Webgl Insights

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WebGL Insights

Author : Patrick Cozzi
Publisher : CRC Press
Page : 416 pages
File Size : 42,5 Mb
Release : 2015-08-06
Category : Computers
ISBN : 9781498716086

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WebGL Insights by Patrick Cozzi Pdf

Given its ubiquity, plugin-free deployment, and ease of development, the adoption of WebGL is on the rise. Skilled WebGL developers provide organizations with the ability to develop and implement efficient and robust solutions-creating a growing demand for skilled WebGL developers.WebGL Insights shares experience-backed lessons learned by the WebGL

OpenGL Insights

Author : Patrick Cozzi,Christophe Riccio
Publisher : CRC Press
Page : 712 pages
File Size : 48,8 Mb
Release : 2012-07-23
Category : Computers
ISBN : 9781439893777

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OpenGL Insights by Patrick Cozzi,Christophe Riccio Pdf

Get Real-World Insight from Experienced Professionals in the OpenGL Community With OpenGL, OpenGL ES, and WebGL, real-time rendering is becoming available everywhere, from AAA games to mobile phones to web pages. Assembling contributions from experienced developers, vendors, researchers, and educators, OpenGL Insights presents real-world techniques for intermediate and advanced OpenGL, OpenGL ES, and WebGL developers. Go Beyond the Basics The book thoroughly covers a range of topics, including OpenGL 4.2 and recent extensions. It explains how to optimize for mobile devices, explores the design of WebGL libraries, and discusses OpenGL in the classroom. The contributors also examine asynchronous buffer and texture transfers, performance state tracking, and programmable vertex pulling. Sharpen Your Skills Focusing on current and emerging techniques for the OpenGL family of APIs, this book demonstrates the breadth and depth of OpenGL. Readers will gain practical skills to solve problems related to performance, rendering, profiling, framework design, and more.

HTML5 Game Development Insights

Author : Colt McAnlis,Peter Lubbers,Brandon Jones,Andrzej Mazur,Sean Bennett,Bruno Garcia,Shun Lin,Ivan Popelyshev,Jon Howard,Ian Ballantyne,Takuo Kihira,Jesse Freeman,Tyler Smith,Don Olmstead,Jason Gauci,John McCutchan,Chad Austin,Mario Andres Pagella,Florian dErfurth,Duncan Tebbs
Publisher : Apress
Page : 457 pages
File Size : 48,9 Mb
Release : 2014-04-19
Category : Computers
ISBN : 9781430266983

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HTML5 Game Development Insights by Colt McAnlis,Peter Lubbers,Brandon Jones,Andrzej Mazur,Sean Bennett,Bruno Garcia,Shun Lin,Ivan Popelyshev,Jon Howard,Ian Ballantyne,Takuo Kihira,Jesse Freeman,Tyler Smith,Don Olmstead,Jason Gauci,John McCutchan,Chad Austin,Mario Andres Pagella,Florian dErfurth,Duncan Tebbs Pdf

HTML5 Game Development Insights is a from-the-trenches collection of tips, tricks, hacks, and advice straight from professional HTML5 game developers. The 24 chapters here include unique, cutting edge, and essential techniques for creating and optimizing modern HTML5 games. You will learn things such as using the Gamepad API, real-time networking, getting 60fps full screen HTML5 games on mobile, using languages such as Dart and TypeScript, and tips for streamlining and automating your workflow. Game development is a complex topic, but you don't need to reinvent the wheel. HTML5 Game Development Insights will teach you how the pros do it. The book is comprised of six main sections: Performance; Game Media: Sound and Rendering; Networking, Load Times, and Assets; Mobile Techniques and Advice; Cross-Language JavaScript; Tools and Useful Libraries. Within each of these sections, you will find tips that will help you work faster and more efficiently and achieve better results. Presented as a series of short chapters from various professionals in the HTML5 gaming industry, all of the source code for each article is included and can be used by advanced programmers immediately.

OpenGL Insights

Author : Patrick Cozzi,Christophe Riccio
Publisher : CRC Press
Page : 715 pages
File Size : 54,6 Mb
Release : 2012-07-23
Category : Computers
ISBN : 9781439893760

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OpenGL Insights by Patrick Cozzi,Christophe Riccio Pdf

Get Real-World Insight from Experienced Professionals in the OpenGL Community With OpenGL, OpenGL ES, and WebGL, real-time rendering is becoming available everywhere, from AAA games to mobile phones to web pages. Assembling contributions from experienced developers, vendors, researchers, and educators, OpenGL Insights presents real-world techniques for intermediate and advanced OpenGL, OpenGL ES, and WebGL developers. Go Beyond the Basics The book thoroughly covers a range of topics, including OpenGL 4.2 and recent extensions. It explains how to optimize for mobile devices, explores the design of WebGL libraries, and discusses OpenGL in the classroom. The contributors also examine asynchronous buffer and texture transfers, performance state tracking, and programmable vertex pulling. Sharpen Your Skills Focusing on current and emerging techniques for the OpenGL family of APIs, this book demonstrates the breadth and depth of OpenGL. Readers will gain practical skills to solve problems related to performance, rendering, profiling, framework design, and more.

GPU Pro 360 Guide to 3D Engine Design

Author : Wolfgang Engel
Publisher : CRC Press
Page : 370 pages
File Size : 55,7 Mb
Release : 2018-12-07
Category : Computers
ISBN : 9781351172479

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GPU Pro 360 Guide to 3D Engine Design by Wolfgang Engel Pdf

Wolfgang Engel’s GPU Pro 360 Guide to 3D Engine Design gathers all the cutting-edge information from his previous seven GPU Pro volumes into a convenient single source anthology that covers the design of a 3D engine. This volume is complete with articles by leading programmers that focus on various aspects of 3D engine design such as quality and optimization as well as high-level architecture. GPU Pro 360 Guide to 3D Engine Design is comprised of ready-to-use ideas and efficient procedures that can help solve many computer graphics programming challenges that may arise. Key Features: Presents tips & tricks on real-time rendering of special effects and visualization data on common consumer software platforms such as PCs, video consoles, mobile devices Covers specific challenges involved in creating games on various platforms Explores the latest developments in rapidly evolving field of real-time rendering Takes practical approach that helps graphics programmers solve their daily challenges

GPU Pro 360 Guide to Geometry Manipulation

Author : Wolfgang Engel
Publisher : CRC Press
Page : 325 pages
File Size : 44,6 Mb
Release : 2018-04-17
Category : Computers
ISBN : 9781351339520

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GPU Pro 360 Guide to Geometry Manipulation by Wolfgang Engel Pdf

Wolfgang Engel’s GPU Pro 360 Guide to Geometry Manipulation gathers all the cutting-edge information from his previous seven GPU Pro volumes into a convenient single source anthology that covers geometry manipulation in computer graphics. This volume is complete with 19 articles by leading programmers that focus on the ability of graphics processing units to process and generate geometry in exciting ways. GPU Pro 360 Guide to Geometry Manipulation is comprised of ready-to-use ideas and efficient procedures that can help solve many computer graphics programming challenges that may arise. Key Features: Presents tips and tricks on real-time rendering of special effects and visualization data on common consumer software platforms such as PCs, video consoles, mobile devices Covers specific challenges involved in creating games on various platforms Explores the latest developments in the rapidly evolving field of real-time rendering Takes a practical approach that helps graphics programmers solve their daily challenges

GPU Pro 7

Author : Wolfgang Engel
Publisher : CRC Press
Page : 322 pages
File Size : 45,5 Mb
Release : 2016-03-23
Category : Computers
ISBN : 9781498742542

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GPU Pro 7 by Wolfgang Engel Pdf

The latest edition of this bestselling game development reference offers proven tips and techniques for the real-time rendering of special effects and visualization data that are useful for beginners and seasoned game and graphics programmers alike.Exploring recent developments in the rapidly evolving field of real-time rendering, GPU Pro 7: Advanc

GPU PRO 360 Guide to GPGPU

Author : Wolfgang Engel
Publisher : CRC Press
Page : 381 pages
File Size : 50,5 Mb
Release : 2018-10-31
Category : Computers
ISBN : 9781351052092

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GPU PRO 360 Guide to GPGPU by Wolfgang Engel Pdf

Wolfgang Engel’s GPU Pro 360 Guide to GPGPU gathers all the cutting-edge information from his previous seven GPU Pro volumes into a convenient single source anthology that covers general purpose GPU. This volume is complete with 19 articles by leading programmers that focus on the techniques that go beyond the normal pixel and triangle scope of GPUs and take advantage of the parallelism of modern graphics processors to accomplish such tasks. GPU Pro 360 Guide to GPGPU is comprised of ready-to-use ideas and efficient procedures that can help solve many computer graphics programming challenges that may arise. Key Features: Presents tips & tricks on real-time rendering of special effects and visualization data on common consumer software platforms such as PCs, video consoles, mobile devices Covers specific challenges involved in creating games on various platforms Explores the latest developments in rapidly evolving field of real-time rendering Takes practical approach that helps graphics programmers solve their daily challenges

Webgl Game Development

Author : Sumeet Arora
Publisher : Sumeet Arora
Page : 418 pages
File Size : 46,8 Mb
Release : 2014-03
Category : Computers
ISBN : 1849699798

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Webgl Game Development by Sumeet Arora Pdf

This book is set-by-step, example-based tutorial that provides details on gaming logic using Web GL. If you are a programmer who wants to transform the skill of blending imagination and throughput in games, this is the book for you. You need to have a good understanding of object-oriented programming, JavaScript, and vector and matrix operations.

Real-Time Rendering, Fourth Edition

Author : Tomas Akenine-Möller,Eric Haines,Naty Hoffman
Publisher : CRC Press
Page : 1199 pages
File Size : 47,5 Mb
Release : 2018-08-06
Category : Computers
ISBN : 9781351816151

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Real-Time Rendering, Fourth Edition by Tomas Akenine-Möller,Eric Haines,Naty Hoffman Pdf

Thoroughly updated, this fourth edition focuses on modern techniques used to generate synthetic three-dimensional images in a fraction of a second. With the advent of programmable shaders, a wide variety of new algorithms have arisen and evolved over the past few years. This edition discusses current, practical rendering methods used in games and other applications. It also presents a solid theoretical framework and relevant mathematics for the field of interactive computer graphics, all in an approachable style. New to this edition: new chapter on VR and AR as well as expanded coverage of Visual Appearance, Advanced Shading, Global Illumination, and Curves and Curved Surfaces.

AI Knowledge Transfer from the University to Society

Author : José Guadix Martín,Milica Lilic,Marina Rosales Martínez
Publisher : CRC Press
Page : 91 pages
File Size : 43,9 Mb
Release : 2022-01-18
Category : Computers
ISBN : 9781000568172

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AI Knowledge Transfer from the University to Society by José Guadix Martín,Milica Lilic,Marina Rosales Martínez Pdf

AI Knowledge Transfer from the University to Society: Applications in High-Impact Sectors brings together examples from the "Innovative Ecosystem with Artificial Intelligence for Andalusia 2025" project at the University of Seville, a series of sub-projects composed of research groups and different institutions or companies that explore the use of Artificial Intelligence in a variety of high-impact sectors to lead innovation and assist in decision-making. Key Features Includes chapters on health and social welfare, transportation, digital economy, energy efficiency and sustainability, agro-industry, and tourism Great diversity of authors, expert in varied sectors, belonging to powerful research groups from the University of Seville with proven experience in the transfer of knowledge to the productive sector and agents attached to the Andalucía TECH Campus

OpenGL 4 Shading Language Cookbook

Author : David Wolff
Publisher : Packt Publishing Ltd
Page : 464 pages
File Size : 54,8 Mb
Release : 2018-09-28
Category : Computers
ISBN : 9781789340662

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OpenGL 4 Shading Language Cookbook by David Wolff Pdf

Over 70 recipes that cover advanced techniques for 3D programming such as lighting, shading, textures, particle systems, and image processing with OpenGL 4.6 Key FeaturesExplore techniques for implementing shadows using shadow maps and shadow volumesLearn to use GLSL features such as compute, geometry, and tessellation shadersUse GLSL to create a wide variety of modern, realistic visual effectsBook Description OpenGL 4 Shading Language Cookbook, Third Edition provides easy-to-follow recipes that first walk you through the theory and background behind each technique, and then proceed to showcase and explain the GLSL and OpenGL code needed to implement them. The book begins by familiarizing you with beginner-level topics such as compiling and linking shader programs, saving and loading shader binaries (including SPIR-V), and using an OpenGL function loader library. We then proceed to cover basic lighting and shading effects. After that, you'll learn to use textures, produce shadows, and use geometry and tessellation shaders. Topics such as particle systems, screen-space ambient occlusion, deferred rendering, depth-based tessellation, and physically based rendering will help you tackle advanced topics. OpenGL 4 Shading Language Cookbook, Third Edition also covers advanced topics such as shadow techniques (including the two of the most common techniques: shadow maps and shadow volumes). You will learn how to use noise in shaders and how to use compute shaders. The book provides examples of modern shading techniques that can be used as a starting point for programmers to expand upon to produce modern, interactive, 3D computer-graphics applications. What you will learnCompile, debug, and communicate with shader programsUse compute shaders for physics, animation, and general computingLearn about features such as shader storage buffer objects and image load/storeUtilize noise in shaders and learn how to use shaders in animationsUse textures for various effects including cube maps for reflection or refractionUnderstand physically based reflection models and the SPIR-V Shader binaryLearn how to create shadows using shadow maps or shadow volumesCreate particle systems that simulate smoke, fire, and other effectsWho this book is for If you are a graphics programmer looking to learn the GLSL shading language, this book is for you. A basic understanding of 3D graphics and programming experience with C++ are required.

Game Engine Gems 3

Author : Eric Lengyel
Publisher : CRC Press
Page : 320 pages
File Size : 47,8 Mb
Release : 2016-02-24
Category : Computers
ISBN : 9781498755665

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Game Engine Gems 3 by Eric Lengyel Pdf

This book, the third volume in the popular Game Engine Gems series, contains 22 new chapters that concisely present particular techniques, describe clever tricks, or offer practical advice within the subject of game engine development. Each chapter is filled with the expert knowledge and wisdom of seasoned professionals from both industry and acade

WebGL: Up and Running

Author : Tony Parisi
Publisher : "O'Reilly Media, Inc."
Page : 232 pages
File Size : 40,9 Mb
Release : 2012-08-15
Category : Computers
ISBN : 9781449323578

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WebGL: Up and Running by Tony Parisi Pdf

Presents an introduction to WebGL development and production concepts to create full 3D applications.