A Practical Guide To Distributed Scrum Adobe Reader

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A Practical Guide to Distributed Scrum (Adobe Reader)

Author : Elizabeth Woodward,Steffan Surdek,Matthew Ganis
Publisher : Pearson Education
Page : 451 pages
File Size : 47,7 Mb
Release : 2010-06-21
Category : Computers
ISBN : 9780137061365

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A Practical Guide to Distributed Scrum (Adobe Reader) by Elizabeth Woodward,Steffan Surdek,Matthew Ganis Pdf

Succeed with Scrum in Even the Largest, Most Complex Distributed Development Projects Forewords by Ken Schwaber, Scott Ambler, Roman Pichler, and Matthew Wang This is the first comprehensive, practical guide for Scrum practitioners working in large-scale distributed environments. Written by three of IBM’s leading Scrum practitioners—in close collaboration with the IBM QSE Scrum Community of more than 1000 members worldwide—this book offers specific, actionable guidance for everyone who wants to succeed with Scrum in the enterprise. Readers will follow a journey through the lifecycle of a distributed Scrum project, from envisioning products and setting up teams to preparing for Sprint planning and running retrospectives. Each chapter presents a baseline drawn from “conventional” Scrum, then discusses additional issues faced by distributed teams, and presents specific best-practice solutions, alternatives, and tips the authors have identified through hard, empirical experience. Using real-world examples, the book demonstrates how to apply key Scrum practices, such as look-ahead planning in geographically distributed environments. Readers will also gain valuable new insights into the agile management of complex problem and technical domains. Coverage includes Developing user stories and working with Product Owners as a distributed team Recognizing and fixing the flaws Scrum may reveal in existing processes Engaging in more efficient Release and Sprint planning Conducting intense, brief daily Scrum meetings in distributed environments Managing cultural and language differences Resolving dependencies, performing frequent integration, and maintaining transparency in geographically distributed environments Successfully running remote software reviews and demos Brainstorming what worked and what didn’t, to improve future Sprints This book will be an indispensable resource for every team leader, member, product owner, or manager working with Scrum or other agile methods in any distributed software development organization.

Practical Guide to Distributed Scrum, A.

Author : Elizabeth Woodward
Publisher : Unknown
Page : 240 pages
File Size : 44,5 Mb
Release : 2010
Category : Electronic
ISBN : 8131757307

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Practical Guide to Distributed Scrum, A. by Elizabeth Woodward Pdf

A Practical Guide to Distributed Scrum

Author : Elizabeth Woodward, Steffan Surdek, Matthew Ganis
Publisher : Pearson Education India
Page : 240 pages
File Size : 50,8 Mb
Release : 2010
Category : Electronic
ISBN : 8131761967

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A Practical Guide to Distributed Scrum by Elizabeth Woodward, Steffan Surdek, Matthew Ganis Pdf

Essential Scrum

Author : Kenneth S. Rubin
Publisher : Addison-Wesley
Page : 501 pages
File Size : 49,5 Mb
Release : 2012-07-20
Category : Computers
ISBN : 9780321700377

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Essential Scrum by Kenneth S. Rubin Pdf

A Practical Guide to the Most Popular Agile Process The Single-Source, Comprehensive Guide to Scrum for All Team Members, Managers, and Executives If you want to use Scrum to develop innovative products and services that delight your customers, Essential Scrum is the complete, single-source reference you’ve been searching for. Leading Scrum coach and trainer Kenny Rubin illuminates the values, principles, and practices of Scrum, and describes flexible, proven approaches that can help you implement it far more effectively. Whether you are new to Scrum or years into your use, this book will introduce, clarify, and deepen your Scrum knowledge at the team, product, and portfolio levels. Drawing from Rubin’s experience helping hundreds of organizations succeed with Scrum, this book provides easy-to-digest descriptions enhanced by more than two hundred illustrations based on an entirely new visual icon language for describing Scrum’s roles, artifacts, and activities. Essential Scrum will provide every team member, manager, and executive with a common understanding of Scrum, a shared vocabulary they can use in applying it, and practical knowledge for deriving maximum value from it.

The Scrum Field Guide

Author : Mitch Lacey
Publisher : Addison-Wesley Professional
Page : 602 pages
File Size : 42,8 Mb
Release : 2015-12-22
Category : Business & Economics
ISBN : 9780133853711

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The Scrum Field Guide by Mitch Lacey Pdf

Thousands of organizations are adopting Scrum to transform the way they execute complex projects, in software and beyond. This guide will give you the skills and confidence needed to deploy Scrum, resulting in high-performing teams and satisfied customers. Drawing on years of hands-on experience helping companies succeed, Certified Scrum Trainer (CST) Mitch Lacey helps you overcome the major challenges of Scrum adoption and the deeper issues that emerge later. Extensively revised to reflect improved Scrum practices and tools, this edition adds an all-new section of tips from the field. Lacey covers many new topics, including immersive interviewing, collaborative estimation, and deepening business alignment. In 35 engaging chapters, you’ll learn how to build support and maximize value across your company. Now part of the renowned Mike Cohn Signature Series on agile development, this pragmatic guide addresses everything from establishing roles and priorities to determining team velocity, setting sprint length, and conducting customer reviews. Coverage includes Bringing teams and new team members on board Creating a workable definition of “done” Planning for short-term wins, and removing impediments to success Balancing predictability and adaptability in release planning Running productive daily scrums Fixing failing sprints Accurately costing projects, and measuring the value they deliver Managing risks in dynamic Scrum projects Prioritizing and estimating backlogs Working with distributed and offshore teams Institutionalizing improvements, and extending agility throughout the organization Packed with real-world examples straight from Lacey’s experience, this book will be invaluable to anyone transitioning to Scrum, seeking to improve their early results, or trying to get back on track.

A Practical Approach to Large-Scale Agile Development

Author : Gary Gruver,Mike Young,Pat Fulghum
Publisher : Addison-Wesley
Page : 208 pages
File Size : 55,6 Mb
Release : 2012-11-15
Category : Computers
ISBN : 9780132981019

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A Practical Approach to Large-Scale Agile Development by Gary Gruver,Mike Young,Pat Fulghum Pdf

Today, even the largest development organizations are turning to agile methodologies, seeking major productivity and quality improvements. However, large-scale agile development is difficult, and publicly available case studies have been scarce. Now, three agile pioneers at Hewlett-Packard present a candid, start-to-finish insider’s look at how they’ve succeeded with agile in one of the company’s most mission-critical software environments: firmware for HP LaserJet printers. This book tells the story of an extraordinary experiment and journey. Could agile principles be applied to re-architect an enormous legacy code base? Could agile enable both timely delivery and ongoing innovation? Could it really be applied to 400+ developers distributed across four states, three continents, and four business units? Could it go beyond delivering incremental gains, to meet the stretch goal of 10x developer productivity improvements? It could, and it did—but getting there was not easy. Writing for both managers and technologists, the authors candidly discuss both their successes and failures, presenting actionable lessons for other development organizations, as well as approaches that have proven themselves repeatedly in HP’s challenging environment. They not only illuminate the potential benefits of agile in large-scale development, they also systematically show how these benefits can actually be achieved. Coverage includes: • Tightly linking agile methods and enterprise architecture with business objectives • Focusing agile practices on your worst development pain points to get the most bang for your buck • Abandoning classic agile methods that don’t work at the largest scale • Employing agile methods to establish a new architecture • Using metrics as a “conversation starter” around agile process improvements • Leveraging continuous integration and quality systems to reduce costs, accelerate schedules, and automate the delivery pipeline • Taming the planning beast with “light-touch” agile planning and lightweight long-range forecasting • Implementing effective project management and ensuring accountability in large agile projects • Managing tradeoffs associated with key decisions about organizational structure • Overcoming U.S./India cultural differences that can complicate offshore development • Selecting tools to support quantum leaps in productivity in your organization • Using change management disciplines to support greater enterprise agility

Adobe Experience Manager

Author : Ryan D. Lunka
Publisher : Adobe Press
Page : 369 pages
File Size : 53,8 Mb
Release : 2013-08-13
Category : Business & Economics
ISBN : 9780133432626

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Adobe Experience Manager by Ryan D. Lunka Pdf

Adobe Experience Manager (formerly CQ5) is an industry leading web content management system aimed at giving digital marketers the ability to create, manage, and deliver personalized online experiences. Adobe Experience Manager: Classroom in a Book is the definitive guide for marketers who want to understand and learn to use the platform. It explains the business value of the features and the overall philosophy of the product and is a must-read before sitting down to work with an implementation team. Marketers will understand why AEM is constructed as it is so they can alter business processes and participate in successful implementation. They’ll get insight into how to accomplish the fundamental tasks to more effectively create and manage content. They’ll also learn about common mistakes and how to avoid them. After reading this book, marketers will understand: • The basics of content management in Adobe Experience Manager • How to integrate Adobe Experience Manager with other Adobe Marketing Cloud products • How to manage dynamic content that is targeted to specific audiences • The fundamental concepts that will help to create a smooth implementation Getting Started Ch 1: The Basics Ch 2: Evaluating AEM Ch 3: Managing Content Ch 4: Digital Asset Management Ch 5: Metadata and Tagging Ch 6 Multilingual Content Ch 7: Workflows Ch 8: Social Communities Ch 9: E-Commerce Ch 10: Mobile for Marketers Ch 11: Architecture Basics Ch 12: Administration Basics Ch 13: Web Analytics Ch 14: Marketing Campaign Management Ch 15: Dynamic Content Ch 16: Integrating AEM Ch 17: Technical Basics Ch 18: Defining Requirements Ch 19: User Experience Design Ch 20: The Implentation Process

Agile Game Development with Scrum

Author : Clinton Keith
Publisher : Pearson Education
Page : 615 pages
File Size : 51,5 Mb
Release : 2010-05-23
Category : Computers
ISBN : 9780321670281

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Agile Game Development with Scrum by Clinton Keith Pdf

Deliver Better Games Faster, On Budget—And Make Game Development Fun Again! Game development is in crisis—facing bloated budgets, impossible schedules, unmanageable complexity, and death march overtime. It’s no wonder so many development studios are struggling to survive. Fortunately, there is a solution. Scrum and Agile methods are already revolutionizing development outside the game industry. Now, long-time game developer Clinton Keith shows exactly how to successfully apply these methods to the unique challenges of game development. Keith has spent more than fifteen years developing games, seven of them with Scrum and agile methods. Drawing on this unparalleled expertise, he shows how teams can use Scrum to deliver games more efficiently, rapidly, and cost-effectively; craft games that offer more entertainment value; and make life more fulfilling for development teams at the same time. You’ll learn to form successful agile teams that incorporate programmers, producers, artists, testers, and designers—and promote effective collaboration within and beyond those teams, throughout the entire process. From long-range planning to progress tracking and continuous integration, Keith offers dozens of tips, tricks, and solutions—all based firmly in reality and hard-won experience. Coverage includes Understanding Scrum’s goals, roles, and practices in the context of game development Communicating and planning your game’s vision, features, and progress Using iterative techniques to put your game into a playable state every two to four weeks— even daily Helping all team participants succeed in their roles Restoring stability and predictability to the development process Managing ambiguous requirements in a fluid marketplace Scaling Scrum to large, geographically distributed development teams Getting started: overcoming inertia and integrating Scrum into your studio’s current processes Increasingly, game developers and managers are recognizing that things can’t go on the way they have in the past. Game development organizations need a far better way to work. Agile Game Development with Scrum gives them that—and brings the profitability, creativity, and fun back to game development.

Adobe Analytics with SiteCatalyst Classroom in a Book

Author : Vidya Subramanian
Publisher : Adobe Press
Page : 337 pages
File Size : 54,8 Mb
Release : 2013-06-14
Category : Business & Economics
ISBN : 9780133416183

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Adobe Analytics with SiteCatalyst Classroom in a Book by Vidya Subramanian Pdf

In digital marketing, your goal is to funnel your potential customers from the point of making them aware of your website, through engagement and conversion, and ultimately retaining them as loyal customers. Your strategies must be based on careful analysis so you know what is working for you at each stage. Adobe Analytics with SiteCatalyst Classroom in a Book teaches effective techniques for using Adobe SiteCatalyst to establish and measure key performance indicators (KPIs) tailored to your business and website. For each phase of marketing funnel analytics, author Vidya Subramanian walks you through multiple reports, showing you how to interpret the data and highlighting implementation details that affect data quality. With this essential guide, you'll learn to optimize your web analytics results with SiteCatalyst. Adobe Analytics with SiteCatalyst Classroom in a Book contains 10 lessons. The book covers the basics of learning Adobe SiteCatalyst and provides countless tips and techniques to help you become more productive with the program. You can follow the book from start to finish or choose only those lessons that interest you. Classroom in a Book®, the best-selling series of hands-on software training workbooks, helps you learn the features of Adobe software quickly and easily. Classroom in a Book offers what no other book or training program does—an official training series from Adobe Systems Incorporated, developed with the support of Adobe product experts.

The Nexus Framework for Scaling Scrum

Author : Kurt Bittner,Patricia Kong,Eric Naiburg,Dave West
Publisher : Addison-Wesley Professional
Page : 279 pages
File Size : 54,8 Mb
Release : 2017-12-04
Category : Computers
ISBN : 9780134682716

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The Nexus Framework for Scaling Scrum by Kurt Bittner,Patricia Kong,Eric Naiburg,Dave West Pdf

Improve and Accelerate Software Delivery for Large, Distributed, Complex Projects The Nexus Framework is the simplest, most effective approach to applying Scrum at scale across multiple teams, sites, and time zones. Created by Scrum.org–the pioneering Scrum training and certification organization founded by Scrum co-creator Ken Schwaber–Nexus draws on decades of experience to address the unique challenges teams face in coming together, sharing work, and managing and minimizing dependencies. The NexusTM Framework for Scaling Scrum is a concise book that shows how Nexus helps teams to deliver a complex, multi-platform, software-based product in short, frequent cycles, without sacrificing consistency or quality, and without adding unnecessary complexity or straying from Scrum’s core principles. Using an extended case study, the authors illustrate how Nexus helps teams solve common scaling challenges like reducing cross-team dependencies, preserving team self-organization and transparency, and ensuring accountability. Understand the challenges of delivering working, integrated product increments with multiple teams, and how Nexus addresses them Form a Nexus around a new or existing product and learn how that Nexus sets goals and plans its work Run Sprints within a Nexus, provide transparency into progress, conduct effective Nexus Sprint reviews, and use Nexus Sprint Retrospectives to continuously improve Overcome the distributed team collaboration challenges

Practical DevOps

Author : Joakim Verona
Publisher : Packt Publishing Ltd
Page : 240 pages
File Size : 43,7 Mb
Release : 2016-02-16
Category : Computers
ISBN : 9781785886522

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Practical DevOps by Joakim Verona Pdf

Harness the power of DevOps to boost your skill set and make your IT organization perform better About This Book Get to know the background of DevOps so you understand the collaboration between different aspects of an IT organization and a software developer Improve your organization's performance to ensure smooth production of software and services Deploy top-quality software and ensure software maintenance and release management with this practical guide Who This Book Is For This book is aimed at developers and system administrators who wish to take on larger responsibilities and understand how the infrastructure that builds today's enterprises works. This book is also great for operations personnel who would like to better support developers. You do not need to have any previous knowledge of DevOps. What You Will Learn Appreciate the merits of DevOps and continuous delivery and see how DevOps supports the agile process Understand how all the systems fit together to form a larger whole Set up and familiarize yourself with all the tools you need to be efficient with DevOps Design an application that is suitable for continuous deployment systems with Devops in mind Store and manage your code effectively using different options such as Git, Gerrit, and Gitlab Configure a job to build a sample CRUD application Test the code using automated regression testing with Jenkins Selenium Deploy your code using tools such as Puppet, Ansible, Palletops, Chef, and Vagrant Monitor the health of your code with Nagios, Munin, and Graphite Explore the workings of Trac—a tool used for issue tracking In Detail DevOps is a practical field that focuses on delivering business value as efficiently as possible. DevOps encompasses all the flows from code through testing environments to production environments. It stresses the cooperation between different roles, and how they can work together more closely, as the roots of the word imply—Development and Operations. After a quick refresher to DevOps and continuous delivery, we quickly move on to looking at how DevOps affects architecture. You'll create a sample enterprise Java application that you'll continue to work with through the remaining chapters. Following this, we explore various code storage and build server options. You will then learn how to perform code testing with a few tools and deploy your test successfully. Next, you will learn how to monitor code for any anomalies and make sure it's running properly. Finally, you will discover how to handle logs and keep track of the issues that affect processes Style and approach This book is primarily a technical guide to DevOps with practical examples suitable for people who like to learn by implementing concrete working code. It starts out with background information and gradually delves deeper into technical subjects.

Driving Digital Strategy

Author : Sunil Gupta
Publisher : Harvard Business Press
Page : 327 pages
File Size : 49,5 Mb
Release : 2018-07-24
Category : Computers
ISBN : 9781633692695

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Driving Digital Strategy by Sunil Gupta Pdf

Digital transformation is no longer news--it's a necessity. Despite the widespread threat of disruption, many large companies in traditional industries have succeeded at digitizing their businesses in truly transformative ways. The New York Times, formerly a bastion of traditional media, has created a thriving digital product behind a carefully designed paywall. Best Buy has transformed its business in the face of Amazon's threat. John Deere has formed a data-analysis arm to complement its farm-equipment business. And Goldman Sachs and many others are using digital technologies to reimagine their businesses. In Driving Digital Strategy, Harvard Business School professor Sunil Gupta provides an actionable framework for following their lead. For over a decade, Gupta has studied digital transformation at Fortune 500 companies. He knows what works and what doesn't. Merely dabbling in digital or launching a small independent unit, which many companies do, will not bring success. Instead you need to fundamentally change the core of your business and ensure that your digital strategy touches all aspects of your organization: your business model, value chain, customer relationships, and company culture. Gupta covers each aspect in vivid detail while providing navigation tips and best practices along the way. Filled with rich and illuminating case studies of companies at the forefront of digital transformation, Driving Digital Strategy is the comprehensive guide you need to take full advantage of the limitless opportunities the digital age provides.

Practical Game Design

Author : Adam Kramarzewski,Ennio De Nucci
Publisher : Packt Publishing Ltd
Page : 464 pages
File Size : 40,6 Mb
Release : 2018-04-19
Category : Computers
ISBN : 9781787122161

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Practical Game Design by Adam Kramarzewski,Ennio De Nucci Pdf

Design accessible and creative games across genres, platforms, and development realities Key Features Implement the skills and techniques required to work in a professional studio Ace the core principles and processes of level design, world building, and storytelling Design interactive characters that animate the gaming world Book Description If you are looking for an up-to-date and highly applicable guide to game design, then you have come to the right place! Immerse yourself in the fundamentals of game design with this book, written by two highly experienced industry professionals to share their profound insights as well as give valuable advice on creating games across genres and development platforms. Practical Game Design covers the basics of game design one piece at a time. Starting with learning how to conceptualize a game idea and present it to the development team, you will gradually move on to devising a design plan for the whole project and adapting solutions from other games. You will also discover how to produce original game mechanics without relying on existing reference material, and test and eliminate anticipated design risks. You will then design elements that compose the playtime of a game, followed by making game mechanics, content, and interface accessible to all players. You will also find out how to simultaneously ensure that the gameplay mechanics and content are working as intended. As the book reaches its final chapters, you will learn to wrap up a game ahead of its release date, work through the different challenges of designing free-to-play games, and understand how to significantly improve their quality through iteration, polishing and playtesting. What you will learn Define the scope and structure of a game project Conceptualize a game idea and present it to others Design gameplay systems and communicate them clearly and thoroughly Build and validate engaging game mechanics Design successful business models and prepare your games for live operations Master the principles behind level design, worldbuilding and storytelling Improve the quality of a game by playtesting and polishing it Who this book is for Whether you are a student eager to design a game or a junior game designer looking for your first role as a professional, this book will help you with the fundamentals of game design. By focusing on best practices and a pragmatic approach, Practical Game Design provides insights into the arts and crafts from two senior game designers that will interest more seasoned professionals in the game industry.

Agile Estimating and Planning

Author : Mike Cohn
Publisher : Pearson Education
Page : 524 pages
File Size : 45,6 Mb
Release : 2005-11-01
Category : Computers
ISBN : 9780132703109

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Agile Estimating and Planning by Mike Cohn Pdf

Agile Estimating and Planning is the definitive, practical guide to estimating and planning agile projects. In this book, Agile Alliance cofounder Mike Cohn discusses the philosophy of agile estimating and planning and shows you exactly how to get the job done, with real-world examples and case studies. Concepts are clearly illustrated and readers are guided, step by step, toward how to answer the following questions: What will we build? How big will it be? When must it be done? How much can I really complete by then? You will first learn what makes a good plan-and then what makes it agile. Using the techniques in Agile Estimating and Planning, you can stay agile from start to finish, saving time, conserving resources, and accomplishing more. Highlights include: Why conventional prescriptive planning fails and why agile planning works How to estimate feature size using story points and ideal days–and when to use each How and when to re-estimate How to prioritize features using both financial and nonfinancial approaches How to split large features into smaller, more manageable ones How to plan iterations and predict your team's initial rate of progress How to schedule projects that have unusually high uncertainty or schedule-related risk How to estimate projects that will be worked on by multiple teams Agile Estimating and Planning supports any agile, semiagile, or iterative process, including Scrum, XP, Feature-Driven Development, Crystal, Adaptive Software Development, DSDM, Unified Process, and many more. It will be an indispensable resource for every development manager, team leader, and team member.