Writing An Interactive Story

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Writing an Interactive Story

Author : Pierre Lacombe,Gabriel Feraud,Clement Riviere
Publisher : CRC Press
Page : 330 pages
File Size : 44,7 Mb
Release : 2019-12-06
Category : Computers
ISBN : 9781000735451

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Writing an Interactive Story by Pierre Lacombe,Gabriel Feraud,Clement Riviere Pdf

Video games have become the world's largest leading cultural product. Though disputed in the past, the narrative qualities of video games have finally secured distinction in the realm of art. This is especially true for interactive games. Writing an Interactive Story will help the reader in navigating the creation process of interactive scripts, in addition to discovering behind the scenes narrative choices of renowned games, and will help you to harness your inner creativity. Guided by master interactive scriptwriters, the text presents its content in the form of a unique writing workshop. With interactive game writing, the player becomes the star of the work. Thanks to this method of storytelling, the morals of the game become resonant. This is because the weight of the narrative’s choices and consequences rest fully upon the player. It's the ultimate narrative. Whether you are a video game enthusiast, student, or professional, discover how to create a more immersive personalized experience than ever before and give your players the opportunity to write their own destiny through their choices. The methods, strategies, and secrets of this new art await you. Features exclusive interviews with: David Cage – BAFTA Award for Best Story – Heavy Rain Jean-Luc Cano - BAFTA Award for Best Story – Life Is Strange Joe Penny, David Bowman – Telltale’s The Wolf Among Us, The Walking Dead Benjamin Diebling – Beyond Two Souls, Detroit: Become Human Erwan Le Breton – Ubisoft Thomas Veauclin– The Council Fibre Tigre – Out There

Writing Interactive Fiction with Twine

Author : Melissa Ford
Publisher : Que Publishing
Page : 833 pages
File Size : 44,6 Mb
Release : 2016-04-25
Category : Computers
ISBN : 9780134303109

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Writing Interactive Fiction with Twine by Melissa Ford Pdf

Writing Interactive Fiction with Twine: Play Inside a Story If you’ve ever dreamed about walking through the pages of a book, fighting dragons, or exploring planets then Twine is for you. This interactive fiction program enables you to create computer games where worlds are constructed out of words and simple scripts can allow the player to pick up or drop objects, use items collected in the game to solve puzzles, or track injury in battle by reducing hit points. If you’ve clicked your way through 80 Days, trekked through the underground Zork kingdom, or attempted to save an astronaut with Lifeline, you’re already familiar with interactive fiction. If not, get ready to have your imagination stretched as you learn how to direct a story path. The best part about interactive fiction stories is that they are simple to make and can serve as a gateway into the world of coding for the nonprogrammer or new programmer. You’ll find expert advice on everything from creating vivid characters to building settings that come alive. Ford’s easy writing prompts help you get started, so you’ll never face a blank screen. Her “Try It Out” exercises go way beyond the basics, helping you bring personal creativity and passion to every story you create! Get familiar with the popular Twine scripting program Learn how to design puzzles Build your own role-playing game with stat systems Maintain an inventory of objects Learn game design and writing basics Change the look of your story using CSS and HTML Discover where you can upload your finished games and find players

Chris Crawford on Interactive Storytelling

Author : Chris Crawford
Publisher : New Riders
Page : 614 pages
File Size : 50,9 Mb
Release : 2012-12-12
Category : Computers
ISBN : 9780133119633

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Chris Crawford on Interactive Storytelling by Chris Crawford Pdf

As a game designer or new media storyteller, you know that the story is critical to the success of your project. Telling that story interactively is an even greater challenge, one that involves approaching the story from many angles. Here to help you navigate and open your mind to more creative ways of producing your stories is the authority on interactive design and a longtime game development guru, Chris Crawford. To help you in your quest for the truly interactive story, Crawford provides a solid sampling of what works and doesn't work, and how to apply the lessons to your own storytelling projects. After laying out the fundamental ideas behind interactive storytelling and explaining some of the misconceptions that have crippled past efforts, the book delves into all the major systems that go into interactive storytelling: personality models, actors, props, stages, fate, verbs, history books, and more. Crawford also covers the Storytron technology he has been working on for several years, an engine that runs interactive electonic storyworlds, giving readers a first-hand look into practical storytelling methods.

Interactive Storytelling for Video Games

Author : Josiah Lebowitz,Chris Klug
Publisher : Taylor & Francis
Page : 333 pages
File Size : 47,8 Mb
Release : 2012-09-10
Category : Computers
ISBN : 9781136127335

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Interactive Storytelling for Video Games by Josiah Lebowitz,Chris Klug Pdf

What really makes a video game story interactive? What's the best way to create an interactive story? How much control should players be given? Do they really want that control in the first place? Do they even know what they want-or are their stated desires at odds with the unconscious preferences? All of these questions and more are examined in this definitive book on interactive storytelling for video games. You'll get detailed descriptions of all major types of interactive stories, case studies of popular games (including Bioshock, Fallout 3, Final Fantasy XIII, Heavy Rain, and Metal Gear Solid), and how players interact with them, and an in-depth analysis of the results of a national survey on player storytelling preferences in games. You'll get the expert advice you need to generate compelling and original game concepts and narratives.With Interactive Storytelling for Video Games, you'll:

Theory of Fun for Game Design

Author : Raph Koster
Publisher : "O'Reilly Media, Inc."
Page : 259 pages
File Size : 49,5 Mb
Release : 2005
Category : Computers
ISBN : 9781932111972

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Theory of Fun for Game Design by Raph Koster Pdf

Discusses the essential elements in creating a successful game, how playing games and learning are connected, and what makes a game boring or fun.

An Introduction to Game Writing

Author : Steve Ince
Publisher : S-Eye
Page : 138 pages
File Size : 53,5 Mb
Release : 2021-06-19
Category : Electronic
ISBN : 1838223649

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An Introduction to Game Writing by Steve Ince Pdf

Learning a skill like game writing can be daunting. This book eases that concern by taking you through a clear step by step process. Requiring no previous knowledge, the eager novice will learn to create interactive stories in next to no time.

Interactive Writing

Author : Andrea McCarrier,Irene Fountas,Gay Su Pinnell
Publisher : F&p Professional Books and Mul
Page : 0 pages
File Size : 45,9 Mb
Release : 2018-08-22
Category : Education
ISBN : 032509926X

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Interactive Writing by Andrea McCarrier,Irene Fountas,Gay Su Pinnell Pdf

Interactive Writing is specifically focused on the early phases of writing, and has special relevance to prekindergarten, kindergarten, grade 1 and 2 teachers.

Write Your Way Into Animation and Games

Author : Christy Marx
Publisher : Taylor & Francis
Page : 408 pages
File Size : 50,9 Mb
Release : 2010
Category : Art
ISBN : 9780240813431

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Write Your Way Into Animation and Games by Christy Marx Pdf

Launch your career in writing for video games or animation with tips, tricks, and tutorials.

Writing Interactive Fiction

Author : DM Potter
Publisher : Unknown
Page : 128 pages
File Size : 53,7 Mb
Release : 2016-10-18
Category : Electronic
ISBN : 1539501159

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Writing Interactive Fiction by DM Potter Pdf

Did you ever think eBooks were perfect for interactive fiction? Ever think about writing a story with multiple paths? Deb Potter writes and edits the popular 'You Say Which Way' series. This is the book she wishes she'd had when she started.

Writing for Interactive Media

Author : Jon Samsel,Darryl Wimberley
Publisher : Skyhorse Publishing Inc.
Page : 0 pages
File Size : 49,7 Mb
Release : 1998
Category : Computers
ISBN : 1581150059

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Writing for Interactive Media by Jon Samsel,Darryl Wimberley Pdf

The complexities of interactive writing are explained in this lucid guide covering Internet soap operas, educational kiosks, web-based training, and global gaming narratives.

Writing for Interactive Media

Author : Timothy Garrand
Publisher : Taylor & Francis
Page : 378 pages
File Size : 42,9 Mb
Release : 2023-10-20
Category : Language Arts & Disciplines
ISBN : 9781000963601

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Writing for Interactive Media by Timothy Garrand Pdf

This thoroughly revised fourth edition teaches students and professionals how to create interactive content for all types of new media and become successful writers or designers in a variety of fields. This comprehensive guide is grounded in the core principles and skills of interactive media writing, in which writers create text and structure content to guide users through interactive products such as websites or software. The book examines case studies on interactive formats including complex informational websites, computer games, e-learning courses, training programs, and immersive exhibits. These case studies assess real-world products and documentation used by professional writers such as scripts, outlines, screenshots, and flowcharts. The book also provides practical advice on how to use interactive media writing skills to advance careers in the social media, technical, instructional communication, and creative media fields. This edition includes new chapters on UX Writing and Content Design, Social Media Writing, and Writing for Mobile. Writing for Interactive Media prepares students for the writing challenges of today’s technology and media. It can be used as a core textbook for courses in UX Writing, Writing for Digital Media, and Technical and Professional Communication and is a valuable resource for writing professionals at all levels. Supplemental resources include a sample syllabus, class assignments, student exercises, scripts, outlines, flowcharts, and other interactive writing samples. They are available online at www.routledge.com/9781032554242

How to Write a Story

Author : Kate Messner
Publisher : Chronicle Books
Page : 37 pages
File Size : 47,7 Mb
Release : 2020-07-07
Category : Juvenile Nonfiction
ISBN : 9781797202709

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How to Write a Story by Kate Messner Pdf

Help your child explore their creativity with this ten-step guide to writing a story. Step 1: Choose an idea for your story. A good one. Step 2: Decide on a setting. Don’t be afraid to mix things up. Step 3: Create a heroine—or a hero. Now: Begin. Accomplished storytellers Kate Messner and Mark Siegel playfully chronicle the process of becoming a writer in this fun follow-up to How to Read a Story, guiding young storytellers through the joys and challenges of the writing process. From choosing an idea, to creating a problem for their character to resolve, to coming to The End, this empowering picture book breaks down the writing process in a dynamic and accessible way, encouraging kids to explore their own creativity—and share their stories with others! Praise for How to Write a Story “That muse of fire isn’t going to ascend all by herself, so Messner and Siegel, in their follow-up to How to Read a Story, walk readers through 10 steps of literary creation, starting with ‘search for an idea’ and ending with ‘share your story’. . . . Readers new to writing should find this accessible volume a smart choice to get the creative writing juices flowing.” —Publishers Weekly “A lovely encouragement to young writers to persist.” —Kirkus Reviews

Twining

Author : Anastasia Salter
Publisher : Amherst College Press
Page : 432 pages
File Size : 41,7 Mb
Release : 2021-09
Category : Computers
ISBN : 9781943208241

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Twining by Anastasia Salter Pdf

Hypertext is now commonplace: links and linking structure nearly all of our experiences online. Yet the literary, as opposed to commercial, potential of hypertext has receded. One of the few tools still focused on hypertext as a means for digital storytelling is Twine, a platform for building choice-driven stories without relying heavily on code. In Twining, Anastasia Salter and Stuart Moulthrop lead readers on a journey at once technical, critical, contextual, and personal. The book's chapters alternate careful, stepwise discussion of adaptable Twine projects, offer commentary on exemplary Twine works, and discuss Twine's technological and cultural background. Beyond telling the story of Twine and how to make Twine stories, Twining reflects on the ongoing process of making. "While there have certainly been attempts to study Twine historically and theoretically... no single publication has provided such a detailed account of it. And no publication has even attempted to situate Twine amongst its many different conversations and traditions, something this book does masterfully." --James Brown, Rutgers University, Camden

Interactive Storytelling for the Screen

Author : Sylke Rene Meyer
Publisher : Routledge
Page : 276 pages
File Size : 40,6 Mb
Release : 2021-03-10
Category : Performing Arts
ISBN : 9781000353549

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Interactive Storytelling for the Screen by Sylke Rene Meyer Pdf

An invaluable collection of essays and interviews exploring the business of interactive storytelling, this highly accessible guide offers invaluable insight into an ever-evolving field that is utilizing new spatial and interactive narrative forms to tell stories. This includes new media filmmaking and content creation, a huge variety of analog story world design, eXtended realities, game design, and virtual reality (VR) design. The book contains essays written by and interviews with working game designers, producers, 360-degree filmmakers, immersive theatre creators, and media professors, exploring the business side of interactive storytelling – where art meets business. Contributors to this book share their perspectives on how to break into the field; how to develop, nurture, and navigate business relationships; expectations in terms of business etiquette; strategies for contending with the emotional highs and lows of interactive storytelling; how to do creative work under pressure; the realities of working with partners in the field of new media narrative design; prepping for prototyping; writing analog and digital. This is an ideal resource for students of filmmaking, screenwriting, media studies, RTVF, game design, VR and AR design, theater, and journalism who are interested in navigating a career pathway in the exciting field of interactive storytelling.

Creating Interactive Fiction with Inform 7

Author : Aaron Reed
Publisher : Course Technology
Page : 0 pages
File Size : 54,5 Mb
Release : 2011
Category : Digital media
ISBN : 1435455061

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Creating Interactive Fiction with Inform 7 by Aaron Reed Pdf

Índice abreviado: Why interactive fiction? 1. Understanding interactive fiction 2. Introducing the inform application 3. Creating a story world 4. Describing the story world 5. Making things happen 6. Understanding the player 7. Logic and control 8. Time, scenes, and pacing 9. Creating characters 10. Challenging assumptions 11. Finishing 12. Further pursuits A.A thought experiment B. Interactive fictions cited. Glossary. Index.