Virtual Reality In Archaeology

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Virtual Reality in Archaeology

Author : Juan A. Barceló,Maurizio Forte,Donald H. Sanders
Publisher : BAR International Series
Page : 276 pages
File Size : 51,8 Mb
Release : 2000
Category : Archaeology
ISBN : UVA:X006108593

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Virtual Reality in Archaeology by Juan A. Barceló,Maurizio Forte,Donald H. Sanders Pdf

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Virtual Archaeology

Author : Anonim
Publisher : Unknown
Page : 294 pages
File Size : 48,7 Mb
Release : 1997
Category : Electronic
ISBN : OCLC:806249714

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Virtual Archaeology by Anonim Pdf

Virtual Heritage

Author : Erik Malcolm Champion
Publisher : Ubiquity Press
Page : 153 pages
File Size : 44,9 Mb
Release : 2021-07-22
Category : Social Science
ISBN : 9781914481017

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Virtual Heritage by Erik Malcolm Champion Pdf

Virtual heritage has been explained as virtual reality applied to cultural heritage, but this definition only scratches the surface of the fascinating applications, tools and challenges of this fast-changing interdisciplinary field. This book provides an accessible but concise edited coverage of the main topics, tools and issues in virtual heritage. Leading international scholars have provided chapters to explain current issues in accuracy and precision; challenges in adopting advanced animation techniques; shows how archaeological learning can be developed in Minecraft; they propose mixed reality is conceptual rather than just technical; they explore how useful Linked Open Data can be for art history; explain how accessible photogrammetry can be but also ethical and practical issues for applying at scale; provide insight into how to provide interaction in museums involving the wider public; and describe issues in evaluating virtual heritage projects not often addressed even in scholarly papers. The book will be of particular interest to students and scholars in museum studies, digital archaeology, heritage studies, architectural history and modelling, virtual environments.

Proceedings of the 10th International Conference on Virtual Reality, Archaeology and Cultural Heritage

Author : Kurt Debattista,International Symposium on Virtual Reality, Archaeology and Intelligent Cultural Heritage
Publisher : Unknown
Page : 148 pages
File Size : 53,7 Mb
Release : 2009
Category : Computer science
ISBN : 3905674181

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Proceedings of the 10th International Conference on Virtual Reality, Archaeology and Cultural Heritage by Kurt Debattista,International Symposium on Virtual Reality, Archaeology and Intelligent Cultural Heritage Pdf

Virtual Archaeology

Author : Anonim
Publisher : Unknown
Page : 294 pages
File Size : 48,7 Mb
Release : 1996
Category : Archaeology
ISBN : OCLC:1151676254

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Virtual Archaeology by Anonim Pdf

Sites include: Giza, Saqqara, Thebes, Ebla, Uruk, Ur, Babylon, Susa, Isernia, Malta, Minoan Crete, Mycenaean cities, Bologna, Verucchio, Entella, Athens, Delphi, Olympia, Macedonia, Rome, Pompeii, the Indus Valley, South-Central Asia, Scythia, China, Mongolia, Japan, Teotihuacan, Tikal, Palenque, Copán, Tenochtitlan, the Andes, and others.

Communicating the Past in the Digital Age

Author : Sebastian Hageneuer
Publisher : Ubiquity Press
Page : 223 pages
File Size : 40,7 Mb
Release : 2020-02-06
Category : Social Science
ISBN : 9781911529866

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Communicating the Past in the Digital Age by Sebastian Hageneuer Pdf

Recent developments in the field of archaeology are not only progressing archaeological fieldwork but also changing the way we practise and present archaeology today. As these digital technologies are being used more and more every day on excavations or in museums, this also means that we must change the way we approach teaching and communicating archaeology as a discipline. The communication of archaeology is an often neglected but ever more important part of the profession. Instead of traditional lectures and museum displays, we can interact with the past in various ways. Students of archaeology today need to learn and understand these technologies, but can on the other hand also profit from them in creative ways of teaching and learning. The same holds true for visitors to a museum. This volume presents the outcome of a two-day international symposium on digital methods in teaching and learning in archaeology held at the University of Cologne in October 2018 addressing exactly this topic. Specialists from around the world share their views on the newest developments in the field of archaeology and the way we teach these with the help of archaeogaming, augmented and virtual reality, 3D reconstruction and many more. Thirteen chapters cover different approaches to teaching and learning archaeology in universities and museums and offer insights into modern-day ways to communicate the past in a digital age.

Virtual Archaeology

Author : Franco Niccolucci
Publisher : British Archaeological Reports Oxford Limited
Page : 260 pages
File Size : 44,6 Mb
Release : 2002
Category : Social Science
ISBN : UOM:39015051810706

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Virtual Archaeology by Franco Niccolucci Pdf

The VAST conference brought together a large number of scholars working with or researching virtual reality in archaeology, a subject which also includes 3D modelling, computer visualisation and GIS for example. This volume publishes the papers given at the 2000 conference and covers a broad range of scientific and virtual cultural research, with case studies from the ancient Near East, Cumae near Naples, a prehistoric cave in Lecce (Italy), historic Bologna, and Pompeii among others. The papers are all in English and can also be found on the accompanying CD-Rom.

The Past as a Digital Playground: Archaeology, Virtual Reality and Video Games

Author : Stefano Bertoldi,Samanta Mariotti
Publisher : Archaeopress Publishing Ltd
Page : 124 pages
File Size : 54,7 Mb
Release : 2022-06-02
Category : Social Science
ISBN : 9781803272672

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The Past as a Digital Playground: Archaeology, Virtual Reality and Video Games by Stefano Bertoldi,Samanta Mariotti Pdf

This book collects the contributions to a two-day conference which illustrate a digital project developed at the Archaeological and Technological Park of Poggibonsi (Siena, Tuscany), where Virtual Reality and an educational video game are being used to enhance the archaeological content deriving from the excavation of the medieval site.

Cyber-archaeology

Author : Maurizio Forte
Publisher : British Archaeological Reports Limited
Page : 153 pages
File Size : 49,9 Mb
Release : 2010
Category : Social Science
ISBN : 1407307215

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Cyber-archaeology by Maurizio Forte Pdf

This book collects articles from two different workshops organized in 2009 and 2010, one which aimed to analyse the epistemology of cyber-archaeology in relation to state of the art methods, theory, applications and overviews; the other focusing on collaborative environments, collaborative research, virtual models and simulation studies.

Virtual Heritage

Author : Erik Champion
Publisher : Unknown
Page : 0 pages
File Size : 54,8 Mb
Release : 2021
Category : Cultural property
ISBN : 1914481038

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Virtual Heritage by Erik Champion Pdf

Virtual heritage has been explained as virtual reality applied to cultural heritage, but this definition only scratches the surface of the fascinating applications, tools and challenges of this fast-changing interdisciplinary field. This book provides an accessible but concise edited coverage of the main topics, tools and issues in virtual heritage. Leading international scholars have provided chapters to explain current issues in accuracy and precision; challenges in adopting advanced animation techniques; shows how archaeological learning can be developed in Minecraft; they propose mixed reality is conceptual rather than just technical; they explore how useful Linked Open Data can be for art history; explain how accessible photogrammetry can be but also ethical and practical issues for applying at scale; provide insight into how to provide interaction in museums involving the wider public; and describe issues in evaluating virtual heritage projects not often addressed even in scholarly papers. The book will be of particular interest to students and scholars in museum studies, digital archaeology, heritage studies, architectural history and modelling, virtual environments.

The Ecology of Information Work

Author : Isto Huvila
Publisher : Unknown
Page : 385 pages
File Size : 54,7 Mb
Release : 2006
Category : Archaeology
ISBN : 9517653360

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The Ecology of Information Work by Isto Huvila Pdf

Mixed Reality and Gamification for Cultural Heritage

Author : Marinos Ioannides,Nadia Magnenat-Thalmann,George Papagiannakis
Publisher : Springer
Page : 594 pages
File Size : 52,6 Mb
Release : 2017-04-26
Category : Computers
ISBN : 9783319496078

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Mixed Reality and Gamification for Cultural Heritage by Marinos Ioannides,Nadia Magnenat-Thalmann,George Papagiannakis Pdf

This volume on virtual and augmented reality (VR/AR) and gamification for cultural heritage offers an insightful introduction to the theories, development, recent applications and trends of the enabling technologies for mixed reality and gamified interaction in cultural heritage and creative industries in general. It has two main goals: serving as an introductory textbook to train beginning and experienced researchers in the field of interactive digital cultural heritage, and offering a novel platform for researchers in and across the culturally-related disciplines. To this end, it is divided into two sections following a pedagogical model developed by the focus group of the first EU Marie S. Curie Fellowship Initial Training Network on Digital Cultural Heritage (ITN-DCH): Section I describes recent advances in mixed reality enabling technologies, while section II presents the latest findings on interaction with 3D tangible and intangible digital cultural heritage. The sections include selected contributions from some of the most respected scholars, researchers and professionals in the fields of VR/AR, gamification, and digital heritage. This book is intended for all heritage professionals, researchers, lecturers and students who wish to explore the latest mixed reality and gamification technologies in the context of cultural heritage and creative industries. It pursues a pedagogic approach based on trainings, conferences, workshops and summer schools that the ITN-DCH fellows have been following in order to learn how to design next-generation virtual heritage applications, systems and services.

Handbook of Research on Teaching with Virtual Environments and AI

Author : Gianni Panconesi,Maria Guida
Publisher : Unknown
Page : 128 pages
File Size : 49,9 Mb
Release : 2021
Category : Artificial intelligence
ISBN : 1799876381

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Handbook of Research on Teaching with Virtual Environments and AI by Gianni Panconesi,Maria Guida Pdf

"In a world where where online and offline overlap and coincide, this book presents how digital intelligence is a key competence for the future of education and looks at how AI and other digital tools are improving the world of education"--

Dead Men's Eyes

Author : Stuart Eve
Publisher : British Archaeological Reports Limited
Page : 181 pages
File Size : 53,5 Mb
Release : 2014
Category : Social Science
ISBN : 140731291X

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Dead Men's Eyes by Stuart Eve Pdf

This book provides an exciting foray into the use of emerging Mixed Reality techniques for examining and analysing archaeological landscapes. Mixed Reality provides an opportunity to merge the real world with virtual elements of relevance to the past, including 3D models, soundscapes, smellscapes and other immersive data. By using Mixed Reality, the results of sophisticated desk-based GIS analyses can be experienced directly within the field and combined with body-centered phenomenological analysis to create an embodied GIS. The book explores the potential of this methodology by applying it in the Bronze Age landscape of Leskernick Hill, Bodmin Moor, UK. Since Leskernick Hill has (famously) already been the subject of intensive phenomenological investigation, it is possible to compare the insights gained from 'traditional' landscape phenomenology with those obtained from the use of Mixed Reality, and effectively combine quantitative GIS analysis and phenomenological fieldwork into one embodied experience. This mixing of approaches leads to the production of a new innovative method which not only provides new interpretations of the settlement on Leskernick Hill but also suggests avenues for the future of archaeological landscape research more generally. The book will be of interest to anyone studying or working in the fields of landscape archaeology, digital techniques in archaeology, archaeological theory or GIS.

Virtual Archaeology

Author : Maurizio Forte,Alberto Siliotti
Publisher : Unknown
Page : 310 pages
File Size : 50,7 Mb
Release : 1997-02
Category : Computers
ISBN : STANFORD:36105019291132

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Virtual Archaeology by Maurizio Forte,Alberto Siliotti Pdf

This exciting "virtual" tour gives readers a startlingly real sense of how significant archaeological sites around the world once looked. Contributions by a team of archaeologists describe sites ranging from Giza, Troy, Abu Simbel to ancient Japan and pre-Inca Peru. 660 color illustrations.