3d Character Development Workshop

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3D Character Development Workshop

Author : Erik Van Horn
Publisher : Mercury Learning and Information
Page : 234 pages
File Size : 48,6 Mb
Release : 2018-03-06
Category : Computers
ISBN : 9781683921714

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3D Character Development Workshop by Erik Van Horn Pdf

3D Character Development Workshop is designed to fast-track comprehension of the concepts, tools, and methods of character rigging so that you can get past the technical hurdles and on to animating. This comprehensive guide is simple enough for non-technical artists to follow, yet presented in a holistic, comprehensive, best-practices approach so professional and student animators and artists can begin designing and animating their own fully-functioning characters. Features: • Uses a holistic, end-to-end process that empowers the reader with an understanding of the entirety of the character development pipeline--from concept to completion • Includes a fast-tracked learning by example method. Short, iterative lessons create familiarity of best practices through rote exercise • Contains full color photos (throughout) and downloadable examples/starter files that allow out-of-sequence or selective learning

Game Character Creation with Blender and Unity

Author : Chris Totten
Publisher : John Wiley & Sons
Page : 466 pages
File Size : 53,6 Mb
Release : 2012-06-01
Category : Computers
ISBN : 9781118237717

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Game Character Creation with Blender and Unity by Chris Totten Pdf

A complete guide to creating usable, realistic game characters with two powerful tools Creating viable game characters requires a combination of skills. This book teaches game creators how to create usable, realistic game assets using the power of an open-source 3D application and a free game engine. It presents a step-by-step approach to modeling, texturing, and animating a character using the popular Blender software, with emphasis on low polygon modeling and an eye for using sculpting and textures, and demonstrates how to bring the character into the Unity game engine. Game creation is a popular and productive pursuit for both hobbyists and serious developers; this guide brings together two effective tools to simplify and enhance the process Artists who are familiar with Blender or other 3D software but who lack experience with game development workflow will find this book fills important gaps in their knowledge Provides a complete tutorial on developing a game character, including modeling, UV unwrapping, sculpting, baking displacements, texturing, rigging, animation, and export Emphasizes low polygon modeling for game engines and shows how to bring the finished character into the Unity game engine Whether you're interested in a new hobby or eager to enter the field of professional game development, this book offers valuable guidance to increase your skills.

Character Development in Blender 2.5

Author : Jonathan Williamson
Publisher : Cengage Learning
Page : 0 pages
File Size : 45,9 Mb
Release : 2012
Category : Blender (Computer file)
ISBN : 1435456254

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Character Development in Blender 2.5 by Jonathan Williamson Pdf

A guide to creating characters using Blender covers such topics as modeling, textures, lighting, and rendering along with information on the technical, artistic, and theoretical aspects of character development.

Production Methods

Author : Kim Halskov Madsen
Publisher : Springer Science & Business Media
Page : 580 pages
File Size : 50,9 Mb
Release : 2003
Category : Computers
ISBN : 1852336129

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Production Methods by Kim Halskov Madsen Pdf

This book brings the reader to the frontier of multimedia applications.

Production Methods

Author : Kim H. Madsen,Lars Qvortrup
Publisher : Springer Science & Business Media
Page : 279 pages
File Size : 47,8 Mb
Release : 2012-12-06
Category : Computers
ISBN : 9781447100638

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Production Methods by Kim H. Madsen,Lars Qvortrup Pdf

Kim Halskov Madsen Up until a few decades ago, business administration and science were the primary areas in which computers were applied, but terms like pervasive computing reflect that interactive computing power is becoming an embedded part of people's every day environment, not only office buildings and private homes but also art and cul At one of the frontiers of multimedia applications computers are used as tural events. part of experimental theatre, puppet theatre, musical performances, museums, entertainment, and learning. In some of these domains, people interact with the computers using a mouse, keyboard and a 17-inch monitor, but present-day inter faces take a variety of forms, including motion-capture technology and displays of up to several metres in height and width. The trend of applying computer technologies in the domain of art and culture has been one of the pivots of a Danish research project, Staging of Virtual Inhabited 3D Spaces. The results of the project are presented in a series of four volumes, of which this book is the last one. The three other publications are: Virtual Interaction: Interaction in Virtual Inhabited 3D Worlds; Virtual Space: The Spatiality of Virtual Inhabited 3D Worlds; and 3D Applications: Applications with Virtual Inhabited 3D Worlds.

Character Animation Fundamentals

Author : Steve Roberts
Publisher : Taylor & Francis
Page : 458 pages
File Size : 50,7 Mb
Release : 2012-09-10
Category : Computers
ISBN : 9781136129490

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Character Animation Fundamentals by Steve Roberts Pdf

Expand your animation toolkit and remain competitive in the industry with this leading resource for 2D and 3D character animation techniques. Apply the industry's best practices to your own workflows and develop 2D, 3D and hybrid characters with ease. With side by side comparisons of 2D and 3D character design, improve your character animation and master traditional principles and processes including weight and balance, timing and walks. Develop characters inspired by humans, birds, fish, snakes and four legged animals. Breathe life into your character and develop a characters personality with chapters on acting, voice-synching and facial expressions. Expertly integrate core animation techniques with your software of choice featuring step-by-step tutorials, highlighting 3ds Max, Maya and Blender workflows. Adapt the tips, tricks and techniques for unique projects like character design for rotoscoping and motion capture. Advance beyond the fundamentals of 2D and 3D character animation with the companion website which includes short demonstration movies, 2D and 3D exercises and fully rigged character models.

3D Creature Workshop

Author : Bill Fleming
Publisher : Delmar Thomson Learning
Page : 404 pages
File Size : 41,7 Mb
Release : 1998
Category : 3D studio
ISBN : 1886801789

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3D Creature Workshop by Bill Fleming Pdf

Covers general overview of 3D creature design as well as specific tutorials for LightWave 5.5, 3D Studio Max 2.0, and Animation:Master 5.

3D Studio Max 3.0 Workshop

Author : Duane Loose
Publisher : Que Publishing
Page : 516 pages
File Size : 52,8 Mb
Release : 2000
Category : Computers
ISBN : 0789723433

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3D Studio Max 3.0 Workshop by Duane Loose Pdf

This book's subtitle is "beginning with the end in mind", and it offers the beginning 3D Studio Max user basic design principles, as well as techniques for getting ideas out of the brain onto the computer screen. Chapters include information on: Backgrounds, Set design and modeling, Props and secondary scene elements, Camera set-up and movement, Lighting, Creating 3D depth, Texturing & reflection, Specific material development, Dirt, wear and tear, Smoke, water and other special effects, Character design & animation, Video post-production, Making a demo reel, and Getting a job as a CGI artist/animator. The CD includes source files for the exercises, plug-ins and a gallery of high-end 3D Studio work.

Cinema 4D 11 Workshop

Author : Arndt von Koenigsmarck
Publisher : CRC Press
Page : 334 pages
File Size : 45,5 Mb
Release : 2012-10-12
Category : Performing Arts
ISBN : 9781136136306

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Cinema 4D 11 Workshop by Arndt von Koenigsmarck Pdf

Model, texture and animate with Cinema 4D 11 using the techniques and tips provided in Cinema 4D 11 Workshop. Starting with all of the basic concepts, functions, and tools - follow along to the workshop tutorials that deliver a hands-on knowledge of the new R11 toolset as well as the returning advanced features. The companion website provides all of the required tutorial media from the projects in the book so that you create your own working models and animations.

From Social Butterfly to Engaged Citizen

Author : Marcus Foth,Laura Forlano,Christine Satchell,Martin Gibbs
Publisher : MIT Press
Page : 541 pages
File Size : 55,5 Mb
Release : 2011-11-18
Category : Social Science
ISBN : 9780262297554

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From Social Butterfly to Engaged Citizen by Marcus Foth,Laura Forlano,Christine Satchell,Martin Gibbs Pdf

Studies from around the world show how the social media tools of Web 2.0 are shaping engagement with cities, communities, and spaces. Web 2.0 tools, including blogs, wikis, and photo sharing and social networking sites, have made possible a more participatory Internet experience. Much of this technology is available for mobile phones, where it can be integrated with such device-specific features as sensors and GPS. From Social Butterfly to Engaged Citizen examines how this increasingly open, collaborative, and personalizable technology is shaping not just our social interactions but new kinds of civic engagement with cities, communities, and spaces. It offers analyses and studies from around the world that explore how the power of social technologies can be harnessed for social engagement in urban areas. Chapters by leading researchers in the emerging field of urban informatics outline the theoretical context of their inquiries, describing a new view of the city as a hybrid that merges digital and physical worlds; examine technology-aided engagement involving issues of food, the environment, and sustainability; explore the creative use of location-based mobile technology in cities from Melbourne, Australia, to Dhaka, Bangladesh; study technological innovations for improving civic engagement; and discuss design research approaches for understanding the development of sentient real-time cities, including interaction portals and robots.

Virtual Vixens

Author : Arndt von Koenigsmarck
Publisher : CRC Press
Page : 691 pages
File Size : 42,7 Mb
Release : 2013-09-05
Category : Computers
ISBN : 9781136139734

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Virtual Vixens by Arndt von Koenigsmarck Pdf

Features software workshops for 3ds Max, Maya, CINEMA 4D, Lightwave, and Softimage XSI. Hot, hotter, hottest. See how today's leading modeling artists create 3D characters that sizzle and get the techniques you'll need to create your own virtual vixens. Steven Stahlberg, Liam Kemp, Marco Patrito, and Sze Jones from Blur Studio are just a few of the 3D artists who share their secrets for making the fantasy females you wish were real. You'll get their personal stories, insights into the profession, and new ways to conceive and construct your own 3D characters. Then, seven hands-on workshops demonstrate the complete work cycle of modeling 3D characters to bring your own fantasies to life-from making the first sketch and preparing the template to modeling and texturing characters and lighting and rendering. You can use the techniques with any of the major software tools including 3ds Max, Lightwave, Softimage XSI, Maya, or Cinema 4D. Since the workshops don't use any previously made objects, you'll get to start from scratch with your imagination as the only limit. Participants: Andrea Bertaccini Max Edwin Wahyudi Sze Jones Liam Kemp Arndt von Koenigsmarck K. C. Lee Daniel Moreno Diaz Marco Patrito Steven Stahlberg Francois de Swardt

An Architectural Approach to Level Design

Author : Christopher W. Totten
Publisher : CRC Press
Page : 474 pages
File Size : 41,7 Mb
Release : 2018-09-03
Category : Computers
ISBN : 9781351982924

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An Architectural Approach to Level Design by Christopher W. Totten Pdf

Explore Level Design through the Lens of Architectural and Spatial Experience Theory Written by a game developer and professor trained in architecture, An Architectural Approach to Level Design is one of the first books to integrate architectural and spatial design theory with the field of level design. It explores the principles of level design through the context and history of architecture, providing information useful to both academics and game development professionals. Understand Spatial Design Principles for Game Levels in 2D, 3D, and Multiplayer Applications The book presents architectural techniques and theories for level designers to use in their own work. The author connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. Create Meaningful User Experiences in Your Games Bringing together topics in game design and architecture, this book helps designers create better spaces for their games. Software independent, the book discusses tools and techniques that designers can use in crafting their interactive worlds.

Virtual Vixens

Author : Arndt von Koenigsmarck
Publisher : Taylor & Francis US
Page : 310 pages
File Size : 47,7 Mb
Release : 2007
Category : Computers
ISBN : 0240809807

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Virtual Vixens by Arndt von Koenigsmarck Pdf

Artists from Blur Studio share their secrets for creating and animating fantasy females and offer animators new ways to conceive and construct their own 3D characters. This resource includes seven hands-on workshops that demonstrate the complete work cycle of modeling 3D characters.

Research and Development Progress in 3D Cadastral Systems

Author : Efi Dimopoulou,Peter Van Oosterom
Publisher : MDPI
Page : 302 pages
File Size : 41,5 Mb
Release : 2019-10-28
Category : Technology & Engineering
ISBN : 9783039210565

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Research and Development Progress in 3D Cadastral Systems by Efi Dimopoulou,Peter Van Oosterom Pdf

The increasing complexity of infrastructures and densely built-up areas requires a proper registration of the legal status (private and public), which can only be provided to a limited extent by the existing 2D cadastral registrations. The registration of the legal status in complex 3D situations is investigated under the header of 3D Cadastres. This publication, containing 13 selected contributions on 3D Cadastre, addresses the following areas: 1. 3D Cadastre operational experiences (analysis, LADM based, learning from each other, discovering gaps), 2. 3D Cadastre cost-effective workflow for new/updated 3D parcels = 4D (part of whole chain: From planning/design/permit in 3D, to registration/use in 3D), 3. 3D Cadastre web-based dissemination (usability, man–machine interfaces, including mobile/AR), 4. legal aspects for 3D Cadastre, best legal practices in various legislation systems, focus on large cities, including developing countries, 5. 3D data management, and 6. visualization, distribution, and delivery of 3D parcels.