A Presidential Simulation A Student S Guide To Understanding The American Presidency
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A Presidential Simulation: A Student's Guide to Understanding the American Presidency by Dr. Henrik Schatzinger,Christopher Schaefer Pdf
A presidential simulation designed for use in undergraduate and graduate classrooms. The simulation includes assignments, examples of the assignments, and a detailed history of the origins of the American Presidency.
Student's Guide to the Presidency by Bruce J. Schulman Pdf
Introduces the role of the executive branch, summarizes key ideas and topics, and collects primary source documents including cartoons, photographs, speeches, and amendments.
A sharp analysis of the similarities, differences, and impact of the presidencies of Franklin Roosevelt and Ronald Reagan--two iconic figures representing polar opposites of twentieth century American politics.
Simulations in the Political Science Classroom by Mark Harvey,James Fielder,Ryan Gibb Pdf
This book is premised on the assumption that games and simulations provide welcome alternatives and supplements to traditional lectures and class discussions—especially in political science classrooms, where real-world circumstances provide ideal applications of theory and policy prescriptions. Implementing such an active learning program, however, is sometimes daunting to overburdened professors and teaching assistants. This book addresses the challenges of using games and simulations in the political science classroom, both online and in person. Each chapter offers a game or simulation that politics teachers can use to teach course concepts and explains ways to execute it effectively. In addition, the authors in this volume make a proactive case for games and simulations. Each chapter offers research to evaluate the effectiveness of the activity and pedagogical design best practices. Thus, the book not only serves as a game design resource, but also offers demonstrable support for using games and simulations in the political science classroom. Aimed at teachers at all levels, from high school through college, the book may be especially appealing to graduate students entering teaching for the first time and open to new teaching and learning approaches.
The Guide to Simulations/Games for Education and Training by Robert E. Horn,Anne Cleaves Pdf
This is the fullest guide to available games and simulations for use in business and education. There are over 1,400 separate entries -- about half of them new to this edition -- giving each game's name, copyright, manufacturer, price, age and number of players, together with a full description. Twenty four essays evaluate and contrast games for specific settings, making this a consumer report for game users.