Ecgbl 2017 11th European Conference On Game Based Learning

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Proceedings of the 11th European Conference on Game-Based Learning

Author : Maja Pivec
Publisher : Acpil
Page : 1008 pages
File Size : 45,6 Mb
Release : 2017
Category : Reference
ISBN : 1911218565

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Proceedings of the 11th European Conference on Game-Based Learning by Maja Pivec Pdf

These proceedings represent the work of researchers participating in the 11th European Conference on Games-Based Learning, which is being hosted this year by FH JOANNEUM University of Applied Sciences, Graz, Austria on the 5-6 October 2017. The Conference has become a key platform for individuals to present their research findings, display their work in progress and discuss conceptual advances in many different areas and specialties within Games-Based Learning. It also offers the opportunity for like minded individuals to meet, discuss and share knowledge in an ever evolving area of research. ECGBL continues to develop, and the wide range of papers and topics will ensure an interesting two-day conference. The conference this year will be opened with a keynote presentation by JÖrg HofstÄtter from ovos (http: //www.ovos.at) on the topic of "Experiences of a Serious Games Developer". The second day of the conference will begin with a keynote speech given by Carlo Perrotta and Dr. Mata Haggis who will be addressing "The serious business of leisure, and the leisure of serious business: the changing discourses of video games." As well as these insightful conference keynotes, another highlight of the conference is a round table initiated and organised by the Gaming Horizons team (http: //www.gaminghorizons.eu/). In addition to the presentations of research we are delighted to host the fifth year of the International Educational Game Competition (IEGC), which provides an opportunity for educational game designers and creators to participate in the conference and demonstrate their game design and development skills in an international competition. With an initial submission of 68 games, 16 finalists will present their games at the conference. Prizes will be awarded to the games judged to demonstrate the best quality and originality of game play itself and the positioning and articulation of the game's contribution to the educational domain. Due to the increasing number of applications to the competition each year, we have introduced a separate competition for games in early prototype and testing stages. We have called this the Games in Development Competition and 16 finalists will present their games in a Pecha Kucha style session. With an initial submission of 208 abstracts, after the double blind peer review process, there are 94 research papers, 13 PhD research papers, 5 Masters research papers, 2 non-academic papers and 11 work-in-progress papers published in these Conference Proceedings. These papers represent research more than 40 countries, including Austria, Belgium, Brazil, Canada, China, Cyprus, Czech Republic, Denmark, Ecuador, Estonia, Finland, France, Germany, Ghana, Greece, Hong Kong, India, Indonesia, Iran, Ireland, Italy, Japan, Lithuania, Malaysia, Malta, Nigeria, Norway, Portugal, Russia, Serbia, Singapore, Slovenia, South Africa, Spain, Sweden, Switzerland, Taiwan, Thailand, The Netherlands, Tunisia, UK and USA.

ECGBL 2019 13th European Conference on Game-Based Learning

Author : Lars Elbæk,Gunver Majgaard,Andrea Valente,Saifuddin Khalid
Publisher : Academic Conferences and publishing limited
Page : 128 pages
File Size : 43,5 Mb
Release : 2019-10-03
Category : Education
ISBN : 9781912764372

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ECGBL 2019 13th European Conference on Game-Based Learning by Lars Elbæk,Gunver Majgaard,Andrea Valente,Saifuddin Khalid Pdf

ECGBL 2018 12th European Conference on Game-Based Learning

Author : Dr Melanie Ciussi
Publisher : Academic Conferences and publishing limited
Page : 128 pages
File Size : 49,6 Mb
Release : 2018-10-04
Category : Games & Activities
ISBN : 9781912764006

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ECGBL 2018 12th European Conference on Game-Based Learning by Dr Melanie Ciussi Pdf

ECGBL 2020 14th European Conference on Game-Based Learning

Author : Panagiotis Fotaris
Publisher : Academic Conferences limited
Page : 128 pages
File Size : 41,9 Mb
Release : 2020-09-24
Category : Education
ISBN : 9781912764709

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ECGBL 2020 14th European Conference on Game-Based Learning by Panagiotis Fotaris Pdf

These proceedings represent the work of contributors to the 14th European Conference on Games Based Learning (ECGBL 2020), hosted by The University of Brighton on 24-25 September 2020. The Conference Chair is Panagiotis Fotaris and the Programme Chairs are Dr Katie Piatt and Dr Cate Grundy, all from University of Brighton, UK.

10th European Conference on Games Based Learning

Author : Anonim
Publisher : Academic Conferences and publishing limited
Page : 128 pages
File Size : 52,8 Mb
Release : 2024-05-12
Category : Electronic
ISBN : 9781911218098

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10th European Conference on Games Based Learning by Anonim Pdf

ECGBL 2021 15th European Conference on Game-Based Learning

Author : Panagiotis Fotaris,Cate Grundy,Marcus Winter
Publisher : Academic Conferences Limited
Page : 128 pages
File Size : 54,6 Mb
Release : 2021-09-23
Category : Computers
ISBN : 9781914587139

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ECGBL 2021 15th European Conference on Game-Based Learning by Panagiotis Fotaris,Cate Grundy,Marcus Winter Pdf

ECGBL 2022 16th European Conference on Game-Based Learning

Author : Conceição Costa
Publisher : Academic Conferences and publishing limited
Page : 842 pages
File Size : 43,8 Mb
Release : 2022-10-06
Category : Education
ISBN : 9781914587528

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ECGBL 2022 16th European Conference on Game-Based Learning by Conceição Costa Pdf

6th European Conference on Games Based Learning

Author : Patrick Felicia
Publisher : Academic Pub. International
Page : 678 pages
File Size : 45,9 Mb
Release : 2014-05-28
Category : Computer simulation
ISBN : 1908272880

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6th European Conference on Games Based Learning by Patrick Felicia Pdf

Proceedings of the 6th European Conference on Games Based Learning, in Cork, Ireland, on 4-5 October 2011

ECGBL2015-9th European Conference on Games Based Learning

Author : Robin Munkvold and Line Kolås
Publisher : Academic Conferences and publishing limited
Page : 826 pages
File Size : 43,8 Mb
Release : 2015-09-18
Category : Computers
ISBN : 9781910810583

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ECGBL2015-9th European Conference on Games Based Learning by Robin Munkvold and Line Kolås Pdf

Proceedings of the 17th European Conference on Game-Based Learning

Author : Ton Spil,Guido Bruinsma ,Luuk Collou
Publisher : Academic Conferences and publishing limited
Page : 950 pages
File Size : 44,8 Mb
Release : 2023-10-05
Category : Education
ISBN : 9781914587894

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Proceedings of the 17th European Conference on Game-Based Learning by Ton Spil,Guido Bruinsma ,Luuk Collou Pdf

These proceedings represent the work of contributors to the 24th European Conference on Knowledge Management (ECKM 2023), hosted by Iscte – Instituto Universitário de Lisboa, Portugal on 7-8 September 2023. The Conference Chair is Prof Florinda Matos, and the Programme Chair is Prof Álvaro Rosa, both from Iscte Business School, Iscte – Instituto Universitário de Lisboa, Portugal. ECKM is now a well-established event on the academic research calendar and now in its 24th year the key aim remains the opportunity for participants to share ideas and meet the people who hold them. The scope of papers will ensure an interesting two days. The subjects covered illustrate the wide range of topics that fall into this important and ever-growing area of research. The opening keynote presentation is given by Professor Leif Edvinsson, on the topic of Intellectual Capital as a Missed Value. The second day of the conference will open with an address by Professor Noboru Konno from Tama Graduate School and Keio University, Japan who will talk about Society 5.0, Knowledge and Conceptual Capability, and Professor Jay Liebowitz, who will talk about Digital Transformation for the University of the Future. With an initial submission of 350 abstracts, after the double blind, peer review process there are 184 Academic research papers, 11 PhD research papers, 1 Masters Research paper, 4 Non-Academic papers and 11 work-in-progress papers published in these Conference Proceedings. These papers represent research from Australia, Austria, Brazil, Bulgaria, Canada, Chile, China, Colombia, Cyprus, Czech Republic, Denmark, Finland, France, Germany, Greece, Hungary, India, Iran, Iraq, Ireland, Israel, Italy, Japan, Jordan, Kazakhstan, Kuwait, Latvia, Lithuania, Malaysia, México, Morocco, Netherlands, Norway, Palestine, Peru, Philippines, Poland, Portugal, Romania, South Africa, Spain, Sweden, Switzerland, Taiwan, Thailand, Tunisia, UK, United Arab Emirates and the USA.

Digital Human Modeling and Applications in Health, Safety, Ergonomics and Risk Management. Human Communication, Organization and Work

Author : Vincent G. Duffy
Publisher : Springer Nature
Page : 457 pages
File Size : 51,6 Mb
Release : 2020-07-10
Category : Computers
ISBN : 9783030499075

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Digital Human Modeling and Applications in Health, Safety, Ergonomics and Risk Management. Human Communication, Organization and Work by Vincent G. Duffy Pdf

This two-volume set LNCS 12198 and 12199 constitutes the thoroughly refereed proceedings of the 11th International Conference on Digital Human Modeling and Applications in Health, Safety, Ergonomics and Risk Management, DHM 2020, which was supposed to be held as part of the 22st HCI International Conference, HCII 2020, in Copenhagen, Denmark, in July 2020. The conference was held virtually due to the COVID-19 pandemic. A total of 1439 papers and 238 posters have been carefully reviewed and accepted for publication in HCII 2020. DHM 2020 includes a total of 77 papers; they were organized in topical sections named: Part I, Posture, Motion and Health: Posture and motion modelling in design; ergonomics and occupational health; applications for exercising, physical therapy and rehabilitation; health services; DHM for aging support. Part II, Human Communication, Organization and Work: Modelling human communication; modelling work, collaboration and the human environment; addressing ethical and societal challenges; new research issues and approaches in digital human modelling.

Design, Motivation, and Frameworks in Game-Based Learning

Author : Tan, Wee Hoe
Publisher : IGI Global
Page : 306 pages
File Size : 48,9 Mb
Release : 2018-07-13
Category : Education
ISBN : 9781522560272

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Design, Motivation, and Frameworks in Game-Based Learning by Tan, Wee Hoe Pdf

Game-based learning relates to the use of games to enhance the learning experience. Educators have been using games in the classroom for years, and when tied to the curriculum, commercial games are a powerful learning tool because they are highly engaging and relatable for students. Design, Motivation, and Frameworks in Game-Based Learning is a critical scholarly resource that examines the themes of game-based learning. These themes, through a multidisciplinary perspective, juxtapose successful practices. Featuring coverage on a broad range of topics such as educational game design, gamification in education, and game content curation, this book is geared towards academicians, researchers, and students seeking current research on justifying the roles and importance of motivation in making games fun and engaging for game-based learning practice.

Research Anthology on Developments in Gamification and Game-Based Learning

Author : Management Association, Information Resources
Publisher : IGI Global
Page : 1971 pages
File Size : 50,8 Mb
Release : 2021-11-26
Category : Education
ISBN : 9781668437117

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Research Anthology on Developments in Gamification and Game-Based Learning by Management Association, Information Resources Pdf

Technology has increasingly become utilized in classroom settings in order to allow students to enhance their experiences and understanding. Among such technologies that are being implemented into course work are game-based learning programs. Introducing game-based learning into the classroom can help to improve students’ communication and teamwork skills and build more meaningful connections to the subject matter. While this growing field has numerous benefits for education at all levels, it is important to understand and acknowledge the current best practices of gamification and game-based learning and better learn how they are correctly implemented in all areas of education. The Research Anthology on Developments in Gamification and Game-Based Learning is a comprehensive reference source that considers all aspects of gamification and game-based learning in an educational context including the benefits, difficulties, opportunities, and future directions. Covering a wide range of topics including game concepts, mobile learning, educational games, and learning processes, it is an ideal resource for academicians, researchers, curricula developers, instructional designers, technologists, IT specialists, education professionals, administrators, software designers, students, and stakeholders in all levels of education.