Advanced Methods In Computer Graphics

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Advanced Methods in Computer Graphics

Author : Ramakrishnan Mukundan
Publisher : Springer Science & Business Media
Page : 319 pages
File Size : 52,5 Mb
Release : 2012-02-15
Category : Computers
ISBN : 9781447123392

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Advanced Methods in Computer Graphics by Ramakrishnan Mukundan Pdf

This book brings together several advanced topics in computer graphics that are important in the areas of game development, three-dimensional animation and real-time rendering. The book is designed for final-year undergraduate or first-year graduate students, who are already familiar with the basic concepts in computer graphics and programming. It aims to provide a good foundation of advanced methods such as skeletal animation, quaternions, mesh processing and collision detection. These and other methods covered in the book are fundamental to the development of algorithms used in commercial applications as well as research.

Advanced Methods in Computer Graphics

Author : Ramakrishnan Mukundan
Publisher : Springer Science & Business Media
Page : 316 pages
File Size : 50,7 Mb
Release : 2012-02-10
Category : Computers
ISBN : 9781447123408

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Advanced Methods in Computer Graphics by Ramakrishnan Mukundan Pdf

This book brings together several advanced topics in computer graphics that are important in the areas of game development, three-dimensional animation and real-time rendering. The book is designed for final-year undergraduate or first-year graduate students, who are already familiar with the basic concepts in computer graphics and programming. It aims to provide a good foundation of advanced methods such as skeletal animation, quaternions, mesh processing and collision detection. These and other methods covered in the book are fundamental to the development of algorithms used in commercial applications as well as research.

Advanced Methods in Computer Graphics & Animation

Author : Mrs.B.Karthicsonia,Mrs.G.Pramela,Dr.P.Geetha,Dr.T.Saju Raj,Dr.R.Balamanigandan
Publisher : SK Research Group of Companies
Page : 159 pages
File Size : 40,9 Mb
Release : 2024-01-18
Category : Computers
ISBN : 9788119980871

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Advanced Methods in Computer Graphics & Animation by Mrs.B.Karthicsonia,Mrs.G.Pramela,Dr.P.Geetha,Dr.T.Saju Raj,Dr.R.Balamanigandan Pdf

Mrs.B.Karthicsonia, Guest Lecturer, Department of Computer Science, Government Arts College for Women, Sivagangai, Tamil Nadu, India. Mrs.G.Pramela, Assistant Professor, Department of Computer Science, A.V.P. College of Arts and Science, Tirupur, Tamil Nadu, India. Dr.P.Geetha, Assistant Professor(SG), Department of Computer Science and Engineering, Saveetha School of Engineering, Saveetha Institute of Medical and Technical Sciences, Chennai, Tamil Nadu, India. Dr.T.Saju Raj, Assistant Professor (SG), Department of Computer Science and Engineering, Vel Tech Rangarajan Dr.Sagunthala R&D Institute of Science and Technology, Chennai, Tamil Nadu, India. Dr.R.Balamanigandan, Professor, Department of Spatial Informatics, Institute of CSE, SIMATS Engineering, Saveetha University, Chennai, Tamil Nadu, India.

Advanced Computer Graphics

Author : Robert Douglas Parslow,Richard Elliot Green
Publisher : Springer Science & Business Media
Page : 1194 pages
File Size : 53,9 Mb
Release : 2012-12-06
Category : Computers
ISBN : 9781461346067

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Advanced Computer Graphics by Robert Douglas Parslow,Richard Elliot Green Pdf

Computer graphics is no longer merely a technique of promise. The case studies in this book prove that it is a technique which has already identified itself with progress in an astonishingly wide range of app lications, to the extent that it has been necessary to group many chapters into sections dealing with specific categories, such as the design of electrical circuits, civil engineering, architecture, nuclear and space science and text editing. In the last couple of years, computer graphics has blossomed out from the stage in which it was confined almost exclusively to the large scale industries of aircraft and automobile engineering. It has also developed additional advantages, mote than the simple idea of doing the same thing more quickly. Now the technique offers entirely new ways of doing old things, with consequent greater efficiency and accuracy; and it also brings a way of doing new things, which were previously not possible. In the introduction to their paper in Part 12, Armit and Forrest state: "We do not discuss those systems which are merely computer versions of existing design methods, but rather those systems which make use of techniques for design which are beyond the possibilities of conventional drafting." Similarly, Ranaweer3; and Leckie end their paper in Part 4 with the comment: "Thus the man and the machine can work as a team to arrive at a solution better than that which can be arrived at by either one alone".

Computer Graphics

Author : James D. Foley
Publisher : Addison-Wesley Professional
Page : 1294 pages
File Size : 43,7 Mb
Release : 1996
Category : Computers
ISBN : 0201848406

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Computer Graphics by James D. Foley Pdf

On computer graphics

Advanced Computer Graphics

Author : Tosiyasu L. Kunii
Publisher : Springer Science & Business Media
Page : 500 pages
File Size : 49,7 Mb
Release : 2012-12-06
Category : Computers
ISBN : 9784431680369

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Advanced Computer Graphics by Tosiyasu L. Kunii Pdf

Computer Graphics Tokyo, now in its fourth year, has established a world-wide reputation as an international technical conference, presenting work of high quality in the field of computer graphics. Each conference has been attended by a couple of thousand partiCipants from all over the world and tens of thousands have visited the exhibition. After strict peer review, 34 papers were accepted this year, of which about 40% were from the USA, 30% from Japan, 20% from Europe, and 10% from Canada. A good balance of papers on advanced research results, industrial/marketing surveys, and computer art technology has made Computer Graphics Tokyo an indispensable forum for researchers, engineers, and administrators working in this field. Computer graphics is a rapidly developing and expanding area and it is not easy to keep abreast of all the progress that has been made. This volume contains the proceedings of Computer Graphics Tokyo '86 and provides the reader with a comprehensive survey of the state of the art in computer graphics. Computational geometry (Chapter 1) is one of the fastest growing areas in computer graphics. This is well recognized as the basis of shape modeling. After shapes are modeled, they are displayed for visual observation. Chapter 2 on rendering presents various novel methods and technological innovations for visualizing shapes. To make display systems more acces sible to users, rich visual interfaces and languages are being designed, as shown in Chapter 3. Visual data bases for sharing graphics-and image-data are handled in Chapter 4.

Advanced Animation and Rendering Techniques

Author : Alan H. Watt,Mark Watt
Publisher : Addison-Wesley Professional
Page : 516 pages
File Size : 51,6 Mb
Release : 1992
Category : Computers
ISBN : MINN:31951D00226455U

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Advanced Animation and Rendering Techniques by Alan H. Watt,Mark Watt Pdf

An exposition of state-of-the-art techniques in rendering and animation. This book provides a unique synthesis of techniques and theory. Each technique is illustrated with a series of full-color frames showing the development of the example.

Interactive Computer Graphics

Author : Peter Burger,Duncan Gillies
Publisher : Addison Wesley Publishing Company
Page : 544 pages
File Size : 45,6 Mb
Release : 1989
Category : Computers
ISBN : UOM:39015047335602

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Interactive Computer Graphics by Peter Burger,Duncan Gillies Pdf

This text covers the theoretical, mathematical foundations, as well as the practical, algorithmic methods needed to design and implement computer graphics program, with a central theme of generation and manipulation of graphic scenes in real time with human control or interaction. Features covers important graphic standards and device-level method makes a range of advanced material accessible to all software and hardware independent.

The Computer Graphics Manual

Author : David Salomon
Publisher : Springer
Page : 1496 pages
File Size : 52,9 Mb
Release : 2011-10-06
Category : Computers
ISBN : 0857298852

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The Computer Graphics Manual by David Salomon Pdf

This book presents a broad overview of computer graphics (CG), its history, and the hardware tools it employs. Covering a substantial number of concepts and algorithms, the text describes the techniques, approaches, and algorithms at the core of this field. Emphasis is placed on practical design and implementation, highlighting how graphics software works, and explaining how current CG can generate and display realistic-looking objects. The mathematics is non-rigorous, with the necessary mathematical background introduced in the Appendixes. Features: includes numerous figures, examples and solved exercises; discusses the key 2D and 3D transformations, and the main types of projections; presents an extensive selection of methods, algorithms, and techniques; examines advanced techniques in CG, including the nature and properties of light and color, graphics standards and file formats, and fractals; explores the principles of image compression; describes the important input/output graphics devices.

Advanced Computer Graphics

Author : Tosiyasu L. Kunii
Publisher : Unknown
Page : 504 pages
File Size : 54,6 Mb
Release : 1986
Category : Electronic
ISBN : OCLC:658784660

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Advanced Computer Graphics by Tosiyasu L. Kunii Pdf

Mathematical Insights into Advanced Computer Graphics Techniques

Author : Yoshinori Dobashi,Shizuo Kaji,Kei Iwasaki
Publisher : Springer
Page : 163 pages
File Size : 53,7 Mb
Release : 2019-01-13
Category : Mathematics
ISBN : 9811328498

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Mathematical Insights into Advanced Computer Graphics Techniques by Yoshinori Dobashi,Shizuo Kaji,Kei Iwasaki Pdf

This book presents cutting-edge developments in the advanced mathematical theories utilized in computer graphics research – fluid simulation, realistic image synthesis, and texture, visualization and digital fabrication. A spin-off book from the International Symposium on Mathematical Progress in Expressive Image Synthesis in 2016 and 2017 (MEIS2016/2017) held in Fukuoka, Japan, it includes lecture notes and an expert introduction to the latest research presented at the symposium. The book offers an overview of the emerging interdisciplinary themes between computer graphics and driven mathematic theories, such as discrete differential geometry. Further, it highlights open problems in those themes, making it a valuable resource not only for researchers, but also for graduate students interested in computer graphics and mathematics.

Mathematics for Computer Graphics

Author : John A. Vince
Publisher : Springer Science & Business Media
Page : 293 pages
File Size : 54,6 Mb
Release : 2010-01-26
Category : Computers
ISBN : 9781849960236

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Mathematics for Computer Graphics by John A. Vince Pdf

John Vince explains a wide range of mathematical techniques and problem-solving strategies associated with computer games, computer animation, virtual reality, CAD, and other areas of computer graphics. Covering all the mathematical techniques required to resolve geometric problems and design computer programs for computer graphic applications, each chapter explores a specific mathematical topic prior to moving forward into the more advanced areas of matrix transforms, 3D curves and surface patches. Problem-solving techniques using vector analysis and geometric algebra are also discussed. All the key areas are covered including: Numbers, Algebra, Trigonometry, Coordinate geometry, Transforms, Vectors, Curves and surfaces, Barycentric coordinates, Analytic geometry. Plus – and unusually in a student textbook – a chapter on geometric algebra is included.

Advances in Computer Graphics

Author : Gerald Garcia,Ivan Herman
Publisher : Springer Science & Business Media
Page : 451 pages
File Size : 55,5 Mb
Release : 2012-12-06
Category : Computers
ISBN : 9783642762864

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Advances in Computer Graphics by Gerald Garcia,Ivan Herman Pdf

This book is a collection of several tutorials from the EUROGRAPHICS '90 conference in Montreux. The conference was held under the motto "IMAGES: Synthesis, Analysis and Interaction", and the tutorials, partly presented in this volume, reflect the conference theme. As such, this volume provides a unique collection of advanced texts on 'traditional' com puter graphics as well as of tutorials on image processing and image reconstruction. As with all the volumes of the series "Advances in Computer Graphics", the contributors are leading experts in their respective fields. The chapter Design and Display of Solid Models provides an extended introduction to interactive graphics techniques for design, fast display, and high-quality rendering of solid models. The text focuses on techniques for Constructive Solid Geometry (CSG). The follow ing topics are treated in depth: interactive design techniques (specification of curves, surfaces and solids; graphical user interfaces; procedural languages and direct manipulation) and display techniques (depth-buffer, scan-line and ray-tracing techniques; CSG classification techniques; efficiency-improving methods; software and hardware implementations).

GPU Pro 4

Author : Wolfgang Engel
Publisher : CRC Press
Page : 382 pages
File Size : 45,9 Mb
Release : 2013-04-26
Category : Computers
ISBN : 9781466567443

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GPU Pro 4 by Wolfgang Engel Pdf

GPU Pro4: Advanced Rendering Techniques presents ready-to-use ideas and procedures that can help solve many of your day-to-day graphics programming challenges. Focusing on interactive media and games, the book covers up-to-date methods for producing real-time graphics. Section editors Wolfgang Engel, Christopher Oat, Carsten Dachsbacher, Michal Valient, Wessam Bahnassi, and Sebastien St-Laurent have once again assembled a high-quality collection of cutting-edge techniques for advanced graphics processing unit (GPU) programming. Divided into six sections, the book begins with discussions on the ability of GPUs to process and generate geometry in exciting ways. It next introduces new shading and global illumination techniques for the latest real-time rendering engines and explains how image space algorithms are becoming a key way to achieve a more realistic and higher quality final image. Moving on to the difficult task of rendering shadows, the book describes the state of the art in real-time shadow maps. It then covers game engine design, including quality, optimization, and high-level architecture. The final section explores approaches that go beyond the normal pixel and triangle scope of GPUs as well as techniques that take advantage of the parallelism of modern graphic processors in a variety of applications. Useful to beginners and seasoned game and graphics programmers alike, this color book offers practical tips and techniques for creating real-time graphics. Example programs and source code are available for download on the book’s CRC Press web page. The directory structure of the online material closely follows the book structure by using the chapter numbers as the name of the subdirectory.