Virtual Material Acquisition And Representation For Computer Graphics

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Virtual Material Acquisition and Representation for Computer Graphics

Author : Dar'ya Guarnera,Giuseppe Claudio Guarnera
Publisher : Springer Nature
Page : 93 pages
File Size : 48,8 Mb
Release : 2022-05-31
Category : Mathematics
ISBN : 9783031025952

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Virtual Material Acquisition and Representation for Computer Graphics by Dar'ya Guarnera,Giuseppe Claudio Guarnera Pdf

This book provides beginners in computer graphics and related fields a guide to the concepts, models, and technologies for realistic rendering of material appearance. It provides a complete and thorough overview of reflectance models and acquisition setups, along with providing a selection of the available tools to explore, visualize, and render the reflectance data. Reflectance models are under continuous development, since there is still no straightforward solution for general material representations. Every reflectance model is specific to a class of materials. Hence, each has strengths and weaknesses, which the book highlights in order to help the reader choose the most suitable model for any purpose. The overview of the acquisition setups will provide guidance to a reader who needs to acquire virtual materials and will help them to understand which measurement setup can be useful for a particular purpose, while taking into account the performance and the expected cost derived from the required components. The book also describes several recent open source software solutions, useful for visualizing and manipulating a wide variety of reflectance models and data.

Virtual Material Acquisition and Representation for Computer Graphics

Author : Dar'ya Guarnera,Giuseppe Claudio Guarnera
Publisher : Morgan & Claypool
Page : 101 pages
File Size : 45,7 Mb
Release : 2018
Category : Computers
ISBN : 1681732645

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Virtual Material Acquisition and Representation for Computer Graphics by Dar'ya Guarnera,Giuseppe Claudio Guarnera Pdf

This book provides beginners in computer graphics and related fields a guide to the concepts, models, and technologies for realistic rendering of material appearance. It provides a complete and thorough overview of reflectance models and acquisition setups, along with providing a selection of the available tools to explore, visualize, and render the reflectance data. Reflectance models are under continuous development, since there is still no straightforward solution for general material representations. Every reflectance model is specific to a class of materials. Hence, each has strengths and weaknesses, which the book highlights in order to help the reader choose the most suitable model for any purpose. The overview of the acquisition setups will provide guidance to a reader who needs to acquire virtual materials and will help them to understand which measurement setup can be useful for a particular purpose, while taking into account the performance and the expected cost derived from the required components. The book also describes several recent open source software solutions, useful for visualizing and manipulating a wide variety of reflectance models and data.

Principles of Appearance Acquisition and Representation

Author : Tim Weyrich,Jason Lawrence,Hendrik P. A. Lensch,Szymon Rusinkiewicz,Todd Zickler
Publisher : Now Publishers Inc
Page : 133 pages
File Size : 46,6 Mb
Release : 2009-08-20
Category : Image processing
ISBN : 9781601982544

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Principles of Appearance Acquisition and Representation by Tim Weyrich,Jason Lawrence,Hendrik P. A. Lensch,Szymon Rusinkiewicz,Todd Zickler Pdf

"Algorithms for scene understanding and realistic image synthesis require accurate models of the way real-world materials scatter light. This study describes recent work in the graphics community to measure the spatially- and directionally-varying reflectance and subsurface scattering of complex materials, and to develop efficient representations and analysis tools for these datasets. We describe the design of acquisition devices and capture strategies for reflectance functions such as BRDFs and BSSRDFs, efficient factored representations, and a case study of capturing the appearance of human faces"--Abstract.

Cloth Simulation for Computer Graphics

Author : Tuur Stuyck
Publisher : Springer Nature
Page : 110 pages
File Size : 47,5 Mb
Release : 2022-06-01
Category : Mathematics
ISBN : 9783031025976

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Cloth Simulation for Computer Graphics by Tuur Stuyck Pdf

Physics-based animation is commonplace in animated feature films and even special effects for live-action movies. Think about a recent movie and there will be some sort of special effects such as explosions or virtual worlds. Cloth simulation is no different and is ubiquitous because most virtual characters (hopefully!) wear some sort of clothing. The focus of this book is physics-based cloth simulation. We start by providing background information and discuss a range of applications. This book provides explanations of multiple cloth simulation techniques. More specifically, we start with the most simple explicitly integrated mass-spring model and gradually work our way up to more complex and commonly used implicitly integrated continuum techniques in state-of-the-art implementations. We give an intuitive explanation of the techniques and give additional information on how to efficiently implement them on a computer. This book discusses explicit and implicit integration schemes for cloth simulation modeled with mass-spring systems. In addition to this simple model, we explain the more advanced continuum-inspired cloth model introduced in the seminal work of Baraff and Witkin [1998]. This method is commonly used in industry. We also explain recent work by Liu et al. [2013] that provides a technique to obtain fast simulations. In addition to these simulation approaches, we discuss how cloth simulations can be art directed for stylized animations based on the work of Wojan et al. [2016]. Controllability is an essential component of a feature animation film production pipeline. We conclude by pointing the reader to more advanced techniques.

Design, Representations, and Processing for Additive Manufacturing

Author : Marco Attene,Marco Livesu,Sylvain Lefebvre
Publisher : Springer Nature
Page : 136 pages
File Size : 47,8 Mb
Release : 2022-06-01
Category : Mathematics
ISBN : 9783031025969

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Design, Representations, and Processing for Additive Manufacturing by Marco Attene,Marco Livesu,Sylvain Lefebvre Pdf

The wide diffusion of 3D printing technologies continuously calls for effective solutions for designing and fabricating objects of increasing complexity. The so called "computational fabrication" pipeline comprises all the steps necessary to turn a design idea into a physical object, and this book describes the most recent advancements in the two fundamental phases along this pipeline: design and process planning. We examine recent systems in the computer graphics community that allow us to take a design idea from conception to a digital model, and classify algorithms that are necessary to turn such a digital model into an appropriate sequence of machining instructions.

Computational Color Imaging

Author : Shoji Tominaga,Raimondo Schettini,Alain Trémeau,Takahiko Horiuchi
Publisher : Springer
Page : 349 pages
File Size : 51,6 Mb
Release : 2019-03-19
Category : Computers
ISBN : 9783030139407

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Computational Color Imaging by Shoji Tominaga,Raimondo Schettini,Alain Trémeau,Takahiko Horiuchi Pdf

This book constitutes the refereed proceedings of the 7th Computational Color Imaging Workshop, CCIW 2019, held in Chiba, Japan, in March 2019. The 22 full papers presented in this volume were carefully reviewed and selected from 34 submissions. The papers are organized in topical sections named: computational color imaging; multispectral imaging; perceptual model and application; color image evaluation; colot image filtering; color image applications; and color imaging for material appearance. In addition, the book contains 3 invited talks in full paper length.

Innovative Technologies for Market Leadership

Author : Patrick Glauner,Philipp Plugmann
Publisher : Springer Nature
Page : 301 pages
File Size : 49,6 Mb
Release : 2020-04-22
Category : Business & Economics
ISBN : 9783030413095

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Innovative Technologies for Market Leadership by Patrick Glauner,Philipp Plugmann Pdf

This book introduces the reader to the latest innovations in fields such as artificial intelligence, systems biology or surgery, and gives advice on what new technologies to consider for becoming a market leader of tomorrow. Companies generally acquire information on these fields from various sources such as market reports, scientific literature or conference events, but find it difficult to distinguish between mere hype and truly valuable innovations. This book offers essential guidance in the form of structured and authoritative contributions by experts in innovative technologies spanning from biology and medicine to augmented reality and smart power grids. The authors identify high-potential fields and demonstrate the impact of their technologies to create economic value in real-world applications. They also offer business leaders advice on whether and how to implement these new technologies and innovations in their companies or businesses. Chapter 13 Analytic Philosophy for Biomedical Research: The Imperative of Applying Yesterday’s Timeless Messages to Today’s Impasses by Sepehr Ehsani is available open access under a Creative Commons Attribution 4.0 International License via link.springer.com.

Sound Synthesis, Propagation, and Rendering

Author : Shiguang Liu,Dinesh Manocha
Publisher : Morgan & Claypool Publishers
Page : 110 pages
File Size : 55,5 Mb
Release : 2022-03-24
Category : Computers
ISBN : 9781636393216

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Sound Synthesis, Propagation, and Rendering by Shiguang Liu,Dinesh Manocha Pdf

This book gives a broad overview of research on sound simulation driven by a variety of applications. Vibrating objects produce sound, which then propagates through a medium such as air or water before finally being heard by a listener. As a crucial sensory channel, sound plays a vital role in many applications. There is a well-established research community in acoustics that has studied the problems related to sound simulation for six decades. Some of the earliest work was motivated by the design of concert halls, theaters, or lecture rooms with good acoustic characteristics. These problems also have been investigated in other applications, including noise control and sound design for urban planning, building construction, and automotive applications. Moreover, plausible or realistic sound effects can improve the sense of presence in a virtual environment or a game. In these applications, sound can provide important clues such as source directionality and spatial size. The book first surveys various sound synthesis methods, including harmonic synthesis, texture synthesis, spectral analysis, and physics-based synthesis. Next, it provides an overview of sound propagation techniques, including wave-based methods, geometric-based methods, and hybrid methods. The book also summarizes various techniques for sound rendering. Finally, it surveys some recent trends, including the use of machine learning methods to accelerate sound simulation and the use of sound simulation techniques for other applications such as speech recognition, source localization, and computer-aided design.

GPU Ray Tracing in Non-Euclidean Spaces

Author : Tiago Novello,Vinícius da Silva,Luiz Velho
Publisher : Morgan & Claypool Publishers
Page : 129 pages
File Size : 47,8 Mb
Release : 2022-03-21
Category : Computers
ISBN : 9781636393278

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GPU Ray Tracing in Non-Euclidean Spaces by Tiago Novello,Vinícius da Silva,Luiz Velho Pdf

This book explores the visualization of three-dimensional non-Euclidean spaces using raytracing techniques in Graphics Processing Unit (GPU). This is a trending topic in mathematical visualization that combines the mathematics areas of geometry and topology, with visualization concepts of computer graphics. Several conditions made this a special moment for such topic. On one hand, the development of mathematical research, computer graphics, and algorithms have provided the necessary theoretical framework. On the other hand, the evolution of the technologies and media allows us to be immersed in three-dimensional spaces using Virtual Reality. The content of this book serves both experts in the areas and students. Although this is a short book, it is self-contained since it considers all the ideas, motivations, references, and intuitive explanations of the required fundamental concepts.

Digital Representations of the Real World

Author : Marcus A. Magnor,Oliver Grau,Olga Sorkine-Hornung,Christian Theobalt
Publisher : CRC Press
Page : 454 pages
File Size : 51,5 Mb
Release : 2015-05-07
Category : Computers
ISBN : 9781482243826

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Digital Representations of the Real World by Marcus A. Magnor,Oliver Grau,Olga Sorkine-Hornung,Christian Theobalt Pdf

Create Genuine Visual Realism in Computer Graphics Digital Representations of the Real World: How to Capture, Model, and Render Visual Reality explains how to portray visual worlds with a high degree of realism using the latest video acquisition technology, computer graphics methods, and computer vision algorithms. It explores the integration of ne

Visual Texture

Author : Michal Haindl,Jiri Filip
Publisher : Springer Science & Business Media
Page : 304 pages
File Size : 45,8 Mb
Release : 2013-01-18
Category : Computers
ISBN : 9781447149026

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Visual Texture by Michal Haindl,Jiri Filip Pdf

This book surveys the state of the art in multidimensional, physically-correct visual texture modeling. Features: reviews the entire process of texture synthesis, including material appearance representation, measurement, analysis, compression, modeling, editing, visualization, and perceptual evaluation; explains the derivation of the most common representations of visual texture, discussing their properties, advantages, and limitations; describes a range of techniques for the measurement of visual texture, including BRDF, SVBRDF, BTF and BSSRDF; investigates the visualization of textural information, from texture mapping and mip-mapping to illumination- and view-dependent data interpolation; examines techniques for perceptual validation and analysis, covering both standard pixel-wise similarity measures and also methods of visual psychophysics; reviews the applications of visual textures, from visual scene analysis in medical applications, to high-quality visualizations in the automotive industry.

Computer Graphics and Virtual Environments

Author : Mel Slater,Anthony Steed,Yiorgos Chrysanthou
Publisher : Pearson Education
Page : 632 pages
File Size : 48,9 Mb
Release : 2002
Category : Computers
ISBN : 0201624206

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Computer Graphics and Virtual Environments by Mel Slater,Anthony Steed,Yiorgos Chrysanthou Pdf

This book provides a clear tutorial guide to essential concepts in computer graphics, including state-of-the-art techniques and novel applications such as virtual reality and other forms of 3D interaction. Providing a rich source of examples with which to experiment, and encouraging the development of programming skills, this book is ideal for anyone interested in the study of computer graphics.

Computer Graphics

Author : Anonim
Publisher : Academic Press
Page : 532 pages
File Size : 41,5 Mb
Release : 2014-05-19
Category : Computers
ISBN : 9781483297453

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Computer Graphics by Anonim Pdf

The decades of the 1970s and 1980s were a very exciting period of discovery in the field of computer graphics. It was a time when new rendering algorithms, different modeling strategies, clever animation techniques,and significant advances in photorealism were being made. Complementing these software developments, hardware systems were dominated by raster technology and programmers had access to excellent workstations on which to develop their graphics systems. In the 1990s, incredible advances in computer graphics are far surpassing developments made during the last twenty years. Yesterdays computer graphics have given way to todays virtual reality. This volume brings together contributions from internationalexperts on the diverse, yet important, range of topics that impact the design and application of virtual environments. Topics covered include 3-D modeling; new approaches to rendering virtual environments; recent research into the problems of animating and visualizing virtual environments; applications for virtual reality systems; and simulation of complex behaviors. Computer Graphics: Developments in Virtual Environments provides a unique opportunity to examine current practice and expert thinking. It is essential reading for students, practitioners, researchers, or anyone else who wishes to find out more about this exciting area. Provides comprehensive coverage of the latest topics in computer graphics, virtual reality, and human computer interaction Contributors are international experts in the field Examines many real-world applications in a wide variety of fields

Computer Graphics

Author : Martin J. Davis
Publisher : Unknown
Page : 0 pages
File Size : 43,9 Mb
Release : 2011
Category : Computer graphics
ISBN : 161761811X

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Computer Graphics by Martin J. Davis Pdf

Computer graphics are graphics created using computers and, more generally, the representation and manipulation of image data by a computer. The development of computer graphics has made computers easier to interact with, and better for understanding and interpreting many types of data. Developments in computer graphics have had a profound impact on many types of media and have revolutionised animation, movies and the video game industry. This book presents current research in the study of computer graphics, including computer graphics and medical image processing utilised in oral and maxillofacial surgery; open-source and freeware tools in computer graphics; fractal geometry in computer graphics and virtual reality; and visual attention in computer graphics.

High Fidelity Haptic Rendering

Author : Miguel Otaduy,Ming Lin
Publisher : Springer Nature
Page : 103 pages
File Size : 49,5 Mb
Release : 2022-05-31
Category : Mathematics
ISBN : 9783031795190

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High Fidelity Haptic Rendering by Miguel Otaduy,Ming Lin Pdf

The human haptic system, among all senses, provides unique and bidirectional communication between humans and their physical environment. Yet, to date, most human-computer interactive systems have focused primarily on the graphical rendering of visual information and, to a lesser extent, on the display of auditory information. Extending the frontier of visual computing, haptic interfaces, or force feedback devices, have the potential to increase the quality of human-computer interaction by accommodating the sense of touch. They provide an attractive augmentation to visual display and enhance the level of understanding of complex data sets. They have been effectively used for a number of applications including molecular docking, manipulation of nano-materials, surgical training, virtual prototyping, and digital sculpting. Compared with visual and auditory display, haptic rendering has extremely demanding computational requirements. In order to maintain a stable system while displaying smooth and realistic forces and torques, high haptic update rates in the range of 500-1000 Hz or more are typically used. Haptics present many new challenges to researchers and developers in computer graphics and interactive techniques. Some of the critical issues include the development of novel data structures to encode shape and material properties, as well as new techniques for geometry processing, data analysis, physical modeling, and haptic visualization. This synthesis examines some of the latest developments on haptic rendering, while looking forward to exciting future research in this area. It presents novel haptic rendering algorithms that take advantage of the human haptic sensory modality. Specifically it discusses different rendering techniques for various geometric representations (e.g. point-based, polygonal, multiresolution, distance fields, etc), as well as textured surfaces. It also shows how psychophysics of touch can provide the foundational design guidelines for developing perceptually driven force models and concludes with possible applications and issues to consider in future algorithmic design, validating rendering techniques, and evaluating haptic interfaces.