All Your Base Are Belong To Us

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All Your Base Are Belong to Us

Author : Harold Goldberg
Publisher : National Geographic Books
Page : 0 pages
File Size : 50,7 Mb
Release : 2011-04-05
Category : Games & Activities
ISBN : 9780307463555

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All Your Base Are Belong to Us by Harold Goldberg Pdf

Through the stories of gaming's greatest innovations and most beloved creations, journalist Harold Goldberg captures the creativity, controversy--and passion--behind the videogame's meteoric rise to the top of the pop-culture pantheon. Over the last fifty years, video games have grown from curiosities to fads to trends to one of the world's most popular forms of mass entertainment. But as the gaming industry grows in numerous directions and everyone talks about the advance of the moment, few explore and seek to understand the forces behind this profound evolution. How did we get from Space Invaders to Grand Theft Auto? How exactly did gaming become a $50 billion industry and a dominant pop culture form? What are the stories, the people, the innovations, and the fascinations behind this incredible growth? Through extensive interviews with gaming's greatest innovators, both its icons and those unfairly forgotten by history, All Your Base Are Belong To Us sets out to answer these questions, exposing the creativity, odd theories--and passion--behind the twenty-first century's fastest-growing medium. Go inside the creation of: Grand Theft Auto * World of Warcraft * Bioshock * Kings Quest * Bejeweled * Madden Football * Super Mario Brothers * Myst * Pong * Donkey Kong * Crash Bandicoot * The 7th Guest * Tetris * Shadow Complex * Everquest * The Sims * And many more!

All Your Base Are Belong to Us

Author : Harold Goldberg
Publisher : Crown
Page : 354 pages
File Size : 50,5 Mb
Release : 2011-04-05
Category : Games & Activities
ISBN : 9780307463555

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All Your Base Are Belong to Us by Harold Goldberg Pdf

Through the stories of gaming's greatest innovations and most beloved creations, journalist Harold Goldberg captures the creativity, controversy--and passion--behind the videogame's meteoric rise to the top of the pop-culture pantheon. Over the last fifty years, video games have grown from curiosities to fads to trends to one of the world's most popular forms of mass entertainment. But as the gaming industry grows in numerous directions and everyone talks about the advance of the moment, few explore and seek to understand the forces behind this profound evolution. How did we get from Space Invaders to Grand Theft Auto? How exactly did gaming become a $50 billion industry and a dominant pop culture form? What are the stories, the people, the innovations, and the fascinations behind this incredible growth? Through extensive interviews with gaming's greatest innovators, both its icons and those unfairly forgotten by history, All Your Base Are Belong To Us sets out to answer these questions, exposing the creativity, odd theories--and passion--behind the twenty-first century's fastest-growing medium. Go inside the creation of: Grand Theft Auto * World of Warcraft * Bioshock * Kings Quest * Bejeweled * Madden Football * Super Mario Brothers * Myst * Pong * Donkey Kong * Crash Bandicoot * The 7th Guest * Tetris * Shadow Complex * Everquest * The Sims * And many more!

All Your Base Are Belong to Us

Author : Harold Goldberg
Publisher : Crown Archetype
Page : 352 pages
File Size : 46,9 Mb
Release : 2011-04-05
Category : Games & Activities
ISBN : 9780307463562

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All Your Base Are Belong to Us by Harold Goldberg Pdf

Through the stories of gaming's greatest innovations and most beloved creations, journalist Harold Goldberg captures the creativity, controversy--and passion--behind the videogame's meteoric rise to the top of the pop-culture pantheon. Over the last fifty years, video games have grown from curiosities to fads to trends to one of the world's most popular forms of mass entertainment. But as the gaming industry grows in numerous directions and everyone talks about the advance of the moment, few explore and seek to understand the forces behind this profound evolution. How did we get from Space Invaders to Grand Theft Auto? How exactly did gaming become a $50 billion industry and a dominant pop culture form? What are the stories, the people, the innovations, and the fascinations behind this incredible growth? Through extensive interviews with gaming's greatest innovators, both its icons and those unfairly forgotten by history, All Your Base Are Belong To Us sets out to answer these questions, exposing the creativity, odd theories--and passion--behind the twenty-first century's fastest-growing medium. Go inside the creation of: Grand Theft Auto * World of Warcraft * Bioshock * Kings Quest * Bejeweled * Madden Football * Super Mario Brothers * Myst * Pong * Donkey Kong * Crash Bandicoot * The 7th Guest * Tetris * Shadow Complex * Everquest * The Sims * And many more!

Extra Lives

Author : Tom Bissell
Publisher : Vintage
Page : 258 pages
File Size : 40,8 Mb
Release : 2011-06-14
Category : Social Science
ISBN : 9780307474315

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Extra Lives by Tom Bissell Pdf

In Extra Lives, acclaimed writer and life-long video game enthusiast Tom Bissell takes the reader on an insightful and entertaining tour of the art and meaning of video games. In just a few decades, video games have grown increasingly complex and sophisticated, and the companies that produce them are now among the most profitable in the entertainment industry. Yet few outside this world have thought deeply about how these games work, why they are so appealing, and what they are capable of artistically. Blending memoir, criticism, and first-rate reportage, Extra Lives is a milestone work about what might be the dominant popular art form of our time.

Respawn

Author : Colin Milburn
Publisher : Duke University Press Books
Page : 0 pages
File Size : 54,8 Mb
Release : 2018-12-14
Category : Social Science
ISBN : 1478001348

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Respawn by Colin Milburn Pdf

In Respawn Colin Milburn examines the connections between video games, hacking, and science fiction that galvanize technological activism and technological communities. Discussing a wide range of games, from Portal and Final Fantasy VII to Super Mario Sunshine and Shadow of the Colossus, Milburn illustrates how they impact the lives of gamers and non-gamers alike. They also serve as resources for critique, resistance, and insurgency, offering a space for players and hacktivist groups such as Anonymous to challenge obstinate systems and experiment with alternative futures. Providing an essential walkthrough guide to our digital culture and its high-tech controversies, Milburn shows how games and playable media spawn new modes of engagement in a computerized world.

English as she is spoke; or, a jest in sober earnest

Author : José da Fonseca,Pedro Carolino
Publisher : DigiCat
Page : 41 pages
File Size : 55,7 Mb
Release : 2022-11-21
Category : Fiction
ISBN : EAN:8596547408932

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English as she is spoke; or, a jest in sober earnest by José da Fonseca,Pedro Carolino Pdf

English as she is spoke by Jose de Fonseca is a befuddled Portuguese-to-English dictionary which was intentionally published as a humorous guide. Excerpt: "A choice of familiar dialogues, clean of gallicisms, and despoiled phrases, it was missing yet to studious Portuguese and Brazilian Youth; and also to persons of others nations, that wish to know the Portuguese language. We sought all we may do, to correct that want, composing and devising the present little work in two parts."

How the Internet Really Works

Author : Article 19
Publisher : No Starch Press
Page : 122 pages
File Size : 49,7 Mb
Release : 2020-12-08
Category : Computers
ISBN : 9781718500303

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How the Internet Really Works by Article 19 Pdf

An accessible, comic book-like, illustrated introduction to how the internet works under the hood, designed to give people a basic understanding of the technical aspects of the Internet that they need in order to advocate for digital rights. The internet has profoundly changed interpersonal communication, but most of us don't really understand how it works. What enables information to travel across the internet? Can we really be anonymous and private online? Who controls the internet, and why is that important? And... what's with all the cats? How the Internet Really Works answers these questions and more. Using clear language and whimsical illustrations, the authors translate highly technical topics into accessible, engaging prose that demystifies the world's most intricately linked computer network. Alongside a feline guide named Catnip, you'll learn about: • The "How-What-Why" of nodes, packets, and internet protocols • Cryptographic techniques to ensure the secrecy and integrity of your data • Censorship, ways to monitor it, and means for circumventing it • Cybernetics, algorithms, and how computers make decisions • Centralization of internet power, its impact on democracy, and how it hurts human rights • Internet governance, and ways to get involved This book is also a call to action, laying out a roadmap for using your newfound knowledge to influence the evolution of digitally inclusive, rights-respecting internet laws and policies. Whether you're a citizen concerned about staying safe online, a civil servant seeking to address censorship, an advocate addressing worldwide freedom of expression issues, or simply someone with a cat-like curiosity about network infrastructure, you will be delighted -- and enlightened -- by Catnip's felicitously fun guide to understanding how the internet really works!

Art in the Global Present

Author : Nikos Papastergiadis,Victoria Lynn
Publisher : UTS ePRESS
Page : 288 pages
File Size : 55,5 Mb
Release : 2014-01-01
Category : Social Science
ISBN : 9780987236999

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Art in the Global Present by Nikos Papastergiadis,Victoria Lynn Pdf

Art in the Global Present presents a fascinating collection of essays that together reveal how art is currently navigating a globalised world. It addresses social issues such as the impact of migration, the ‘war on terror’ and the global financial crisis, and questions the transformations produced by new forms of flexible labour and the digital revolution. Through examining the resistance to the politics of globalisation in contemporary art, presenting the construction of an alternative geography of the imagination and reflecting on art’s capacity to express the widest possible sense of being, this book explores the worlds that artists make when they make art. A multifaceted perspective on the complexity of these issues is reached through the words of a diverse range of art practitioners and commentators, including acclaimed artists Lucy Orta, Callum Morton, Danae Stratou and the collective Postcommodity, international curators Hou Hanru, Cuauhtémoc Medina, Ranjit Hoskote and Linda Marie Walker and art critics, academics, writers and theorists Jean Burgess, Paul Carter, Barbara Creed, Geert Lovink, Scott McQuire, Nikos Papastergiadis, Gerald Raunig and Jan Verwoert.

Do Pizza Samples Really Exist?

Author : Briane Pagel
Publisher : Lulu.com
Page : 116 pages
File Size : 44,8 Mb
Release : 2010-02-16
Category : Electronic
ISBN : 9780557040926

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Do Pizza Samples Really Exist? by Briane Pagel Pdf

Why will paying attention to Paris Hilton destroy the universe? How can one number be better than the other? Are saber teeth really necessary for a good movie monster? Would Hollywood as we know it exist if not for Jennifer Aniston's hair? These questions and more are asked, and answered, in the only book that dares to explain how jellybeans are related to the apocalpyse. Essays on pop culture, things that are The Best, and life show a provocative, and hilarious, way of looking at the world.

The Video Games Guide

Author : Matt Fox
Publisher : McFarland
Page : 385 pages
File Size : 51,5 Mb
Release : 2013-01-17
Category : Games & Activities
ISBN : 9780786472574

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The Video Games Guide by Matt Fox Pdf

The Video Games Guide is the world's most comprehensive reference book on computer and video games. Presented in an A to Z format, this greatly expanded new edition spans fifty years of game design--from the very earliest (1962's Spacewar) through the present day releases on the PlayStation 3, Xbox 360, Wii and PC. Each game entry includes the year of release, the hardware it was released on, the name of the developer/publisher, a one to five star quality rating, and a descriptive review which offers fascinating nuggets of trivia, historical notes, cross-referencing with other titles, information on each game's sequels and of course the author's views and insights into the game. In addition to the main entries and reviews, a full-color gallery provides a visual timeline of gaming through the decades, and several appendices help to place nearly 3,000 games in context. Appendices include: a chronology of gaming software and hardware, a list of game designers showing their main titles, results of annual video game awards, notes on sourcing video games, and a glossary of gaming terms.

NICOMACHEAN ETHICS

Author : Aristotle
Publisher : 右灰文化傳播有限公司可提供下載列印
Page : 148 pages
File Size : 40,6 Mb
Release : 2017-04-20
Category : Electronic
ISBN : 8210379456XXX

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NICOMACHEAN ETHICS by Aristotle Pdf

�EVERY art and every inquiry, and similarly every action and pursuit, is thought to aim at some good; and for this reason the good has rightly been declared to be that at which all things aim. But a certain difference is found among ends; some are activities, others are products apart from the activities that produce them. Where there are ends apart from the actions, it is the nature of the products to be better than the activities. Now, as there are many actions, arts, and sciences, their ends also are many; the end of the medical art is health, that of shipbuilding a vessel, that of strategy victory, that of economics wealth. But where such arts fall under a single capacity- as bridle-making and the other arts concerned with the equipment of horses fall under the art of riding, and this and every military action under strategy, in the same way other arts fall under yet others- in all of these the ends of the master arts are to be preferred to all the subordinate ends; for it is for the sake of the former that the latter are pursued. It makes no difference whether the activities themselves are the ends of the actions, or something else apart from the activities, as in the case of the sciences just mentioned.�

Learning XNA 4.0

Author : Aaron Reed
Publisher : "O'Reilly Media, Inc."
Page : 540 pages
File Size : 41,6 Mb
Release : 2010-12-09
Category : Computers
ISBN : 1449302769

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Learning XNA 4.0 by Aaron Reed Pdf

Want to develop games for Xbox 360 and Windows Phone 7? This hands-on book will get you started with Microsoft's XNA 4.0 development framework right away -- even if you have no experience developing games. Although XNA includes several key concepts that can be difficult for beginning web developers to grasp, Learning XNA 4.0 shortens the learning curve by walking you through the framework in a clear and understandable step-by-step format. Each chapter offers a self-contained lesson with illustrations and annotated examples, along with exercises and review questions to help you test your understanding and practice new skills as you go. Once you've finished this book, you'll know how to develop your own sophisticated games from start to finish. Learn game development from 2D animation to 3D cameras and effects Delve into high-level shader language (HLSL) and introductory artificial intelligence concepts Build three complete, exciting games using 2D, 3D, and multiplayer techniques Develop for and deploy your games to the Xbox 360 and Windows Phone 7

The Internet

Author : Jason Whittaker
Publisher : Psychology Press
Page : 246 pages
File Size : 47,8 Mb
Release : 2002
Category : Computers
ISBN : 0415257468

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The Internet by Jason Whittaker Pdf

The Internet: The Basicsprovides a concise and clearly written introduction to the study of the internet. Covering its practical application as a tool for research, as well as issues for communicating and designing for the web, this book also questions the ways in which the internet has changed our cultures, societies and identities. The areas covered in this book include: * the history and development of the internet * how it works * how to use it for research and communication * advice on good design practice for the web * how regulation is changing to deal with the new media, as well as questions of ethics * how the internet is changing our social, political, psychological and economic relations with others. The Internet: The Basicsis a non-technical, comprehensive guide to the internet, covering all aspects of the medium and its cultural and practical effects that will be of interest to anyone thinking of studying the subject.

Geek in Japan

Author : Hector Garcia
Publisher : Tuttle Publishing
Page : 197 pages
File Size : 46,8 Mb
Release : 2019-06-25
Category : Travel
ISBN : 9781462920020

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Geek in Japan by Hector Garcia Pdf

Created specifically for fans of Japanese "cool culture," A Geek in Japan is one of the most iconic, hip, and concise cultural guides available. This new edition has been thoroughly revised and expanded with new chapters on Japanese video games, architecture, and a special section on visiting Kyoto. Reinvented for the internet age, it's packed with personal essays and hundreds of photographs, presenting all the touchstones of both traditional and contemporary culture in an entirely new way. The expansive range of topics include: Bushido, Geisha, Samurai, Shintoism, and Buddhism Traditional arts and disciplines like Ukiyo-e, Ikebana, Zen meditation, calligraphy, martial arts, and the tea ceremony Insightful essays on code words and social mores; dating and drinking rituals; working and living conditions and symbols and practices that are peculiarly Japanese Japanese pop culture genres and their subcultures, like otaku, gals, visual kei, and cosplay For visitors, the author includes a mini guide to his favorite neighborhoods in Tokyo as well as tips on special places of interest in other parts of Japan. Garcia has written an irreverent, insightful, and highly informative guide for the growing ranks of Japanophiles around the world.

The Skies Belong to Us

Author : Brendan I. Koerner
Publisher : Crown
Page : 338 pages
File Size : 47,7 Mb
Release : 2014-06-17
Category : True Crime
ISBN : 9780307886118

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The Skies Belong to Us by Brendan I. Koerner Pdf

The true stroy of the longest-distance hijacking in American history. In an America torn apart by the Vietnam War and the demise of '60s idealism, airplane hijackings were astonishingly routine. Over a five-year period starting in 1968, the desperate and disillusioned seized commercial jets nearly once a week, using guns, bombs, and jars of acid. Some hijackers wished to escape to foreign lands; others aimed to swap hostages for sacks of cash. Their criminal exploits mesmerized the country, never more so than when shattered Army veteran Roger Holder and mischievous party girl Cathy Kerkow managred to comandeer Western Airlines Flight 701 and flee across an ocean with a half-million dollars in ransom—a heist that remains the longest-distance hijacking in American history. More than just an enthralling story about a spectacular crime and its bittersweet, decades-long aftermath, The Skies Belong to Us is also a psychological portrait of America at its most turbulent and a testament to the madness that can grip a nation when politics fail.