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Smaug has been defeated, the Battle of Five Armies has been won, and Bilbo has returned to the Shire. But much danger still remains, and from the Orc-holds of the mountains to the dark and corrupt depths of Mirkwood a darkness waits, recovering its strength, laying its plans, and slowly extending its shadow...
The forces of fascism have overwhelmed Europe. Britain fights on desperately, and every man and woman must do what is necessary to avoid defeat. In forgotten corners, darkness stirs. The cycles of the ancient god-things are measured in millennia, but those who serve them plot to take advantage of the chaos of conflict to advance their own schemes. For an unlucky few, the war collides with evils out of time, and they see and learn things that humanity is ill-prepared to encounter. The truly unlucky survive, and come to the attention of a certain spymaster, code letter N, who has plans for them. Pressed into service with British intelligence, they are thrown into a desperate two-front war against the Axis forces and the insidious menace of the Cthulhu Mythos. World War Cthulhu: The Darkest Hour is a World War 2 setting book for Call of Cthulhu from the multi-award-winning team of Dominic McDowall, Gareth Ryder-Hanrahan, Jason Durall, Stuart Boon, Martin Dougherty & Ken Spencer (writers) and Jon Hodgson, Paul Bourne, Scott Neil, Scott Purdy & Steffon Worthington (artists). You'll need a copy of the Call of Cthulhu rules to make full use of this setting.
Switzerland in Tolkien's Middle-Earth by Martin S. Monsch Pdf
A journey in search of Middle-earth In 1911, at the age of nineteen, J. R. R. Tolkien embarked on an adventurous journey through the Swiss Alps; with a heavy pack, he hiked over many high passes. More than fifty years later, he mentioned in a letter to his son Michael that this trip had deeply affected him. Bilbo's journey in The Hobbit from Rivendell to the other side of the Misty Mountains, he said, was based on his own adventures in 1911. Tolkien himself named a few specific sources of inspiration, most explicitly the Silberhorn (Silverhorn). So I wondered: Was this perhaps only the tip of the iceberg? Following in Tolkien's footsteps, I myself set out into the spectacular mountain world with its stories, myths, and legends, in search of his sources of inspiration; and little by little, a vivid and mysterious world revealed itself to me: a world that helped shape Middle-earth. More than 100 color images accompany the author's research and discovery journey, along with 11 hiking and 3 road trip suggestions that allow readers to recreate Tolkien's experience with all its impressions themselves in the Swiss mountains. "This book is above all else an invitation to step into Tolkien's hiking shoes, shoulder his pack, and step back a century into a world which is as far from today as Middle-earth is from our world; a guidebook of impressions, a walking tour of the nature of imagination and the imagination of nature." - John Howe
Into the Clouds: The Race to Climb the World’s Most Dangerous Mountain (Scholastic Focus) by Tod Olson Pdf
A nail-biting tale of survival and brotherhood atop one of the world's most dangerous mountains. This fast-paced, three-part narrative takes readers on three expeditions over 15 years to K2, one of the deadliest mountains on Earth. Roped together, these teams of men face perilously high altitudes and battering storms in hopes of reaching the summit. As each expedition sets out, they carve new paths along icy slopes and unforgiving rock, creating camps on ledges so narrow they fear turning over in their sleep. But disaster strikes -- in 1939, four men never make it down the mountain. Fourteen years later, a man develops blood clots in his legs at 25,000 feet, leaving his team with no safe path off the mountain. Filled with displays of incredible strength and heart-stopping danger, Into the Clouds tells the incredible stories of the men whose quest to conquer a mountain became a battle to survive the descent.
Adventures in Middle Earth Mirkwood Camp by Cubicle 7 Pdf
The Mirkwood Campaign is a complete campaign framework for Adventures in Middle-earth, set in and around Mirkwood, played out over the course of three decades. It allows you to tell your own epic saga, following your heroes in their quest as the tale of years unfolds before them. This guide includes enough adventure material to keep you playing for months or even years, and includes new rules that give your heroes a real stake in what happens to the world around them. Rules for Holdings allow them to carve out their own corner of Middle-earth, whilst new options for the Fellowship Phase and new Undertakings allow them to chart their own path through the years. Additional optional rules allow your Player-heroes to weave their backgrounds into Journey Events.
The Science of Middle-earth by Roland Lehoucq,Loic Mangin,Jean-Sebastien Steyer Pdf
The surprising and illuminating look at how Tolkien's love of science and natural history shaped the creation of his Middle Earth, from its flora and fauna to its landscapes. The world J.R.R. Tolkien created is one of the most beloved in all of literature, and continues to capture hearts and imaginations around the world. From Oxford to ComiCon, the Middle Earth is analyzed and interpreted through a multitude of perspectives. But one essential facet of Tolkien and his Middle Earth has been overlooked: science. This great writer, creator of worlds and unforgettable character, and inventor of language was also a scientific autodidact, with an innate interest and grasp of botany, paleontologist and geologist, with additional passions for archeology and chemistry. Tolkien was an acute observer of flora and fauna and mined the minds of his scientific friends about ocean currents and volcanoes. It is these layers science that give his imaginary universe—and the creatures and characters that inhabit it—such concreteness. Within this gorgeously illustrated edition, a range of scientists—from astrophysicists to physicians, botanists to volcanologists—explore Tolkien’s novels, poems, and letters to reveal their fascinating scientific roots. A rewarding combination of literary exploration and scientific discovery, The Science of Middle Earth reveals the hidden meaning of the Ring’s corruption, why Hobbits have big feet, the origins of the Dwarves, the animals which inspired the dragons, and even whether or not an Ent is possible. Enhanced by superb original drawings, this transportive work will delight both Tolkien fans and science lovers and inspire us to view both Middle Earth—and our own world—with fresh eyes.
The One Ring Roleplaying Game by Francesco Nepitello,Marco Maggi,Amado Angulo,Andrew Kenrick,Dominic McDowall-Thomas Pdf
"The One Ring(TM) Roleplaying Game is the newest fantasy roleplaying game set in the world of The Hobbit(TM) and The Lord of the Rings (TM), allowing you and your friends to set out on your own adventures in Middle Earth."--Page 4 of cover.
Darksword Adventures by Margaret Weis,Tracy Hickman Pdf
/Margaret Weis and Tracy Hickman An absolutely essential book for all role-players. Very appealing to the hundreds of thousands of kids who have read the novels and want to create gaming scenarios of their own. In addition to its value as a gaming tool, Darksword Adventures will be of interest to anyone who wants to learn more about the world of the Darksw
Unfinished Tales Of Numenor And Middle-Earth by J.R.R. Tolkien Pdf
A New York Times bestseller for twenty-one weeks upon publication, J.R.R. Tolkien's Unfinished Tales is a collection of short stories ranging in time from the Elder Days of Middle-earth to the end of the War of the Ring, and further relates events as told in The Silmarillion and The Lord of the Rings. The book concentrates on the lands of Middle-earth and comprises Gandalf's lively account of how he came to send the Dwarves to the celebrated party at Bag-End, the story of the emergence of the sea-god Ulmo before the eyes of Tuor on the coast of Beleriand, and an exact description of the military organization of the Riders of Rohan and the journey of the Black Riders during the hunt for the Ring. Unfinished Tales also contains the only surviving story about the long ages of Númenor before its downfall, and all that is known about the Five Wizards sent to Middle-earth as emissaries of the Valar, about the Seeing Stones known as the Palantiri, and about the legend of Amroth.
The Fellowship of the Ring by John Ronald Reuel Tolkien,Christina Scull Pdf
'The Fellowship of the Ring' is the first part of JRR Tolkien's epic masterpiece 'The Lord of the Rings'. This 50th anniversary edition features special packaging and includes the definitive edition of the text.|PB