Wargame Scenarios

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One-Hour Wargames

Author : Neil Thomas
Publisher : Pen and Sword
Page : 226 pages
File Size : 50,8 Mb
Release : 2014-09-03
Category : Games & Activities
ISBN : 9781473840935

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One-Hour Wargames by Neil Thomas Pdf

A fun and practical new approach to wargaming that lets you complete a game in about an hour—includes rule sets and scenarios for most popular periods. One of the biggest problems facing wargamers is finding the time to actually play. Most commercially available games require several hours to set up and see to a conclusion; some can even take a whole day or weekend to complete. Apart from time, lack of space can also keep wargamers from enjoying their favorite pastime. In One-hour Wargames, veteran gamer and rule-writer Neil Thomas has addressed both problems. Now it is practical to play a satisfying game in around an hour on a normal dining table or living room floor. The book contains 8 all-new sets of very simple rules for various periods—from Ancient to WW2—and thirty stimulating scenarios which can be played using any of them. All the rules and scenarios are intended to be played on a 3ft x 3ft battlefield. The rules only require a small number of miniatures, so this really is an ideal way for new gamers, or veterans trying a new period, to get started with minimal investment of time and money. Also ideal for a quick game in the evening with a friend. Also included are sections on campaigns and solo games.

Scenarios for All Ages

Author : Charles Stewart Grant,Stuart A. Asquith
Publisher : Unknown
Page : 152 pages
File Size : 43,9 Mb
Release : 1996
Category : War games
ISBN : 0952514656

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Scenarios for All Ages by Charles Stewart Grant,Stuart A. Asquith Pdf

Wargame Scenarios

Author : Jonathan Sutherland,Diane Canwell
Publisher : Pen and Sword
Page : 141 pages
File Size : 48,9 Mb
Release : 2014-08-27
Category : History
ISBN : 9781473838796

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Wargame Scenarios by Jonathan Sutherland,Diane Canwell Pdf

The enjoyment of wargaming is greatly enhanced if the battles (games) are played within well thought-out scenarios. Instead of simply lining up evenly-matched armies and fighting to the death, the players can have realistic objectives (such as the capture of a vital piece of terrain or delaying a superior enemy to cover a retreat) and be confronted with more challenging tactical decisions. Devising such scenarios can take a lot of effort, and more critically, time, which is always in short supply. This book is designed to take the time and effort out of organising fascinating and challenging wargames set in the Peninsular War. rnrnIn addition to 20 carefully devised scenarios of varying size and complexity, this book contains a concise introduction to the theatre of operations and an integrated chronology of battles and campaigns, showing where the scenarios fit into the wider events. The scenarios and orders of battle are intended for use with Pen & Sword's own Napolenic wargame rules, Grand Battery, but they are easily adaptable for use with other leading systems.rnrn Briefing notes on the context of the battle and the dilemmas and objectives facing each commander.rn Orders of battle for each side and any other information required to set up. rnContents :rnrn Concise introduction to the Peninsular War with chronology to place the scenarios in context.rn 20 carefully devised scenarios of varying size and complexity.rn a wargamer-friendly map, showing players where to place terrain, buildings and other features that had an impact on the battlefield. It will also show initial dispositions (historical) and mark the point of entrance (or exit) of units during the battle. rn Clear win/lose/draw conditions.

Pequot War Scenario Book: Wargame scenarios retelling the story of the Pequot War in New England, July 1636 to September 1638

Author : Michael Stelzer
Publisher : Lulu.com
Page : 36 pages
File Size : 46,5 Mb
Release : 2017-09-04
Category : Games & Activities
ISBN : 9781387180936

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Pequot War Scenario Book: Wargame scenarios retelling the story of the Pequot War in New England, July 1636 to September 1638 by Michael Stelzer Pdf

Refight the Pequot War using this scenario book designed for Song of Drums and Tomahawks rules. Each stage of this bloody conflict between the New England colonies and the Pequot tribe and their allies is detailed in custom-designed scenarios. New Traits and weapons are added to Song of Drums and Tomahawks rules that better represent the warfare of this period. Rules for refighting this conflict as a campaign are included.

Test of Resolve: Wars of the Roses: Wargame Rules

Author : David Knight,Tim Couper
Publisher : Unknown
Page : 88 pages
File Size : 40,9 Mb
Release : 2021-04-28
Category : Electronic
ISBN : 9798709591028

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Test of Resolve: Wars of the Roses: Wargame Rules by David Knight,Tim Couper Pdf

Test of Resolve is an elegant & straightforward set of gaming rules for miniatures, which models the warfare in this period, and uses only one twelve-sided die (D12) per side. The game plays out with a small deck of cards for each army; these cards are designed to introduce an innovative, realistic and exciting unpredictability to the game flow *** If you also wish to purchase this in PDF form, and/or the high quality printed cards, you may prefer to buy a discounted Bundle with them at www.TestOfResolve.com.***

In Deo Veritas

Author : Philip Garton
Publisher : Helion Wargames
Page : 128 pages
File Size : 46,6 Mb
Release : 2020-05-19
Category : Games & Activities
ISBN : 1913336093

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In Deo Veritas by Philip Garton Pdf

The aim of these rules is to help gamers recreate the challenge and uncertainty of European battle during the seventeenth century.

One-hour Skirmish Wargames

Author : John Lambshead
Publisher : Pen and Sword
Page : 135 pages
File Size : 47,6 Mb
Release : 2018-09-30
Category : Games & Activities
ISBN : 9781526700063

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One-hour Skirmish Wargames by John Lambshead Pdf

Many wargamers enjoy the challenge of skirmish games where, instead of the strategy of vast armies portrayed by traditional wargames, the focus is on the tactics of a small unit. However, skirmish rules are often so complex that it can take hours of rolling dice, consulting tables and recording data to recreate what would in reality be a fast and furious firefight lasting just minutes. Now these new rules make it possible to recapture the speed and intensity of these actions where every man, and every second, counts. The basic rules are supported by sections which give special rules and scenarios to capture the flavor of a range of different periods, from Napoleonic to Modern Warfare and beyond with Sci-Fi. From the 95th Rifles scouting for Wellington, Western gunfights and WWI trench raids, through WW2 parachute assaults or Special Forces strikes in Afghanistan, or even Space Marines storming a space station, Squad Firefights elegantly simple system allows you to focus on proper tactical decisions rather than rolling buckets of dice or calculating masses of modifiers.

Blood and Guts

Author : David W. Hall
Publisher : iUniverse
Page : 376 pages
File Size : 50,5 Mb
Release : 2011-08-01
Category : History
ISBN : 9781462025541

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Blood and Guts by David W. Hall Pdf

United States Marine Corps veteran David Hall presents a new and exciting way to experience the Second World War in Blood and Guts: Rules, Tactics, and Scenarios for Wargaming World War Two. Hall developed his tactical game system through decades of personal wargaming, and he now shares his unique system with readers everywhere. The rules are easy to learn, and the games are fast-paced. The scenarios cover almost all of the major theaters of conflict, including France 1940, the Mediterranean, the South Pacific, and the Eastern Front. A table of organization and equipment is included to assist readers in recreating wargame infantry and armor formations. Hall doesnt simply provide a set of rules; he infuses each chapter with wargame theory, tactics, and tank development. He provides the logic behind each rule and talks about how the rule design plays out the battlefield. He also shares stories and anecdotes about his early toy soldier days and about how he developed into a wargamerstories sure to spark readers memories of their own first set of soldiers.

One-hour Wargames

Author : Neil Thomas
Publisher : Pen and Sword
Page : 168 pages
File Size : 50,7 Mb
Release : 2014-09-03
Category : Crafts & Hobbies
ISBN : 9781473822900

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One-hour Wargames by Neil Thomas Pdf

One of the biggest problems facing wargamers is finding the time to actually play. Most commercially available sets of rules require several hours to set up and play to a conclusion; some can easily swallow up a whole day or weekend. For many gamers this means that their lavishly prepared miniature armies rarely get used at all. Apart from time, the other consideration is space, which further constrains the opportunities for a game. In One-hour Wargames, veteran gamer and rule-writer Neil Thomas has addressed both these problems. Now it is practical to play a game in around an hour on a normal dining table or living room floor. ??The book contains 8 (all-new) sets of very simple rules for various periods, from Ancient to WW2 and 30 scenarios which can be played using any of them, so you don't even have to take too much time thinking up a stimulating tactical situation and objectives. All the rules and scenarios are intended to be played on a 3ft x 3ft battlefield. The rules only require a small number of miniatures, so this really is an ideal way for new gamers, or veterans trying a new period, to get started with minimal investment of time and money. Also ideal for a quick game in the evening when a friend pops round. There are also sections on campaigns and solo games.

This Bloody Field

Author : Brad Butkovich
Publisher : Unknown
Page : 130 pages
File Size : 54,6 Mb
Release : 2017-05-13
Category : Crafts & Hobbies
ISBN : 099041227X

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This Bloody Field by Brad Butkovich Pdf

The Battle of Shiloh was the first truly large battle in the American Civil War's western theatre, and the largest until Chickamauga the next year. Try your hand at the gaming table and manage the chaos of untried and untested combat troops thrown together and pitted against each other in a fight to the death along the Tennessee River!

Solo Wargaming

Author : David Heading
Publisher : Pen and Sword Military
Page : 202 pages
File Size : 51,5 Mb
Release : 2024-08-30
Category : Games & Activities
ISBN : 9781399055574

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Solo Wargaming by David Heading Pdf

This practitioner's guide to solo wargaming offers comprehensive coverage of the subject, showing how it can be a fascinating complement to social gaming or an entire hobby in its own right. This book integrates ideas from across the hobby to discuss various aspects of gaming alone across all manner of conflicts, whether land, sea or air and in any historical period or imagined setting. Starting with the fundamental question of why people play solo wargames, David Heading lays out the various advantages and disadvantages. He also considers such questions as whether to ‘play both sides’ or to command one army against an ‘automatic’ opponent, giving various ideas on how to control or program the responses of the opposing force with dice, cards or by other means. There is advice on how to construct challenging and interesting scenarios for one-off engagements, whether these are skirmishes or major battles, historical events or more generic ones, and how to combine these tactical actions into wider campaigns, involving grand strategy, logistics and other factors. Tips on sustaining interest through such activities as recording results, writing campaign diaries and online blogs will help you enrich your hobby. The author has been playing solo wargames for forty years and shares the secrets of happy solo gaming. Packed full of common-sense advice and inspiration, it offers plenty of value to the beginner and the seasoned veteran alike.

Honours of War

Author : Keith Flint
Publisher : Bloomsbury Publishing
Page : 157 pages
File Size : 52,9 Mb
Release : 2015-11-20
Category : Games & Activities
ISBN : 9781472808110

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Honours of War by Keith Flint Pdf

The Seven Years' War was the pinnacle of 18th-century warfare, with dramatic campaigns and battles, famous leaders, and wide variety of colourful uniforms. Compared with the later Napoleonic Wars, tactics were simpler, armies more professional, and battles tended to be smaller. Using these quick-to-learn rules, players can bring this period to the tabletop, recreating anything from a small skirmish to a major pitched battle. Although simple, the rules allow for a wide range of tactics and reward historical play. That said, fog of war sometimes produces unexpected results and units don't always obey their orders! The game moves quickly, and players must be prepared to regroup and counterattack or to press home an advantage – a lot can happen in one move!

Programmed Wargames Scenarios

Author : Charles Stewart Grant
Publisher : Unknown
Page : 0 pages
File Size : 46,5 Mb
Release : 1983
Category : War games
ISBN : 090441728X

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Programmed Wargames Scenarios by Charles Stewart Grant Pdf

Wargame Scenarios

Author : Jonathan Sutherland,Diane Canwell
Publisher : Unknown
Page : 0 pages
File Size : 50,5 Mb
Release : 2012-02-28
Category : War games
ISBN : 1844159469

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Wargame Scenarios by Jonathan Sutherland,Diane Canwell Pdf

The enjoyment of war-gaming is greatly enhanced if the battles (games) are played within well thought-out scenarios. Instead of simply lining up evenly-matched armies and fighting to the death, the players can have realistic objectives (such as the capture of a vital piece of terrain or delaying a superior enemy to cover a retreat) and be confronted with more challenging tactical decisions. Devising such scenarios can take a lot of effort, and more critically, time, which is always in short supply. This book is designed to take the time and effort out of organizing fascinating and challenging war-games set in the Northwest Europe theater of operations in 1944-5. In addition to 20 carefully devised scenarios of varying size and complexity, this book contains a concise introduction to the theater of operations and an integrated chronology of battles and campaigns, showing where the scenarios fit into the wider events. 'The scenarios were written for use with Pen & Sword's Battlezone WW2 rules but are easily adaptable to other major rule systems. For each scenario you will find * Concise introduction to the NWE theater of operations with chronology to place the scenarios in context. * 20 carefully devised scenarios of varying size and complexity. * Notes to allow adaptation to several leading sets of rules. * a war gamer-friendly map, showing players where to place terrain, buildings and other features that had an impact on the battlefield. It will also show initial dispositions (historical) and mark the point of entrance (or exit) of units during the battle. * Briefing notes on the context of the battle and the dilemmas and objectives facing each commander. * Orders of battle for each side and any other information required to set up. * Any special rules required (eg for extreme weather conditions). * Clear win/lose/draw conditions.

Sci-fi Skirmish Scenarios

Author : John Lambshead
Publisher : Pen and Sword Military
Page : 186 pages
File Size : 53,7 Mb
Release : 2022-12-02
Category : Games & Activities
ISBN : 9781526788511

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Sci-fi Skirmish Scenarios by John Lambshead Pdf

Welcome to The Sprawl... Sci-fi skirmishes are an increasingly popular genre of war game but they are more dependent than most on good scenarios to keep them varied and exciting. John Lambshead has taken the work out of scenario building. He presents a selection of thirty-six missions of varying complexity, each with clear objectives and victory conditions, a map showing set-up zones and some with special rules. Although they are set in his imagined dystopian city of Civitas Cavernum (aka The Sprawl), with its factions of Scavs, Proctors, Cultists and Corporates, the scenarios are designed to be adaptable to almost any setting and set of rules (including those published in the author’s One-hour Skirmish Wargames). In addition, there are no less than three mini-campaigns that link the scenarios together in various combinations. But that is not all. John Lambshead gives advice on designing your own scenarios and campaigns and there is even a set of tables allowing you to quickly create them through random dice rolls, ensuring almost infinite variety to your games. Finally, there is a useful reference section listing websites of rules publishers and manufacturers of suitable miniatures and model terrain. Welcome to The Sprawl (but keep your gun close and your mask on).