3d Mesh Processing And Character Animation

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3D Mesh Processing and Character Animation

Author : Ramakrishnan Mukundan
Publisher : Springer Nature
Page : 209 pages
File Size : 51,5 Mb
Release : 2022-03-14
Category : Computers
ISBN : 9783030813543

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3D Mesh Processing and Character Animation by Ramakrishnan Mukundan Pdf

3D Mesh Processing and Character Animation focusses specifically on topics that are important in three-dimensional modelling, surface design and real-time character animation. It provides an in-depth coverage of data structures and popular methods used in geometry processing, keyframe and inverse kinematics animations and shader based processing of mesh objects. It also introduces two powerful and versatile libraries, OpenMesh and Assimp, and demonstrates their usefulness through implementations of a wide range of algorithms in mesh processing and character animation respectively. This Textbook is written for students at an advanced undergraduate or postgraduate level who are interested in the study and development of graphics algorithms for three-dimensional mesh modeling and analysis, and animations of rigged character models. The key topics covered in the book are mesh data structures for processing adjacency queries, simplification and subdivision algorithms, mesh parameterization methods, 3D mesh morphing, skeletal animation, motion capture data, scene graphs, quaternions, inverse kinematics algorithms, OpenGL-4 tessellation and geometry shaders, geometry processing and terrain rendering.

View-Dependent Character Animation

Author : Parag Chaudhuri,Prem Kalra,Subhashis Banerjee
Publisher : Springer Science & Business Media
Page : 149 pages
File Size : 40,6 Mb
Release : 2007-09-24
Category : Computers
ISBN : 9781846287626

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View-Dependent Character Animation by Parag Chaudhuri,Prem Kalra,Subhashis Banerjee Pdf

Creating moving camera character animations in 3D is a multi-faceted computer graphics and computer vision problem that requires a formal representation of the moving camera, and efficient algorithms to help author manage and render the multitude of character poses required for the animation. This well-researched book introduces view-dependent character animation, covering all the relevant background work. Numerous example animations are offered to explain and illustrate this versatile technique.

Animation and Performance Capture Using Digitized Models

Author : Edilson de Aguiar
Publisher : Springer Science & Business Media
Page : 172 pages
File Size : 44,9 Mb
Release : 2009-12-08
Category : Computers
ISBN : 9783642103162

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Animation and Performance Capture Using Digitized Models by Edilson de Aguiar Pdf

The realistic generation of virtual doubles of real-world actors has been the focus of computer graphics research for many years. However, some problems still remain unsolved: it is still time-consuming to generate character animations using the traditional skeleton-based pipeline, passive performance capture of human actors wearing arbitrary everyday apparel is still challenging, and until now, there is only a limited amount of techniques for processing and modifying mesh animations, in contrast to the huge amount of skeleton-based techniques. In this thesis, we propose algorithmic solutions to each of these problems. First, two efficient mesh-based alternatives to simplify the overall character animation process are proposed. Although abandoning the concept of a kinematic skeleton, both techniques can be directly integrated in the traditional pipeline, generating animations with realistic body deformations. Thereafter, three passive performance capture methods are presented which employ a deformable model as underlying scene representation. The techniques are able to jointly reconstruct spatio-temporally coherent time-varying geometry, motion, and textural surface appearance of subjects wearing loose and everyday apparel. Moreover, the acquired high-quality reconstructions enable us to render realistic 3D Videos. At the end, two novel algorithms for processing mesh animations are described. The first one enables the fully-automatic conversion of a mesh animation into a skeletonbased animation and the second one automatically converts a mesh animation into an animation collage, a new artistic style for rendering animations. The methods described in the thesis can be regarded as solutions to specific problems or important building blocks for a larger application. As a whole, they form a powerful system to accurately capture, manipulate and realistically render realworld human performances, exceeding the capabilities of many related capture techniques. By this means, we are able to correctly capture the motion, the timevarying details and the texture information of a real human performing, and transform it into a fully-rigged character animation, that can be directly used by an animator, or use it to realistically display the actor from arbitrary viewpoints.

Character Animation in 3D

Author : Steve Roberts
Publisher : Taylor & Francis
Page : 264 pages
File Size : 42,7 Mb
Release : 2004-06-16
Category : Art
ISBN : 9781136134937

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Character Animation in 3D by Steve Roberts Pdf

Based on 10 years of animation teaching experience, this comprehensive guide to key techniques will ensure your skills best fit the computer animation workplace. A complete understanding of the vital animation drawing skills will be achieved by learning the pitfalls in a 2D exercise then applying these skills when using 3D animation packages. Providing a broad coverage this book will be relevant whatever 3D package you use, Softimage XSI, Maya, 3ds max or LightWave. Just knowing and being able to use a specific 3D software package does not make you an animator, but reading this book will! The Free CD-ROM includes; how to animate exercises in each specific 3d animation program; short movies showing best practice; computer models so you can experiment and learn; a free demo copy and discount code for the best 2D animation software you can buy, DigiCel FlipBook. www.characteranimationin3d.com, provides further resources about the world of animation, extensive list of links, how to get a job, build a lightbox, make an animated movie and much more!

Introducing Character Animation with Blender

Author : Tony Mullen
Publisher : John Wiley & Sons
Page : 480 pages
File Size : 55,5 Mb
Release : 2011-03-31
Category : Computers
ISBN : 9781118090633

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Introducing Character Animation with Blender by Tony Mullen Pdf

Real-time 3D Character Animation with Visual C++

Author : Nik Lever
Publisher : Taylor & Francis
Page : 497 pages
File Size : 53,7 Mb
Release : 2002
Category : Art
ISBN : 9780240516646

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Real-time 3D Character Animation with Visual C++ by Nik Lever Pdf

CD-ROM contains: Examples for text -- Toon3DCreator 1.7 with full source code.

Character Animation Fundamentals

Author : Steve Roberts
Publisher : Taylor & Francis
Page : 458 pages
File Size : 44,9 Mb
Release : 2012-09-10
Category : Computers
ISBN : 9781136129490

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Character Animation Fundamentals by Steve Roberts Pdf

Expand your animation toolkit and remain competitive in the industry with this leading resource for 2D and 3D character animation techniques. Apply the industry's best practices to your own workflows and develop 2D, 3D and hybrid characters with ease. With side by side comparisons of 2D and 3D character design, improve your character animation and master traditional principles and processes including weight and balance, timing and walks. Develop characters inspired by humans, birds, fish, snakes and four legged animals. Breathe life into your character and develop a characters personality with chapters on acting, voice-synching and facial expressions. Expertly integrate core animation techniques with your software of choice featuring step-by-step tutorials, highlighting 3ds Max, Maya and Blender workflows. Adapt the tips, tricks and techniques for unique projects like character design for rotoscoping and motion capture. Advance beyond the fundamentals of 2D and 3D character animation with the companion website which includes short demonstration movies, 2D and 3D exercises and fully rigged character models.

Blender 3D: Characters, Machines, and Scenes for Artists

Author : Enrico Valenza,Christopher Kuhn,Romain Caudron,Pierre-Armand Nicq
Publisher : Packt Publishing Ltd
Page : 1257 pages
File Size : 42,5 Mb
Release : 2016-11-22
Category : Computers
ISBN : 9781787123144

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Blender 3D: Characters, Machines, and Scenes for Artists by Enrico Valenza,Christopher Kuhn,Romain Caudron,Pierre-Armand Nicq Pdf

Gain the insights and techniques you need to give life to your own custom characters, machines, and scenes in Blender 3D About This Book Learn how to establish the basic shape of a character on the basis of templates, and take it to completion using the tools available in Blender Develop realistic and awesome machines for your 3D projects and animation films Discover advanced techniques by adding fur to a character, creating a grass field, and fine-tuning a shot with post-processing effects to enhance your creations Who This Book Is For This learning path is for those who know the basics of Blender and have hands-on experience with the software. We will directly dive into creating characters first. If you wish to use Blender to create games, animated films, and architecture simulations, this learning path will benefit you. What You Will Learn Use your sculpting skills to carve the character features from the mesh Find the best possible flow for your edge-loops to enhance the character features and to get the best possible range of deformation Mix both the Blender Internal and Cycles rendering engines in order to render materials as quickly as possible Know when and where to use various types of geometry—something that saves time in one instance will pose significant problems in another Create a 3D robot toy model from start to finish using the basic modeling tools of Blender Make a full alien character using the skin mesh modifier and the sculpting tools with an artistic approach Use re-topology techniques to create a clean 3D version of the previously sculpted alien Model a full haunted house and its environment using more advanced modeling tools and techniques such as the Array Modifier, Instance duplication, and Curves In Detail Blender 3D is one of the top 3D animation software available. As the Blender software grows more powerful and popular, there is a demand to take your modeling skills to the next level. This learning path is divided into three modules that will take you on this incredible journey of creating games. The first module will take you on a journey to understand the workflow normally used to create characters, from the modeling to the rendering stages, using the tools of the last official release of Blender exclusively. You will be making production-quality 3D models and characters quickly and efficiently, which will be ready to be added to your very own animated feature or game. The second module will help you develop a comprehensive skill set that covers the key aspects of mechanical modeling. You will create many types of projects, including a pistol, spacecraft, robot, and a racer. By the end of this module, you will have mastered a workflow that you will be able to apply to your own creations. The final module will help you to create many types of projects using a step-by-step approach. Each project in this module will give you more practice and increase your knowledge of the Blender tools and game engine. This learning path combines some of the best that Packt has to offer in one complete, curated package. It includes content from the following Packt products: Blender 3D Cookbook, Second Edition by Enrico Valenza Blender 3D Incredible Machines, Second Edition by Christopher Kuhn Blender 3D By Example by Romain Caudron and Pierre-Armand Nicq Style and approach This easy-to-follow course will teach you how to create complex 3D characters, create incredible machines, and put them together to create a 3D scene. Each topic is explained sequentially in the process of creating various models, and includes detailed explanations of the basic and advanced features.

Character Animation

Author : Steve Roberts
Publisher : Taylor & Francis
Page : 300 pages
File Size : 52,7 Mb
Release : 2007
Category : Art
ISBN : 9780240520544

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Character Animation by Steve Roberts Pdf

Improve your 3D animation by understanding the key traditional 2D skills. Learn the basics for producing original and exciting animation.

3D Modeling and Animation

Author : Nikos Sarris,Michael G. Strintzis
Publisher : IGI Global
Page : 410 pages
File Size : 48,8 Mb
Release : 2005-01-01
Category : Computers
ISBN : 1591402999

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3D Modeling and Animation by Nikos Sarris,Michael G. Strintzis Pdf

3D Modeling and Animation: Synthesis and Analysis Techniques for the Human Body covers the areas of modeling and animating 3D synthetic human models at a level that is useful to students, researchers, software developers and content generators. The reader will be presented with the latest, research-level, techniques for the analysis and synthesis of still and moving human bodies, with particular emphasis in facial and gesture characteristics.

3D Studio Max 3 Professional Animation

Author : Angie Jones
Publisher : New Riders Publishing
Page : 692 pages
File Size : 52,5 Mb
Release : 2000
Category : Computers
ISBN : 0735709459

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3D Studio Max 3 Professional Animation by Angie Jones Pdf

3D Studio MAX 3 Professional Animation is the only book that take you extensively through the 3D Studio MAX 3 animation process, showing you the techniques that professional animators use to create everything from simple animated particle effects to complex character animation for Web sites, video, film, and other multimedia formats. Written by a group of top-flight 3D animation professionals, this book features the real deal--real-world applications and advanced tutorials: make bipedal, quadra-pedal, and multipedal characters walk; use Cstudio's Biped and Physique; build and animate a realistic human skeleton using MAX Bones IK; create complex scripting with MAXscript to enhance MAX's capabilities; produce muscle-based, multi-layered facial expressions and lip syncs; create deformable objects and fine-tune them with space warps; display and edit trajectories; and animate cameras, lights, and atmosphere.

Advanced Methods in Computer Graphics

Author : Ramakrishnan Mukundan
Publisher : Springer Science & Business Media
Page : 316 pages
File Size : 43,6 Mb
Release : 2012-02-10
Category : Computers
ISBN : 9781447123408

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Advanced Methods in Computer Graphics by Ramakrishnan Mukundan Pdf

This book brings together several advanced topics in computer graphics that are important in the areas of game development, three-dimensional animation and real-time rendering. The book is designed for final-year undergraduate or first-year graduate students, who are already familiar with the basic concepts in computer graphics and programming. It aims to provide a good foundation of advanced methods such as skeletal animation, quaternions, mesh processing and collision detection. These and other methods covered in the book are fundamental to the development of algorithms used in commercial applications as well as research.

3D Art Essentials

Author : Ami Chopine
Publisher : Taylor & Francis
Page : 290 pages
File Size : 47,7 Mb
Release : 2012-08-06
Category : Computers
ISBN : 9781136132216

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3D Art Essentials by Ami Chopine Pdf

Create high-quality 3D animations and models by using the basic concepts and principles of 3D art presented by GeekAtPlay.com's Ami Chopine. This handy studio reference breaks down the core concepts into easy-to-understand segments and teaches you the 'why' in addition to the 'how.' Using application agnostic step-by-step tutorials, this book teaches you how to model, pose, and texture your creations as well as scenery creation, animation, and rendering. Learn which applications are best for your needs and how you can get started making money in the 3D field. The companion website includes video tutorials, models, project files, and other resources. This book is endorsed by Daz3d.com and includes exclusive Daz3d models.

Understanding 3D Animation Using Maya

Author : John Edgar Park
Publisher : Springer Science & Business Media
Page : 313 pages
File Size : 47,6 Mb
Release : 2007-08-29
Category : Computers
ISBN : 9780387269047

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Understanding 3D Animation Using Maya by John Edgar Park Pdf

Many animators and designers would like to supplement their Maya learning with a less-technical, more helpful book. This self-study manual is both a general guide for understanding 3-D computer graphics and a specific guide for learning the fundamentals of Maya: workspace, modeling, animation, shading, lighting, and rendering. Understanding 3-D Animation Using Maya covers these fundamentals in each chapter so that readers gain increasingly detailed knowledge. After an initial 'concepts' section launches each chapter, hands-on tutorials are provided, as well as a chapter project that progressively adds newly learned material and culminates in the final animated short. This is the first book on Maya that teaches the subject using a sensible, proven methodology for both novices and intermediate users. Topics and features: - Proven method that emphasizes preliminaries to every chapter - Integrates the "why" concepts of 3-D simultaneously with the "how-to" techniques - Skills reinforced with tutorials and chapter projects - Real-world experience distilled into helpful hints and step-by-step guides for common tasks

Getting Started in 3D with Maya

Author : Adam Watkins
Publisher : Taylor & Francis
Page : 437 pages
File Size : 54,9 Mb
Release : 2012
Category : Art
ISBN : 9780240820422

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Getting Started in 3D with Maya by Adam Watkins Pdf

Teaches how to use Maya to create three-dimensional animation projects, including focusing on such topics as lighting, modeling, and character skinning.