A Stealth Game The Kojima Code Part Ii

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Stealth Game: The Kojima Code, Part II

Author : Terry Wolfe
Publisher : Unknown
Page : 0 pages
File Size : 42,6 Mb
Release : 1900
Category : Electronic
ISBN : 022882835X

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Stealth Game: The Kojima Code, Part II by Terry Wolfe Pdf

A Stealth Game: The Kojima Code, Part II

Author : Terry Wolfe
Publisher : Unknown
Page : 378 pages
File Size : 49,6 Mb
Release : 2020-07-23
Category : Art
ISBN : 0228828368

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A Stealth Game: The Kojima Code, Part II by Terry Wolfe Pdf

The Kojima Code

Author : Terry Wolfe
Publisher : Unknown
Page : 442 pages
File Size : 45,6 Mb
Release : 2018-01-08
Category : Electronic
ISBN : 1773703757

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The Kojima Code by Terry Wolfe Pdf

How far would you go to break the chains of destiny? In the case of HIDEO KOJIMA, way past the point of madness! What else would you call gambling your own multi-million dollar franchise on an elaborate secret scheme to prove you're smarter than your adoring fans? Or creating the biggest media sensation in modern history just so you could spike your own product into the ground and use it as proof that you shouldn't trust advertising? (Or promising to make up for that betrayal of consumer trust only to do it again with an even more venomous bite?) There's nothing else to call it but madness -- unless you understand THE KOJIMA CODE. A mind-blowing, huge budget, multi-layered plot to create a jaw-dropping masterpiece secretly engineered to upset the world. Hey, maybe that's what it takes to make people question the lies we're told in the 21st Century's age of confirmation bias. This book tracks the lonely personal life, daring career, and radical game design philosophy of one of the most enigmatic, polarizing, and devious minds in entertainment. Only by understanding the man and the corporate world he struggled with can we illuminate the unbelievable story behind one of the greatest works of postmodern art ever made. It's a story that has never been detailed, despite an entire generation of gamers begging for answers! A must-read for anyone who has played the series or just wondered why so many people still love and hate HIDEO KOJIMA to this day! The answers await.

The History of the Stealth Game

Author : Kirk McKeand
Publisher : White Owl
Page : 169 pages
File Size : 55,8 Mb
Release : 2022-09-08
Category : Games & Activities
ISBN : 9781399096928

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The History of the Stealth Game by Kirk McKeand Pdf

A celebration and a history of the development of stealth video games, featuring revealing interviews from industry insiders. For many, video games are like magic. They hide in the dark and then appear from nowhere, fully formed. Based on over a dozen firsthand interviews that cover genre-defining games and the titles that inspired them — Metal Gear Solid, Thief, Deus Ex, Dishonored, Assassin’s Creed, Hitman, Splinter Cell, Prey, The Last of Us Part II, and more — this book shines a flashlight into the shadowy corners of game development history, uncovering the untold stories behind these formative titles. These insider interviews cover development struggles, internal conflicts, changes in direction, and insight into the reasoning and challenges behind specific mechanics and development decisions. There’s the story of how Thief was developed, in part, by an indie band. It covers Metal Gear Solid’s localisation issues and the Americanisation of Hideo Kojima’s seminal stealth series, along with a page from the original Metal Gear Solid design document. Elsewhere, one of IO Interactive’s founders explains why Hitman’s Agent 47 is inspired by Coca-Cola, the creator of Assassin’s Creed tells us his vision for the future of the series, and there are plenty of surprises besides. Rather than looking back at the genre as a whole, it traces a line through and connects the dots via personal stories and anecdotes from the people who were there. Foreword written by Arkane’s Harvey Smith. Praise for The History of the Stealth Game “McKeand’s lively book is no dry history lesson. . . . It’s sharp, funny and peppered with surprising anecdotes (you’ll never look at Mike Bithell the same way again).” —Edge Magazine

The 21st Century in 100 Games

Author : Aditya Deshbandhu
Publisher : Taylor & Francis
Page : 142 pages
File Size : 52,6 Mb
Release : 2024-06-20
Category : Games & Activities
ISBN : 9781040044353

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The 21st Century in 100 Games by Aditya Deshbandhu Pdf

The 21st Century in 100 Games is an interactive public history of the contemporary world. It creates a ludological retelling of the 21st century through 100 games that were announced, launched, and played from the turn of the century. The book analyzes them and then uses the games as a means of entry to examine both key events in the 21st century and the evolution of the gaming industry. Adopting a tri-pronged perspective — the reviewer, the academic, and an industry observer — it studies games as ludo-narratological artefacts and resituates games in a societal context by examining how they affect and are engaged with by players, reviewers, the gaming community, and the larger gaming industry. This book will be a must read for readers interested in video games, new media, digital culture (s), culture studies, and history.

Maybe Everyone Is Wrong

Author : Terry Wolfe
Publisher : Unknown
Page : 228 pages
File Size : 54,8 Mb
Release : 2020-10-14
Category : Religion
ISBN : 0228837774

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Maybe Everyone Is Wrong by Terry Wolfe Pdf

This study brings together the whole story of Revelation (as well as Daniel, Isaiah, and the Gospels, among other prophecies) and shows how together they form a coherent narrative-not just of the end of the world, but of God's immense plan to allow Satan to build a global empire of evil on earth over the centuries. Find out why popular interpretations surrounding the Antichrist, the Tribulation, the Rapture, Zionism, the Millennial Kingdom, the Beast, the Mark, and the Whore of Babylon are all deeply mistaken and in need of re-examination. No tradition is safe when we look closely at the holy text! One of the main goals of this book is to show that Revelation is a single, linear story, with no repetition, redundancy, or interchangeable parts. Every seal, trumpet, and vial is unique and has to happen in the exact order they appear. Skeptical? Fantastic. Be prepared to see things in the Bible you've never even thought about before, including a prophecy in Jeremiah which has allowed Satan to believe he will have a final victory over God when Jesus Christ comes back to Jerusalem! Oh, and did I mention that most of Revelation happens after the Church is wiped out by Satan? Learn the mystery of the 144,000 elect and prepare yourself for a whole new appreciation of the final book of the Bible.

Science Fiction Video Games

Author : Neal Roger Tringham
Publisher : CRC Press
Page : 528 pages
File Size : 47,9 Mb
Release : 2014-09-10
Category : Computers
ISBN : 9781482203899

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Science Fiction Video Games by Neal Roger Tringham Pdf

Understand Video Games as Works of Science Fiction and Interactive Stories Science Fiction Video Games focuses on games that are part of the science fiction genre, rather than set in magical milieux or exaggerated versions of our own world. Unlike many existing books and websites that cover some of the same material, this book emphasizes critical a

The Creative Gene

Author : Hideo Kojima
Publisher : VIZ Media LLC
Page : 208 pages
File Size : 52,9 Mb
Release : 2021-10-19
Category : Biography & Autobiography
ISBN : 9781974729531

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The Creative Gene by Hideo Kojima Pdf

Ever since he was a child, Metal Gear Solid and Death Stranding creator Hideo Kojima was a voracious consumer of movies, music, and books. They ignited his passion for stories and storytelling, and the results can be seen in his groundbreaking, iconic video games. Now the head of independent studio Kojima Productions, Kojima’s enthusiasm for entertainment media has never waned. This collection of essays explores some of the inspirations behind one of the titans of the video game industry, and offers an exclusive insight into one of the brightest minds in pop culture. -- VIZ Media

Metal Gear Solid 2

Author : Raymond Benson
Publisher : Random House Digital, Inc.
Page : 321 pages
File Size : 52,6 Mb
Release : 2009
Category : Fiction
ISBN : 9780345503435

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Metal Gear Solid 2 by Raymond Benson Pdf

Solid Snake and his partner Otacon are lost at sea in the wake of a terrorist attack while rookie FOXHOUND operative Raiden is working to rescue the president from terrorist captors.

Video Game Art Reader

Author : Tiffany Funk
Publisher : Amherst College Press
Page : 118 pages
File Size : 40,7 Mb
Release : 2022-04
Category : Art
ISBN : 9781943208340

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Video Game Art Reader by Tiffany Funk Pdf

This volume of VGAR critically analyzes video game art as a means of survival. Though "survival strategy" exists as a defined gaming genre, all video games-as unique, participatory artworks-model both individual and collaborative means of survival through play. Video games offer opportunities to navigate both historical and fictional conflicts, traverse landscapes devastated by climate change or nuclear holocaust, and manage the limited resources of individuals or even whole civilizations on earth and beyond. They offer players a dizzying array of dystopian scenarios in which to build and invent, cooperate with others (through other players, NPCs, or AI) to survive another day. Contributors show how video games focus attention, hone visuospatial skills, and shape cognitive control and physical reflexes and thus have the power to participate in the larger context of radical, activist artworks that challenge destructive hegemonic structures as methods of human conditioning, coping, and creating.

Art of Metal Gear Solid V

Author : Konami
Publisher : Dark Horse Books
Page : 0 pages
File Size : 41,7 Mb
Release : 2016
Category : Adventure games
ISBN : 1506701108

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Art of Metal Gear Solid V by Konami Pdf

Witness the concept and design behind the genre-defining science fiction military action and drama with The Art of Metal Gear Solid V! Chronicling the development of Kojima Productions's magnum opus, and featuring hundreds of pieces of never-before-seen art, this beautifully assembled volume is an essential addition to any gamer's collection. Dark Horse is proud to offer a piece of gaming history with The Art of Metal Gear Solid V!

Practical Game AI Programming

Author : Micael DaGraca
Publisher : Packt Publishing Ltd
Page : 341 pages
File Size : 43,7 Mb
Release : 2017-06-30
Category : Computers
ISBN : 9781787129467

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Practical Game AI Programming by Micael DaGraca Pdf

Jump into the world of Game AI development About This Book Move beyond using libraries to create smart game AI, and create your own AI projects from scratch Implement the latest algorithms for AI development and in-game interaction Customize your existing game AI and make it better and more efficient to improve your overall game performance Who This Book Is For This book is for game developers with a basic knowledge of game development techniques and some basic programming techniques in C# or C++. What You Will Learn Get to know the basics of how to create different AI for different type of games Know what to do when something interferes with the AI choices and how the AI should behave if that happens Plan the interaction between the AI character and the environment using Smart Zones or Triggering Events Use animations correctly, blending one animation into another and rather than stopping one animation and starting another Calculate the best options for the AI to move using Pruning Strategies, Wall Distances, Map Preprocess Implementation, and Forced Neighbours Create Theta algorithms to the AI to find short and realistic looking paths Add many characters into the same scene and make them behave like a realistic crowd In Detail The book starts with the basics examples of AI for different game genres and directly jumps into defining the probabilities and possibilities of the AI character to determine character movement. Next, you'll learn how AI characters should behave within the environment created. Moving on, you'll explore how to work with animations. You'll also plan and create pruning strategies, and create Theta algorithms to find short and realistic looking game paths. Next, you'll learn how the AI should behave when there is a lot of characters in the same scene. You'll explore which methods and algorithms, such as possibility maps, Forward Chaining Plan, Rete Algorithm, Pruning Strategies, Wall Distances, and Map Preprocess Implementation should be used on different occasions. You'll discover how to overcome some limitations, and how to deliver a better experience to the player. By the end of the book, you think differently about AI. Style and approach The book has a step-by-step tutorial style approach. The algorithms are explained by implementing them in #.

Narrative Mechanics

Author : Beat Suter,René Bauer,Mela Kocher
Publisher : transcript Verlag
Page : 363 pages
File Size : 42,7 Mb
Release : 2021-05-31
Category : Social Science
ISBN : 9783839453452

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Narrative Mechanics by Beat Suter,René Bauer,Mela Kocher Pdf

What do stories in games have in common with political narratives? This book identifies narrative strategies as mechanisms for meaning and manipulation in games and real life. It shows that the narrative mechanics so clearly identifiable in games are increasingly used (and abused) in politics and social life. They have »many faces«, displays and interfaces. They occur as texts, recipes, stories, dramas in three acts, movies, videos, tweets, journeys of heroes, but also as rewarding stories in games and as narratives in society - such as a career from rags to riches, the concept of modernity or market economy. Below their surface, however, narrative mechanics are a particular type of motivational design - of game mechanics.

Trigger Happy

Author : Steven Poole
Publisher : Arcade Publishing
Page : 268 pages
File Size : 50,9 Mb
Release : 2004
Category : Computers
ISBN : 1559705981

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Trigger Happy by Steven Poole Pdf

Examines the history and phenomenal success of video games, and argues that the popular games are on the way to becoming a legitimate art form, much in the same way movies did a century earlier.

Death Stranding - Death Stranding: The Official Novelization – Volume 1

Author : Hitori Nojima
Publisher : National Geographic Books
Page : 0 pages
File Size : 46,7 Mb
Release : 2021-02-23
Category : Fiction
ISBN : 9781789095760

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Death Stranding - Death Stranding: The Official Novelization – Volume 1 by Hitori Nojima Pdf

The first volume of the official novelization of the best-selling and award-winning videogame Death Stranding, created by legendary game-creator Hideo Kojima. Mysterious explosions have rocked the planet, setting off a series of supernatural phenomena known as the Death Stranding. Spectral creatures that devour the living have pushed humanity to the brink of extinction, causing countries to fall and survivors to scatter and live in pockets of isolation. Sam Porter Bridges, the legendary porter with the ability to return from the world of the dead, has been entrusted with a critical mission by the President of the United Cities of America. He must journey across this ravaged landscape crawling with otherworldly threats to reconnect cities and people and rebuild America one step at a time.