Using Video Games To Level Up Collaboration For Students

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Using Video Games to Level Up Collaboration for Students

Author : Matthew Harrison
Publisher : Taylor & Francis
Page : 173 pages
File Size : 46,6 Mb
Release : 2022-07-13
Category : Education
ISBN : 9781000588927

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Using Video Games to Level Up Collaboration for Students by Matthew Harrison Pdf

Using Video Games to Level Up Collaboration for Students provides a research-informed, systematic approach for using cooperative multiplayer video games as tools for teaching collaborative social skills and building social connections. Video games have become an ingrained part of our culture, and many teachers, school leaders and allied health professionals are exploring ways to harness digital games–based learning in their schools and settings. At the same time, collaborative skills and social inclusion have never been more important for our children and young adults. Taking a practical approach to supporting a range of learners, this book provides a three-stage system that guides professionals with all levels of gaming experience through skill instruction, supported play and guided reflection. A range of scaffolds and resources support the implementation of this program in primary and secondary classrooms and private clinics. Complementing this intervention design are a set of principles of game design that assist in the selection of games for use with this program, which assists with the selection of existing games or the design of future games for use with this program. Whether you are a novice or an experienced gamer, Level Up Collaboration provides educators with an innovative approach to ensuring that children and young adults can develop the collaborative social skills essential for thriving in their communities. By using an area of interest and strength for many individuals experiencing challenges with developing friendships and collaborative social skills, this intervention program will help your school or setting to level up social outcomes for all participants.

Teaching Coding in K-12 Schools

Author : Therese Keane,Andrew E. Fluck
Publisher : Springer Nature
Page : 420 pages
File Size : 54,9 Mb
Release : 2023-02-27
Category : Education
ISBN : 9783031219702

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Teaching Coding in K-12 Schools by Therese Keane,Andrew E. Fluck Pdf

This book contains highly effective ways to teach coding and computational thinking skills throughout primary and secondary schooling. It outlines a research informed path for students from birth to 18 years, identifying key skills and learning activities. Based on global perspectives and research at each stage, it outlines how these findings can be applied in the classroom. Teaching coding to students in K-12 has been a skillset that has been debated across educational jurisdictions globally for some time. The book provides examples of schools that are teaching coding to students in engaging and relevant ways, delivering well thought out compulsory curriculums. Additionally, it provides examples of schools where coding is not mandated in the curriculum and is taught in an ad-hoc manner. Through the full discussion of all of these varied examples, the book presents both sides of the serious and ongoing debate in the field as to whether coding should be taught in an explicit way at all. The increasing school of thought that teaching coding is a skill that is already obsolete, and the focus should be on computational thinking is completely examined and presented. In this book, both sides of the argument, as well as the specific, meticulous research underlying each side, are given equal weight. The debate is a serious one and requires a clearly defined thematic response with evidence on all sides of the argument presented rationally. This book does just that. Created by carefully selected authors from around the world, it will be a highly studied research reference.

Innovations in Teacher Development, Personalized Learning, and Upskilling the Workforce

Author : Chakravarti, Sriya
Publisher : IGI Global
Page : 257 pages
File Size : 55,6 Mb
Release : 2023-07-03
Category : Education
ISBN : 9781668455197

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Innovations in Teacher Development, Personalized Learning, and Upskilling the Workforce by Chakravarti, Sriya Pdf

The time has come to refine the education ecosystem in such a way that it generates wealth-creating careers, personalized learning, and upskilling for all types of employment opportunities so that the current and next generation of the world can find long-term social stability, sound mental health, and financial agility. From an educator’s point of view, this is possible through high-quality education that is relevant to a particular society and effective educational policies that promote a culture of innovation, encourage risk-taking, and continuously monitor productivity through the training and development of teachers. Innovations in Teacher Development, Personalized Learning, and Upskilling the Workforce disseminates the best practices on high-quality education, teaching training, teacher/student entrepreneurship, and wealth-generating careers. It presents information on refining education through teacher development sessions and training. Covering topics such as capacity building, personalized learning, and teacher trainee development, this book is an excellent resource for educators and administrators of K-12 and higher education, academic advisors, preservice teachers, teacher educators, policymakers, librarians, researchers, and academicians.

Digital Learning and Collaborative Practices

Author : Eva Brooks,Susanne Dau,Staffan Selander
Publisher : Taylor & Francis
Page : 220 pages
File Size : 46,8 Mb
Release : 2021-07-18
Category : Education
ISBN : 9781000403503

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Digital Learning and Collaborative Practices by Eva Brooks,Susanne Dau,Staffan Selander Pdf

• Outlines a holistic, evidence-based mindset shift for designing and implementing technology-rich learning experiences that are attentive to social concerns such as equity, ethics, play, diversity, and democratic participation. • Driven by a balance of theoretical and methodological chapters with grounded empirical bases. • Concludes with a future-focused discussion about upcoming digital competencies and the implications of applying design-oriented approaches to digital learning practices.

Dialogic Pedagogy

Author : Anne Thwaite,Alyson Simpson,Pauline Jones
Publisher : Taylor & Francis
Page : 282 pages
File Size : 53,5 Mb
Release : 2023-05-18
Category : Education
ISBN : 9781000876956

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Dialogic Pedagogy by Anne Thwaite,Alyson Simpson,Pauline Jones Pdf

Taking a dialogic approach, this edited book engages in analysis and description of dialogic discourse in a number of different educational contexts, from early childhood to tertiary, with an international team of contributors from Australia, Finland, New Zealand and the United Kingdom. The chapters focus mostly on dialogic face-to-face discourse, with some examples of online interactions, and feature insights from educational linguistics, particularly the work of Michael Halliday. While the contributors come from a range of theoretical backgrounds, they all share an interest in language in use and engage in close analysis of transcripts of naturally-occurring interaction. Taking inspiration from Alexander and other theorists, they employ a fine-grained and analytic approach to the exploration of their data. The authors make use of the linguistic tools and models of language in society, in order to examine the turn-by-turn unfolding of the interaction. The authors relate their insights from disparate forms of linguistic analysis to elements of Alexander’s (2020) dialogic framework, situating the discourse in its contexts and discussing the pedagogical implications of the linguistic choices at play. In presenting this work from a range of situations and perspectives, the authors strive to demonstrate how dialogic discourse plays out in educational contexts across the world. The book aims to foster further research in this direction and to inspire educators to explore dialogic discourse for themselves. It will be of interest to a wide audience, including literacy researchers, linguists, teachers and teacher educators, as well as graduate students.

Level Up! The Guide to Great Video Game Design

Author : Henry Harvin
Publisher : Henry Harvin
Page : 751 pages
File Size : 53,6 Mb
Release : 2023-10-04
Category : Computers
ISBN : 9788196413965

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Level Up! The Guide to Great Video Game Design by Henry Harvin Pdf

"Level Up! The Guide to Great Video Game Design" is the ultimate handbook for gamers of all levels. Whether you're a casual player or a seasoned pro, this book has something for everyone. With detailed guides on popular games, tips and tricks to improve your skills, and insights into the gaming industry, you'll be able to take your gaming to the next level. Learn how to master your favorite games with step-by-step instructions and expert advice. Discover new games and genres to explore, and get insider knowledge on the latest gaming trends. From PC to console to mobile gaming, this book covers it all. But "Level Up! The Guide to Great Video Game Design" isn't just about playing games – it's also about building a community around your passion. Find out how to connect with other gamers, join online communities, and even start your own gaming channel or stream. Packed with valuable information and entertaining anecdotes, "Guide to Gaming" is a must-read for anyone who loves gaming.

Simulation and Gaming for Social Impact

Author : Casper Harteveld,Steven Sutherland,Giovanni Troiano,Heide Lukosch,Sebastiaan Meijer
Publisher : Springer Nature
Page : 233 pages
File Size : 52,7 Mb
Release : 2023-07-18
Category : Computers
ISBN : 9783031371714

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Simulation and Gaming for Social Impact by Casper Harteveld,Steven Sutherland,Giovanni Troiano,Heide Lukosch,Sebastiaan Meijer Pdf

This book constitutes revised selected papers from the 53rd International Simulation and Gaming Association Conference, ISAGA 2022, which took place in Boston, USA, during July 11–14, 2022. The 15 full papers presented in this volume were carefully reviewed and selected from 35 submissions. They were organized in topical sections named: education and training; resilience and sustainability; health; and social justice.

Language and Learning in the Digital Age

Author : James Paul Gee,Elisabeth R. Hayes
Publisher : Routledge
Page : 168 pages
File Size : 43,7 Mb
Release : 2011-02-01
Category : Education
ISBN : 9781136825668

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Language and Learning in the Digital Age by James Paul Gee,Elisabeth R. Hayes Pdf

In Language and Learning in the Digital Age, linguist James Paul Gee and educator Elisabeth Hayes deal with the forces unleashed by today’s digital media, forces that are transforming language and learning for good and ill. They argue that the role of oral language is almost always entirely misunderstood in debates about digital media. Like the earlier inventions of writing and print, digital media actually power up or enhance the powers of oral language. Gee and Hayes deal, as well, with current digital transformations of language and literacy in the context of a growing crisis in traditional schooling in developed countries. With the advent of new forms of digital media, children are increasingly drawn towards video games, social media, and alternative ways of learning. Gee and Hayes explore the way in which these alternative methods of learning can be a force for a paradigm change in schooling. This is an engaging, accessible read both for undergraduate and graduate students and for scholars in language, linguistics, education, media and communication studies.

Handmade Teaching Materials for Students With Disabilities

Author : Ikuta, Shigeru
Publisher : IGI Global
Page : 396 pages
File Size : 48,6 Mb
Release : 2018-08-17
Category : Education
ISBN : 9781522562412

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Handmade Teaching Materials for Students With Disabilities by Ikuta, Shigeru Pdf

Due to the varied history of learning among disabled students, educators should ideally develop content tailored to each student’s specific needs. However, in order to accomplish this, educators require easy-to-handle software and hardware for creating original content and aid for students with disabilities in their classes. Handmade Teaching Materials for Students With Disabilities provides emerging research exploring the theoretical and practical aspects of materials and technology made to help teachers in providing content and aid for students with disabilities and their applications within education. Featuring coverage on a broad range of topics such as assistive technologies, instructional practice, and teaching materials, this book is ideally designed for school teachers, pre-service teachers, academicians, researchers, and parents seeking current research on advancements in materials provided for teachers of disabled students.

Gamification in Education: Breakthroughs in Research and Practice

Author : Management Association, Information Resources
Publisher : IGI Global
Page : 677 pages
File Size : 44,8 Mb
Release : 2018-01-05
Category : Education
ISBN : 9781522551997

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Gamification in Education: Breakthroughs in Research and Practice by Management Association, Information Resources Pdf

Serious games provide a unique opportunity to fully engage students more than traditional teaching approaches. Understanding the best way to utilize these games and the concept of play in an educational setting is imperative for effectual learning in the 21st century. Gamification in Education: Breakthroughs in Research and Practice is an innovative reference source for the latest academic material on the different approaches and issues faced in integrating games within curriculums. Highlighting a range of topics, such as learning through play, virtual worlds, and educational computer games, this publication is ideally designed for educators, administrators, software designers, and stakeholders in all levels of education.

Game Logic

Author : Angie Smibert
Publisher : Build It Yourself
Page : 0 pages
File Size : 44,6 Mb
Release : 2019
Category : Juvenile Nonfiction
ISBN : 1619308053

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Game Logic by Angie Smibert Pdf

What's your favorite game to play? Making a game is a creative, logical, even scientific activity! In Game Logic: Level Up and Create Your Own Games with Science Activities for Kids, middle schoolers learn how games work and even design their own games. Hands-on gaming projects, essential questions, links to primary sources, and more get kids thinking analytically about the games they love.

Beyond the Blackboard

Author : Johan van Rooyen, Ruban Ganeshu
Publisher : Notion Press
Page : 356 pages
File Size : 53,8 Mb
Release : 2024-01-02
Category : Education
ISBN : 9798892337502

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Beyond the Blackboard by Johan van Rooyen, Ruban Ganeshu Pdf

The educational landscape is undergoing a profound transformation, particularly as we move beyond 2024, driven by technological advancements, personalized learning, and a shift in pedagogical approaches. Technology has revolutionized classrooms with virtual environments, AI-driven education, and interactive simulations, allowing for a more tailored learning experience. The focus has shifted to lifelong learning, essential for staying relevant in a rapidly changing world. Global connectivity facilitates collaboration and cultural understanding, breaking down traditional classroom barriers. Additionally, there's a growing emphasis on developing new skills like creativity, emotional intelligence, and digital literacy, responding to evolving job market demands. Alternative credentialing, inclusive learning, and redefined teacher roles are also shaping this new educational paradigm. Future trends, including AI-powered personalization, immersive technologies, blockchain for credentialing, and hybrid learning models, underscore the dynamic and evolving nature of education, preparing individuals for future challenges and opportunities.

Cases on Historical Thinking and Gamification in Social Studies and Humanities Education

Author : Martínez-Hita, María,Carrasco, Cosme Jesús Gómez,Miralles-Martínez, Pedro
Publisher : IGI Global
Page : 360 pages
File Size : 46,9 Mb
Release : 2022-06-30
Category : Education
ISBN : 9781668452417

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Cases on Historical Thinking and Gamification in Social Studies and Humanities Education by Martínez-Hita, María,Carrasco, Cosme Jesús Gómez,Miralles-Martínez, Pedro Pdf

Research on history education and historical thinking is becoming increasingly relevant internationally. The need for a renewal of history education is not only justified by the epistemology of history itself, but also by the demand for a methodological change in education in general, making students active protagonists in the construction of their learning and based on the development of competencies. Further study on the potential use of gamification within social studies and humanities education is required to understand its benefits and challenges. Cases on Historical Thinking and Gamification in Social Studies and Humanities Education proposes and analyzes gamification as a pedagogical innovation that can enable the renewal of the teaching and learning process of history, facilitating the active learning of historical thinking concepts while influencing students' conceptions of history as a discipline and as a school subject. Covering key topics such as historical thinking, social sciences, video games, and mobile learning, this reference work is ideal for historians, policymakers, researchers, scholars, academicians, practitioners, instructors, and students.

Handbook of Computer Game Studies

Author : Joost Raessens,Jeffrey Goldstein
Publisher : MIT Press
Page : 471 pages
File Size : 45,7 Mb
Release : 2011-08-19
Category : Computers
ISBN : 9780262516587

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Handbook of Computer Game Studies by Joost Raessens,Jeffrey Goldstein Pdf

A broad treatment of computer and video games from a wide range of perspectives, including cognitive science and artificial intelligence, psychology, history, film and theater, cultural studies, and philosophy. New media students, teachers, and professionals have long needed a comprehensive scholarly treatment of digital games that deals with the history, design, reception, and aesthetics of games along with their social and cultural context. The Handbook of Computer Game Studies fills this need with a definitive look at the subject from a broad range of perspectives. Contributors come from cognitive science and artificial intelligence, developmental, social, and clinical psychology, history, film, theater, and literary studies, cultural studies, and philosophy as well as game design and development. The text includes both scholarly articles and journalism from such well-known voices as Douglas Rushkoff, Sherry Turkle, Henry Jenkins, Katie Salen, Eric Zimmerman, and others. Part I considers the "prehistory" of computer games (including slot machines and pinball machines), the development of computer games themselves, and the future of mobile gaming. The chapters in part II describe game development from the designer's point of view, including the design of play elements, an analysis of screenwriting, and game-based learning. Part III reviews empirical research on the psychological effects of computer games, and includes a discussion of the use of computer games in clinical and educational settings. Part IV considers the aesthetics of games in comparison to film and literature, and part V discusses the effect of computer games on cultural identity, including gender and ethnicity. Finally, part VI looks at the relation of computer games to social behavior, considering, among other matters, the inadequacy of laboratory experiments linking games and aggression and the different modes of participation in computer game culture.

The SAGE Encyclopedia of Communication Research Methods

Author : Mike Allen
Publisher : SAGE Publications
Page : 2013 pages
File Size : 48,8 Mb
Release : 2017-04-11
Category : Social Science
ISBN : 9781483381428

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The SAGE Encyclopedia of Communication Research Methods by Mike Allen Pdf

Communication research is evolving and changing in a world of online journals, open-access, and new ways of obtaining data and conducting experiments via the Internet. Although there are generic encyclopedias describing basic social science research methodologies in general, until now there has been no comprehensive A-to-Z reference work exploring methods specific to communication and media studies. Our entries, authored by key figures in the field, focus on special considerations when applied specifically to communication research, accompanied by engaging examples from the literature of communication, journalism, and media studies. Entries cover every step of the research process, from the creative development of research topics and questions to literature reviews, selection of best methods (whether quantitative, qualitative, or mixed) for analyzing research results and publishing research findings, whether in traditional media or via new media outlets. In addition to expected entries covering the basics of theories and methods traditionally used in communication research, other entries discuss important trends influencing the future of that research, including contemporary practical issues students will face in communication professions, the influences of globalization on research, use of new recording technologies in fieldwork, and the challenges and opportunities related to studying online multi-media environments. Email, texting, cellphone video, and blogging are shown not only as topics of research but also as means of collecting and analyzing data. Still other entries delve into considerations of accountability, copyright, confidentiality, data ownership and security, privacy, and other aspects of conducting an ethical research program. Features: 652 signed entries are contained in an authoritative work spanning four volumes available in choice of electronic or print formats. Although organized A-to-Z, front matter includes a Reader’s Guide grouping entries thematically to help students interested in a specific aspect of communication research to more easily locate directly related entries. Back matter includes a Chronology of the development of the field of communication research; a Resource Guide to classic books, journals, and associations; a Glossary introducing the terminology of the field; and a detailed Index. Entries conclude with References/Further Readings and Cross-References to related entries to guide students further in their research journeys. The Index, Reader’s Guide themes, and Cross-References combine to provide robust search-and-browse in the e-version.