100 Videogames

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100 Videogames

Author : James Newman,Iain Simons
Publisher : Unknown
Page : 288 pages
File Size : 43,7 Mb
Release : 2007-02-14
Category : Games & Activities
ISBN : STANFORD:36105131280187

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100 Videogames by James Newman,Iain Simons Pdf

Videogames are one of the most culturally, socially and economically significant, not to mention pervasive, media forms. The global videogames industry is worth billions of dollars and growing year on year as it releases yet more innovative products that synthesize cutting edge technology, ease of use, accessibility and, most importantly, fun. It is hardly surprising then that every day, millions of adults and children around the globe dedicate countless hours to exploring virtual worlds, assuming alternative identities and engaging in digital play. Yet for all this, there is relatively little critical discussion of videogames and they remain the poor relation of contemporary media criticism, leaving those new to videogames struggling to find information about key titles and the cognoscenti hungry for insight into their favourite titles. James Newman and Iain Simons' guide provides a map of the most important games from the 1960s to the present day that will satisfy both novices and acolytes alike as it journeys through the most interesting, innovative and entertaining titles of the first forty years of videogames.

The 100 Greatest Console Video Games

Author : Brett Weiss
Publisher : Schiffer Publishing
Page : 0 pages
File Size : 40,8 Mb
Release : 2014
Category : Antiques & Collectibles
ISBN : 0764346180

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The 100 Greatest Console Video Games by Brett Weiss Pdf

Here are the best of the early video games, shown in over 400 color photos and described in incredible detail in the entertaining and informative text. Each game's entry features production history, critical commentary, quotes from industry professionals, gameplay details, comparisons to other games, and more. This book celebrates the very best of the interactive entertainment industry's games from this highly crucial, fondly remembered decade. This pivotal period was marked by the introduction of the indispensable Atari 2600, Odyssey2, and Intellivision, the unleashing of the underrated Vectrex, the mind-blowing debut of the next-gen ColecoVision and Atari 5200, plus the rebirth of the industry through Nintendo's legendary juggernaut, the NES.

100 of the Best Video Games of All Time

Author : Alex Trost
Publisher : Booktango
Page : 49 pages
File Size : 50,9 Mb
Release : 2013-04-25
Category : Games & Activities
ISBN : 9781468928952

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100 of the Best Video Games of All Time by Alex Trost Pdf

"100 of the" series books brings you yet another exciting book on the 100 of the Best Video Games of All Time. Read this book and many other 100 of the Best, Most, Ugliest, Top, Coolest and more books.

100 of the Top Video Games of All Time

Author : Alex Trost,Vadim Kravetsky
Publisher : A&V
Page : 29 pages
File Size : 47,7 Mb
Release : 2014-06-13
Category : Games & Activities
ISBN : 9781484809754

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100 of the Top Video Games of All Time by Alex Trost,Vadim Kravetsky Pdf

Are you looking for a journey that will take you through this amazing obok, along with funny comments and a word puzzle? Then this book is for you. Whether you are looking at this book for curiosity, choices, options, or just for fun; this book fits any criteria. Writing this book did not happen quickly. It is thorough look at accuracy and foundation before the book was even started. This book was created to inform, entertain and maybe even test your knowledge. By the time you finish reading this book you will want to share it with others.

100 Best Video Games (That Never Existed)

Author : Nate Crowley
Publisher : Solaris
Page : 256 pages
File Size : 53,5 Mb
Release : 2017-09-07
Category : Humor
ISBN : 9781786181442

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100 Best Video Games (That Never Existed) by Nate Crowley Pdf

THE WORLD’S FIRST POST-TRUTH GAMING BOOK After rashly tweeting he would dream up an imaginary computer game for every ‘like’ received, Nate Crowley found himself on an epic quest to conjure up hundreds of entirely fictional titles. From 1980s hits like BeastEnders to modern classics like 90s Goth Soccer and BinCrab Destiny, this beautiful retrospective takes the reader on a lavish tour of the most memorable and groundbreaking games never made. Brought to hilarious life by a team of genuine videogame industry concept artists and written by a professional over-imaginer, this book doesn’t just throw out silly ideas – it expands on them in relentless, excruciating detail.

100 Greatest Video Game Franchises

Author : Robert Mejia,Jaime Banks,Aubrie Adams
Publisher : Rowman & Littlefield
Page : 266 pages
File Size : 54,9 Mb
Release : 2017-08-17
Category : Games & Activities
ISBN : 9781442278158

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100 Greatest Video Game Franchises by Robert Mejia,Jaime Banks,Aubrie Adams Pdf

Video games take players on a trip through ancient battlefields, to mythic worlds, and across galaxies. They provide players with a way to try on new identities and acquire vast superpowers. Video games also give people the chance to hit reset – to play again and again until they achieve a desired outcome. Their popularity has enabled them to grow far beyond their humble origins and to permeate other forms of popular culture, from comic books and graphic novels to films and television programs. Video games are universal. In 100 Greatest Video Game Franchises, editors Robert Mejia, Jaime Banks, and Aubrie Adams have assembled essays that identify, assess, and reveal the most important video games of all-time. Each entry makes a case for the game’s cultural significance and why it deserves to be on the list, from its influence on other games to its impact on an international scale. In addition to providing information about the game developer and when the franchise was established, these entries explore the connections between the different video games, examining them across genre, theme, and content. This accessible collection of essays gives readers an opportunity to gauge their favorite video game franchises against the best of all time and argue how they each fit among the 100 greatest ever created. Whether casually looking up information on these games or eager to learn how franchises evolved over the years, readers will enjoy this entertaining and informative volume. Comprehensive and engaging, 100 Greatest Video Game Franchises will appeal to fans and scholars alike.

Focus On: 100 Most Popular American Video Game Actresses

Author : Wikipedia contributors
Publisher : e-artnow sro
Page : 952 pages
File Size : 55,7 Mb
Release : 2024-06-15
Category : Electronic
ISBN : 8210379456XXX

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Focus On: 100 Most Popular American Video Game Actresses by Wikipedia contributors Pdf

100 Greatest Video Game Characters

Author : Jaime Banks,Robert Mejia,Aubrie Adams
Publisher : Rowman & Littlefield
Page : 261 pages
File Size : 52,5 Mb
Release : 2017-06-23
Category : Games & Activities
ISBN : 9781442278134

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100 Greatest Video Game Characters by Jaime Banks,Robert Mejia,Aubrie Adams Pdf

Though in existence for only a few decades, video games are now firmly established in mainstream culture all around the planet. Every year new games are produced, and every year new favorites emerge. But certain characters have become so iconic that they withstand both time and the shifting interests of players. Such creations permeate other elements of popular culture—from graphic novels to film—and are known not only to dedicated gamers but to the general public as well. In 100 Greatest Video Game Characters, readers can learn about some of the most popular and influential figures that have leapt from computer monitors and television screens and into the public consciousness. The entries in this volume provide general facts about the characters as well as explore their cultural significance. The entries include the following information: Game developer Year character was established Video game franchise In addition, the book examines the commonalities of various video game characters to help readers better understand their popularity and how they operate within the video games and the industry itself. Whether casually looking up information on video game characters or researching what these icons says about society, readers will enjoy this entertaining and informative volume. Comprehensive and engaging, 100 Greatest Video Game Characters will appeal to fans and scholars alike.

The 100 Greatest Retro Videogames

Author : Future Publishing Ltd
Publisher : Carlton Books
Page : 0 pages
File Size : 47,9 Mb
Release : 2020-04
Category : Computer games
ISBN : 1787393089

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The 100 Greatest Retro Videogames by Future Publishing Ltd Pdf

Love video games? Here's a huge countdown of the 100 greatest retro games of all time--along with developer interviews, behind-the-scenes stories, and amazing facts and trivia From platformers and puzzlers to shooters and racing games, this brilliantly illustrated book showcases the 100 greatest retro video games, as chosen by the experts at Retro Gamer magazine. It looks at everything from 8-bit hits such as Pac-Man and Manic Miner to more recent classics like Halo: Combat Evolved and Resident Evil 4. There's something here for everyone, whether you're a fan of Shenmue or Super Mario Kart. In addition to the top 100, there's also in-depth coverage of the biggest games, including gorgeous screenshots and artworks, and revealing interviews with the people who created them. This is a must-read for all fans. Interviews include Shigeru Miyamoto on Super Mario Bros John Romero on DOOM Toru Iwatani on Pac-Man Alexey Pajitnov on Tetris

Mazes in Videogames

Author : Alison Gazzard
Publisher : McFarland
Page : 191 pages
File Size : 47,7 Mb
Release : 2013-05-01
Category : Games & Activities
ISBN : 9780786467945

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Mazes in Videogames by Alison Gazzard Pdf

From the text adventures of Zork, to the arcade game of Pac-Man, to the corridors of Doom, and on to the city streets of Grand Theft Auto IV, the maze has often been used as a space to trap and confuse players in their navigation of gameworlds. However, the maze as a construction on the landscape has a long history before the invention of the videogame. By examining the change in the maze from the landscapes of open spaces and closed gardens through to the screen of the videogame, both mazes and labyrinths are discussed in terms of historical reference, alongside the author's personal experiences of walking and playing these structures. This book shows how our cultural experiences of real world maze landscapes may have changed, and how we negotiate videogame worlds along the various paths and meanings they so often create for us.

Medium Law

Author : Daithí Mac Síthigh
Publisher : Routledge
Page : 158 pages
File Size : 43,7 Mb
Release : 2017-09-13
Category : Social Science
ISBN : 9781317195030

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Medium Law by Daithí Mac Síthigh Pdf

Why should anyone care about the medium of communication today, especially when talking about media law? In today’s digital society, many emphasise convergence and seek new regulatory approaches. In Medium Law, however, the ‘medium theory’ insights of Harold Innis, Marshall McLuhan and the Toronto School of Communication are drawn upon as part of an argument that differences between media, and technological definitions, continue to play a crucial role in the regulation of the media. Indeed, Mac Síthigh argues that the idea of converged, cross-platform, medium-neutral media regulation is unattainable in practice and potentially undesirable in substance. This is demonstrated through the exploration of the regulation of a variety of platforms such as films, games, video-on-demand and premium rate telephone services. Regulatory areas discussed include content regulation, copyright, tax relief for producers and developers, new online services, conflicts between regulatory systems, and freedom of expression. This timely and topical volume will appeal to postgraduate students and postdoctoral researchers interested in fields such as Law, Policy, Regulation, Media Studies, Communications History, and Cultural Studies.

Science Fiction Video Games

Author : Neal Roger Tringham
Publisher : CRC Press
Page : 528 pages
File Size : 53,9 Mb
Release : 2014-09-10
Category : Computers
ISBN : 9781482203899

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Science Fiction Video Games by Neal Roger Tringham Pdf

Understand Video Games as Works of Science Fiction and Interactive Stories Science Fiction Video Games focuses on games that are part of the science fiction genre, rather than set in magical milieux or exaggerated versions of our own world. Unlike many existing books and websites that cover some of the same material, this book emphasizes critical a

New Narratives

Author : Ruth E. Page,Bronwen Thomas
Publisher : U of Nebraska Press
Page : 296 pages
File Size : 40,9 Mb
Release : 2011-12-01
Category : Literary Criticism
ISBN : 9780803217867

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New Narratives by Ruth E. Page,Bronwen Thomas Pdf

Just as the explosive growth of digital media has led to ever-expanding narrative possibilities and practices, so these new electronic modes of storytelling have, in their own turn, demanded a rapid and radical rethinking of narrative theory. This timely volume takes up the challenge, deeply and broadly considering the relationship between digital technology and narrative theory in the face of the changing landscape of computer-mediated communication. New Narratives reflects the diversity of its subject by bringing together some of the foremost practitioners and theorists of digital narratives. It extends the range of digital subgenres examined by narrative theorists to include forms that have become increasingly prominent, new examples of experimental hypertext, and contemporary video games. The collection also explicitly draws connections between the development of narrative theory, technological innovation, and the use of narratives in particular social and cultural contexts. Finally, New Narratives focuses on how the tools provided by new technologies may be harnessed to provide new ways of both producing and theorizing narrative. Truly interdisciplinary, the book offers broad coverage of contemporary narrative theory, including frameworks that draw from classical and postclassical narratology, linguistics, and media studies.

100 Computer Games to Play Before You Die

Author : Steve Bowden
Publisher : Kings Road Publishing
Page : 284 pages
File Size : 51,6 Mb
Release : 2011-02-07
Category : Social Science
ISBN : 9781843584452

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100 Computer Games to Play Before You Die by Steve Bowden Pdf

This is a must-have book for any computer enthusiast whether they are young or old. Covering the100 best games ever to be produced from Pac-Man Vs andPokemon Red/Blue to Grand Theft Auto: Vice City and Worms -- make sure you've not missed out any of the cult classics. With detailed descriptions of each game, the design process behind them and the secrets that lie within, this book will rekindle games from your childhood as well as introducing you to previously un-played games.

Women in Gaming: 100 Professionals of Play

Author : Meagan Marie
Publisher : Penguin
Page : 354 pages
File Size : 42,5 Mb
Release : 2018-12-04
Category : History
ISBN : 9780744019933

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Women in Gaming: 100 Professionals of Play by Meagan Marie Pdf

Women in Gaming: 100 Professionals of Play is a celebration of female accomplishments in the video game industry, ranging from high-level executives to programmers to cosplayers. This insightful and celebratory book highlights women who helped to establish the industry, women who disrupted it, women who fight to diversify it, and young women who will someday lead it. Featuring household names and unsung heroes, each individual profiled is a pioneer in their own right. Key features in this book include: *100 Professionals of Play: Interviews and Special Features with 100 diverse and prominent women highlighting their impact on the gaming industry in the fields of design, programming, animation, marketing, voiceover, and many more. *Pro Tips: Practical and anecdotal advice from industry professionals for young adults working toward a career in the video game industry. *Essays: Short essays covering various topics affecting women in gaming related careers, including "Difficult Women: The Importance of Female Characters Who Go Beyond Being Strong," "NPC: On Being Unseen in the Game Dev Community," and "Motherhood and Gaming: How Motherhood Can Help Rather Than Hinder a Career." *"A Day in the Life of" Features: An inside look at a typical day in the gaming industry across several vocations, including a streamer, a voice actor, and many more.