, and ethnography, the book situates interdisciplinary debates around mundane play through the lens of Minecraft. Ultimately, Exploring Minecraft seeks to coalesce the discussion between formal and informal learning, fostering new forms of digital media creativity and ethnographic innovation around the analysis of games in everyday life.

Understanding Coding with Java

Author : Emilee Hillman
Publisher : The Rosen Publishing Group, Inc
Page : 26 pages
File Size : 48,7 Mb
Release : 2017-07-15
Category : Juvenile Nonfiction
ISBN : 9781508155140

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Understanding Coding with Java by Emilee Hillman Pdf

Need an application that will run on any system and in any environment? Java, known as a �write once, read anywhere� programming language, has become the go-to language for cross-platform programming. This workhorse language is a great starting point for coders looking to develop job skills. With the help of simple code, manageable text, and clear diagrams, readers will learn how to code base programs in Java using the activities in this book. In no time at all, readers will have the knowledge needed to start working with Java.

The Ultimate Guide to Minecraft Server

Author : Timothy L. Warner
Publisher : Que Publishing
Page : 443 pages
File Size : 50,7 Mb
Release : 2015-07-02
Category : Games & Activities
ISBN : 9780134086095

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The Ultimate Guide to Minecraft Server by Timothy L. Warner Pdf

Run your own Minecraft server: take total control of your Minecraft experience! What’s more fun than playing multiplayer Minecraft? Running your own Minecraft server. Now there’s a complete, up-to-date guide to doing just that–even if you have no networking or server experience! Best-selling tech author Timothy L. Warner covers all you need to know, from the absolute basics to cutting-edge customization. You’ll learn from crystal-clear, step-by-step instructions designed for today’s newest Minecraft servers.Warner guides you through prepping your computer and network...installing a basic server and powerful third-party alternatives...welcoming and managing users...protecting against griefing and other attacks...adding powerful plug-ins and mods...using easy subscription hosting services...giving your users a truly awesome game experience. This book’s #1 goal is to help you have more fun with Minecraft. But you’ll also master practical skills for a well-paid technology career! Gain deep multiplayer Minecraft knowledge for running your server well Configure your computer to reliably host Minecraft Control your server through the Minecraft Server console Connect users, communicate with them, and set rules they must follow Master basic networking skills for improving server uptime and performance Safeguard your server and users, and prevent griefing Simplify complicated mods with integrated modpacks and launchers Run on the Realms public cloud—let Minecraft worry about maintenance and security Evaluate and choose a third-party hosting provider Customize your spawn “lobby” to help new users find their way Support multiple worlds and teleportation Earn cash with ads, sponsorships, cosmetic upgrades, or VIP access Minecraft is a trademark of Mojang Synergies / Notch Development AB. This book is not affiliated with or sponsored by Mojang Synergies / Notch Development AB. Timothy L. Warner is the author of Hacking Raspberry Pi and The Unauthorized Guide to iPhone, iPad, and iPod Repair: A DIY Guide to Extending the Life of Your iDevices!. He is a tech professional who has helped thousands of people become more proficient with technology in business and education. He holds the CompTIA A+ Computer Technician credential and 20 other technical certifications. As Director of Technology for a progressive high school, he created and managed a self-servicing warranty repair shop for all of its Apple hardware. Now an author/evangelist for Pluralsight, he shares Windows PowerShell scripting knowledge at 2minutepowershell.com.

Minecraft For Dummies

Author : Jesse Stay,Thomas Stay,Jacob Cordeiro
Publisher : John Wiley & Sons
Page : 384 pages
File Size : 50,6 Mb
Release : 2015-01-20
Category : Computers
ISBN : 9781118968239

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Minecraft For Dummies by Jesse Stay,Thomas Stay,Jacob Cordeiro Pdf

Provides readers with tips, techniques, and strategies for Minecraft, including how to understand biomes, explore and trade in villages, mine redstone, and survive hunger through farming and mining.

Understanding Coding with Minecraft™

Author : Patricia Harris, Ph.D.
Publisher : The Rosen Publishing Group, Inc
Page : 26 pages
File Size : 43,9 Mb
Release : 2015-12-15
Category : Juvenile Nonfiction
ISBN : 9781508144724

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Understanding Coding with Minecraft™ by Patricia Harris, Ph.D. Pdf

Introduced in 2009, Minecraft™ has become an enormous success with gaming kids and adults. Users love exploring and building within Minecraft’s mind-bogglingly large environments. This game allows users to practice STEM skills while having fun. One of its greatest strengths is its ability to teach coding principles with “redstone” blocks. These blocks can be used to make exciting machines and devices in Minecraft’s virtual world. With this volume, readers will learn the logic and technology behind coding with Minecraft™. Photographs, diagrams, sidebars, and a graphic organizer help reinforce basic coding concepts. Minecraft is a trademark of Mojang (a game development studio owned by Microsoft Technology Corporation), and its use in this book does not imply a recommendation or endorsement of this title by Mojang or Microsoft.

Understanding Autism: A Guide for Parents and Teachers

Author : Onita Nakra
Publisher : Notion Press
Page : 342 pages
File Size : 52,5 Mb
Release : 2018-12-12
Category : Family & Relationships
ISBN : 9781644295960

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Understanding Autism: A Guide for Parents and Teachers by Onita Nakra Pdf

Understanding Autism: A Guide for Parents and Teachers emerged out of Dr. Onita Nakra’s practical experience working with children with autism, and their families. She believes that accurate and early diagnosis of autism is essential as it enables the family to begin their journey with intentional, purposeful understanding. The label of autism upholds the child’s unique ability. The book thoroughly examines the many defining characteristics of autism using case studies and exemplars from Onita’s professional practice. The book also discusses research-based interventions useful for the child’s learning. Onita’s personal belief reflects throughout the book – each child with autism shines in their own light, reflecting amazing facets of humanity. Understanding Autism: A Guide for Parents and Teachers is Onita Nakra’s second book. Her first book titled, Children and Learning Difficulty is now in its second edition.

The Routledge Handbook of Digital Literacies in Early Childhood

Author : Ola Erstad,Rosie Flewitt,Bettina Kümmerling-Meibauer,Íris Susana Pires Pereira
Publisher : Routledge
Page : 474 pages
File Size : 44,8 Mb
Release : 2019-07-05
Category : Education
ISBN : 9781351398107

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The Routledge Handbook of Digital Literacies in Early Childhood by Ola Erstad,Rosie Flewitt,Bettina Kümmerling-Meibauer,Íris Susana Pires Pereira Pdf

As fast-evolving technologies transform everyday communication and literacy practices, many young children find themselves immersed in multiple digital media from birth. Such rapid technological change has consequences for the development of early literacy, and the ways in which parents and educators are able to equip today’s young citizens for a digital future. This seminal Handbook fulfils an urgent need to consider how digital technologies are impacting the lives and learning of young children; and how childhood experiences of using digital resources can serve as the foundation for present and future development. Considering children aged 0–8 years, chapters explore the diversity of young children’s literacy skills, practices and expertise across digital tools, technologies and media, in varied contexts, settings and countries. The Handbook explores six significant areas: Part I presents an overview of research into young children’s digital literacy practices, touching on a range of theoretical, methodological and ethical approaches. Part II considers young children’s reading, writing and meaning-making when using digital media at home and in the wider community. Part III offers an overview of key challenges for early childhood education presented by digital literacy, and discusses political positioning and curricula. Part IV focuses on the multimodal and multi-sensory textual landscape of contemporary literary practices, and how children learn to read and write with and across media. Part V considers how digital technologies both influence and are influenced by children’s online and offline social relationships. Part VI draws together themes from across the Handbook, to propose an agenda for future research into digital literacies in early childhood. A timely resource identifying and exploring pedagogies designed to bolster young children’s digital and multimodal literacy practices, this key text will be of interest to early childhood educators, researchers and policy-makers.

Revisiting Imaginary Worlds

Author : Mark J.P. Wolf
Publisher : Taylor & Francis
Page : 376 pages
File Size : 49,5 Mb
Release : 2016-12-08
Category : Social Science
ISBN : 9781317375944

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Revisiting Imaginary Worlds by Mark J.P. Wolf Pdf

The concept of world and the practice of world creation have been with us since antiquity, but they are now achieving unequalled prominence. In this timely anthology of subcreation studies, an international roster of contributors come together to examine the rise and structure of worlds, the practice of world-building, and the audience's reception of imaginary worlds. Including essays written by world-builders A.K. Dewdney and Alex McDowell and offering critical analyses of popular worlds such as those of Oz, The Lord of the Rings, Star Trek, Star Wars, Battlestar Galactica, and Minecraft, Revisiting Imaginary Worlds provides readers with a broad and interdisciplinary overview of the issues and concepts involved in imaginary worlds across media platforms.

Hybrid Play

Author : Adriana de Souza e Silva,Ragan Glover-Rijkse
Publisher : Routledge
Page : 264 pages
File Size : 53,9 Mb
Release : 2020-02-26
Category : Games & Activities
ISBN : 9781000042351

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Hybrid Play by Adriana de Souza e Silva,Ragan Glover-Rijkse Pdf

This book explores hybrid play as a site of interdisciplinary activity—one that is capable of generating new forms of mobility, communication, subjects, and artistic expression as well as new ways of interacting with and understanding the world. The chapters in this collection explore hybrid making, hybrid subjects, and hybrid spaces, generating interesting conversations about the past, current and future nature of hybrid play. Together, the authors offer important insights into how place and space are co-constructed through play; how, when, and for what reasons people occupy hybrid spaces; and how cultural practices shape elements of play and vice versa. A diverse group of scholars and practitioners provides a rich interdisciplinary perspective, which will be of great interest to those working in the areas of games studies, media studies, communication, gender studies, and media arts.

The Routledge Companion to Imaginary Worlds

Author : Mark J.P. Wolf
Publisher : Routledge
Page : 446 pages
File Size : 49,5 Mb
Release : 2017-09-27
Category : Social Science
ISBN : 9781317268284

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The Routledge Companion to Imaginary Worlds by Mark J.P. Wolf Pdf

This companion provides a definitive and cutting-edge guide to the study of imaginary and virtual worlds across a range of media, including literature, television, film, and games. From the Star Trek universe, Thomas More’s classic Utopia, and J. R. R. Tolkien’s Arda, to elaborate, user-created game worlds like Minecraft, contributors present interdisciplinary perspectives on authorship, world structure/design, and narrative. The Routledge Companion to Imaginary Worlds offers new approaches to imaginary worlds as an art form and cultural phenomenon, explorations of the technical and creative dimensions of world-building, and studies of specific worlds and worldbuilders.

Peer Pedagogies on Digital Platforms

Author : Michael Dezuanni
Publisher : MIT Press
Page : 219 pages
File Size : 50,5 Mb
Release : 2020-09-22
Category : Education
ISBN : 9780262360753

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Peer Pedagogies on Digital Platforms by Michael Dezuanni Pdf

How a popular entertainment genre on YouTube--Let's Play videos created by Minecraft players--offers opportunities for children to learn from their peers. Every day millions of children around the world watch video gameplay on YouTube in the form of a popular entertainment genre known as Let's Play videos. These videos, which present a player's gameplay and commentary, offer children opportunities for interaction and learning not available in traditional television viewing or solo video gameplay. In this book, Michael Dezuanni examines why Let's Play videos are so appealing to children, looking in particular at videos of Minecraft gameplay. He finds that a significant aspect of the popularity of these videos is the opportunity for knowledge and skill exchange.

Moving Water in Minecraft

Author : Adam Hellebuyck,Mike Medvinsky
Publisher : Cherry Lake
Page : 32 pages
File Size : 40,5 Mb
Release : 2019-01-01
Category : Juvenile Nonfiction
ISBN : 9781534140905

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Moving Water in Minecraft by Adam Hellebuyck,Mike Medvinsky Pdf

Using the fun, interactive world of Minecraft and key concepts in STEAM, two teachers developed the Minecraft and STEAM series to be used in and out of the classroom. In Minecraft and STEAM, students discover that Minecraft isn't just a game, it's a tool that can be used to learn about real-world science, technology, engineering, art, and math. Moving Water in Minecraft: Engineering focuses on engineering but includes other STEAM concepts in the sidebars. Includes table of contents, glossary, index, sources for further reading, and an extension activity.