Affect And Emotion In Human Computer Interaction

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Affect and Emotion in Human-Computer Interaction

Author : Christian Peter,Russell Beale
Publisher : Springer
Page : 242 pages
File Size : 55,8 Mb
Release : 2008-08-25
Category : Computers
ISBN : 9783540850991

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Affect and Emotion in Human-Computer Interaction by Christian Peter,Russell Beale Pdf

Affect and emotion play an important role in our everyday lives: They are present whatever we do, wherever we are, and wherever we go, without us being aware of them for much of the time. When it comes to interaction, be it with humans, technology, or humans via technology, we suddenly become more aware of emotion, either by seeing the other’s emotional expression, or by not getting an emotional response while anticipating one. Given this, it seems only sensible to explore affect and emotion in human-computer interaction, to investigate the underlying principles, to study the role they play, to develop methods to quantify them, and to finally build applications that make use of them. This is the research field for which, over ten years ago, Rosalind Picard coined the phrase "affective computing". The present book provides an account of the latest work on a variety of aspects related to affect and emotion in human-technology interaction. It covers theoretical issues, user experience and design aspects as well as sensing issues, and reports on a number of affective applications that have been developed in recent years.

Emotions and Affect in Human Factors and Human-Computer Interaction

Author : Myounghoon Jeon
Publisher : Academic Press
Page : 624 pages
File Size : 46,5 Mb
Release : 2017-05-17
Category : Technology & Engineering
ISBN : 9780128018798

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Emotions and Affect in Human Factors and Human-Computer Interaction by Myounghoon Jeon Pdf

Emotions and Affect in Human Factors and Human–Computer Interaction is a complete guide for conducting affect-related research and design projects in H/F and HCI domains. Introducing necessary concepts, methods, approaches, and applications, the book highlights how critical emotions and affect are to everyday life and interaction with cognitive artifacts. The text covers the basis of neural mechanisms of affective phenomena, as well as representative approaches to Affective Computing, Kansei Engineering, Hedonomics, and Emotional Design. The methodologies section includes affect induction techniques, measurement techniques, detection and recognition techniques, and regulation models and strategies. The application chapters discuss various H/F and HCI domains: product design, human–robot interaction, behavioral health and game design, and transportation. Engineers and designers can learn and apply psychological theories and mechanisms to account for their affect-related research and can develop their own domain-specific theory. The approach outlined in this handbook works to close the existing gap between the traditional affect research and the emerging field of affective design and affective computing. Provides a theoretical background of affective sciences Demonstrates diverse affect induction methods in actual research settings Describes sensing technologies, such as brain–computer interfaces, facial expression detection, and more Covers emotion modeling and its application to regulation processes Includes case studies and applied examples in a variety of H/F and HCI application areas Addresses emerging interdisciplinary areas including Positive Technology, Subliminal Perception, Physiological Computing, and Aesthetic Computing

Affect and Emotion in Human-Computer Interaction

Author : Christian Peter,Russell Beale
Publisher : Springer Science & Business Media
Page : 250 pages
File Size : 45,6 Mb
Release : 2008-08-25
Category : Computers
ISBN : 9783540850984

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Affect and Emotion in Human-Computer Interaction by Christian Peter,Russell Beale Pdf

Affect and emotion play an important role in our everyday lives: They are present whatever we do, wherever we are, and wherever we go, without us being aware of them for much of the time. When it comes to interaction, be it with humans, technology, or humans via technology, we suddenly become more aware of emotion, either by seeing the other’s emotional expression, or by not getting an emotional response while anticipating one. Given this, it seems only sensible to explore affect and emotion in human-computer interaction, to investigate the underlying principles, to study the role they play, to develop methods to quantify them, and to finally build applications that make use of them. This is the research field for which, over ten years ago, Rosalind Picard coined the phrase "affective computing". The present book provides an account of the latest work on a variety of aspects related to affect and emotion in human-technology interaction. It covers theoretical issues, user experience and design aspects as well as sensing issues, and reports on a number of affective applications that have been developed in recent years.

Affect and Emotion in Human-Computer Interaction

Author : Christian Peter,Russell Beale
Publisher : Springer
Page : 241 pages
File Size : 43,6 Mb
Release : 2009-08-29
Category : Computers
ISBN : 354087321X

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Affect and Emotion in Human-Computer Interaction by Christian Peter,Russell Beale Pdf

Affect and emotion play an important role in our everyday lives: They are present whatever we do, wherever we are, and wherever we go, without us being aware of them for much of the time. When it comes to interaction, be it with humans, technology, or humans via technology, we suddenly become more aware of emotion, either by seeing the other’s emotional expression, or by not getting an emotional response while anticipating one. Given this, it seems only sensible to explore affect and emotion in human-computer interaction, to investigate the underlying principles, to study the role they play, to develop methods to quantify them, and to finally build applications that make use of them. This is the research field for which, over ten years ago, Rosalind Picard coined the phrase "affective computing". The present book provides an account of the latest work on a variety of aspects related to affect and emotion in human-technology interaction. It covers theoretical issues, user experience and design aspects as well as sensing issues, and reports on a number of affective applications that have been developed in recent years.

Affect and Emotion in Human-Computer Interaction

Author : Anonim
Publisher : Unknown
Page : 128 pages
File Size : 55,5 Mb
Release : 2008
Category : Electronic
ISBN : OCLC:846854634

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Affect and Emotion in Human-Computer Interaction by Anonim Pdf

Annotation. Affect and emotion play an important role in our everyday lives: They are present whatever we do, wherever we are, and wherever we go, without us being aware of them for much of the time. When it comes to interaction, be it with humans, technology, or humans via technology, we suddenly become more aware of emotion, either by seeing the other’s emotional expression, or by not getting an emotional response while anticipating one. Given this, it seems only sensible to explore affect and emotion in human-computer interaction, to investigate the underlying principles, to study the role they play, to develop methods to quantify them, and to finally build applications that make use of them. This is the research field for which, over ten years ago, Rosalind Picard coined the phrase "affective computing". The present book provides an account of the latest work on a variety of aspects related to affect and emotion in human-technology interaction. It covers theoretical issues, user experience and design aspects as well as sensing issues, and reports on a number of affective applications that have been developed in recent years.

Affective Computing and Interaction: Psychological, Cognitive and Neuroscientific Perspectives

Author : G”k‡ay, Didem,Yildirim, Glsen
Publisher : IGI Global
Page : 458 pages
File Size : 40,6 Mb
Release : 2010-10-31
Category : Computers
ISBN : 9781616928940

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Affective Computing and Interaction: Psychological, Cognitive and Neuroscientific Perspectives by G”k‡ay, Didem,Yildirim, Glsen Pdf

Since interactions may occur between animals, humans, or computational agents, an interdisciplinary approach which investigates foundations of affective communication in a variety of platforms is indispensable. In the field of affective computing, a collection of research, merging decades of research on emotions in psychology, cognition and neuroscience will inspire creative future research projects and contribute to the prosperity of this emerging field. Affective Computing and Interaction: Psychological, Cognitive and Neuroscientific Perspectives examines the current state and the future prospects of affect in computing within the context of interactions. Uniting several aspects of affective interactions and topics in affective computing, this reference reviews basic foundations of emotions, furthers an understanding of the contribution of affect to our lives and concludes by revealing current trends and promising technologies for reducing the emotional gap between humans and machines, all within the context of interactions.

Emotional Design

Author : Don Norman
Publisher : Basic Books
Page : 276 pages
File Size : 54,6 Mb
Release : 2007-03-20
Category : Design
ISBN : 9780465004171

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Emotional Design by Don Norman Pdf

Why attractive things work better and other crucial insights into human-centered design Emotions are inseparable from how we humans think, choose, and act. In Emotional Design, cognitive scientist Don Norman shows how the principles of human psychology apply to the invention and design of new technologies and products. In The Design of Everyday Things, Norman made the definitive case for human-centered design, showing that good design demanded that the user's must take precedence over a designer's aesthetic if anything, from light switches to airplanes, was going to work as the user needed. In this book, he takes his thinking several steps farther, showing that successful design must incorporate not just what users need, but must address our minds by attending to our visceral reactions, to our behavioral choices, and to the stories we want the things in our lives to tell others about ourselves. Good human-centered design isn't just about making effective tools that are straightforward to use; it's about making affective tools that mesh well with our emotions and help us express our identities and support our social lives. From roller coasters to robots, sports cars to smart phones, attractive things work better. Whether designer or consumer, user or inventor, this book is the definitive guide to making Norman's insights work for you.

Face-to-Face Communication over the Internet

Author : Arvid Kappas,Nicole C. Krämer
Publisher : Cambridge University Press
Page : 309 pages
File Size : 51,7 Mb
Release : 2011-06-16
Category : Psychology
ISBN : 9781139496797

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Face-to-Face Communication over the Internet by Arvid Kappas,Nicole C. Krämer Pdf

Social platforms such as MySpace, Facebook and Twitter have rekindled the initial excitement of cyberspace. Text-based, computer-mediated communication has been enriched with face-to-face communication such as Skype, as users move from desktops to laptops with integrated cameras and related hardware. Age, gender and culture barriers seem to have crumbled and disappeared as the user base widens dramatically. Other than simple statistics relating to e-mail usage, chatrooms and blog subscriptions, we know surprisingly little about the rapid changes taking place. This book assembles leading researchers on nonverbal communication, emotion, cognition and computer science to summarize what we know about the processes relevant to face-to-face communication as it pertains to telecommunication, including video-conferencing. The authors take stock of what has been learned regarding how people communicate, in person or over distance, and set the foundations for solid research helping to understand the issues, implications and possibilities that lie ahead.

Affective Computing

Author : Rosalind W. Picard
Publisher : MIT Press
Page : 308 pages
File Size : 52,8 Mb
Release : 2000-07-24
Category : Computers
ISBN : 0262661152

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Affective Computing by Rosalind W. Picard Pdf

According to Rosalind Picard, if we want computers to be genuinely intelligent and to interact naturally with us, we must give computers the ability to recognize, understand, even to have and express emotions. The latest scientific findings indicate that emotions play an essential role in decision making, perception, learning, and more—that is, they influence the very mechanisms of rational thinking. Not only too much, but too little emotion can impair decision making. According to Rosalind Picard, if we want computers to be genuinely intelligent and to interact naturally with us, we must give computers the ability to recognize, understand, even to have and express emotions. Part 1 of this book provides the intellectual framework for affective computing. It includes background on human emotions, requirements for emotionally intelligent computers, applications of affective computing, and moral and social questions raised by the technology. Part 2 discusses the design and construction of affective computers. Although this material is more technical than that in Part 1, the author has kept it less technical than typical scientific publications in order to make it accessible to newcomers. Topics in Part 2 include signal-based representations of emotions, human affect recognition as a pattern recognition and learning problem, recent and ongoing efforts to build models of emotion for synthesizing emotions in computers, and the new application area of affective wearable computers.

Cyberpsychology

Author : Kent L. Norman
Publisher : Cambridge University Press
Page : 561 pages
File Size : 54,8 Mb
Release : 2017-03-14
Category : Business & Economics
ISBN : 9781107102545

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Cyberpsychology by Kent L. Norman Pdf

This accessible textbook gives students in psychology and computer science a comprehensive understanding of the human-computer interface.

Affective Information Processing

Author : Jianhua Tao,Tieniu Tan
Publisher : Springer Science & Business Media
Page : 347 pages
File Size : 40,7 Mb
Release : 2008-12-02
Category : Computers
ISBN : 9781848003064

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Affective Information Processing by Jianhua Tao,Tieniu Tan Pdf

Affective information processing assigns computers the human-like capabilities of observation, interpretation and generation of affect features. It is an important topic for harmonious human-computer interaction, by increasing the quality of human-computer communication and improving the intelligence of the computer. Discussing state of art of the research in affective information processing, this book summarises key technologies researched, such as facial expression recognition, face animation, emotional speech synthesis, intelligent agent, and virtual reality. The detailed discussion covers a wide range of topics including hot topics which look to challenge and improve current research work. Written to provide an opportunity for scientists, engineers and graduate students to learn problems, solutions and technologies in the topic area, this book will provide insight and prove a valuable reference tool.

Encyclopedia of Human Computer Interaction

Author : Ghaoui, Claude
Publisher : IGI Global
Page : 780 pages
File Size : 55,8 Mb
Release : 2005-12-31
Category : Computers
ISBN : 9781591407980

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Encyclopedia of Human Computer Interaction by Ghaoui, Claude Pdf

Esta enciclopedia presenta numerosas experiencias y discernimientos de profesionales de todo el mundo sobre discusiones y perspectivas de la la interacción hombre-computadoras

The Oxford Handbook of Affective Computing

Author : Rafael A. Calvo,Sidney D'Mello,Jonathan Matthew Gratch,Arvid Kappas
Publisher : Oxford Library of Psychology
Page : 625 pages
File Size : 45,6 Mb
Release : 2015
Category : Computers
ISBN : 9780199942237

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The Oxford Handbook of Affective Computing by Rafael A. Calvo,Sidney D'Mello,Jonathan Matthew Gratch,Arvid Kappas Pdf

"The Oxford Handbook of Affective Computing is a definitive reference in the burgeoning field of affective computing (AC), a multidisciplinary field encompassing computer science, engineering, psychology, education, neuroscience, and other disciplines. AC research explores how affective factors influence interactions between humans and technology, how affect sensing and affect generation techniques can inform our understanding of human affect, and on the design, implementation, and evaluation of systems involving affect at their core. The volume features 41 chapters and is divided into five sections: history and theory, detection, generation, methodologies, and applications. Section 1 begins with the making of AC and a historical review of the science of emotion. The following chapters discuss the theoretical underpinnings of AC from an interdisciplinary viewpoint. Section 2 examines affect detection or recognition, a commonly investigated area. Section 3 focuses on aspects of affect generation, including the synthesis of emotion and its expression via facial features, speech, postures, and gestures. Cultural issues are also discussed. Section 4 focuses on methodological issues in AC research, including data collection techniques, multimodal affect databases, formats for the representation of emotion, crowdsourcing techniques, machine learning approaches, affect elicitation techniques, useful AC tools, and ethical issues. Finally, Section 5 highlights applications of AC in such domains as formal and informal learning, games, robotics, virtual reality, autism research, health care, cyberpsychology, music, deception, reflective writing, and cyberpsychology. This compendium will prove suitable for use as a textbook and serve as a valuable resource for everyone with an interest in AC."--

Affective and Emotional Aspects of Human-Computer Interaction

Author : M. Pivec
Publisher : IOS Press
Page : 332 pages
File Size : 54,9 Mb
Release : 2006-03-02
Category : Computers
ISBN : 9781607501497

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Affective and Emotional Aspects of Human-Computer Interaction by M. Pivec Pdf

The learning process can be seen as an emotional and personal experience that is addictive and motivates learners to proactive behaviour. New research methods in this field are related to affective and emotional approaches to computer-supported learning and human-computer interactions. The major topics discussed are emotions, motivation, games and game-experience. The book is divided in three parts, part I, Game-based Learning, reflects upon the two-way interaction between game and student, thus enabling the game to react to the student’s emotional state. Having the possibility to detect and steer the emotional state of the student could have a positive impact on using digital games in education. It is claimed that some commercial computer games increase cognitive skills and may enhance multitasking abilities and the participants’ general ability to learn. Part II, Motivation and Learning, analyses whether the absence or presence of social and personal cues in the communication between a tutor and his or her students influence students’ learning and their satisfaction with the tutor and the course. The research showed that not all types of personal information are equally important and possibly pictorial information is more important than audible information. Part III, Emotions and Emotional Agents, discusses the production of learning environments which enhance the learner’s self esteem, ensure that the learner’s best interests are respected through paying attention to the narrative structures of the learner’s experience, and the ways in which communication can be enhanced through empathy with the learner.

Emotion in Games

Author : Kostas Karpouzis,Georgios N. Yannakakis
Publisher : Springer
Page : 338 pages
File Size : 48,6 Mb
Release : 2016-11-02
Category : Medical
ISBN : 9783319413167

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Emotion in Games by Kostas Karpouzis,Georgios N. Yannakakis Pdf

The core message of this book is: computer games best realise affective interaction. This book brings together contributions from specialists in affective computing, game studies, game artificial intelligence, user experience research, sensor technology, multi-modal interfaces and psychology that will advance the state-of-the-art in player experience research; affect modelling, induction, and sensing; affect-driven game adaptation and game-based learning and assessment. In 3 parts the books covers Theory, Emotion Modelling and Affect-Driven Adaptation, and Applications. This book will be of interest to researchers and scholars in the fields of game research, affective computing, human computer interaction, and artificial intelligence.