Video Games As A Teaching Tool Epic Step By Step Guide

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Video Games as a Teaching Tool. Epic Step-by-step Guide

Author : Elena V Shliakhovchuk
Publisher : Unknown
Page : 278 pages
File Size : 47,9 Mb
Release : 2020-11-18
Category : Electronic
ISBN : 8409254468

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Video Games as a Teaching Tool. Epic Step-by-step Guide by Elena V Shliakhovchuk Pdf

A clear and effective approach to teaching using digital game.EdTech is an area rife with promises of improved teaching and learning proclaimed by globe-trotting gurus, keynote speakers and product evangelists. Some of them are just hype, but digital game-based learning and teaching (DGBL&T) definitely not. These are here to stay.Why?Because there are more than 2.5 billion video game players all ages worldwide.The average young person accumulates 10,000 hours of gaming before turning 21.75% of gamers believe playing video games provides mental stimulation or education. Parents see digital games as providing a variety of educational benefits and consider them a positive part of their children's lives.Around 61% of senior executives surveyed take daily game breaks at work.Consequently, the interest is growing in the potential of video games for formal and informal education. Furthermore, the recent explosion of online teaching has created a demand for teachers capable of teaching using video games. Yet, comprehensive pedagogical resources are scare.As a result, teachers and educators like you are nervous about introducing video games into their classrooms. They aren't sure where to start, what to take into consideration, where to seek advice.Where to find suitable games?How to assess their effectiveness?What about the cost of acquiring games?How to deal with behavioural issues during gaming sessions in class?How to plan a lesson with a video game?What accompanying activities to offer?What about gaming software and hardware requirements?Are video games suitable for online teaching?...These are some of the questions that cross the teachers' mind.Digital game-based learning and teaching remains a mysterious process, and those who manage to master it are looked upon as Cracks.And how would you feel if you were a digital game-based learning and teaching Crack?The best advice for technology implementation comes from simply trying things out and from speaking with colleagues who were working with similar technology in similar situations and circumstances. This book is such a colleague of yours. It is an informal conversation between a DGBL&T n00b (newbie) and someone with extensive experience using video games for teaching purposes.Video games as a teaching tool. EPIC Guide demystifies the digital game-based learning and teaching process and contains inspiration and guidance on how to effectively bring video games to your classroom!Right from the first pages EPIC Guide gives you advice, instructional strategies, best practices and pro techniques to start teaching with video games.The EPIC guide is based on the letters of the EPIC model and covers most of the aspects of learning and teaching with video games.E evaluates your current resources for using video games in the classroom and opens the curtain of where to find the perfect game.P helps to prepare a lesson plan with video games.I presents a number of actionable ideas for integrating video games in your classroom.C covers the assessment and evaluation of the effectiveness of learning with digital games and invites to become an influencer in this field.Each part has tens of the power questions that you can think about, to stimulate creativity and ideas generation, to test your understanding of the material covered or to go beyond it.This book not only provides tons of practical advice for integrating video games in your classroom but also show you how to choose and use digital games, so they resonate with you and your students.What is more, the book contains video game jokes and memes to develop a taste of gaming humour.Epic Guide is for anyone in a formal and informal education setting who is interested in teaching using video games. Of course, it can be useful for parents who are looking to play video games meaningfully their children.

Video Game Coding

Author : Janet Slingerland
Publisher : North Star Editions, Inc.
Page : 32 pages
File Size : 49,8 Mb
Release : 2019-01-01
Category : Juvenile Nonfiction
ISBN : 9781641855037

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Video Game Coding by Janet Slingerland Pdf

Explains the process programmers use to create a video game, including key concepts such as game mechanics and user interfaces. Easy-to-read text, informative sidebars, and helpful diagrams make this book an engaging read for avid technology fans and readers who are new to computer coding.

Video Game Designer

Author : Kevin Cunningham
Publisher : Cherry Lake
Page : 32 pages
File Size : 40,7 Mb
Release : 2015-08-01
Category : Juvenile Nonfiction
ISBN : 9781633627475

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Video Game Designer by Kevin Cunningham Pdf

Readers will learn what it takes to succeed as a video game designer. The book also explains the necessary educational steps, useful character traits, potential hazards, and daily job tasks related to this career. Sidebars include thought-provoking trivia. Questions in the backmatter ask for text-dependent analysis. Photos, a glossary, and additional resources are included.

Making a Video Game

Author : Nadia Higgins
Publisher : Sequence Entertainment
Page : 0 pages
File Size : 44,7 Mb
Release : 2018-08
Category : Games & Activities
ISBN : 1681514443

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Making a Video Game by Nadia Higgins Pdf

A chronicle of the people, matches, and world events that shaped the South American mens Argentine soccer team known as Boca Juniors, from its founding in 1905 to today.

Programming Games and Animation

Author : Heather Lyons
Publisher : Lerner Publications
Page : 28 pages
File Size : 55,7 Mb
Release : 2017-08
Category : Juvenile Nonfiction
ISBN : 9781512439410

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Programming Games and Animation by Heather Lyons Pdf

First published in Great Britain in 2017 by Wayland, an imprint of Hachette Children's Group.

The Epic Evolution of Video Games

Author : Arie Kaplan
Publisher : Lerner Publications
Page : 36 pages
File Size : 40,5 Mb
Release : 2013-10-01
Category : Juvenile Nonfiction
ISBN : 9781467712484

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The Epic Evolution of Video Games by Arie Kaplan Pdf

Have you ever wondered what video games would be like if they never changed? The first games were little more than bouncing dots on a plain screen. Modern games include astonishing action, realistic environments, and epic story lines. Take a look at how video games have evolved over the years, and learn about the kinds of games we might be playing in the future.

Learn to Program with Scratch

Author : Majed Marji
Publisher : No Starch Press
Page : 291 pages
File Size : 47,7 Mb
Release : 2014-02-14
Category : Juvenile Nonfiction
ISBN : 9781593275433

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Learn to Program with Scratch by Majed Marji Pdf

Scratch is a fun, free, beginner-friendly programming environment where you connect blocks of code to build programs. While most famously used to introduce kids to programming, Scratch can make computer science approachable for people of any age. Rather than type countless lines of code in a cryptic programming language, why not use colorful command blocks and cartoon sprites to create powerful scripts? In Learn to Program with Scratch, author Majed Marji uses Scratch to explain the concepts essential to solving real-world programming problems. The labeled, color-coded blocks plainly show each logical step in a given script, and with a single click, you can even test any part of your script to check your logic. You'll learn how to: –Harness the power of repeat loops and recursion –Use if/else statements and logical operators to make decisions –Store data in variables and lists to use later in your program –Read, store, and manipulate user input –Implement key computer science algorithms like a linear search and bubble sort Hands-on projects will challenge you to create an Ohm's law simulator, draw intricate patterns, program sprites to mimic line-following robots, create arcade-style games, and more! Each chapter is packed with detailed explanations, annotated illustrations, guided examples, lots of color, and plenty of exercises to help the lessons stick. Learn to Program with Scratch is the perfect place to start your computer science journey, painlessly. Uses Scratch 2

What Video Games Have to Teach Us About Learning and Literacy. Second Edition

Author : James Paul Gee
Publisher : Macmillan
Page : 256 pages
File Size : 53,9 Mb
Release : 2014-12-02
Category : Education
ISBN : 9781466886421

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What Video Games Have to Teach Us About Learning and Literacy. Second Edition by James Paul Gee Pdf

James Paul Gee begins his classic book with "I want to talk about video games--yes, even violent video games--and say some positive things about them." With this simple but explosive statement, one of America's most well-respected educators looks seriously at the good that can come from playing video games. In this revised edition of What Video Games Have to Teach Us About Learning and Literacy, new games like World of WarCraft and Half Life 2 are evaluated and theories of cognitive development are expanded. Gee looks at major cognitive activities including how individuals develop a sense of identity, how we grasp meaning, how we evaluate and follow a command, pick a role model, and perceive the world.

Unreal Engine 4 Game Development Essentials

Author : Satheesh PV
Publisher : Packt Publishing Ltd
Page : 266 pages
File Size : 42,5 Mb
Release : 2016-02-25
Category : Computers
ISBN : 9781784398453

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Unreal Engine 4 Game Development Essentials by Satheesh PV Pdf

Master the basics of Unreal Engine 4 to build stunning video games About This Book Get to grips with the user interface of Unreal Engine 4 and find out more about its various robust features Create dream video games with the help of the different tools Unreal Engine 4 offers Create video-games and fully utilize the power of Unreal Engine 4 to bring games to life through this step-by-step guide Who This Book Is For If you have a basic understanding of working on a 3D environment and you are interested in video game development, then this book is for you. A solid knowledge of C++ will come in handy. What You Will Learn Download both the binary and source version of Unreal Engine 4 and get familiar with the UI Get to know more about the Material Editor and how it works Add a post process to the scene and alter it to get a unique look for your scene Acquaint yourself with the unique and exclusive feature of Unreal Engine 4—Blueprints Find out more about Static and Dynamic lighting and the difference between various lights Use Matinee to create cut scenes Create a health bar for the player with the use of Unreal Motion Graphics (UMG) Get familiar with Cascade Particle Editor In Detail Unreal Engine 4 is a complete suite of game development tools that gives you power to develop your game and seamlessly deploy it to iOS and Android devices. It can be used for the development of simple 2D games or even stunning high-end visuals. Unreal Engine features a high degree of portability and is a tool used by many game developers today. This book will introduce you to the most popular game development tool called Unreal Engine 4 with hands-on instructions for building stunning video games. You will begin by creating a new project or prototype by learning the essentials of Unreal Engine by getting familiar with the UI and Content Browser. Next, we'll import a sample asset from Autodesk 3ds max and learn more about Material Editor. After that we will learn more about Post Process. From there we will continue to learn more about Blueprints, Lights, UMG, C++ and more. Style and approach This step-by-step guide will help you gain practical knowledge about Unreal Engine through detailed descriptions of all the tools offered by Unreal Engine.

Mastering Game Development: A Step-by-Step Guide to Creating Professional-Quality Video Games in 2023

Author : MR. BIG WEALTH
Publisher : MR. BIG WEALTH
Page : 141 pages
File Size : 41,9 Mb
Release : 2023-09-06
Category : Computers
ISBN : 8210379456XXX

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Mastering Game Development: A Step-by-Step Guide to Creating Professional-Quality Video Games in 2023 by MR. BIG WEALTH Pdf

Mastering Game Development: A Step-by-Step Guide to Creating Professional-Quality Video Games in 2023 by MR. BIG WEALTH is the ultimate resource for aspiring game developers. Written by industry expert MR. BIG WEALTH, this comprehensive guide takes you on a journey through the entire game development process, from concept to launch. With step-by-step instructions and insider tips, you'll learn the essential techniques and skills needed to create your own professional-quality video games. Whether you're a beginner or an experienced developer, this book is your roadmap to mastering the art of game development in 2023.

Unreal Engine 4 Game Development in 24 Hours, Sams Teach Yourself

Author : Aram Cookson,Ryan DowlingSoka,Clinton Crumpler
Publisher : Sams Publishing
Page : 664 pages
File Size : 44,7 Mb
Release : 2016-06-01
Category : Computers
ISBN : 9780134389103

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Unreal Engine 4 Game Development in 24 Hours, Sams Teach Yourself by Aram Cookson,Ryan DowlingSoka,Clinton Crumpler Pdf

In just 24 lessons of one hour or less, learn how to start using Unreal Engine 4 to build amazing games for Windows, Mac, PS4, Xbox One, iOS, Android, the web, Linux–or all of them! Sams Teach Yourself Unreal Engine 4 Game Development in 24 Hours’ straightforward, step-by-step approach shows you how to work with Unreal Engine 4’s interface, its workflows, and its most powerful editors and tools. In just hours you’ll be creating effects, scripting warfare, implementing physics–even developing for mobile devices and HUDs. Every lesson builds on what you’ve already learned, giving you a rock-solid foundation for real-world success. Organize new projects and work with the Gameplay Framework Master Unreal’s units and control systems Import 3D models and work with the Static Mesh Editor Create new landscapes and use Unreal’s foliage system Bring characters and creatures to life with the Persona Editor Apply materials and build lighting Integrate and modify audio with the Unreal Sound Cue Editor Craft particle effects and simulate physics Set up and react to player inputs Build levels and entirely new worlds Get started with powerful Blueprint visual scripting system Script an arcade game from start to finish Create events that respond to player actions Spawn Actors during gameplay Design and create action-based encounters Optimize games for mobile devices and touch-based inputs Build menus with Unreal’s UMG UI Designer Prepare your game for deployment Step-by-step instructions carefully walk you through the most common Unreal Engine 4 game development tasks. Practical, hands-on examples show you how to apply what you learn. Quizzes and Exercises help you test your knowledge and stretch your skills. Notes and tips point out shortcuts and solutions. All the project files and assets you'll need are available for download, including "before-and-after" files demonstrating initial setup and proper completion for every exercise.

Metaverse Investing: The Step-By-Step Guide to Understand Metaverse World and Business, Virtual Land, DeFi, NFT, Crypto Art, Blockchain Gaming, and Play To Earn

Author : Darell Freeman
Publisher : Darell Freeman
Page : 116 pages
File Size : 41,8 Mb
Release : 2022-04-13
Category : Technology & Engineering
ISBN : 8210379456XXX

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Metaverse Investing: The Step-By-Step Guide to Understand Metaverse World and Business, Virtual Land, DeFi, NFT, Crypto Art, Blockchain Gaming, and Play To Earn by Darell Freeman Pdf

Have you heard about the Metaverse on Social Networks or from friends and would like to learn more about this Digital Revolution? Do you want to find out how to seize this new investment opportunity and not get left out? Then read on! The Metaverse is a world of infinite possibilities. A concept, though old, yet so new. As civilization takes the next step into the virtual world, it would only be wise to arm yourself with knowledge of what is coming and how to benefit from it. This book is a guide on what the Metaverse is all about. Have you ever wondered who would own this new world? What is all this about NFTs, digital assets, cryptocurrencies, virtual concerts, etc.? The concept of the Metaverse has left us with more questions than answers. I bet the Metaverse is already here, and yet you have been missing out on it the entire time. The Metaverse has predecessors that can give us a glimpse of what to expect in the new world. What kind of currency would be made available in this new world? How do I buy in the Metaverse? How do I buy NFTs? What about the internet? How is the Metaverse any different from the internet? And so on. Here's what you will find in this book: ✅ General Introduction to the Metaverse World ✅ Understanding Metaverse Investment ✅ Digital Real Estate Investing ✅ Buying Land in Metaverse ✅ What Non-Fungible Tokens are, and their role and importance to the Metaverse ✅ Web 3.0 and its uniqueness to the Metaverse ✅ Who and what will power the Metaverse? ✅ Augmented Reality vs Virtual Reality ✅ Introduction to Decentralized Worlds ✅ New business models and opportunities in the virtual economy ✅ Career Opportunities in the Metaverse ✅ And much more! This guide will first take you on a trip into the Metaverse, what we know about the Metaverse, and what you should expect. The Metaverse, as many have defined, is a digital representation of the physical world in a virtual space, where we can establish social and physical connections. Searching for all this information on your own could be such a hassle, but this book has combined everything into one source for you. Several firms such as Meta, Apple, and Microsoft have invested millions into the Metaverse. All their present and upcoming projects are also discussed in the book. Many people have been asking what they stand to gain when the virtual world is here. The book lists over 15 jobs you can offer in the virtual world. Aside from the good things the Metaverse promises, are there any shortcomings we should expect? What kind of crimes should we expect in this new world? This is a collection of all the answers to your questions concerning the Metaverse and how you can be a part of it. Many have promised the Metaverse is for everyone, whether you are a business owner, a gamer, or you are just looking for the next big thing to explore. The Metaverse is the answer. What are you waiting for? Add this book to your cart to get started!

Understanding Coding with Lego Mindstorms™

Author : Patricia Harris, Ph.D.
Publisher : The Rosen Publishing Group, Inc
Page : 26 pages
File Size : 46,6 Mb
Release : 2015-12-15
Category : Juvenile Nonfiction
ISBN : 9781508144649

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Understanding Coding with Lego Mindstorms™ by Patricia Harris, Ph.D. Pdf

The first Lego Mindstorms™ sets were released in the early 1990s. Since then, Lego’s line of buildable, programmable robots has become a sensation with budding coders all over the world. More than just toy building blocks, Lego Mindstorms™ sets allow users to familiarize themselves with manipulating and customizing computer hardware and software. In this volume, readers will learn what it takes to be a Mindstorms builder and programmer! The manageable text is supported by clear photographs and a concluding graphic organizer. Young coders are sure to enjoy reading about Lego Mindstorms™ and learning how to make amazing computer-controlled robotic creations all by themselves. The LEGO name and products, including MINDSTORMS and WeDo, are trademarks of the LEGO Group, and their use in this book does not imply a recommendation or endorsement of this title by the Lego Group.

Videogames and Education

Author : Harry J. Brown
Publisher : M.E. Sharpe
Page : 128 pages
File Size : 55,9 Mb
Release : 2008-09-05
Category : Art
ISBN : 9780765629494

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Videogames and Education by Harry J. Brown Pdf

Videogames challenge our notions of identity, creativity, and moral value, and provide a powerful new avenue for teaching and learning. This book is a rich and provocative guide to the role of interactive media in cultural learning. It searches for specific ways to interpret videogames in the context of human experience and in the field of humanities research. The author shows how videogames have become a powerful form of political, ethical, and religious discourse, and how they have already influenced the way we teach, learn, and create. He discusses the major trends in game design, the public controversies surrounding videogames, and the predominant critical positions in game criticism. The book speaks to all educators, scholars, and thinking persons who seek a fuller understanding of this significant and growing cultural phenomenon.

Get Into Minecraft

Author : Vic Kovacs
Publisher : Unknown
Page : 0 pages
File Size : 55,5 Mb
Release : 2016-08-25
Category : Minecraft (Game)
ISBN : 0778726487

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Get Into Minecraft by Vic Kovacs Pdf

Get-Into-It Guides encourage you to explore your interests, build your skills, and develop passions. High-interest subjects are introduced using clear, step-by-step instructions and "how-to" photos that will help you learn essential skills and techniques. Then, have fun applying what you've learned to amazing projects!, Get into Minecraft, One of the most popular video games in the world, Minecraft is all about using creativity, collaboration, and skill to create and protect exciting digital worlds. Learn the basics of building worlds, and get tips and tricks for gathering the items you'll need to do it. An offline activity gives you the pattern to build a very familiar item using the same building blocks of Minecraft-cubes! Book jacket.