Ai Game Programming Wisdom 4

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AI Game Programming Wisdom 4

Author : Steve Rabin
Publisher : Course Technology PTR
Page : 699 pages
File Size : 50,6 Mb
Release : 2008
Category : Computers
ISBN : 1584505230

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AI Game Programming Wisdom 4 by Steve Rabin Pdf

This all-new volume is filled with over 60 new, ready-to-use expert techniques, ideas, and solutions for game developers.

AI Game Programming Wisdom 4

Author : Steve Rabin
Publisher : Unknown
Page : 736 pages
File Size : 55,9 Mb
Release : 2014
Category : Internet games
ISBN : OCLC:1105777057

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AI Game Programming Wisdom 4 by Steve Rabin Pdf

AI GAME PROGRAMMING WISDOM 4 is an information-packed collection of cutting-edge techniques, algorithms, and architectures used in commercial game development. The more than 50 new articles assembled here were written by industry pros and explore every important aspect of AI programming, including scripting and dialogue, movement and pathfinding, architecture, tactics and planning, learning and adaptation, new advances in learning algorithms and player modeling, multiprocessor architectures, Bayesian networks, and much more. Organized into 7 sections, this comprehensive volume will help you develop and expand your own personal AI toolbox. With ready-to-use ideas, algorithms, and code in all key AI areas, AI GAME PROGRAMMING WISDOM 4 is the go-to guide for all things new in AI game programming.

Game AI Pro 2

Author : Steven Rabin
Publisher : CRC Press
Page : 577 pages
File Size : 52,9 Mb
Release : 2015-04-17
Category : Computers
ISBN : 9781482254808

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Game AI Pro 2 by Steven Rabin Pdf

Game AI Pro2: Collected Wisdom of Game AI Professionals presents cutting-edge tips, tricks, and techniques for artificial intelligence (AI) in games, drawn from developers of shipped commercial games as well as some of the best-known academics in the field. It contains knowledge, advice, hard-earned wisdom, and insights gathered from across the community of developers and researchers who have devoted themselves to game AI. In this book, 47 expert developers and researchers have come together to bring you their newest advances in game AI, along with twists on proven techniques that have shipped in some of the most successful commercial games of the last few years. The book provides a toolbox of proven techniques that can be applied to many common and not-so-common situations. It is written to be accessible to a broad range of readers. Beginners will find good general coverage of game AI techniques and a number of comprehensive overviews, while intermediate to expert professional game developers will find focused, deeply technical chapters on specific topics of interest to them. Covers a wide range of AI in games, with topics applicable to almost any game Touches on most, if not all, of the topics necessary to get started in game AI Provides real-life case studies of game AI in published commercial games Gives in-depth, technical solutions from some of the industry’s best-known games Includes downloadable demos and/or source code, available at http://www.gameaipro.com

AI Game Programming Wisdom

Author : Steve Rabin
Publisher : Unknown
Page : 128 pages
File Size : 54,9 Mb
Release : 2002
Category : Electronic
ISBN : OCLC:1072342557

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AI Game Programming Wisdom by Steve Rabin Pdf

AI Game Programming Wisdom 3

Author : Steve Rabin
Publisher : Unknown
Page : 778 pages
File Size : 40,9 Mb
Release : 2006
Category : Computers
ISBN : UOM:39015062539195

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AI Game Programming Wisdom 3 by Steve Rabin Pdf

This all-new volume is filled with over 60 new, ready-to-use expert techniques, ideas, and solutions for game developers.

AI Game Development

Author : Alex J. Champandard
Publisher : New Riders
Page : 772 pages
File Size : 42,6 Mb
Release : 2003
Category : Computers
ISBN : 1592730043

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AI Game Development by Alex J. Champandard Pdf

With game players expecting greater intelligence, efficiency, and realism with non-player characters, AI plays an ever-increasing important role in game development. This is a tremendous challenge for game developers in methodology, software design, and programming. Creating autonomous synthetic creatures that can adapt in games requires a different kind of understanding of AI than the classical approach used by current game programmers. The Nouvelle Game AI approach presented in this book focuses on creating embodied "animats" that behave in an intelligent and realistic manner. In particular, learning AI is generating much interest among the game development community, as these modern techniques can be used to optimize the development process. Book jacket.

Game AI Pro 3

Author : Steve Rabin
Publisher : CRC Press
Page : 541 pages
File Size : 55,8 Mb
Release : 2017-07-12
Category : Computers
ISBN : 9781498742597

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Game AI Pro 3 by Steve Rabin Pdf

Game AI Pro3: Collected Wisdom of Game AI Professionals presents state-of-the-art tips, tricks, and techniques drawn from developers of shipped commercial games as well as some of the best-known academics in the field. This book acts as a toolbox of proven techniques coupled with the newest advances in game AI. These techniques can be applied to almost any game and include topics such as behavior trees, utility theory, path planning, character behavior, and tactical reasoning. KEY FEATURES Contains 42 chapters from 50 of the game industry’s top developers and researchers. Provides real-life case studies of game AI in published commercial games. Covers a wide range of AI in games, with topics applicable to almost any game. Includes downloadable demos and/or source code, available at http://www.gameaipro.com SECTION EDITORS Neil Kirby General Wisdom Alex Champandard Architecture Nathan Sturtevant Movement and Pathfinding Damian Isla Character Behavior Kevin Dill Tactics and Strategy; Odds and Ends

AI GAME PROGRAMMING WISDOM 2(CD1장포함)

Author : STEVE RABIN
Publisher : Unknown
Page : 883 pages
File Size : 44,9 Mb
Release : 2005-03-15
Category : Electronic
ISBN : 8956742510

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AI GAME PROGRAMMING WISDOM 2(CD1장포함) by STEVE RABIN Pdf

Programming Game AI by Example

Author : Mat Buckland
Publisher : Jones & Bartlett Learning
Page : 522 pages
File Size : 45,7 Mb
Release : 2005
Category : Computers
ISBN : 1556220782

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Programming Game AI by Example by Mat Buckland Pdf

This book describes in detail many of the AI techniques used in modern computer games, explicity shows how to implement these practical techniques within the framework of several game developers with a practical foundation to game AI.

Game AI Pro 3

Author : Steve Rabin
Publisher : CRC Press
Page : 723 pages
File Size : 41,7 Mb
Release : 2017-07-12
Category : Computers
ISBN : 9781351647748

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Game AI Pro 3 by Steve Rabin Pdf

Game AI Pro3: Collected Wisdom of Game AI Professionals presents state-of-the-art tips, tricks, and techniques drawn from developers of shipped commercial games as well as some of the best-known academics in the field. This book acts as a toolbox of proven techniques coupled with the newest advances in game AI. These techniques can be applied to almost any game and include topics such as behavior trees, utility theory, path planning, character behavior, and tactical reasoning. KEY FEATURES Contains 42 chapters from 50 of the game industry’s top developers and researchers. Provides real-life case studies of game AI in published commercial games. Covers a wide range of AI in games, with topics applicable to almost any game. Includes downloadable demos and/or source code, available at http://www.gameaipro.com SECTION EDITORS Neil Kirby General Wisdom Alex Champandard Architecture Nathan Sturtevant Movement and Pathfinding Damian Isla Character Behavior Kevin Dill Tactics and Strategy; Odds and Ends

Artificial Intelligence for Games

Author : Ian Millington,John Funge
Publisher : CRC Press
Page : 898 pages
File Size : 46,9 Mb
Release : 2018-12-14
Category : Computers
ISBN : 9781315360577

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Artificial Intelligence for Games by Ian Millington,John Funge Pdf

Creating robust artificial intelligence is one of the greatest challenges for game developers, yet the commercial success of a game is often dependent upon the quality of the AI. In this book, Ian Millington brings extensive professional experience to the problem of improving the quality of AI in games. He describes numerous examples from real games and explores the underlying ideas through detailed case studies. He goes further to introduce many techniques little used by developers today. The book's associated web site contains a library of C++ source code and demonstration programs, and a complete commercial source code library of AI algorithms and techniques. "Artificial Intelligence for Games - 2nd edition" will be highly useful to academics teaching courses on game AI, in that it includes exercises with each chapter. It will also include new and expanded coverage of the following: AI-oriented gameplay; Behavior driven AI; Casual games (puzzle games). Key Features * The first comprehensive, professional tutorial and reference to implement true AI in games written by an engineer with extensive industry experience. * Walks through the entire development process from beginning to end. * Includes examples from over 100 real games, 10 in-depth case studies, and web site with sample code.

Game AI Pro 360: Guide to Tactics and Strategy

Author : Steve Rabin
Publisher : CRC Press
Page : 378 pages
File Size : 48,6 Mb
Release : 2019-09-06
Category : Computers
ISBN : 9780429619809

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Game AI Pro 360: Guide to Tactics and Strategy by Steve Rabin Pdf

Steve Rabin’s Game AI Pro 360: Guide to Tactics and Strategy gathers all the cutting-edge information from his previous three Game AI Pro volumes into a convenient single source anthology that covers game AI strategy and tactics. This volume is complete with articles by leading game AI programmers that focus largely on combat decisions made in a wide variety of genres such as RTS, RPG, MOBA, strategy and tower defense games. Key Features Provides real-life case studies of game AI in published commercial games Material by top developers and researchers in Game AI Downloadable demos and/or source code available online

Game AI Pro 2

Author : Steven Rabin
Publisher : CRC Press
Page : 577 pages
File Size : 45,7 Mb
Release : 2015-04-17
Category : Computers
ISBN : 9781498760423

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Game AI Pro 2 by Steven Rabin Pdf

Game AI Pro2: Collected Wisdom of Game AI Professionals presents cutting-edge tips, tricks, and techniques for artificial intelligence (AI) in games, drawn from developers of shipped commercial games as well as some of the best-known academics in the field. It contains knowledge, advice, hard-earned wisdom, and insights gathered from across the com

AI Techniques for Game Programming

Author : Anonim
Publisher : Unknown
Page : 448 pages
File Size : 55,8 Mb
Release : 2002
Category : Artificial intelligence
ISBN : OCLC:55236035

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AI Techniques for Game Programming by Anonim Pdf

AI for Games

Author : Ian Millington
Publisher : CRC Press
Page : 84 pages
File Size : 55,9 Mb
Release : 2021-11-16
Category : Computers
ISBN : 9781000475517

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AI for Games by Ian Millington Pdf

What is artificial intelligence? How is artificial intelligence used in game development? Game development lives in its own technical world. It has its own idioms, skills, and challenges. That’s one of the reasons games are so much fun to work on. Each game has its own rules, its own aesthetic, and its own trade-offs, and the hardware it will run on keeps changing. AI for Games is designed to help you understand one element of game development: artificial intelligence (AI).