Virtual Reality Visual Computation Augmented And Mixed I O Interface

Virtual Reality Visual Computation Augmented And Mixed I O Interface Book in PDF, ePub and Kindle version is available to download in english. Read online anytime anywhere directly from your device. Click on the download button below to get a free pdf file of Virtual Reality Visual Computation Augmented And Mixed I O Interface book. This book definitely worth reading, it is an incredibly well-written.

Virtual Reality: Visual Computation, Augmented and Mixed, I/O Interface

Author : Dr.J.Shobana,Dr.S.Nithya,Mrs.G.S.Gayathri,Mrs.H.Deepika,Dr.N.Jayashri Karthikeyan
Publisher : SK Research Group of Companies
Page : 182 pages
File Size : 41,7 Mb
Release : 2024-03-05
Category : Computers
ISBN : 9788119980970

Get Book

Virtual Reality: Visual Computation, Augmented and Mixed, I/O Interface by Dr.J.Shobana,Dr.S.Nithya,Mrs.G.S.Gayathri,Mrs.H.Deepika,Dr.N.Jayashri Karthikeyan Pdf

Dr.J.Shobana, Assistant Professor, Department of Computer Science and Engineering, SRM Institute of Science and Technology, Kattankulathur, Chennai, Tamil Nadu, India. Dr.S.Nithya, Assistant Professor, Department of Computer Applications, SRM Institute of Science and Technology, Kattankulathur, Chennai, Tamil Nadu, India. Mrs.G.S.Gayathri, Assistant Professor, Department of Computer Science, SRM Institute of Science and Technology, Ramapuram, Chennai, Tamil Nadu, India. Mrs.H.Deepika, Assistant Professor, Department of Information Technology, Panimalar Engineering College, Chennai, Tamil Nadu, India. Dr.N.Jayashri Karthikeyan, Assistant Professor, Department of Computer Science, SRM Institute of Science and Technology, Ramapuram, Chennai, Tamil Nadu, India.

Multimedia and Sensory Input for Augmented, Mixed, and Virtual Reality

Author : Tyagi, Amit Kumar
Publisher : IGI Global
Page : 310 pages
File Size : 49,5 Mb
Release : 2021-01-08
Category : Computers
ISBN : 9781799847045

Get Book

Multimedia and Sensory Input for Augmented, Mixed, and Virtual Reality by Tyagi, Amit Kumar Pdf

Augmented and virtual reality (AR and VR) offer exciting opportunities for human computer interaction (HCI), the enhancement of places, and new business cases. Though VR is most popular for video games, especially among younger generations, AR and VR can also be used in applications that include military, medical, navigational, tourism, marketing, and maintenance uses. Research in these technologies along with 3D user interfaces has gained momentum in recent years and has solidified it as a staple technology for the foreseeable future. Multimedia and Sensory Input for Augmented, Mixed, and Virtual Reality includes a collection of business case studies covering a variety of topics related to AR, VR, and mixed reality (MR) including their use in possible applications. This book also touches on the diverse uses of AR and VR in many industries and discusses their importance, challenges, and opportunities. While discussing the use these technologies in sectors such as education, healthcare, and computer science, this book is ideal for computer scientists, engineers, practitioners, stakeholders, researchers, academicians, and students who are interested in the latest research on augmented, mixed, and virtual reality.

Emerging Technologies of Augmented Reality: Interfaces and Design

Author : Haller, Michael,Billinghurst, Mark,Thomas, Bruce
Publisher : IGI Global
Page : 414 pages
File Size : 49,8 Mb
Release : 2006-11-30
Category : Computers
ISBN : 9781599040684

Get Book

Emerging Technologies of Augmented Reality: Interfaces and Design by Haller, Michael,Billinghurst, Mark,Thomas, Bruce Pdf

"This book provides a good grounding of the main concepts and terminology for Augmented Reality (AR), with an emphasis on practical AR techniques (from tracking-algorithms to design principles for AR interfaces). The targeted audience is computer-literate readers who wish to gain an initial understanding of this exciting and emerging technology"--Provided by publisher.

Virtual, Augmented and Mixed Reality: Applications of Virtual and Augmented Reality

Author : Randall Shumaker,Lackey Stephanie
Publisher : Springer
Page : 497 pages
File Size : 47,9 Mb
Release : 2014-06-06
Category : Computers
ISBN : 9783319074641

Get Book

Virtual, Augmented and Mixed Reality: Applications of Virtual and Augmented Reality by Randall Shumaker,Lackey Stephanie Pdf

The two-volume set LNCS 8525-8526 constitutes the refereed proceedings of the 6th International Conference on Virtual, Augmented and Mixed Reality, VAMR 2014, held as part of the 16th International Conference on Human-Computer Interaction, HCI 2014, in Heraklion, Crete, Greece, in June 2014, jointly with 13 other thematically similar conferences. The total of 1476 papers and 220 posters presented at the HCII 2014 conferences were carefully reviewed and selected from 4766 submissions. These papers address the latest research and development efforts and highlight the human aspects of design and use of computing systems. The papers thoroughly cover the entire field of human-computer interaction, addressing major advances in knowledge and effective use of computers in a variety of application areas. The total of 82 contributions included in the VAMR proceedings were carefully reviewed and selected for inclusion in this two-volume set. The 43 papers included in this volume are organized in the following topical sections: VAMR in education and cultural heritage; games and entertainment; medical, health and rehabilitation applications; industrial, safety and military applications.

Advances in Augmented Reality and Virtual Reality

Author : Jitendra Kumar Verma,Sudip Paul
Publisher : Springer Nature
Page : 220 pages
File Size : 47,7 Mb
Release : 2022-01-01
Category : Technology & Engineering
ISBN : 9789811672200

Get Book

Advances in Augmented Reality and Virtual Reality by Jitendra Kumar Verma,Sudip Paul Pdf

This book gathers the recent advances in Augmented Reality (AR) and Virtual Reality (VR). It includes topics on classification of computer assisted environments, field-of-views on visuospatial memory in complex virtual environment, free-roam VR for gaming, simulation of physical processes in an electric circuit, motion study of mated gears, ternary reversible gates with virtual reality, inclusiveness of AR and VR for agricultural disease detection, application of AR and VR in medical and pharmaceuticals, drones for medical assistance, machine learning based AR technologies for human face detection, recognition, and automated vehicles for medical assistance. The book is targeted towards advancing undergraduate, graduate, and post graduate students, researchers, academicians, policymakers, various government officials, NGOs, and industry research professionals who are currently working in the field of science and technology either directly or indirectly to benefit the common masses.

Fundamentals of Wearable Computers and Augmented Reality

Author : Woodrow Barfield
Publisher : CRC Press
Page : 739 pages
File Size : 53,5 Mb
Release : 2015-07-29
Category : Computers
ISBN : 9781482243512

Get Book

Fundamentals of Wearable Computers and Augmented Reality by Woodrow Barfield Pdf

Data will not help you if you can’t see it where you need it. Or can’t collect it where you need it. Upon these principles, wearable technology was born. And although smart watches and fitness trackers have become almost ubiquitous, with in-body sensors on the horizon, the future applications of wearable computers hold so much more. A trusted reference for almost 15 years, Fundamentals of Wearable Computers and Augmented Reality goes beyond smart clothing to explore user interface design issues specific to wearable tech and areas in which it can be applied. Upon its initial publication, the first edition almost instantly became a trusted reference, setting the stage for the coming decade, in which the explosion in research and applications of wearable computers and augmented reality occurred. Written by expert researchers and teachers, each chapter in the second edition has been revised and updated to reflect advances in the field and provide fundamental knowledge on each topic, solidifying the book’s reputation as a valuable technical resource as well as a textbook for augmented reality and ubiquitous computing courses. New Chapters in the Second Edition Explore: Haptics Visual displays Use of augmented reality for surgery and manufacturing Technical issues of image registration and tracking Augmenting the environment with wearable audio interfaces Use of augmented reality in preserving cultural heritage Human-computer interaction and augmented reality technology Spatialized sound and augmented reality Augmented reality and robotics Computational clothing From a technology perspective, much of what is happening now with wearables and augmented reality would not have been possible even five years ago. In the fourteen years since the first edition burst on the scene, the capabilities and applications of both technologies are orders of magnitude faster, smaller, and cheaper. Yet the book’s overarching mission remains the same: to supply the fundamental information and basic knowledge about the design and use of wearable computers and augmented reality with the goal of enhancing people’s lives.

Artificial Intelligence for Virtual Reality

Author : Jude Hemanth,Madhulika Bhatia,Isabel De La Torre Diez
Publisher : Walter de Gruyter GmbH & Co KG
Page : 167 pages
File Size : 44,6 Mb
Release : 2023-12-04
Category : Computers
ISBN : 9783110713855

Get Book

Artificial Intelligence for Virtual Reality by Jude Hemanth,Madhulika Bhatia,Isabel De La Torre Diez Pdf

Understanding Virtual Reality

Author : William R. Sherman,Alan B. Craig
Publisher : Morgan Kaufmann
Page : 938 pages
File Size : 53,6 Mb
Release : 2018-11-08
Category : Computers
ISBN : 9780128010389

Get Book

Understanding Virtual Reality by William R. Sherman,Alan B. Craig Pdf

Understanding Virtual Reality: Interface, Application, and Design, Second Edition, arrives at a time when the technologies behind virtual reality have advanced dramatically in their development and deployment, providing meaningful and productive virtual reality applications. The aim of this book is to help users take advantage of ways they can identify and prepare for the applications of VR in their field, whatever it may be. The included information counters both exaggerated claims for VR, citing dozens of real-world examples. By approaching VR as a communications medium, the authors have created a resource that will remain relevant even as the underlying technologies evolve. You get a history of VR, along with a good look at systems currently in use. However, the focus remains squarely on the application of VR and the many issues that arise in application design and implementation, including hardware requirements, system integration, interaction techniques and usability. Features substantive, illuminating coverage designed for technical or business readers and the classroom Examines VR's constituent technologies, drawn from visualization, representation, graphics, human-computer interaction and other fields Provides (via a companion website) additional case studies, tutorials, instructional materials and a link to an open-source VR programming system Includes updated perception material and new sections on game engines, optical tracking, VR visual interface software and a new glossary with pictures

Virtual, Augmented and Mixed Reality: Designing and Developing Augmented and Virtual Environments

Author : Randall Shumaker,Lackey Stephanie
Publisher : Springer
Page : 451 pages
File Size : 52,6 Mb
Release : 2014-06-06
Category : Computers
ISBN : 9783319074580

Get Book

Virtual, Augmented and Mixed Reality: Designing and Developing Augmented and Virtual Environments by Randall Shumaker,Lackey Stephanie Pdf

The two-volume set LNCS 8525-8526 constitutes the refereed proceedings of the 6th International Conference on Virtual, Augmented and Mixed Reality, VAMR 2014, held as part of the 16th International Conference on Human-Computer Interaction, HCI 2014, in Heraklion, Crete, Greece, in June 2014, jointly with 13 other thematically similar conferences. The total of 1476 papers and 220 posters presented at the HCII 2014 conferences were carefully reviewed and selected from 4766 submissions. These papers address the latest research and development efforts and highlight the human aspects of design and use of computing systems. The papers thoroughly cover the entire field of human-computer interaction, addressing major advances in knowledge and effective use of computers in a variety of application areas. The total of 82 contributions included in the VAMR proceedings were carefully reviewed and selected for inclusion in this two-volume set. The 39 papers included in this volume are organized in the following topical sections: interaction devices, displays and techniques in VAMR; designing virtual and augmented environments; avatars and virtual characters; developing virtual and augmented environments.

Human Factors in Augmented Reality Environments

Author : Weidong Huang,Leila Alem,Mark A Livingston
Publisher : Springer Science & Business Media
Page : 275 pages
File Size : 50,6 Mb
Release : 2012-09-19
Category : Computers
ISBN : 9781461442042

Get Book

Human Factors in Augmented Reality Environments by Weidong Huang,Leila Alem,Mark A Livingston Pdf

Advances in hardware and networking have made possible a wide use of augmented reality (AR) technologies. However, simply putting those hardware and technologies together does not make a “good” system for end users to use. New design principles and evaluation methods specific to this emerging area are urgently needed to keep up with the advance in technologies. Human Factors in Augmented Reality Environments is the first book on human factors in AR, addressing issues related to design, development, evaluation and application of AR systems. Topics include surveys, case studies, evaluation methods and metrics, HCI theories and design principles, human factors and lessons learned and experience obtained from developing, deploying or evaluating AR systems. The contributors for this cutting-edge volume are well-established researchers from diverse disciplines including psychologists, artists, engineers and scientists. Human Factors in Augmented Reality Environments is designed for a professional audience composed of practitioners and researchers working in the field of AR and human-computer interaction. Advanced-level students in computer science and engineering will also find this book useful as a secondary text or reference.

Creating Augmented and Virtual Realities

Author : Erin Pangilinan,Steve Lukas,Vasanth Mohan
Publisher : "O'Reilly Media, Inc."
Page : 372 pages
File Size : 48,7 Mb
Release : 2019-03-18
Category : Computers
ISBN : 9781492044147

Get Book

Creating Augmented and Virtual Realities by Erin Pangilinan,Steve Lukas,Vasanth Mohan Pdf

Despite popular forays into augmented and virtual reality in recent years, spatial computing still sits on the cusp of mainstream use. Developers, artists, and designers looking to enter this field today have few places to turn for expert guidance. In this book, Erin Pangilinan, Steve Lukas, and Vasanth Mohan examine the AR and VR development pipeline and provide hands-on practice to help you hone your skills. Through step-by-step tutorials, you’ll learn how to build practical applications and experiences grounded in theory and backed by industry use cases. In each section of the book, industry specialists, including Timoni West, Victor Prisacariu, and Nicolas Meuleau, join the authors to explain the technology behind spatial computing. In three parts, this book covers: Art and design: Explore spatial computing and design interactions, human-centered interaction and sensory design, and content creation tools for digital art Technical development: Examine differences between ARKit, ARCore, and spatial mapping-based systems; learn approaches to cross-platform development on head-mounted displays Use cases: Learn how data and machine learning visualization and AI work in spatial computing, training, sports, health, and other enterprise applications

Mixed Reality and Three-Dimensional Computer Graphics

Author : Branislav Sobota,Dragan Cvetković
Publisher : BoD – Books on Demand
Page : 182 pages
File Size : 45,6 Mb
Release : 2020-10-14
Category : Computers
ISBN : 9781839626227

Get Book

Mixed Reality and Three-Dimensional Computer Graphics by Branislav Sobota,Dragan Cvetković Pdf

Mixed reality is an area of computer research that deals with the combination of real-world and computer-generated data, where computer-generated objects are visually mixed into the real environment and vice versa in real time. It is the newest virtual reality technology. It usually uses 3D computer graphics technologies for visual presentation of the virtual world. The mixed reality can be created using the following technologies: augmented reality and augmented virtuality. Mixed and virtual reality, their applications, 3D computer graphics and related technologies in their actual stage are the content of this book. 3D-modeling in virtual reality, a stereoscopy, and 3D solids reconstruction are presented in the first part. The second part contains examples of the applications of these technologies, in industrial, medical, and educational areas.

Everyday Virtual and Augmented Reality

Author : Adalberto Simeone,Benjamin Weyers,Svetlana Bialkova,Robert W. Lindeman
Publisher : Springer Nature
Page : 257 pages
File Size : 54,6 Mb
Release : 2023-02-18
Category : Computers
ISBN : 9783031058042

Get Book

Everyday Virtual and Augmented Reality by Adalberto Simeone,Benjamin Weyers,Svetlana Bialkova,Robert W. Lindeman Pdf

This edited book introduces readers to the area of “Everyday Virtual and Augmented Reality”. With Virtual and Augmented Reality technologies, becoming more pervasive in our homes and workplaces, new use cases and scenarios emerge together with new challenges that need to be addressed. These challenges encompass the design and implementation of appropriate VR/AR applications for ordinary environments that were not built with the explicit intention of supporting VR systems. The everyday/domestic environments present a range of issues that are usually not present in the physical locations purposed for VR and AR use in academic or professional environments, such as constrained spaces, presence of obstacles, absence of instrumentation, social and organizational restrictions etc. To address the above challenges, we collect the latest work from the Virtual Reality and Augmented Reality research community, by combining the presentation of general definitions and characterization of the field, of interaction concepts and techniques, of a variety of use cases and areas. The constellation of different environment examples (from education, sport to consumer and marketing), from across the globe and platforms, provide a comprehensive discussion on scientific and engineering methods, which enable the development of VR/AR systems in everyday context.

Virtual, Augmented and Mixed Reality: Designing and Developing Augmented and Virtual Environments

Author : Randall Shumaker
Publisher : Springer
Page : 417 pages
File Size : 55,9 Mb
Release : 2013-06-12
Category : Computers
ISBN : 9783642394058

Get Book

Virtual, Augmented and Mixed Reality: Designing and Developing Augmented and Virtual Environments by Randall Shumaker Pdf

Here is the first of a two-volume set (LNCS 8021 and 8022) that constitutes the refereed proceedings of the 5th International Conference on Virtual, Augmented and Mixed Reality, VAMR 2013, held as part of the 15th International Conference on Human-Computer Interaction, HCII 2013, held in Las Vegas, USA in July 2013, jointly with 12 other thematically similar conferences. The total of 1666 papers and 303 posters presented at the HCII 2013 conferences was carefully reviewed and selected from 5210 submissions. These papers address the latest research and development efforts and highlight the human aspects of design and use of computing systems. The papers accepted for presentation thoroughly cover the entire field of human-computer interaction, addressing major advances in knowledge and effective use of computers in a variety of application areas. The total of 88 contributions included in the VAMR proceedings were carefully reviewed and selected for inclusion in this two-volume set. The papers included in this volume are organized in the following topical sections: developing augmented and virtual environments, interaction in augmented and virtual environments, human-robot interaction in virtual environments, and presence and tele-presence. ; healthcare and medical applications; virtual and augmented environments for learning and education; business, industrial and military applications; culture and entertainment applications.

Practical Augmented Reality

Author : Steve Aukstakalnis
Publisher : Addison-Wesley Professional
Page : 595 pages
File Size : 52,6 Mb
Release : 2016-09-08
Category : Computers
ISBN : 9780134094359

Get Book

Practical Augmented Reality by Steve Aukstakalnis Pdf

The most comprehensive and up-to-date guide to the technologies, applications and human factors considerations of Augmented Reality (AR) and Virtual Reality (VR) systems and wearable computing devices. Practical Augmented Reality is ideal for practitioners and students concerned with any application, from gaming to medicine. It brings together comprehensive coverage of both theory and practice, emphasizing leading-edge displays, sensors, and DIY tools that are already available commercially or will be soon. Beginning with a Foreword by NASA research scientist Victor Luo, this guide begins by explaining the mechanics of human sight, hearing and touch, showing how these perceptual mechanisms (and their performance ranges) directly dictate the design and use of wearable displays, 3-D audio systems, and tactile/force feedback devices. Steve Aukstakalnis presents revealing case studies of real-world applications from gaming, entertainment, science, engineering, aeronautics and aerospace, defense, medicine, telerobotics, architecture, law enforcement, and geophysics. Readers will find clear, easy-to-understand explanations, photos, and illustrations of devices including the Atheer AiR, HTC Vive, DAQRI Smart Helmet, Oculus (Facebook) CV1, Sony PlayStation VR, Vuzix M300, Google Glass, and many more. Functional diagrams and photographs clearly explain how these devices operate, and link directly to relevant theoretical and practical content. Practical Augmented Reality thoroughly considers the human factors of these systems, including sensory and motor physiology constraints, monocular and binocular depth cues, elements contributing to visually-induced motion sickness and nausea, and vergence–accommodation conflicts. It concludes by assessing both the legal and societal implications of new and emerging AR, VR, and wearable technologies as well as provides a look next generation systems.