Wireless Programming With J2me

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Programming Wireless Devices with the Java 2 Platform, Micro Edition

Author : Roger Riggs,Antero Taivalsaari,Mark VandenBrink
Publisher : Addison-Wesley Professional
Page : 394 pages
File Size : 50,8 Mb
Release : 2001
Category : Computers
ISBN : UOM:39015050776148

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Programming Wireless Devices with the Java 2 Platform, Micro Edition by Roger Riggs,Antero Taivalsaari,Mark VandenBrink Pdf

Sun's J2ME'¢ Platform brings unprecedented power and platform independence to the wireless market. Sun has collaborated with virtually every wireless leader, including Motorola, Nokia, NTT DoCoMo, Palm, RIM, and Siemens. Now, a team of J2ME creators and leading-edge developers have come together to present the definitive guide to real-world J2ME development. Whether you're building next-generation cell phones, two-way pagers, personal organizers, or any other wireless device, this book delivers the specific techniques you need to succeed. Programming Wireless Devices With the J2ME'¢ Platform starts with a much-needed general introduction and technical overview of J2ME technology and standards, and presents detailed case studies demonstrating J2ME at work in actual applications. The authors introduce key J2ME standards such as Connected, Limited Device Configuration (CLDC) and Mobile Information Device Profile (MIDP); and show how to maximize performance, portability, and consistency in real-world J2ME development. For wireless developers, consumer and embedded systems engineers, and all Java developers who want to leverage their expertise in next-generation wireless application development.

Wireless Java Programming With J2Me

Author : Yu Feng
Publisher : Unknown
Page : 496 pages
File Size : 49,7 Mb
Release : 2001
Category : Embedded computer systems
ISBN : 8176355380

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Wireless Java Programming With J2Me by Yu Feng Pdf

Wireless Java Programming With J2Me Is For Developers Motivated To Build The Next Generation Of Wireless Applications By Leveraging The Java 2 Micro Edition Technology. This Book Provides Commercial-Quality Code And Examples. By Building Examples Based On Sun's Cldc Api And Midp, Readers Will Become Familiar With The Standard Practices For J2Me Programming For Wireless Devices. This Hands-On Guide To Wireless J2Me Programming Is Loaded With Practical Sample Programs That Can Be Applied In Real-World Development.In Wireless Java Programming With J2Me You Will..,Build Java-Based Services To Enhance Your Wireless Phone,Design Graphical Interfaces For Popular Wireless Devices,Master The Data Types And Structures Supported By J2Me And Wireless Devices,Navigate Difficult Topics Such As Persistent Storage And Networking,Learn To Package And Deploy J2Me Applications On Wireless Devices,Incorporate Xml Into J2Me Applications,Synchronize J2Me Applications With Enterprise Servers,Understand The Limitations Of J2Me And How To Work Around Them,Design And Implement Location-Based Services,Explore Strategies For Deploying Java Applications For Wireless Devices

Wireless Programming with J2ME

Author : Dreamtech Software Team
Publisher : Wiley
Page : 410 pages
File Size : 54,5 Mb
Release : 2002
Category : Computers
ISBN : 0764548859

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Wireless Programming with J2ME by Dreamtech Software Team Pdf

Part of the new Cracking the Code Series, Wireless Programming with J2ME provides a look at the code behind wireless Java applications. Think of J2ME as a tiny version of Java specifically for mobile devices -- perfect for bringing powerful, robust applications to mobile phone, pagers, PDAs, and other handhelds. Writing applications for handheld and mobile devices is different than regular Java programming. Mobile developers have to deal with limited screen real estate, bandwidth and computing power. This book covers six wireless applications complete with Flow Diagrams and line-by-line code description. It covers all of J2ME including CDC,CLDC and MIDP with an emphasis on practical code.

Programming Wireless Devices with the Java 2 Platform

Author : Roger Riggs
Publisher : Addison-Wesley Professional
Page : 468 pages
File Size : 48,8 Mb
Release : 2003
Category : Computers
ISBN : 0321197984

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Programming Wireless Devices with the Java 2 Platform by Roger Riggs Pdf

bull; Provides a key overview and introduction to J2ME and two vital J2ME technologies - Mobile Information Device Profile (MIDP) 2.0 and Connected Limited Device Configuration (CDLC) bull; Shows how to build, develop, and code J2ME Applications, how to understand the Game Profile API and the latest J2ME security enhancements bull; Written by the architects of the Java 2 Micro Edition platform

Wireless J2ME Platform Programming

Author : Vartan Piroumian
Publisher : Prentice Hall Professional
Page : 408 pages
File Size : 41,9 Mb
Release : 2002
Category : Computers
ISBN : 0130449148

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Wireless J2ME Platform Programming by Vartan Piroumian Pdf

This is a step-by-step guide to successful wireless application design and development with Sun's Java 2 Micro Edition platform. Authored by one of Sun's leading wireless application consultants, it covers every key feature of the J2ME platform, and every step of the process -- from architecture through deployment. Piroumian begins by introducing the J2ME computing platform, key terminology, basic concepts, and application development process. Next, you'll walk through creating, compiling, preparing, executing, and debugging J2ME applications. One step at a time, you'll master J2ME MIDP platform's high-level and low-level APIs, user interface components, persistent storage mechanisms, and services for networking and distributed processing. The book teaches how to build applications from the ground up, using running examples. All topics are introduced in a logical order where each concept builds upon the ones that precede it. Piroumian also covers architecture and its impact on the developer; and introduces key elements of a complete wireless solution, including gateways, Internet portal interfaces, and wireless application interfaces.

Wireless Java

Author : Jonathan Knudsen
Publisher : Unknown
Page : 388 pages
File Size : 55,5 Mb
Release : 2003-03-04
Category : Computers
ISBN : UOM:39015056297123

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Wireless Java by Jonathan Knudsen Pdf

Covers the Mobile Information Device Profile 2.0 and its security features and user interface, discusses the media and game APIs, and explores performance tuning and cryptography.

Wireless Java Programming with Java 2 Micro Edition

Author : Yu Feng,Jun Zhu
Publisher : Sams Publishing
Page : 524 pages
File Size : 47,9 Mb
Release : 2001
Category : Computers
ISBN : UOM:39015053142728

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Wireless Java Programming with Java 2 Micro Edition by Yu Feng,Jun Zhu Pdf

Wireless Device Programming with Java 2 Micro Edition assumes readers are motivated to build the next generation wireless application by leveraging the J2ME technology. The book provides commercial-quality code and examples primarily based on the industry-leading Motorola phone emulator.

Learning Wireless Java

Author : Qusay H. Mahmoud
Publisher : "O'Reilly Media, Inc."
Page : 272 pages
File Size : 44,8 Mb
Release : 2002
Category : Computers
ISBN : 0596002432

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Learning Wireless Java by Qusay H. Mahmoud Pdf

A solid introduction to working with the Mobile Information Device Profile (MIDP), which contains the APIs designed specifically for writing applications that need to run on wireless and embedded devices. It includes reference material on the core and javax.microedition classes, as well as on the classes specific to the various wireless platforms the J2ME supports.

Wireless Game Development in Java with MIDP 2.0

Author : Ralph Barbagallo
Publisher : Wordware Publishing, Inc.
Page : 360 pages
File Size : 55,9 Mb
Release : 2004
Category : Computers
ISBN : 9781556229985

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Wireless Game Development in Java with MIDP 2.0 by Ralph Barbagallo Pdf

This book features step-by-step examples in a major game programming areas such as graphics, GUI, networking, tiles, animation, and sound.

Beginning J2ME

Author : Sing Li,Jonathan Knudsen
Publisher : Apress
Page : 468 pages
File Size : 46,9 Mb
Release : 2006-10-31
Category : Computers
ISBN : 9781430200208

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Beginning J2ME by Sing Li,Jonathan Knudsen Pdf

* J2ME or Wireless Java development platform is a topic of interest, and is still a hot topic for shows like JavaOne. * Empowered by info on GUI graphics, sound, and music; enables a beginning wireless Java developer to build games for cell phone and other wireless devices. * Easy-to-read style with lots of practical, hands-on code examples.

Mobile Phone Programming

Author : Frank H. P. Fitzek,Frank Reichert
Publisher : Springer Science & Business Media
Page : 474 pages
File Size : 46,5 Mb
Release : 2007-06-25
Category : Technology & Engineering
ISBN : 9781402059698

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Mobile Phone Programming by Frank H. P. Fitzek,Frank Reichert Pdf

This book provides a solid overview of mobile phone programming for readers in both academia and industry. Coverage includes all commercial realizations of the Symbian, Windows Mobile and Linux platforms. The text introduces each programming language (JAVA, Python, C/C++) and offers a set of development environments "step by step," to help familiarize developers with limitations, pitfalls, and challenges.

Beginning Mobile Phone Game Programming

Author : Michael Morrison
Publisher : Pearson Education
Page : 785 pages
File Size : 55,9 Mb
Release : 2004-11-22
Category : Computers
ISBN : 9780132714921

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Beginning Mobile Phone Game Programming by Michael Morrison Pdf

Build several fully functional games as well as a game engine to use for programming cell phone and mobile games with Beginning Mobile Phone Game Programming! The included CD provides the tool, code and graphics necessary to complete all exercises covered in the chapters. Beginning Cell Phone Game Programming demystifies wireless game programming by providing clear, practical lessons using the J2ME Game API. You will learn how to use the most popular mobile programming language, Java, to build compact games that can run on any Java-enabled device, including mobile phones, pagers and handheld computers. You will also learn to add a splash screen, create a demo mode, keep track of high scores, and test, debug, and deploy your games. Topics covered include: How to construct a game engine to drive mobile games. How to use Java 2 Micro Edition (J2ME) and the Java Game API to get the most performance out of your mobile games. How to implement sprite animation and control interactions among moving sprites. How to play sound effects and music in mobile games. How to take advantage of wireless networks to build mobile multiplayer games. How to design and develop a variety of different games spanning several video games genres.

J2ME in a Nutshell

Author : Kim Topley
Publisher : "O'Reilly Media, Inc."
Page : 478 pages
File Size : 49,6 Mb
Release : 2002
Category : Computers
ISBN : 059600253X

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J2ME in a Nutshell by Kim Topley Pdf

This guide provides a solid, no-nonsense reference to the Ralphabet soupS of micro edition programming, covering the CLDC, CDC, KVM and MIDP APIs. The book also includes tutorials for the CLDC, KVM, MIDP and MIDlets, MIDlet user interfaces, networking and storage, and advice on programming small handhelds.

A Practical Guide to Testing Wireless Smartphone Applications

Author : Julian Harty
Publisher : Morgan & Claypool Publishers
Page : 121 pages
File Size : 50,6 Mb
Release : 2010
Category : Computers
ISBN : 9781608452538

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A Practical Guide to Testing Wireless Smartphone Applications by Julian Harty Pdf

Testing applications for mobile phones is difficult, time-consuming, and hard to do effectively. Many people have limited their testing efforts to hands-on testing of an application on a few physical handsets, and they have to repeat the process every time a new version of the software is ready to test. They may miss many of the permutations of real-world use, and as a consequence their users are left with the unpleasant mess of a failing application on their phone. Test automation can help to increase the range and scope of testing, while reducing the overhead of manual testing of each version of the software. However automation is not a panacea, particularly for mobile applications, so we need to pick our test automation challenges wisely. This book is intended to help software and test engineers pick appropriately to achieve more; and as a consequence deliver better quality, working software to users. This Synthesis lecture provides practical advice based on direct experience of using software test automation to help improve the testing of a wide range of mobile phone applications, including the latest AJAX applications. The focus is on applications that rely on a wireless network connection to a remote server, however the principles may apply to other related fields and applications. We start by explaining terms and some of the key challenges involved in testing smartphone applications. Subsequent chapters describe a type of application e.g. markup, AJAX, Client, followed by a related chapter on how to test each of these applications. Common test automation techniques are covered in a separate chapter, and finally there is a brief chapter on when to test manually. The book also contains numerous pointers and links to further material to help you to improve your testing using automation appropriately. Table of Contents: Introduction / Markup Languages / Testing Techniques for Markup Applications / AJAX Mobile Applications / Testing Mobile AJAX Applications / Client Applications / Testing Techniques for Client Applications / Common Techniques / When to Test Manually / Future Work / Appendix A: Links and References / Appendix B: Data Connectivity / Appendix C: Configuring Your Machine