Xml In Flash

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Foundation XML for Flash

Author : Sas Jacobs
Publisher : Apress
Page : 476 pages
File Size : 47,6 Mb
Release : 2006-11-14
Category : Computers
ISBN : 9781430200741

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Foundation XML for Flash by Sas Jacobs Pdf

* Potentially huge market, due to Rich Internet Applications growing in popularity, and Microsoft Office and .NET development being so popular – this books shows how to use XML and Flash to integrate these MS technologies with simple Rich Internet Applications. * There is no other book on the market that covers this topic area. * Book supports next version of Flash, which is also a large market area.

XML in Flash

Author : Craig Swann,Gregg Caines
Publisher : Sams Publishing
Page : 364 pages
File Size : 42,8 Mb
Release : 2002
Category : Computers
ISBN : 067232315X

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XML in Flash by Craig Swann,Gregg Caines Pdf

XML in Flash is an excellent introduction to creating state-of-the-art Flash applications with XML. XML is quickly becoming the most popular way to store and manage data. Flash's XML Socket makes it possible to network Flash front-ends to an application server. This allows developers to use a Flash interface for applications such as message boards, real-time chats, surveys, news feeds, and games. XML in Flash begins by illustrating the basics of XML and the Flash XML Object. In Part I, Flash is used as a teaching aid as you learn the basics of Flash/XML integration. Part II covers how Flash works with middleware languages, such as PHP and ASP, as well as performance and optimization. You will also create a Flash message board with a database. Part III delves into the advantages of XMLSocket. Hands-on projects include creating a stock market ticker to receive XML data from servers. Finally, the appendixes include invaluable reference information on XML, XMLNode objects, and XMLSocket objects, as well as Frequently Asked Questions. The example applications also illustrate the key concepts necessary for understanding the Flash/XML relationship. You will be able to use the applications on the accompanying Web site regardless of whether or not you spend the time to read and learn about their inner workings.

Flash and XML

Author : Dov Jacobson,Jesse Jacobson
Publisher : Addison-Wesley Professional
Page : 372 pages
File Size : 52,6 Mb
Release : 2002
Category : Computers
ISBN : 0201729202

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Flash and XML by Dov Jacobson,Jesse Jacobson Pdf

The complete tutorial on integrating Flash and XML to create powerful Web applications. Integrate Flash with dynamic content, backend databases, server apps--even other live users. Covers ActionScript, HTTP, SQL, PHP, and much more.

Flash XML Applications

Author : Joachim Schnier
Publisher : Taylor & Francis
Page : 336 pages
File Size : 42,5 Mb
Release : 2007-10
Category : Art
ISBN : 9780240809175

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Flash XML Applications by Joachim Schnier Pdf

First Published in 2008. Routledge is an imprint of Taylor & Francis, an informa company.

Foundation XML and E4X for Flash and Flex

Author : Sas Jacobs
Publisher : Apress
Page : 494 pages
File Size : 54,8 Mb
Release : 2009-02-21
Category : Computers
ISBN : 9781430216353

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Foundation XML and E4X for Flash and Flex by Sas Jacobs Pdf

XML is the lingua franca of the Web. All designers and developers working in a web environment need a sound understanding of XML and its role in application development. Many software packages and organizations allow for the exchange of data using an XML format. Web services and RSS feeds are now commonplace. For those working with Flash and Flex, a thorough understanding of XML is particularly important. XML documents are one option for the data provided to SWF applications. Flash and Flex can load, display, and modify XML content. These applications can also send XML content to other applications for updating or for use in different situations. ActionScript 3.0 introduced some fundamental changes to the way in which Flash and Flex applications work with XML. One significant change is that XML is now a native data type. ActionScript 3.0 also introduced new classes and a different framework for working with external documents. These changes are based on the E4X ECMAScript standard, and they streamline and simplify the process for working with XML in Flash and Flex. In Foundation XML and E4X for Flash and Flex, Sas Jacobs gives you an introduction to XML and E4X. She explores the XML and XMLList classes and explains E4X expressions, providing examples for both Flash and Flex. In addition to explaining how to incorporate XML documents in Shockwave Flash applications, Sas shows you approaches specific to Flash and Flex and explores real-world usage. The book finishes with two case studies. In the first, you will learn how to consume and display information and images from Flickr using Flash. In the second, you will work with Adobe Kuler in Flex. Whether you are a designer or developer, this book will help you work with XML and make the transition from ActionScript 2.0 to ActionScript 3.0. It will also provide you with an excellent grounding if you are new to Flash and Flex.

Flash XML Applications

Author : Joachim Schnier
Publisher : Unknown
Page : 336 pages
File Size : 43,7 Mb
Release : 2007
Category : XML (Document markup language)
ISBN : OCLC:1102386661

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Flash XML Applications by Joachim Schnier Pdf

Add seamless, interactive, user-controlled delivery to your Flash applications. This book builds upon your understanding of basic ActionScript (AS) syntax with the foundational skills that you need to use XML in Flash applications and AS2 or AS3 to migrate your existing applications. Beginning with an introduction to XML, XML parsing methods, and a short introduction to AS2 you learn how to create a universal XML load/onload Class as well as a universal XHTML parser. Then you learn how to use Components using XML as the data source, including the menu, menubar, datagrid and tree component. Finally, a tutorial project-the design and development of a Real Estate Web site that contains an XML search engine-pulls it all together with hands-on experience. All the applications use XML as the data source and are written as class files. Select parts of the Real Estate Web site are redeveloped in AS3 for purposes of illustration. The new XML class is presented and specific code examples demonstrate techniques to apply methods and use properties. Particular attention is paid to the differences between AS2 and AS3 and how to effectively transition from one AS version to the other. The companion CD contains code for all of the properties and methods of the AS2, AS3, and XML class examples. Components for the Real Estate Web site project are also provided.

Inside Flash

Author : Jody Keating,Fig Leaf Software (Firm)
Publisher : New Riders
Page : 1012 pages
File Size : 52,9 Mb
Release : 2002
Category : Computers
ISBN : 0735711054

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Inside Flash by Jody Keating,Fig Leaf Software (Firm) Pdf

Accompanying CD-ROM contains resources for Macromedia Flash including project files, Flash-related software, royalty-free sounds and web resources.

ActionScript 3.0 for Adobe Flash CS4 Professional Classroom in a Book

Author : Adobe Creative Team
Publisher : Peachpit Press
Page : 384 pages
File Size : 47,9 Mb
Release : 2010-04-16
Category : Computers
ISBN : 9780132089074

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ActionScript 3.0 for Adobe Flash CS4 Professional Classroom in a Book by Adobe Creative Team Pdf

The fastest, easiest, most comprehensive way to learn ActionScript® 3.0 for Adobe Flash CS4 Professional ActionScript® 3.0 for Adobe Flash CS4 Professional Classroom in a Book contains 14 lessons. The book covers the basics of learning ActionScript and provides countless tips and techniques to help you become more productive. You can follow the book from start to finish or choose only those lessons that interest you. Learn to add interactivity to Flash files using ActionScript 3.0: Control timelines and animation, write event-handling functions, and control loading of and interaction with data, text, video, sound, and images. “The Classroom in a Book series is by far the best training material on the market. Everything you need to master the software is included: clear explanations of each lesson, step-by-step instructions, and the project files for the students.” —Barbara Binder, Adobe Certified Instructor, Rocky Mountain Training Classroom in a Book®, the best-selling series of hands-on software training workbooks, helps you learn the features of Adobe software quickly and easily. Classroom in a Book offers what no other book or training program does—an official training series from Adobe Systems Incorporated, developed with the support of Adobe product experts. All of Peachpit's eBooks contain the same content as the print edition. You will find a link in the last few pages of your eBook that directs you to the media files. Helpful tips: · If you are able to search the book, search for "Where are the lesson files?" · Go to the very last page of the book and scroll backwards. · You will need a web-enabled device or computer in order to access the media files that accompany this ebook. Entering the URL supplied into a computer with web access will allow you to get to the files. · Depending on your device, it is possible that your display settings will cut off part of the URL. To make sure this is not the case, try reducing your font size and turning your device to a landscape view. This should cause the full URL to appear.

Macromedia Flash MX 2004 ActionScript

Author : Derek Franklin,Jobe Makar
Publisher : Macromedia Press
Page : 782 pages
File Size : 50,6 Mb
Release : 2004
Category : Computers
ISBN : 0321213432

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Macromedia Flash MX 2004 ActionScript by Derek Franklin,Jobe Makar Pdf

Sure, you can use Flash MX 2004 without being a master programmer, but as any Flash developer worth his or her salt will tell you, you're not tapping all of its power unless you're taking advantage of its scripting language "ActionScript 2.0" which offers a more robust programming model and better object-oriented programming support than ever before. Here to take the fear factor out of learning it are Flash veterans and best-selling authors Derek Franklin and Jobe Makar, who demonstrate that scripting is an instinctual process you already know by translating real-life activities into ActionScript scripts. In these pages, you'll find methodologies and techniques for building over 40 real-life Flash ActionScript projects, including sample games, --- applications, Web sites, and more. New in this edition are coverage of ActionScript 2.0, Web services, Components, Printing, Video, and more. On the companion CD, you'll find all the project files and images you need to complete each project.

Foundation ActionScript for Flash 8

Author : Kristian Besley,Sham Bhangal,Eric Dolecki,David Powers
Publisher : Apress
Page : 637 pages
File Size : 50,9 Mb
Release : 2006-12-06
Category : Computers
ISBN : 9781430201496

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Foundation ActionScript for Flash 8 by Kristian Besley,Sham Bhangal,Eric Dolecki,David Powers Pdf

Supports Flash 8, due later this year; will be a huge market Provides professional best practices—strong emphasis on planning, documentation, and adhering to strict and clean coding from the outset Teaches you to create dynamic, reusable rich-client web applications and services

Object-Oriented Macromedia Flash MX

Author : William Drol
Publisher : Apress
Page : 478 pages
File Size : 51,7 Mb
Release : 2008-01-01
Category : Computers
ISBN : 9781430208389

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Object-Oriented Macromedia Flash MX by William Drol Pdf

Object-Oriented Flash MX teaches object-oriented programming skills using Flash MX ActionScript. It assumes no previous programming experience and encourages Flash users that normally avoid ActionScript.

The Essential Guide to Flash CS4 with ActionScript

Author : Chris Kaplan,Paul Milbourne,Michael Boucher
Publisher : Apress
Page : 541 pages
File Size : 42,7 Mb
Release : 2009-04-23
Category : Computers
ISBN : 9781430218128

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The Essential Guide to Flash CS4 with ActionScript by Chris Kaplan,Paul Milbourne,Michael Boucher Pdf

For any professional designer or developer working in the world of web technologies or multimedia, Flash is the must-have application, and knowing how to use it effectively is vital. Add in ActionScript 3.0, and Flash becomes an even more powerful tool for the development of high-performance web applications. The Essential Guide to Flash CS4 with ActionScript introduces and explores the possibilities available to you by using Flash CS4. You will learn the basics of Flash's working environment and, using a step-by-step approach, work through the features of Flash and ActionScript needed to quickly achieve results. From navigating the interface to using graphic tools to write scripts and troubleshoot, you'll master deploying highly interactive applications with rich audio, video, and animation. Written for the beginning-to-intermediate Flash user, this book uses complete examples that highlight best practices that you can apply to your daily work as a developer or designer in today's rich media world.

Flash MX Designer's ActionScript Reference

Author : Tim Parker,Fay Rhodes,Jennifer Dehaan,Sham Bhangal,John Davey,Scott Mebberson
Publisher : Apress
Page : 1115 pages
File Size : 51,8 Mb
Release : 2013-11-11
Category : Computers
ISBN : 9781430251477

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Flash MX Designer's ActionScript Reference by Tim Parker,Fay Rhodes,Jennifer Dehaan,Sham Bhangal,John Davey,Scott Mebberson Pdf

If you're serious about Flash design, and if you want to push your ideas to the very limits of possibility in Flash MX, then this book and CD are your indispensable companions. This package combines two vital elements: the most comprehensive and in-depth reference resource for Flash MX ActionScript Rich, and practical tutorials on using ActionScript effectively in your Flash movie design. We've packed in 20 chapters of tutorials, hundreds of detailed reference entries, and hundreds of example FLAs and SWFs. The CD reproduces and expands the complete ActionScript dictionary, providing you with a comprehensive and portable reference tool. To gain an idea of the CD's content, view our online demonstration. You can view all the dictionary's entries, but only the first 30 or so are functional. Our aim has been to make this book the best Flash MX ActionScript resource, bar none—the book that you'll keep on your desk and never exhaust.

Flash CS4 Professional Bible

Author : Robert Reinhardt,Snow Dowd
Publisher : John Wiley & Sons
Page : 1241 pages
File Size : 41,6 Mb
Release : 2009-02-18
Category : Computers
ISBN : 9780470480519

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Flash CS4 Professional Bible by Robert Reinhardt,Snow Dowd Pdf

A completely revised and updated edition of the all-time bestselling Flash title Written by two of the world’s leading Flash experts, this comprehensive reference provides you with undocumented techniques, tips, and tricks on the CS4 release of Flash, the popular tool that allows you to create animations and build interactive Web sites In-depth coverage on more than one thousand pages includes something for everyone—whether you’re a Web novice or an accomplished Web professional—this resource will be your guide to the inner workings and capabilities of Flash CS4 Two of the world’s leading Flash experts offer more coverage than any other book on the market The accompanying CD-ROM includes trial software, addons, plugins, shareware, templates, and examples Note: CD-ROM/DVD and other supplementary materials are not included as part of eBook file.

Macromedia Flash MX Game Design Demystified

Author : Jobe Makar
Publisher : Macromedia Press
Page : 652 pages
File Size : 45,7 Mb
Release : 2003
Category : Computers
ISBN : 0201770210

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Macromedia Flash MX Game Design Demystified by Jobe Makar Pdf

So you wanna be a hotshot game designer? Well, if you have a basic grasp of Macromedia Flash MX, you can. Unafraid to tackle some of the more complicated aspects of game creation (including physics and trigonometry!), this comprehensive reference covers it all. Macromedia Flash Game Design Demystified starts out with the basics: planning, adapting ActionScript techniques, using introductory Flash game techniques, and more. Then it gets down to the real business of building simple games. You'll tackle simple-logic and quiz games before moving on to multiplayer and complex-logic games (chess, for example)--learning about importing 3-D graphics, adding sound effects, and licensing your games in the process. The book's companion CD includes the source files for a number of games as well as the tutorials and lessons that go along with the book and XML server software to facilitate multiplayer games. If you're tired of the games that you have and want to make your own action, this book offers comprehensive coverage of sophisticated techniques--but put in easy-to-grasp, practical terms.