Video Games And Storytelling

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Video Game Storytelling

Author : Evan Skolnick
Publisher : Watson-Guptill
Page : 210 pages
File Size : 51,9 Mb
Release : 2014-12-02
Category : Games & Activities
ISBN : 9780385345835

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Video Game Storytelling by Evan Skolnick Pdf

UNLOCK YOUR GAME'S NARRATIVE POTENTIAL! With increasingly sophisticated video games being consumed by an enthusiastic and expanding audience, the pressure is on game developers like never before to deliver exciting stories and engaging characters. With Video Game Storytelling, game writer and producer Evan Skolnick provides a comprehensive yet easy-to-follow guide to storytelling basics and how they can be applied at every stage of the development process—by all members of the team. This clear, concise reference pairs relevant examples from top games and other media with a breakdown of the key roles in game development, showing how a team’s shared understanding and application of core storytelling principles can deepen the player experience. Understanding story and why it matters is no longer just for writers or narrative designers. From team leadership to game design and beyond, Skolnick reveals how each member of the development team can do his or her part to help produce gripping, truly memorable narratives that will enhance gameplay and bring today’s savvy gamers back time and time again.

Video Games and Storytelling

Author : Souvik Mukherjee
Publisher : Palgrave Macmillan
Page : 239 pages
File Size : 41,6 Mb
Release : 2018-02-05
Category : Social Science
ISBN : 1349580147

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Video Games and Storytelling by Souvik Mukherjee Pdf

The potential of video games as storytelling media and the deep involvement that players feel when they are part of the story needs to be analysed vis-à-vis other narrative media. This book underscores the importance of video games as narratives and offers a framework for analysing the many-ended stories that often redefine real and virtual lives.

Interactive Storytelling for Video Games

Author : Josiah Lebowitz,Chris Klug
Publisher : Taylor & Francis
Page : 333 pages
File Size : 48,7 Mb
Release : 2012-09-10
Category : Computers
ISBN : 9781136127335

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Interactive Storytelling for Video Games by Josiah Lebowitz,Chris Klug Pdf

What really makes a video game story interactive? What's the best way to create an interactive story? How much control should players be given? Do they really want that control in the first place? Do they even know what they want-or are their stated desires at odds with the unconscious preferences? All of these questions and more are examined in this definitive book on interactive storytelling for video games. You'll get detailed descriptions of all major types of interactive stories, case studies of popular games (including Bioshock, Fallout 3, Final Fantasy XIII, Heavy Rain, and Metal Gear Solid), and how players interact with them, and an in-depth analysis of the results of a national survey on player storytelling preferences in games. You'll get the expert advice you need to generate compelling and original game concepts and narratives.With Interactive Storytelling for Video Games, you'll:

Storytelling in Video Games

Author : Amy M. Green
Publisher : McFarland
Page : 236 pages
File Size : 47,7 Mb
Release : 2017-12-07
Category : Games & Activities
ISBN : 9781476668765

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Storytelling in Video Games by Amy M. Green Pdf

Beginning with the structural features of design and play, this book explores video games as both compelling examples of story-telling and important cultural artifacts. The author analyzes fundamentals like immersion, world building and player agency and their role in crafting narratives in the Mass Effect series, BioShock, The Last of Us, Fallout 4 and many more. The text-focused "visual novel" genre is discussed as a form of interactive fiction.

Storytelling for Interactive Digital Media and Video Games

Author : Nicholas B. Zeman
Publisher : CRC Press
Page : 280 pages
File Size : 43,7 Mb
Release : 2017-04-07
Category : Computers
ISBN : 9781315354477

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Storytelling for Interactive Digital Media and Video Games by Nicholas B. Zeman Pdf

The evolution of story-telling is as old as the human race; from the beginning, when our ancestors first gathered around a campfire to share wondrous tales through oral traditions, to today, with information and stories being shared through waves and filling screens with words and images. Stories have always surrounded us, and united us in ways other disciplines can't. Storytelling for Interactive Digital Media and Video Games lays out the construct of the story, and how it can be manipulated by the storyteller through sound, video, lighting, graphics, and color. This book is the perfect guide to aspiring storytellers as it illustrates the different manner of how and why stories are told, and how to make them "interactive." Storytelling features heavy game development as a method of storytelling and delivery, and how to develop compelling plots, characters, settings, and actions inside a game. The concept of digital storytelling will be explored, and how this differs from previous incarnations of mediums for stories Key Features: Explores the necessary elements of a story (setting, character, events, sequence, and perspective) and how they affect the viewer of the story Discusses media and its role in storytelling, including images, art, sound, video, and animation Explores the effect of interactivity on the story, such as contest TV, web-based storytelling, kiosks, and games Shows the different types of story themes in gaming and how they are interwoven Describes how to make games engaging and rewarding intrinsically and extrinsically

The Comic Book Story of Video Games

Author : Jonathan Hennessey
Publisher : Ten Speed Graphic
Page : 192 pages
File Size : 44,6 Mb
Release : 2017-10-03
Category : Comics & Graphic Novels
ISBN : 9780399578915

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The Comic Book Story of Video Games by Jonathan Hennessey Pdf

A complete, illustrated history of video games--highlighting the machines, games, and people who have made gaming a worldwide, billion-dollar industry/artform--told in a graphic novel format. Author Jonathan Hennessey and illustrator Jack McGowan present the first full-color, chronological origin story for this hugely successful, omnipresent artform and business. Hennessey provides readers with everything they need to know about video games--from their early beginnings during World War II to the emergence of arcade games in the 1970s to the rise of Nintendo to today's app-based games like Angry Birds and Pokemon Go. Hennessey and McGowan also analyze the evolution of gaming as an artform and its impact on society. Each chapter features spotlights on major players in the development of games and gaming that contains everything that gamers and non-gamers alike need to understand and appreciate this incredible phenomenon.

Interactive Stories and Video Game Art

Author : Chris Solarski
Publisher : CRC Press
Page : 218 pages
File Size : 42,9 Mb
Release : 2017-01-20
Category : Computers
ISBN : 9781315401201

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Interactive Stories and Video Game Art by Chris Solarski Pdf

The success of storytelling in games depends on the entire development team—game designers, artists, writers, programmers and musicians, etc.—working harmoniously together towards a singular artistic vision. Interactive Stories and Video Game Art is first to define a common design language for understanding and orchestrating interactive masterpieces using techniques inherited from the rich history of art and craftsmanship that games build upon. Case studies of hit games like The Last of Us, Journey, and Minecraft illustrate the vital components needed to create emotionally-complex stories that are mindful of gaming’s principal relationship between player actions and video game aesthetics. This book is for developers of video games and virtual reality, filmmakers, gamification and transmedia experts, and everybody else interested in experiencing resonant and meaningful interactive stories.

Storyplaying

Author : Sebastian Domsch
Publisher : Walter de Gruyter
Page : 196 pages
File Size : 50,7 Mb
Release : 2013-08-28
Category : Literary Criticism
ISBN : 9783110272451

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Storyplaying by Sebastian Domsch Pdf

Incontestably, Future Narratives are most conspicuous in video games: they combine narrative with the major element of all games: agency. The persons who perceive these narratives are not simply readers or spectators but active agents with a range of choices at their disposal that will influence the very narrative they are experiencing: they are players. The narratives thus created are realizations of the multiple possibilities contained in the present of any given gameplay situation. Surveying the latest trends in the field, the volume discusses the complex relationship of narrative and gameplay.

Storytelling in the Modern Board Game

Author : Marco Arnaudo
Publisher : McFarland
Page : 233 pages
File Size : 48,7 Mb
Release : 2018-08-28
Category : Games & Activities
ISBN : 9781476633602

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Storytelling in the Modern Board Game by Marco Arnaudo Pdf

Over the years, board games have evolved to include relatable characters, vivid settings and compelling, intricate plotlines. In turn, players have become more emotionally involved--taking on, in essence, the role of coauthors in an interactive narrative. Through the lens of game studies and narratology--traditional storytelling concepts applied to the gaming world--this book explores the synergy of board games, designers and players in story-oriented designs. The author provides development guidance for game designers and recommends games to explore for hobby players.

Storytelling in Video Games

Author : Amy M. Green
Publisher : McFarland
Page : 235 pages
File Size : 45,5 Mb
Release : 2017-11-28
Category : Games & Activities
ISBN : 9781476630922

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Storytelling in Video Games by Amy M. Green Pdf

Beginning with the structural features of design and play, this book explores video games as both compelling examples of story-telling and important cultural artifacts. The author analyzes fundamentals like immersion, world building and player agency and their role in crafting narratives in the Mass Effect series, BioShock, The Last of Us, Fallout 4 and many more. The text-focused “visual novel” genre is discussed as a form of interactive fiction.

Procedural Storytelling in Game Design

Author : Tanya X. Short,Tarn Adams
Publisher : CRC Press
Page : 360 pages
File Size : 42,5 Mb
Release : 2019-03-14
Category : Computers
ISBN : 9780429948589

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Procedural Storytelling in Game Design by Tanya X. Short,Tarn Adams Pdf

This edited collection of chapters concerns the evolving discipline of procedural storytelling in video games. Games are an interactive medium, and this interplay between author, player and machine provides new and exciting ways to create and tell stories. In each essay, practitioners of this artform demonstrate how traditional storytelling tools such as characterization, world-building, theme, momentum and atmosphere can be adapted to full effect, using specific examples from their games. The reader will learn to construct narrative systems, write procedural dialog, and generate compelling characters with unique personalities and backstories. Key Features Introduces the differences between static/traditional game design and procedural game design Demonstrates how to solve or avoid common problems with procedural game design in a variety of concrete ways World’s finest guide for how to begin thinking about procedural design

A Mind Forever Voyaging

Author : Dylan Holmes
Publisher : Dylan Holmes
Page : 248 pages
File Size : 47,7 Mb
Release : 2012
Category : Games & Activities
ISBN : 9781480005754

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A Mind Forever Voyaging by Dylan Holmes Pdf

...Traces the evolution of interactive video games by examining 13 landmark titles that challenged convention and captured players' imaginations worldwide...the focus on those that tell stories...-cover.

Once Upon a Pixel

Author : Eddie Paterson,Timothy Simpson-Williams,Will Cordner
Publisher : CRC Press
Page : 182 pages
File Size : 48,9 Mb
Release : 2019-10-31
Category : Computers
ISBN : 9781351014267

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Once Upon a Pixel by Eddie Paterson,Timothy Simpson-Williams,Will Cordner Pdf

Once Upon a Pixel examines the increasing sophistication of storytelling and worldbuilding in modern video games. Drawing on some of gaming’s most popular titles, including Red Dead Redemption 2, The Last of Us, Horizon Zero Dawn, and the long-running Metal Gear Solid series, it is a pioneering exploration into narrative in games from the perspective of the creative writer. With interviews and insights from across the industry, it provides a complete account of how Triple-A, independent, and even virtual reality games are changing the way we tell stories. Key Features A fresh perspective on video games as a whole new form of creative writing. Interviews with a range of leading industry figures, from critics to creators. Professional analysis of modern video game script excerpts. Insights into emerging technologies and the future of interactive storytelling.

Extra Lives

Author : Tom Bissell
Publisher : Vintage
Page : 258 pages
File Size : 53,9 Mb
Release : 2011-06-14
Category : Social Science
ISBN : 9780307474315

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Extra Lives by Tom Bissell Pdf

In Extra Lives, acclaimed writer and life-long video game enthusiast Tom Bissell takes the reader on an insightful and entertaining tour of the art and meaning of video games. In just a few decades, video games have grown increasingly complex and sophisticated, and the companies that produce them are now among the most profitable in the entertainment industry. Yet few outside this world have thought deeply about how these games work, why they are so appealing, and what they are capable of artistically. Blending memoir, criticism, and first-rate reportage, Extra Lives is a milestone work about what might be the dominant popular art form of our time.

Theory of Fun for Game Design

Author : Raph Koster
Publisher : "O'Reilly Media, Inc."
Page : 259 pages
File Size : 52,8 Mb
Release : 2005
Category : Computers
ISBN : 9781932111972

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Theory of Fun for Game Design by Raph Koster Pdf

Discusses the essential elements in creating a successful game, how playing games and learning are connected, and what makes a game boring or fun.