Adventures In Python

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Adventures in Python

Author : Craig Richardson
Publisher : John Wiley & Sons
Page : 294 pages
File Size : 53,8 Mb
Release : 2015-02-16
Category : Computers
ISBN : 9781118951798

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Adventures in Python by Craig Richardson Pdf

The complete beginner's guide to Python, for young people who want to start today Adventures in Python is designed for 11-to 15-year olds who want to teach themselves Python programming, but don't know where to start. Even if you have no programming experience at all, this easy to follow format and clear, simple instruction will get you up and running quickly. The book walks you through nine projects that teach you the fundamentals of programming in general, and Python in particular, gradually building your skills until you have the confidence and ability to tackle your own projects. Video clips accompany each chapter to provide even more detailed explanation of important concepts, so you feel supported every step of the way. Python is one of the top programming languages worldwide, with an install base in the millions. It's a favourite language at Google, YouTube, the BBC, and Spotify, and is the primary programming language for the Raspberry Pi. As an open-source language, Python is freely downloadable, with extensive libraries readily available, making it an ideal entry into programming for the beginner. Adventures in Python helps you get started, giving you the foundation you need to follow your curiosity. Start learning Python at its most basic level Learn where to acquire Python and how to set it up Understand Python syntax and interpretation for module programming Develop the skills that apply to any programming language Python programming skills are invaluable, and developing proficiency gives you a head start in learning other languages like C++, Objective-C, and Java. When learning feels like fun, you won't ever want to stop – so get started today with Adventures in Python.

Math Adventures with Python

Author : Peter Farrell
Publisher : No Starch Press
Page : 305 pages
File Size : 42,8 Mb
Release : 2019-01-08
Category : Computers
ISBN : 9781593278670

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Math Adventures with Python by Peter Farrell Pdf

Learn math by getting creative with code! Use the Python programming language to transform learning high school-level math topics like algebra, geometry, trigonometry, and calculus! Math Adventures with Python will show you how to harness the power of programming to keep math relevant and fun. With the aid of the Python programming language, you'll learn how to visualize solutions to a range of math problems as you use code to explore key mathematical concepts like algebra, trigonometry, matrices, and cellular automata. Once you've learned the programming basics like loops and variables, you'll write your own programs to solve equations quickly, make cool things like an interactive rainbow grid, and automate tedious tasks like factoring numbers and finding square roots. You'll learn how to write functions to draw and manipulate shapes, create oscillating sine waves, and solve equations graphically. You'll also learn how to: - Draw and transform 2D and 3D graphics with matrices - Make colorful designs like the Mandelbrot and Julia sets with complex numbers - Use recursion to create fractals like the Koch snowflake and the Sierpinski triangle - Generate virtual sheep that graze on grass and multiply autonomously - Crack secret codes using genetic algorithms As you work through the book's numerous examples and increasingly challenging exercises, you'll code your own solutions, create beautiful visualizations, and see just how much more fun math can be!

Robot Adventures in Python and C

Author : Thomas Bräunl
Publisher : Springer Nature
Page : 183 pages
File Size : 52,5 Mb
Release : 2020-06-11
Category : Computers
ISBN : 9783030388973

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Robot Adventures in Python and C by Thomas Bräunl Pdf

In this book the author stresses software as the most important topic in modern robotics. In particular the book concentrates on software for mobile robots, and the author demonstrates how inexpensive solutions can be constructed by mounting Raspberry Pi controllers and cameras onto model cars or other simple mechanical drive systems. He introduces EyeSim-VR, a freely available system that can realistically simulate driving, swimming, diving, and walking robots. The emphasis throughout is on algorithm development and all software assignments can run on real robot hardware, as well as on the simulation system presented. The book is suitable for undergraduate and graduate courses in artificial intelligence and robotics, and also for self-study by practitioners. All software used in this book, including all example programs, can be freely downloaded online, with native applications for MacOS, Windows, Linux, and Raspberry Pi.

Adventures in Green Python Country

Author : Karl-Heinz Switak
Publisher : Unknown
Page : 362 pages
File Size : 50,8 Mb
Release : 2006
Category : Morelia
ISBN : 3937285822

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Adventures in Green Python Country by Karl-Heinz Switak Pdf

Make Your Own Python Text Adventure

Author : Phillip Johnson
Publisher : Apress
Page : 156 pages
File Size : 48,5 Mb
Release : 2017-11-23
Category : Computers
ISBN : 9781484232316

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Make Your Own Python Text Adventure by Phillip Johnson Pdf

Learn programming with Python by creating a text adventure. This book will teach you the fundamentals of programming, how to organize code, and some coding best practices. By the end of the book, you will have a working game that you can play or show off to friends. You will also be able to change the game and make it your own by writing a different story line, including new items, creating new characters, and more. Make your own Python Text Adventure offers a structured approach to learning Python that teaches the fundamentals of the language, while also guiding the development of the customizable game. The first half of the book introduces programming concepts and Python syntax by building the basic structure of the game. You'll also apply the new concepts in homework questions (with solutions if you get stuck!) that follow each chapter. The second half of the book will shift the focus to adding features to your game and making it more entertaining for the player. Python is often recommended as a first programming language for beginners, and for good reason. Whether you've just decided to learn programming or you've struggled before with vague tutorials, this book will help you get started. What You'll Learn Install Python and set up a workspace Master programming basics and best practices including functions, lists, loops and objects Create an interactive adventure game with a customizable world Who This Book Is For People who have never programmed before or for novice programmers starting out with Python.

Adventures in Minecraft

Author : David Whale,Martin O'Hanlon
Publisher : John Wiley & Sons
Page : 320 pages
File Size : 51,6 Mb
Release : 2017-10-26
Category : Computers
ISBN : 9781119439578

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Adventures in Minecraft by David Whale,Martin O'Hanlon Pdf

Learn valuable programming skills while building your own Minecraft adventure! If you love playing Minecraft and want to learn how to code and create your own mods, this book was designed just for you. Working within the game itself, you'll learn to set up and run your own local Minecraft server, interact with the game on PC, Mac and Raspberry Pi, and develop Python programming skills that apply way beyond Minecraft. You'll learn how to use coordinates, how to change the player’s position, how to create and delete blocks and how to check when a block has been hit. The adventures aren't limited to the virtual – you'll also learn how to connect Minecraft to a BBC micro:bit so your Minecraft world can sense and control objects in the real world! The companion website gives you access to tutorial videos to make sure you understand the book, starter kits to make setup simple, completed code files, and badges to collect for your accomplishments. Written specifically for young people by professional Minecraft geeks, this fun, easy-to-follow guide helps you expand Minecraft for more exciting adventures, and put your personal stamp on the world you create. Your own Minecraft world will be unlike anyone else's on the planet, and you'll pick up programming skills that will serve you for years to come on other devices and projects. Among other things, you will: Write Minecraft programs in Python® on your Mac®, PC or Raspberry Pi® Build houses, structures, and make a 3D duplicating machine Build intelligent objects and program an alien invasion Build huge 2D and 3D structures like spheres and pyramids Build a custom game controller using a BBC micro:bit™ Plan and write a complete interactive arena game Adventures in Minecraft teaches you how to make your favourite game even better, while you learn to program by customizing your Minecraft journey.

Adventures in Raspberry Pi

Author : Carrie Anne Philbin
Publisher : John Wiley & Sons
Page : 256 pages
File Size : 45,8 Mb
Release : 2015-01-16
Category : Juvenile Nonfiction
ISBN : 9781119046059

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Adventures in Raspberry Pi by Carrie Anne Philbin Pdf

Start programming quickly with this super-fun guide to Raspberry Pi Adventures in Raspberry Pi, 2nd Edition includes 9 cool projects that show you how to set up and start developing on your Raspberry Pi. Updated for the release of the Rev 3 board, this second edition covers all the latest features and tells you everything you need to know. Written specifically for 11-15 year-olds, this book uses the wildly successful, Raspberry Pi to explain the fundamentals of computing. You'll have a blast learning basic programming and system administration skills, beginning with the very basics of how to plug in the board and turn it on. Each project includes an instructional video so you can jump right in and start going through the lessons on your own. This hands-on book gets you up and running fast, with fun projects that let you explore. Learn how to "talk to" your Raspberry Pi Create games and stories with Scratch Program with Turtle Graphics and Python Code music and create a Raspberry Pi jukebox If you want to get started programming today, Adventures in Raspberry Pi is the ultimate hands-on guide.

Learn to Program with Minecraft

Author : Craig Richardson
Publisher : No Starch Press
Page : 336 pages
File Size : 51,9 Mb
Release : 2015-12-01
Category : Computers
ISBN : 9781593277451

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Learn to Program with Minecraft by Craig Richardson Pdf

You’ve bested creepers, traveled deep into caves, and maybe even gone to The End and back—but have you ever transformed a sword into a magic wand? Built a palace in the blink of an eye? Designed your own color-changing disco dance floor? In Learn to Program with Minecraft®, you’ll do all this and more with the power of Python, a free language used by millions of professional and first-time programmers! Begin with some short, simple Python lessons and then use your new skills to modify Minecraft to produce instant and totally awesome results. Learn how to customize Minecraft to make mini-games, duplicate entire buildings, and turn boring blocks into gold. You’ll also write programs that: –Take you on an automated teleportation tour around your Minecraft world –Build massive monuments, pyramids, forests, and more in a snap! –Make secret passageways that open when you activate a hidden switch –Create a spooky ghost town that vanishes and reappears elsewhere –Show exactly where to dig for rare blocks –Cast a spell so that a cascade of flowers (or dynamite if you’re daring!) follows your every move –Make mischief with dastardly lava traps and watery curses that cause huge floods Whether you’re a Minecraft megafan or a newbie, you’ll see Minecraft in a whole new light while learning the basics of programming. Sure, you could spend all day mining for precious resources or building your mansion by hand, but with the power of Python, those days are over! Requires: Windows 7 or later; OS X 10.10 or later; or a Raspberry Pi. Uses Python 3

Coding Projects in Python

Author : DK
Publisher : Penguin
Page : 226 pages
File Size : 40,6 Mb
Release : 2017-06-06
Category : Juvenile Nonfiction
ISBN : 9781465467065

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Coding Projects in Python by DK Pdf

Python for beginners - you'll learn how to build amazing graphics, fun games, and useful apps using Python, an easy yet powerful free programming language available for download. A perfect introduction to Python coding for kids ages 10 and over who are ready to take the next step after Scratch - all they need is a desktop or laptop, and an internet connection to download Python 3. Using fun graphics and easy-to-follow instructions, this straightforward, visual guide shows young learners how to build their own computer projects using Python. Step-by-step instructions teach essential coding basics like loops and conditionals, and outline 14 fun and exciting projects. Included is a script that cracks secret codes, a quiz to challenge family and friends, a matching game, and more. When they feel more confident, kids can think creatively and use the tips and tricks provided to personalize and adapt each project. The simple, logical steps in Coding Projects in Python are fully illustrated with fun pixel art and build on the basics of coding. Kids will eventually have the skills to build whatever kind of project they can dream up - the only limit is your imagination! Create, Remix and Customize! Create crazy games, crack fiendish codes, and compose crafty quizzes with this amazing collection of Python projects. Suitable for beginners and experts alike, Coding Projects in Python has everything enthusiastic coders need. Follow the simple steps to learn how to write code in this popular programming language and improve your programming skills, while you learn to create, remix, and customize your own projects. The material in this educational book is example based and the colors and humor keep children engaged while they learn to code. If your child is ready for the next step after mastering Scratch, this is the book to get! Inside this guide, you will learn about: - Starting with Python and first steps - Creating cool graphics and playful apps - Getting acquainted with games in Python Supporting STEM education initiatives, computer coding teaches kids how to think creatively, work collaboratively, and reason systematically, and is quickly becoming a necessary and sought-after skill. DK's computer coding books for kids are full of fun exercises with step-by-step guidance, making them the perfect introductory tools for building vital skills in computer programming. Coding Projects in Python is the third in an awesome coding book series for kids. Add Coding Projects in Scratch and Coding Games in Scratch to your collection.

Adventures in Coding

Author : Eva Holland,Chris Minnick
Publisher : John Wiley & Sons
Page : 320 pages
File Size : 54,6 Mb
Release : 2016-03-28
Category : Computers
ISBN : 9781119232681

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Adventures in Coding by Eva Holland,Chris Minnick Pdf

Learn to code the fun way with nine real projects for true beginners Adventures in Coding is written specifically for young people who want to learn how to code, but don't know where to begin. No experience? No problem! This book starts from the very beginning to take you from newbie to app-builder in no time. You'll 'learn by doing' as you build projects designed to help you master fundamental programming skills—and you'll have a great time doing it. These skills form the foundation of any programmer's tool set, and you'll continue to use them as you graduate to other devices and more difficult projects. Each chapter includes a video to help clear up any confusion and make sure you really understand, so you can keep programming your way through every single project without hitting major roadblocks. If you're ready to start designing your own program, this book will help you get started today. More and more kids are learning to code, and many schools offer basic programming classes as part of the regular curriculum. This book is structured like a class, starting with the basics and building skill upon skill, making it both a perfect accompaniment to formal instruction and an ideal guide for self-study. Learn the basic programming skills you'll use everywhere Build nine fun projects from super-basic to pretty challenging Build the skills you need to create bigger and better apps Watch video tutorials for extra help and explanations How many times have you played with an app only to find yourself wishing it had this or that feature? If you learn how to code, you can be the creator of the next big app! But it all starts with that first small project. Adventures in Coding provides all the information you need, so let's get coding!

Code This Game!

Author : Meg Ray,Odd Dot
Publisher : Odd Dot
Page : 320 pages
File Size : 53,5 Mb
Release : 2020-06-02
Category : Juvenile Nonfiction
ISBN : 9781250794789

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Code This Game! by Meg Ray,Odd Dot Pdf

Make it! Code it! Break it! Mod it! Meg Ray's CODE THIS GAME! is a nonfiction visual guide, illustrated by Keith Zoo, that teaches young readers, 10-14, how to program and create their very own video game. Each chapter introduces key coding concepts as kids build an action strategy game in Python, an open-source programming language. The book features an innovative stand-up format that allows kids to read, program, and play their game simultaneously. With easy-to-follow step-by-step instructions, CODE THIS GAME! teaches kids to build a strategy action game called “Attack of the Vampire Pizzas!” The book also teaches how to modify the game and follow one's imagination by incorporating downloadable art assets. By the time kids finish the book, they'll have mastered basic coding concepts and created a personalized game.

Invent Your Own Computer Games with Python, 4th Edition

Author : Al Sweigart
Publisher : No Starch Press
Page : 377 pages
File Size : 43,8 Mb
Release : 2016-12-16
Category : Computers
ISBN : 9781593277956

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Invent Your Own Computer Games with Python, 4th Edition by Al Sweigart Pdf

Invent Your Own Computer Games with Python will teach you how to make computer games using the popular Python programming language—even if you’ve never programmed before! Begin by building classic games like Hangman, Guess the Number, and Tic-Tac-Toe, and then work your way up to more advanced games, like a text-based treasure hunting game and an animated collision-dodging game with sound effects. Along the way, you’ll learn key programming and math concepts that will help you take your game programming to the next level. Learn how to: –Combine loops, variables, and flow control statements into real working programs –Choose the right data structures for the job, such as lists, dictionaries, and tuples –Add graphics and animation to your games with the pygame module –Handle keyboard and mouse input –Program simple artificial intelligence so you can play against the computer –Use cryptography to convert text messages into secret code –Debug your programs and find common errors As you work through each game, you’ll build a solid foundation in Python and an understanding of computer science fundamentals. What new game will you create with the power of Python? The projects in this book are compatible with Python 3.

Python Debugging Handbook

Author : R. Zimmerman
Publisher : Unknown
Page : 206 pages
File Size : 50,5 Mb
Release : 2020-02-07
Category : Electronic
ISBN : 9798608293733

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Python Debugging Handbook by R. Zimmerman Pdf

Color Edition.This book is a systematic plan to debug your programs. The focus is not on the Python language, although Chapter 3 does cover the basics. Instead, my focus is always on debugging. If you're new to Python debugging, I think this book is a good starting point. Experienced Python programmers might want to review the table of contents, to see if there's anything special that catches their interest.The sample code demonstrates lists, tuples, loops, or classes, but in the simplest form I could imagine. Chapters 1-2 outline how to set up your Python debugging environment, and establish a debugging plan as you write your code.1.Work on small chunks of code, test, and then move on to the next piece.2.Keep multiple backup versions of your files.3.Have a clear idea of what you want your program to do.4.Use small data file samples that you know have clean data to develop your code. When you've tested your code and are confident there are no bugs, use live data connections or real data files. 5.Keep notes of where you stopped programming and the next steps.6.Divide and concur. Divide the code in half and test each half to see which half has the error. Repeat to drill down to the location with the error.7.When debugging, keep a record of experiments, so you know what you've already tried.Chapter 4 has simple suggestions for debugging your code, with specific examples of the code and results. Even if you've never seen Spyder or Python before, at the end of this chapter, I hope you'll feel confident debugging most of the issues you'll encounter.*With the Debugging Overview, you'll learn about the Editor, Variable Explorer, and Debug Mode and Interactive Mode in the Console. We'll look at those times when you don't see your object in Variable Explorer, and explore why the Console traceback says "NameError."*Delve into Debug Mode, including basic commands, how to set a breakpoint, and examples of stepping through the code.*Add Print Statements (and visual clues for the depth of loop statements).*Logging for those times when print statements roll off the screen.*Use Interactive Mode with several common Console commands and two magic commands. [object name]?dir(object)help(object)%debug%timeitChapter 5 briefly looks at the types of errors you may encounter, and then in Chapter 6, you can try out your debugging knowledge. We'll look at the syntax for retrieving object values, type information, the length of objects or data structures, arguments, and return values. Because syntax varies based on the type and length of objects, there are numerous examples for strings, numbers, tuples, lists, and dictionaries. We'll also look at the special "None" value, unique to Python.Chapter 7 is chock full of examples. The format for each example is the same: Description, Intended Outcome, Actual Result, Incorrect Code, Debugging Steps, How to Resolve the Issue, Good Code, and a Reference to earlier related topics.Finally, the Appendix-Reference chapter includes links to the Python.org docs and the iPython.readthedocs websites for more detailed information.

Mission Python

Author : Sean McManus
Publisher : No Starch Press
Page : 282 pages
File Size : 46,5 Mb
Release : 2018-10-16
Category : Computers
ISBN : 9781593278571

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Mission Python by Sean McManus Pdf

Program a graphical adventure game in this hands-on, beginner-friendly introduction to coding in the Python language. Launch into coding with Mission Python, a space-themed guide to building a complete computer game in Python. You'll learn programming fundamentals like loops, strings, and lists as you build Escape!, an exciting game with a map to explore, items to collect, and tricky logic puzzles to solve. As you work through the book, you'll build exercises and mini-projects, like making a spacewalk simulator and creating an astronaut's safety checklist that will put your new Python skills to the test. You'll learn how to use Pygame Zero, a free resource that lets you add graphics and sound effects to your creations, and you'll get useful game-making tips, such as how to design fun puzzles and intriguing maps. Before you know it, you'll have a working, awesome game to stump your friends with (and some nifty coding skills, too!). You can follow this book using a Raspberry Pi or a Microsoft Windows PC, and the 3D graphics and sound effects you need are provided as a download.

Learn Python 3 the Hard Way

Author : Zed A. Shaw
Publisher : Addison-Wesley Professional
Page : 750 pages
File Size : 48,8 Mb
Release : 2017-06-26
Category : Computers
ISBN : 9780134693903

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Learn Python 3 the Hard Way by Zed A. Shaw Pdf

You Will Learn Python 3! Zed Shaw has perfected the world’s best system for learning Python 3. Follow it and you will succeed—just like the millions of beginners Zed has taught to date! You bring the discipline, commitment, and persistence; the author supplies everything else. In Learn Python 3 the Hard Way, you’ll learn Python by working through 52 brilliantly crafted exercises. Read them. Type their code precisely. (No copying and pasting!) Fix your mistakes. Watch the programs run. As you do, you’ll learn how a computer works; what good programs look like; and how to read, write, and think about code. Zed then teaches you even more in 5+ hours of video where he shows you how to break, fix, and debug your code—live, as he’s doing the exercises. Install a complete Python environment Organize and write code Fix and break code Basic mathematics Variables Strings and text Interact with users Work with files Looping and logic Data structures using lists and dictionaries Program design Object-oriented programming Inheritance and composition Modules, classes, and objects Python packaging Automated testing Basic game development Basic web development It’ll be hard at first. But soon, you’ll just get it—and that will feel great! This course will reward you for every minute you put into it. Soon, you’ll know one of the world’s most powerful, popular programming languages. You’ll be a Python programmer. This Book Is Perfect For Total beginners with zero programming experience Junior developers who know one or two languages Returning professionals who haven’t written code in years Seasoned professionals looking for a fast, simple, crash course in Python 3