2016 Ieee Acm 5th International Workshop On Games And Software Engineering Gas

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2016 IEEE ACM 5th International Workshop on Games and Software Engineering (GAS)

Author : IEEE Staff
Publisher : Unknown
Page : 128 pages
File Size : 51,9 Mb
Release : 2016-05-16
Category : Electronic
ISBN : 1509022031

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2016 IEEE ACM 5th International Workshop on Games and Software Engineering (GAS) by IEEE Staff Pdf

GAS 2016 explores issues that crosscut the software engineering and the game engineering communities Advances in game engineering techniques can be adopted by the software engineering community to develop more engaging applications across diverse domains education healthcare fitness sustainable activities (e g, recycling awareness) and so on Successful computer games feature a property that is not always found in traditional software they are fun and engaging Engaging games enthrall players and result in users willing to spend increasing amounts of time and money playing them In addition, GAS 2016 provides a forum for advances in software engineering for developing games that enable progressive societal change through fun, playful game software Software engineering techniques spanning requirements engineering, design, development environments, infrastructure, testing techniques, re use, and processes are of great interest

Proceedings of the 5th International Workshop on Games and Software Engineering

Author : Anonim
Publisher : Unknown
Page : 128 pages
File Size : 54,7 Mb
Release : 2016-05-14
Category : Computer science
ISBN : 1450341608

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Proceedings of the 5th International Workshop on Games and Software Engineering by Anonim Pdf

ICSE '16: 38th International Conference on Software Engineering May 14, 2016-May 22, 2016 Austin, USA. You can view more information about this proceeding and all of ACM�s other published conference proceedings from the ACM Digital Library: http://www.acm.org/dl.

Software Engineering for Games in Serious Contexts

Author : Kendra M. L. Cooper,Antonio Bucchiarone
Publisher : Springer Nature
Page : 307 pages
File Size : 54,5 Mb
Release : 2023-10-23
Category : Computers
ISBN : 9783031333385

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Software Engineering for Games in Serious Contexts by Kendra M. L. Cooper,Antonio Bucchiarone Pdf

The book highlights several challenges and opportunities in the field of software engineering for serious games. It covers a wide range of topics from game design principles to software architecture, testing, and deployment and is structured into two parts. While Part I delves into various aspects of designing, maintaining, adapting, and evaluating games in serious contexts; Part II focuses on the experiences of realizing and using games in serious contexts. One of the primary challenges is to develop effective methods for evaluating serious games and measuring their impact and outcomes. Another challenge is to design serious games that are both engaging and effective, which requires a deep understanding of game design principles and instructional design. The book also emphasizes the need to develop effective software engineering practices for serious game development and the importance of gamification in improving user engagement and motivation. The potential of serious games for addressing societal challenges such as cybersecurity and healthcare is also highlighted. Despite these challenges, the book also identifies several opportunities for the field, including the potential of serious games to provide new and innovative approaches to learning and the potential of serious games to address real-world problems in new and effective ways. This book is intended for software engineers, game developers, educators, and anyone interested in how games in serious contexts can be effectively created. Overall, the chapters in the book provide a valuable snapshot of the current state of the field and offer insights into where it may be headed in the future.

Software Engineering Perspectives in Computer Game Development

Author : Kendra M. L. Cooper
Publisher : CRC Press
Page : 312 pages
File Size : 51,9 Mb
Release : 2021-07-05
Category : Computers
ISBN : 9781351382359

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Software Engineering Perspectives in Computer Game Development by Kendra M. L. Cooper Pdf

Featuring contributions from leading experts in software engineering, this edited book provides a comprehensive introduction to computer game software development. It is a complex, interdisciplinary field that relies on contributions from a wide variety of disciplines including arts and humanities, behavioural sciences, business, engineering, physical sciences, mathematics, etc. The book focuses on the emerging research at the intersection of game and software engineering communities. A brief history of game development is presented, which considers the shift from the development of rare games in isolated research environments in the 1950s to their ubiquitous presence in popular culture today. A summary is provided of the latest peer-reviewed research results in computer game development that have been reported at multiple levels of maturity (workshops, conferences, and journals). The core chapters of the book are devoted to sharing emerging research at the intersection of game development and software engineering. In addition, future research opportunities on new software engineering methods for games and serious educational games for software engineering education are highlighted. As an ideal reference for software engineers, developers, educators, and researchers, this book explores game development topics from software engineering and education perspectives. Key Features: Includes contributions from leading academic experts in the community Presents a current collection of emerging research at the intersection of games and software engineering Considers the interdisciplinary field from two broad perspectives: software engineering methods for game development and serious games for software engineering education Provides a snapshot of the recent literature (i.e., 2015-2020) on game development from software engineering perspectives

Grand Research Challenges in Games and Entertainment Computing in Brazil - GranDGamesBR 2020–2030

Author : Rodrigo Pereira dos Santos,Marcelo da Silva Hounsell
Publisher : Springer Nature
Page : 285 pages
File Size : 43,5 Mb
Release : 2023-03-09
Category : Computers
ISBN : 9783031276392

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Grand Research Challenges in Games and Entertainment Computing in Brazil - GranDGamesBR 2020–2030 by Rodrigo Pereira dos Santos,Marcelo da Silva Hounsell Pdf

This book constitutes selected papers presented during the two events: the First Forum, GranDGamesBR 2020, held in Recife, Brazil, in November 2020, and the Second Forum, GranDGamesBR 2021, held in Gramado, Brazi, in October 2021. The 12 papers presented were thoroughly reviewed and selected from 24 submissions. The topics included in this volume cover the following fields connected to games and entertainment computing: game design, educational games, games evaluation, game-based learning, player experience, human-computer interaction, games industry, business models, game software ecosystems, ethics, serious games, cyberdemocracy, emotional design, computer graphics, cognitive simulation, immersive entertainment, virtual/augmented/extended reality, gamification, and creative process.

2023 IEEE ACM 7th International Workshop on Games and Software Engineering (GAS)

Author : IEEE Staff
Publisher : Unknown
Page : 0 pages
File Size : 50,6 Mb
Release : 2023-05-15
Category : Electronic
ISBN : 9798350312041

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2023 IEEE ACM 7th International Workshop on Games and Software Engineering (GAS) by IEEE Staff Pdf

GAS 2023 seeks to bring the attention of interdisciplinary researchers and practitioners to the opportunities and challenges involved in new trends and issues related to the development of entertainment games, serious games, and gamified applications It provides a forum to explore issues that crosscut the software engineering and the games development communities

ECGBL 2018 12th European Conference on Game-Based Learning

Author : Dr Melanie Ciussi
Publisher : Academic Conferences and publishing limited
Page : 128 pages
File Size : 41,8 Mb
Release : 2018-10-04
Category : Games & Activities
ISBN : 9781912764006

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ECGBL 2018 12th European Conference on Game-Based Learning by Dr Melanie Ciussi Pdf

Learning and Collaboration Technologies. Novel Learning Ecosystems

Author : Panayiotis Zaphiris,Andri Ioannou
Publisher : Springer
Page : 505 pages
File Size : 51,8 Mb
Release : 2017-06-28
Category : Computers
ISBN : 9783319585093

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Learning and Collaboration Technologies. Novel Learning Ecosystems by Panayiotis Zaphiris,Andri Ioannou Pdf

The two-volume set LNCS 10295 and 10296 constitute the refereed proceedings of the 4th International Conference on Learning and Collaboration Technologies, LCT 2017, held as part of the 19th International Conference on Human-Computer Interaction, HCII 2017, in Vancouver, BC, Canada, in July 2017, in conjunction with 15 thematically similar conferences. The 1228 papers presented at the HCII 2017 conferences were carefully reviewed and selected from 4340 submissions. The papers cover the entire field of human-computer interaction, addressing major advances in knowledge and effective use of computers in a variety of application areas. The papers included in this volume are organized in the following topical sections: multimodal and natural interaction for learning; learning and teaching ecosystems; e-learning, social media and MOOCs; beyond the classroom; and games and gamification for learning.

2016 IEEE ACM 5th International Workshop on Theory Oriented Software Engineering (TOSE)

Author : IEEE Staff
Publisher : Unknown
Page : 128 pages
File Size : 41,8 Mb
Release : 2016-05-15
Category : Electronic
ISBN : 1509022384

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2016 IEEE ACM 5th International Workshop on Theory Oriented Software Engineering (TOSE) by IEEE Staff Pdf

Most academic disciplines are based on a set of central theories Software engineering has meanwhile produced few widely accepted and influential theories of its core phenomena TOSE consequently supports attempts to propose, synthesize, clarify and test theories of software engineering phenomena TOSE especially promotes attempts to answer fundamental questions, integrate ideas from diverse sources and propose revolutionary, contrarian or ambitious new theories We therefore invite papers proposing, extending or evaluating any kind of theory (e g causal, process, explanatory, predictive, descriptive) concerning any aspect of software engineering

2022 IEEE ACM 6th International Workshop on Games and Software Engineering (GAS)

Author : IEEE Staff
Publisher : Unknown
Page : 0 pages
File Size : 42,9 Mb
Release : 2022-05-20
Category : Electronic
ISBN : 1665462272

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2022 IEEE ACM 6th International Workshop on Games and Software Engineering (GAS) by IEEE Staff Pdf

Games are a popular form of entertainment and, due to their nature (i e , interactive, immersive, etc ), strongly lend themselves for use beyond this original intent Serious games, or games with a purpose, have been introduced to integrate the entertainment value games with domain specific objectives on important topics within education, health, and the environment to mention a few In addition, gamification has been used to enhance non entertainment applications with game elements it aspires to foster behavioral changes, engagement, motivation, and participation in activities In this context, the actions performed have meaning value in the game experience in order to improve workplace performance or learn something in real life The growing adoption of gameful experiences in all of the previous contexts make their design and development increasingly complex due to, for example, the number and variety of users, and their potential mission criticality This complexity is nurtured, am

HCI in Games

Author : Xiaowen Fang
Publisher : Springer Nature
Page : 450 pages
File Size : 45,6 Mb
Release : 2023-07-08
Category : Computers
ISBN : 9783031359309

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HCI in Games by Xiaowen Fang Pdf

This two-volume set of HCI-Games 2023, constitutes the refereed proceedings of the 5th International Conference on HCI in Games, held as Part of the 24th International Conference, HCI International 2023, which took place in July 2023 in Copenhagen, Denmark. The total of 1578 papers and 396 posters included in the HCII 2023 proceedings volumes was carefully reviewed and selected from 7472 submissions. The HCI in Games 2023 proceedings intends to help, promote and encourage research in this field by providing a forum for interaction and exchanges among researchers, academics, and practitioners in the fields of HCI and games. The Conference addresses HCI principles, methods and tools for better games.

2017 IEEE ACM Joint 5th International Workshop on Software Engineering for Systems of Systems and 11th Workshop on Distributed Software Development, Software Ecosystems and Systems of Systems (JSOS)

Author : IEEE Staff
Publisher : Unknown
Page : 128 pages
File Size : 48,6 Mb
Release : 2017-05-23
Category : Electronic
ISBN : 1538628007

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2017 IEEE ACM Joint 5th International Workshop on Software Engineering for Systems of Systems and 11th Workshop on Distributed Software Development, Software Ecosystems and Systems of Systems (JSOS) by IEEE Staff Pdf

ICSE, the International Conference on Software Engineering, is the premier software engineering conference, providing a forum for researchers, practitioners and educators to present and discuss the most recent innovations, trends, experiences and concerns in the field of software engineering

2016 IEEE ACM 5th International Workshop on Realizing Artificial Intelligence Synergies in Software Engineering (RAISE)

Author : IEEE Staff
Publisher : Unknown
Page : 128 pages
File Size : 50,7 Mb
Release : 2016-05-17
Category : Electronic
ISBN : 1509001328

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2016 IEEE ACM 5th International Workshop on Realizing Artificial Intelligence Synergies in Software Engineering (RAISE) by IEEE Staff Pdf

This workshop brings together researchers and industrial practitioners to exchange and discuss the latest innovative synergistic AI and SE techniques and practices SE is now expected to solve a plethora of increasingly complex questions that are dynamic, automated, adaptive, or must execute on a very large scale In theory, other disciplines could better support SE For example, AI technologies can support the development of increasingly complex SE systems as in the case of recommendation systems Conversely, in theory, SE might also play a role in alleviating development costs and the development effort associated with AI tools and applications such as robotics, where proper development and testing practices are of utmost importance In practice, this theoretical connection between SE and AI is rarely achieved We believe that SE has much to offer AI about systems engineering and scalability of methodologies