Where Are You Self And Body Part Localization Using Virtual Reality Setups

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Where are you? Self- and body part localization using virtual reality setups

Author : Albert van der Veer
Publisher : Logos Verlag Berlin GmbH
Page : 184 pages
File Size : 51,8 Mb
Release : 2019-09-19
Category : Psychology
ISBN : 9783832549879

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Where are you? Self- and body part localization using virtual reality setups by Albert van der Veer Pdf

This volume presents a line of original experimental studies on the bodily self, investigating where people locate themselves in their bodies and how accurate they are at localizing their body parts. So far, it was not well known whether people locate themselves in one or more specific regions of their bodies. On the other hand, some systematic distortions in indicating bodily locations were already documented. In the present studies, participants were therefore asked to indicate their self-locations, as well as the locations of several of their body parts, using a self-directed, first-person perspective pointing paradigm in various virtual reality (VR) setups (different head-mounted displays and a large-screen immersive display). Overall, participants were found to locate themselves mainly in the (upper) face and the (upper) torso. However, striking differences in self-localization were found when testing in different VR setups. Upon further investigation, these differences were found to be foremost due to inaccuracies in body part localization. When taking these inaccuracies into account, differences between setups—and also with self-localization outside of VR—largely disappear. Another striking finding was that providing participants—in between pointing phases—with information about their bodies in the form of a real-time animated self-avatar, did not make them more accurate at locating their own body parts. While manipulating their viewpoint to chest-height of their self-avatar did shift the afterwards indicated locations of their own body parts upwards, towards where they were seen on the avatar. Potential explanations for the various new findings, also from tasks outside of VR, are discussed. Taken together, this volume suggests a differential involvement of multi-sensory information processing in experienced self-location within the body and the ability to locate body parts. Self-localization seems to be less flexible, possibly because it is strongly grounded in the 'bodily senses', while body part localization appears more adaptable to the manipulation of sensory stimuli, at least in the visual modality.

Measuring, modelling and minimizing perceived motion incongruence for vehicle motion simulation

Author : Diane Cleij
Publisher : Logos Verlag Berlin GmbH
Page : 294 pages
File Size : 48,8 Mb
Release : 2020-01-28
Category : Computers
ISBN : 9783832550448

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Measuring, modelling and minimizing perceived motion incongruence for vehicle motion simulation by Diane Cleij Pdf

Humans always wanted to go faster and higher than their own legs could carry them. This led them to invent numerous types of vehicles to move fast over land, water and air. As training how to handle such vehicles and testing new developments can be dangerous and costly, vehicle motion simulators were invented. Motion-based simulators in particular, combine visual and physical motion cues to provide occupants with a feeling of being in the real vehicle. While visual cues are generally not limited in amplitude, physical cues certainly are, due to the limited simulator motion space. A motion cueing algorithm (MCA) is used to map the vehicle motions onto the simulator motion space. This mapping inherently creates mismatches between the visual and physical motion cues. Due to imperfections in the human perceptual system, not all visual/physical cueing mismatches are perceived. However, if a mismatch is perceived, it can impair the simulation realism and even cause simulator sickness. For MCA design, a good understanding of when mismatches are perceived, and ways to prevent these from occurring, are therefore essential. In this thesis a data-driven approach, using continuous subjective measures of the time-varying Perceived Motion Incongruence (PMI), is adopted. PMI in this case refers to the effect that perceived mismatches between visual and physical motion cues have on the resulting simulator realism. The main goal of this thesis was to develop an MCA-independent off-line prediction method for time-varying PMI during vehicle motion simulation, with the aim of improving motion cueing quality. To this end, a complete roadmap, describing how to measure and model PMI and how to apply such models to predict and minimize PMI in motion simulations is presented. Results from several human-in-the-loop experiments are used to demonstrate the potential of this novel approach.

The Skeptical Inquirer

Author : Anonim
Publisher : Unknown
Page : 474 pages
File Size : 46,6 Mb
Release : 2007
Category : Interplanetary voyages
ISBN : UVA:X030046180

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The Skeptical Inquirer by Anonim Pdf

Subjective Well-being in Online and Mixed Educational Settings

Author : Juan Carlos Oyanedel,Daniel Abs,Pablo Rivera-Vargas
Publisher : Frontiers Media SA
Page : 278 pages
File Size : 49,6 Mb
Release : 2023-03-29
Category : Science
ISBN : 9782832518809

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Subjective Well-being in Online and Mixed Educational Settings by Juan Carlos Oyanedel,Daniel Abs,Pablo Rivera-Vargas Pdf

Human Factors in Simple and Complex Systems

Author : Robert W. Proctor,Trisha Van Zandt
Publisher : CRC Press
Page : 676 pages
File Size : 52,6 Mb
Release : 2018-01-02
Category : Computers
ISBN : 9781482229578

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Human Factors in Simple and Complex Systems by Robert W. Proctor,Trisha Van Zandt Pdf

Recently, there have been a number of advances in technology, including in mobile devices, globalization of companies, display technologies and healthcare, all of which require significant input and evaluation from human factors specialists. Accordingly, this textbook has been completely updated, with some chapters folded into other chapters and new chapters added where needed. The text continues to fill the need for a textbook that bridges the gap between the conceptual and empirical foundations of the field.

Deep Learning for Cognitive Computing Systems

Author : M.G. Sumithra,Rajesh Kumar Dhanaraj,Celestine Iwendi,Anto Merline Manoharan
Publisher : Walter de Gruyter GmbH & Co KG
Page : 260 pages
File Size : 49,6 Mb
Release : 2022-12-31
Category : Computers
ISBN : 9783110750614

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Deep Learning for Cognitive Computing Systems by M.G. Sumithra,Rajesh Kumar Dhanaraj,Celestine Iwendi,Anto Merline Manoharan Pdf

Cognitive computing simulates human thought processes with self-learning algorithms that utilize data mining, pattern recognition, and natural language processing. The integration of deep learning improves the performance of Cognitive computing systems in many applications, helping in utilizing heterogeneous data sets and generating meaningful insights.

Methodological Advances in Experimental Philosophy

Author : Eugen Fischer,Mark Curtis
Publisher : Bloomsbury Academic
Page : 353 pages
File Size : 44,6 Mb
Release : 2019-03-21
Category : Science
ISBN : 9781350068995

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Methodological Advances in Experimental Philosophy by Eugen Fischer,Mark Curtis Pdf

Until recently, experimental philosophy has been associated with the questionnaire-based study of intuitions. This volume brings together established and emerging research leaders from several areas of experimental philosophy to explore how new empirical methods from the behavioural sciences and digital humanities can contribute to philosophical debates. Each chapter offers an accessible overview of these exciting innovations, demonstrating their application in a key area of philosophy and discussing their strengths and limitations. Methods covered include eye tracking, virtual reality technology, neuroimaging, statistical learning and experimental economics as well as corpus linguistics, visualisation techniques and data and text mining. The volume explores their use in moral philosophy and moral psychology, epistemology, philosophy of science, metaphysics, philosophy of language, philosophy of mind and the history of ideas. Methodological Advances in Experimental Philosophy is essential reading for undergraduates, graduate students and researchers working in experimental philosophy.

Virtual Reality

Author : National Research Council,Computer Science and Telecommunications Board,Committee on Virtual Reality Research and Development
Publisher : National Academies Press
Page : 557 pages
File Size : 44,6 Mb
Release : 1995-01-13
Category : Computers
ISBN : 9780309051354

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Virtual Reality by National Research Council,Computer Science and Telecommunications Board,Committee on Virtual Reality Research and Development Pdf

Despite widespread interest in virtual reality, research and development efforts in synthetic environments (SE)â€"the field encompassing virtual environments, teleoperation, and hybridsâ€"have remained fragmented. Virtual Reality is the first integrated treatment of the topic, presenting current knowledge along with thought-provoking vignettes about a future where SE is commonplace. This volume discusses all aspects of creating a system that will allow human operators to see, hear, smell, taste, move about, give commands, respond to conditions, and manipulate objects effectively in a real or virtual environment. The committee of computer scientists, engineers, and psychologists on the leading edge of SE development explores the potential applications of SE in the areas of manufacturing, medicine, education, training, scientific visualization, and teleoperation in hazardous environments. The committee also offers recommendations for development of improved SE technology, needed studies of human behavior and evaluation of SE systems, and government policy and infrastructure.

Understanding Virtual Reality

Author : William R. Sherman,Alan B. Craig
Publisher : Morgan Kaufmann
Page : 938 pages
File Size : 40,6 Mb
Release : 2018-11-08
Category : Computers
ISBN : 9780128010389

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Understanding Virtual Reality by William R. Sherman,Alan B. Craig Pdf

Understanding Virtual Reality: Interface, Application, and Design, Second Edition, arrives at a time when the technologies behind virtual reality have advanced dramatically in their development and deployment, providing meaningful and productive virtual reality applications. The aim of this book is to help users take advantage of ways they can identify and prepare for the applications of VR in their field, whatever it may be. The included information counters both exaggerated claims for VR, citing dozens of real-world examples. By approaching VR as a communications medium, the authors have created a resource that will remain relevant even as the underlying technologies evolve. You get a history of VR, along with a good look at systems currently in use. However, the focus remains squarely on the application of VR and the many issues that arise in application design and implementation, including hardware requirements, system integration, interaction techniques and usability. Features substantive, illuminating coverage designed for technical or business readers and the classroom Examines VR's constituent technologies, drawn from visualization, representation, graphics, human-computer interaction and other fields Provides (via a companion website) additional case studies, tutorials, instructional materials and a link to an open-source VR programming system Includes updated perception material and new sections on game engines, optical tracking, VR visual interface software and a new glossary with pictures

Virtual, Augmented Reality and Serious Games for Healthcare 1

Author : Minhua Ma,Lakhmi C. Jain,Paul Anderson
Publisher : Springer Science & Business
Page : 568 pages
File Size : 48,8 Mb
Release : 2014-04-25
Category : Technology & Engineering
ISBN : 9783642548161

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Virtual, Augmented Reality and Serious Games for Healthcare 1 by Minhua Ma,Lakhmi C. Jain,Paul Anderson Pdf

There is a tremendous interest among researchers for the development of virtual, augmented reality and games technologies due to their widespread applications in medicine and healthcare. To date the major applications of these technologies include medical simulation, telemedicine, medical and healthcare training, pain control, visualisation aid for surgery, rehabilitation in cases such as stroke, phobia and trauma therapies. Many recent studies have identified the benefits of using Virtual Reality, Augmented Reality or serious games in a variety of medical applications. This research volume on Virtual, Augmented Reality and Serious Games for Healthcare 1 offers an insightful introduction to the theories, development and applications of virtual, augmented reality and digital games technologies in medical and clinical settings and healthcare in general. It is divided into six sections: section one presents a selection of applications in medical education and healthcare management; Section two relates to the nursing training, health literacy and healthy behaviour; Section three presents the applications of Virtual Reality in neuropsychology; Section four includes a number of applications in motor rehabilitation; Section five aimed at therapeutic games for various diseases; and the final section presents the applications of Virtual Reality in healing and restoration. This book is directed to the healthcare professionals, scientists, researchers, professors and the students who wish to explore the applications of virtual, augmented reality and serious games in healthcare further.

3-D Sound for Virtual Reality and Multimedia

Author : Durand R. Begault
Publisher : Unknown
Page : 248 pages
File Size : 50,8 Mb
Release : 2000
Category : Computer sound processing
ISBN : NASA:31769000634181

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3-D Sound for Virtual Reality and Multimedia by Durand R. Begault Pdf

Basics Interactive Design: User Experience Design

Author : Gavin Allanwood,Peter Beare
Publisher : A&C Black
Page : 184 pages
File Size : 45,9 Mb
Release : 2014-04-24
Category : Design
ISBN : 9782940496136

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Basics Interactive Design: User Experience Design by Gavin Allanwood,Peter Beare Pdf

By putting people at the centre of interactive design, user experience (UX) techniques are now right at the heart of digital media design and development. As a designer, you need to create work that will impact positively on everyone who is exposed to it. Whether it's passive and immutable or interactive and dynamic, the success of your design will depend largely on how well the user experience is constructed.User Experience Design shows how researching and understanding users' expectations and motivations can help you develop effective, targeted designs. The authors explore the use of scenarios, personas and prototyping in idea development, and will help you get the most out of the latest tools and techniques to produce interactive designs that users will love.With practical projects to get you started, and stunning examples from some of today's most innovative studios, this is an essential introduction to modern UXD.

The Neural Bases of Multisensory Processes

Author : Micah M. Murray,Mark T. Wallace
Publisher : CRC Press
Page : 800 pages
File Size : 53,7 Mb
Release : 2011-08-25
Category : Science
ISBN : 9781439812174

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The Neural Bases of Multisensory Processes by Micah M. Murray,Mark T. Wallace Pdf

It has become accepted in the neuroscience community that perception and performance are quintessentially multisensory by nature. Using the full palette of modern brain imaging and neuroscience methods, The Neural Bases of Multisensory Processes details current understanding in the neural bases for these phenomena as studied across species, stages of development, and clinical statuses. Organized thematically into nine sub-sections, the book is a collection of contributions by leading scientists in the field. Chapters build generally from basic to applied, allowing readers to ascertain how fundamental science informs the clinical and applied sciences. Topics discussed include: Anatomy, essential for understanding the neural substrates of multisensory processing Neurophysiological bases and how multisensory stimuli can dramatically change the encoding processes for sensory information Combinatorial principles and modeling, focusing on efforts to gain a better mechanistic handle on multisensory operations and their network dynamics Development and plasticity Clinical manifestations and how perception and action are affected by altered sensory experience Attention and spatial representations The last sections of the book focus on naturalistic multisensory processes in three separate contexts: motion signals, multisensory contributions to the perception and generation of communication signals, and how the perception of flavor is generated. The text provides a solid introduction for newcomers and a strong overview of the current state of the field for experts.

Artificial Intelligence in Healthcare

Author : Adam Bohr,Kaveh Memarzadeh
Publisher : Academic Press
Page : 385 pages
File Size : 40,6 Mb
Release : 2020-06-21
Category : Computers
ISBN : 9780128184394

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Artificial Intelligence in Healthcare by Adam Bohr,Kaveh Memarzadeh Pdf

Artificial Intelligence (AI) in Healthcare is more than a comprehensive introduction to artificial intelligence as a tool in the generation and analysis of healthcare data. The book is split into two sections where the first section describes the current healthcare challenges and the rise of AI in this arena. The ten following chapters are written by specialists in each area, covering the whole healthcare ecosystem. First, the AI applications in drug design and drug development are presented followed by its applications in the field of cancer diagnostics, treatment and medical imaging. Subsequently, the application of AI in medical devices and surgery are covered as well as remote patient monitoring. Finally, the book dives into the topics of security, privacy, information sharing, health insurances and legal aspects of AI in healthcare. Highlights different data techniques in healthcare data analysis, including machine learning and data mining Illustrates different applications and challenges across the design, implementation and management of intelligent systems and healthcare data networks Includes applications and case studies across all areas of AI in healthcare data

Body Image and Body Schema

Author : Helena de Preester,Veroniek Knockaert
Publisher : John Benjamins Publishing
Page : 364 pages
File Size : 47,7 Mb
Release : 2005-01-01
Category : Psychology
ISBN : 9027251983

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Body Image and Body Schema by Helena de Preester,Veroniek Knockaert Pdf

Therefore, this volume offers an interdisciplinary approach from the fields of neuroscience, phenomenology and psychoanalysis