Ai Battle Royale

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AI Battle Royale

Author : Ashley Marc Recanati
Publisher : Springer Nature
Page : 435 pages
File Size : 51,9 Mb
Release : 2023-03-26
Category : Business & Economics
ISBN : 9783031192784

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AI Battle Royale by Ashley Marc Recanati Pdf

AI, Big Data and other 4th Industrial Revolution technologies are poised to wreak havoc in virtually every industry, unlocking huge productivity gains via automation of labor both manual and cognitive. Less discussed are the impacts on workers, who see the value of their skills erode, along with the menace of mass structural unemployment. How can workers assess their vulnerabilities? What can they do to improve their prospects, effective immediately? In this book, you will learn how to: - Survey new tech and decrypt their potential impacts on work - Assess your strengths and weaknesses in the face of AI, the shared economy, and other tech-propelled threats - Foment a battle plan to survive and thrive Ashley Recanati provides guidance for employees to rise above their peers and preserve their value, in a book that will interest managers and scholars, but foremost destined to ordinary workers.

AI for Games, Third Edition

Author : Ian Millington
Publisher : CRC Press
Page : 1050 pages
File Size : 49,8 Mb
Release : 2019-03-18
Category : Art
ISBN : 9781351053280

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AI for Games, Third Edition by Ian Millington Pdf

AI is an integral part of every video game. This book helps professionals keep up with the constantly evolving technological advances in the fast growing game industry and equips students with up-to-date information they need to jumpstart their careers. This revised and updated Third Edition includes new techniques, algorithms, data structures and representations needed to create powerful AI in games. Key Features A comprehensive professional tutorial and reference to implement true AI in games Includes new exercises so readers can test their comprehension and understanding of the concepts and practices presented Revised and updated to cover new techniques and advances in AI Walks the reader through the entire game AI development process

AI 2020: Advances in Artificial Intelligence

Author : Marcus Gallagher,Nour Moustafa,Erandi Lakshika
Publisher : Springer Nature
Page : 472 pages
File Size : 50,7 Mb
Release : 2020-11-27
Category : Computers
ISBN : 9783030649845

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AI 2020: Advances in Artificial Intelligence by Marcus Gallagher,Nour Moustafa,Erandi Lakshika Pdf

This book constitutes the proceedings of the 33rd Australasian Joint Conference on Artificial Intelligence, AI 2020, held in Canberra, ACT, Australia, in November 2020.* The 36 full papers presented in this volume were carefully reviewed and selected from 57 submissions. The paper were organized in topical sections named: applications; evolutionary computation; fairness and ethics; games and swarms; and machine learning. *The conference was held virtually due to the COVID-19 pandemic.

Man-Made

Author : Tracey Spicer
Publisher : Simon and Schuster
Page : 272 pages
File Size : 53,7 Mb
Release : 2023-05-03
Category : Social Science
ISBN : 9781761106385

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Man-Made by Tracey Spicer Pdf

Walkley Award-winning journalist Tracey Spicer exposes the next frontier of feminism. Man-Made aims to open readers’ eyes to a transformative technological shift in society and give them the tools to make positive change. Winner, 2023 Australian Business Book Awards, Social Responsibility Longlisted for the 2023 Walkley Book Award 'Mum, I want a robot slave.' Broadcaster Tracey Spicer had an epiphany when her young son uttered these six words. Suddenly, her life’s work fighting inequality seemed futile. What’s the point in agitating to change the present, if bigotry is being embedded into our futures? And so began a quest to uncover who was responsible and hold them to account. Who is the ultimate villain? Big Tech, whose titans refuse to spend money to fix the problem? The world’s politicians, who lack the will to legislate? Or should we all be walking into a hall of mirrors and taking a good, hard look at ourselves…? This is a deeply researched, illuminating and gripping ride into an uncertain future, culminating in a resounding call to action that will shake the tech sector to its foundations. Praise for Man-Made ‘Exhilarating … The book we need as we grapple with how AI will change our lives and our world.’ Dame Quentin Bryce ‘Brilliant, hilarious and terrifying. You’ll never see Alexa the same way again.’ Juanita Phillips ‘Tracey Spicer uses her unmistakably human voice to warn us all about the deeply sexist Frankenstein’s Monster that is modern AI.’ Yumi Stynes

Intellectual Property and Sports

Author : Martin Senftleben,Joost Poort,Mireille van Eechoud,Stef van Gompel,Natalie Helberger
Publisher : Kluwer Law International B.V.
Page : 695 pages
File Size : 52,7 Mb
Release : 2021-09-02
Category : Law
ISBN : 9789403537535

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Intellectual Property and Sports by Martin Senftleben,Joost Poort,Mireille van Eechoud,Stef van Gompel,Natalie Helberger Pdf

Renowned intellectual property law expert Bernt Hugenholtz once warned, chiding the voracity of copyright, that reducing the subject matter test to mere originality and personal stamp might lead to ‘infinite expansion of the concept of the work of authorship. Anything touched by human hand, including for instance sports performances, would be deemed a work’. Indeed, the applicability of copyright law on sports events and players’ moves is one of the many topics discussed in this volume, which spans issues from those related to players and their performances and achievements, via those relevant to sports event organisers and clubs, to questions concerning event reporting and data and the growing role of AI technologies in sports. Well-known authorities in intellectual property law speculate on the nexus of sports and intellectual property in its widest sense, elucidating such aspects as the following: neighbouring rights for organisers of sports events; ethnic and cultural references in team and league branding; legality of reselling event tickets; use of artificial intelligence in refereeing; related rights protection of images; e-sports and fantasy leagues; and sports celebrities and character merchandising. There are also several intriguing comparative chapters on intellectual property aspects in such parallel domains as body art, movement, carnivals, choreography, and chess. Both profound and entertaining, this unique volume will be appreciated by practitioners, jurists, and academics interested in intellectual property rights as well as in sports law.

Artificial Intelligence in Games

Author : Paul Roberts
Publisher : CRC Press
Page : 273 pages
File Size : 44,9 Mb
Release : 2022-07-28
Category : Computers
ISBN : 9781000623055

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Artificial Intelligence in Games by Paul Roberts Pdf

This book covers all the necessary topics that a professional game AI programmer needs to know, from math and steering behaviours to terrain analysis, pathfinding and decision-making. Written to be easily accessible, each topic is accompanied by an example game that allows the reader to add their own code to see the effects their changes have. Each chapter is split into two parts. The first part covers the necessary theory in a friendly, conversational manner, using visual examples and fictional game scenarios to give additional context. The second part is a coding tutorial in C# for the topic at hand. Each chapter has its own example game available to download, written in C# in the Unity Game Engine. This book will be suitable for students and aspiring games programmers looking to gain a grounding in game AI techniques.

Inorganic Pollutants in Water

Author : Pooja Devi,Pardeep Singh,Sushil Kumar Kansal
Publisher : Elsevier
Page : 446 pages
File Size : 53,5 Mb
Release : 2020-03-03
Category : Science
ISBN : 9780128189665

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Inorganic Pollutants in Water by Pooja Devi,Pardeep Singh,Sushil Kumar Kansal Pdf

Inorganic Pollutants in Water provides a clear understanding of inorganic pollutants and the challenges they cause in aquatic environments. The book explores the point of source, how they enter water, the effects they have, and their eventual detection and removal. Through a series of case studies, the authors explore the success of the detection and removal techniques they have developed. Users will find this to be a single platform of information on inorganic pollutants that is ideal for researchers, engineers and technologists working in the fields of environmental science, environmental engineering and chemical engineering/ sustainability. Through this text, the authors introduce new researchers to the problem of inorganic contaminants in water, while also presenting the current state-of-the-art in terms of research and technologies to tackle this problem. Presents existing solutions to pollution problems, along with their challenges Includes case studies that detail success stories, challenges and the implementation of these tools Provides solutions that are both economically and ecologically sustainable

The History of the GPU - Steps to Invention

Author : Jon Peddie
Publisher : Springer Nature
Page : 424 pages
File Size : 45,9 Mb
Release : 2023-01-01
Category : Computers
ISBN : 9783031109683

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The History of the GPU - Steps to Invention by Jon Peddie Pdf

This is the first book in a three-part series that traces the development of the GPU. Initially developed for games the GPU can now be found in cars, supercomputers, watches, game consoles and more. GPU concepts go back to the 1970s when computer graphics was developed for computer-aided design of automobiles and airplanes. Early computer graphics systems were adopted by the film industry and simulators for airplanes and high energy physics—exploding nuclear bombs in computers instead of the atmosphere. A GPU has an integrated transform and lighting engine, but these were not available until the end of the 1990s. Heroic and historic companies expanded the development and capabilities of the graphics controller in pursuit of the ultimate device, a fully integrated self-contained GPU. Fifteen companies worked on building the first fully integrated GPU, some succeeded in the console, and Northbridge segments, and Nvidia was the first to offer a fully integrated GPU for the PC. Today the GPU can be found in every platform that involves a computer and a user interface.

AI for Games

Author : Ian Millington
Publisher : CRC Press
Page : 84 pages
File Size : 42,9 Mb
Release : 2021-11-16
Category : Computers
ISBN : 9781000475517

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AI for Games by Ian Millington Pdf

What is artificial intelligence? How is artificial intelligence used in game development? Game development lives in its own technical world. It has its own idioms, skills, and challenges. That’s one of the reasons games are so much fun to work on. Each game has its own rules, its own aesthetic, and its own trade-offs, and the hardware it will run on keeps changing. AI for Games is designed to help you understand one element of game development: artificial intelligence (AI).

Directory of World Cinema: Japan

Author : John Berra
Publisher : Intellect Books
Page : 301 pages
File Size : 47,6 Mb
Release : 2010-06-01
Category : Performing Arts
ISBN : 9781841503561

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Directory of World Cinema: Japan by John Berra Pdf

From the revered classics of Akira Kurosawa to the modern marvels of Takeshi Kitano, the films that have emerged from Japan represent a national cinema that has gained worldwide admiration and appreciation. Directory of World Cinema: Japan provides an insight into the cinema of Japan through reviews of significant titles and case studies of leading directors, alongside explorations of the cultural and industrial origins of key genres. As the inaugural volume of an ambitious series from Intellect documenting world cinema, the directory aims to play a part in moving intelligent, scholarly criticism beyond the academy by building a forum for the study of film that relies on a disciplined theoretical base. It takes the form of an A–Z collection of reviews, longer essays and research resources, accompanied by fifty full-colour film stills highlighting significant films and players. The cinematic lineage of samurai warriors, yakuza enforcers and atomic monsters take their place alongside the politically charged works of the Japanese New Wave, making this a truly comprehensive volume.

BUTTER ROYALE - WINNING IS THE ONLY OPTION

Author : 1FREEDOM BOOKS
Publisher : BF GURSON LLC
Page : 70 pages
File Size : 53,9 Mb
Release : 2020-02-10
Category : Games & Activities
ISBN : 8210379456XXX

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BUTTER ROYALE - WINNING IS THE ONLY OPTION by 1FREEDOM BOOKS Pdf

*Unofficial Guide Version* Advanced Tips & Ultimate Guide - BUTTER ROYALE. This is the most comprehensive and only detailed guide you will find online. Available for instant download on your mobile phone, eBook device. Here is what you will be getting when you purchase this professional advanced and detailed game guide. - Professional Tips and Strategies. - Disclaimer: This product is not associated, affiliated, endorsed, certified, or sponsored by the Original Copyright Owner. All trademarks and registered trademarks appearing on this ebook are the property of their respective owners. Battle Royale, Battle Royale, Video Game, Video Game, Twitch Games, Butter Royale, Ultimate Video Game, Cesar Salads, Cocoa Chanterelle, Butter Island, San Francheesco, Camp Smore, Flour Fields, Pasta Plaza, Salty Shipyard, Munchy Mansions, Pizza Park, Sunnyside, Butterworks, Abuela Adela, Buffalo Wingman, Ginger Ninja, Gourdon Hamsey, Ken Clucky, Skullavera, Raspberry, The Relisher, Mayonator 3000, Sniparmesan, Gumballer, Breadzooka, Sausage Repeater

The Metaverse Economy

Author : Arunkumar Krishnakumar,Theodora Lau
Publisher : Kogan Page Publishers
Page : 281 pages
File Size : 52,9 Mb
Release : 2023-08-03
Category : Business & Economics
ISBN : 9781398610576

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The Metaverse Economy by Arunkumar Krishnakumar,Theodora Lau Pdf

The Metaverse Economy equips fintech professionals with an in-depth understanding of the emergent economic models in the Metaverse and across Web3. In this book, fintech and metaverse experts Arun Krishnakumar and Theodora Lau help technology and financial services professionals prepare for the convergence of several technology paradigms: Web3, non-fungible tokens (NFTs), game and finance (GameFi) and the Metaverse. The Metaverse Economy provides an overview of the types of economic models that companies can use to scale business in Web3. Offering balanced insight into the complex world of the Metaverse, the book demystifies the technology and economic paradigms that have triggered the rise of the Metaverse. The book also focuses on the convergence of these economic models into a unified system that competes directly with traditional frameworks. The authors break down the new qualitative and quantitative attributes professionals must consider to capture the opportunities of the market. The Metaverse Economy tackles popular questions many financial services professionals have about market shares, value permanence, the ownership economy and play-to-earn models. Packed with case studies from some of the biggest brands in blockchain, DeFi, NFTs and gaming, the book helps finance professionals understand the risks associated with the Metaverse and prepare for what lies ahead.

The Dreamcast Encyclopedia

Author : Chris Scullion
Publisher : White Owl
Page : 279 pages
File Size : 49,7 Mb
Release : 2023-11-30
Category : Games & Activities
ISBN : 9781526772244

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The Dreamcast Encyclopedia by Chris Scullion Pdf

The Dreamcast Encyclopedia is the fifth book in Scottish author and games journalist Chris Scullion’s critically-acclaimed series of video game encyclopedias. The Sega Dreamcast is fondly remembered by players as a games console that was ahead of its time, almost to a fault. Its incredible graphics offered a level of detail that hadn’t been seen on home systems to that point, and its built-in modem brought online multiplayer to many console players for the first time ever. Ultimately though, the release of the PS2 (and later the GameCube and Xbox) led to struggling sales and Sega would eventually pull the plug on the Dreamcast just two years into its life, bowing out of the console manufacturing business altogether. On paper the Dreamcast was a commercial failure, but those who owned one remember it so fondly that for many it remains one of the greatest games consoles of all time, with a small but well-formed library of high-quality games. This book contains every one of those games, including not only the entire western library of around 270 titles, but also the 340 or so games that were exclusively released in Japan. With over 600 games covered in total, screenshots for every title and a light-hearted writing style designed for an entertaining read, The Dreamcast Encyclopedia is the definitive guide to one of the most underrated gaming systems of all time.

The History of the GPU - New Developments

Author : Jon Peddie
Publisher : Springer Nature
Page : 434 pages
File Size : 51,8 Mb
Release : 2023-01-01
Category : Computers
ISBN : 9783031140471

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The History of the GPU - New Developments by Jon Peddie Pdf

This third book in the three-part series on the History of the GPU covers the second to sixth eras of the GPU, which can be found in anything that has a display or screen. The GPU is now part of supercomputers, PCs, Smartphones and tablets, wearables, game consoles and handhelds, TVs, and every type of vehicle including boats and planes. In the early 2000s the number of GPU suppliers consolidated to three whereas now, the number has expanded to almost 20. In 2022 the GPU market was worth over $250 billion with over 2.2 billion GPUs being sold just in PCs, and more than 10 billion in smartphones. Understanding the power and history of these devices is not only a fascinating tale, but one that will aid your understanding of some of the developments in consumer electronics, computers, new automobiles, and your fitness watch.

Japanese Cinema

Author : Alastair Phillips,Julian Stringer
Publisher : Routledge
Page : 383 pages
File Size : 52,6 Mb
Release : 2007-12-18
Category : History
ISBN : 9781134334223

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Japanese Cinema by Alastair Phillips,Julian Stringer Pdf

From the Seven Samaruai and Godzilla to the Ring. this is an outstanding collection of twenty-four articles on key films of Japanese cinema, from the silent era to the present day, that presents a full introduction to Japanese cinema history, culture and society.