Android Games Practical Programming By Example

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Android Game Programming by Example

Author : John Horton
Publisher : Packt Publishing Ltd
Page : 389 pages
File Size : 51,7 Mb
Release : 2015-06-30
Category : Computers
ISBN : 9781785286193

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Android Game Programming by Example by John Horton Pdf

Android gaming is a hot topic these days, but one of the few areas of technology that does not have an abundance of clear and useful documentation online. However, there is an ever-increasing demand for Android games. This book will help you get up to speed with the essentials of game development with Android. The book begins by teaching you the setup of a game development environment on a fundamental level. Moving on, the book deals with concepts such as building a home screen UI, implementing game objects, and painting the scene at a fixed resolution. Gradually, it builds up to the implementation of a flexible and advanced game engine that uses OpenGL ES 2 for fast, smooth frame rates. This is achieved by starting with a simple game and gradually increasing the complexity of the three complete games built step by step. By the end of the book, you will have successfully built three exciting games over the course of three engrossing and insightful projects.

Android Games Practical Programming by Example

Author : Fred Yang
Publisher : CreateSpace
Page : 140 pages
File Size : 51,9 Mb
Release : 2014-05-12
Category : Computers
ISBN : 1499514697

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Android Games Practical Programming by Example by Fred Yang Pdf

This book offers a step-by-step Android game development guide that's easy to follow with practical tips, illustrations, diagrams, and images, including a full game project explained gradually in each unit. After reading the whole 7 units in this book, you gain the basic knowledge and experience to create stunning Android games that can help you make money on the Play Store and turn your passion for games into a full time gig. What This Book Covers Unit 1, Setting up Development Environment, begins by teaching you how to set up an Android development environment on your computer no matter which OS you have. You'll learn how to install Android developer tools bundle and configure environment variables. Lastly, we'll introduce a set of Android tools that help you debug and profile your apps. Unit 2, Project Framework, discusses the storyline and framework of your first game, Raccoon Rob. You'll be able to implement the activity's lifecycle callback methods and utilize handlers to switch views in game. This unit also goes into detail on how to write the main thread and view for your app. Unit 3, Sprites and Objects, explains how to create sprites, main characters, monsters, and objects. You'll also learn how to implement the animations of sprites and objects using the Bitmap sheets. Unit 4, Layers and Maps, explores the basics of layers, layerlists, maps, and the design process that surrounds these terms. You'll be able to easily make game maps. This unit also guides you on how to build a leaderboard and scoring system in game. Unit 5, Game Controls, covers the foundations and implementation process of AI (artificial intelligence) as well as collision detection between objects. You'll also learn how to make a virtual D-Pad on the screen to move the main character on the maps and use an owl icon to control the game state. Unit 6, Sound Effects, introduces the basics of sound effects and the implementation process that surrounds them. You'll learn how to add audio and sounds to games using the Android sound pools, and how to add background music to games using media players. Unit 7, Publishing Games, explains the app submission process on the Google Play Store. This unit will guide you through the process of building, testing, and publishing games onto the Google Play Store. You'll also learn how to monetize your games by two ways: promoting ads and selling in-app features. Who This Book Is For This book is for aspiring artists and programmers trying to break into the game industry quickly and looking for a practical guide to kick-start their projects. It assumes a passable understanding of Java, including how to write classes and handle basic inheritance structures.

Android: Game Programming

Author : John Horton,Raul Portales
Publisher : Packt Publishing Ltd
Page : 1089 pages
File Size : 52,9 Mb
Release : 2016-09-26
Category : Computers
ISBN : 9781787125780

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Android: Game Programming by John Horton,Raul Portales Pdf

Extend your game development skills by harnessing the power of Android SDK About This Book Gain the knowledge to design and build highly interactive and amazing games for your phone and tablet from scratch Create games that run at super-smooth 60 frames per second with the help of these easy-to-follow projects Understand the internals of a game engine by building one and seeing the reasoning behind each of the components Who This Book Is For If you are completely new to Java, Android, or game programming, this book is for you. If you want to publish Android games for fun or for business and are not sure where to start, then this book will show you what to do, step by step, from the start. What You Will Learn Set up an efficient, professional game development environment in Android Studio Explore object-oriented programming (OOP) and design scalable, reliable, and well-written Java games or apps on almost any Android device Build simple to advanced game engines for different types of game, with cool features such as sprite sheet character animation and scrolling parallax backgrounds Implement basic and advanced collision detection mechanics Process multitouch screen input effectively and efficiently Implement a flexible and advanced game engine that uses OpenGL ES 2 to ensure fast, smooth frame rates Use animations and particle systems to provide a rich experience Create beautiful, responsive, and reusable UIs by taking advantage of the Android SDK Integrate Google Play Services to provide achievements and leaderboards to the players In Detail Gaming has historically been a strong driver of technology, whether we're talking about hardware or software performance, the variety of input methods, or graphics support, and the Android game platform is no different. Android is a mature, yet still growing, platform that many game developers have embraced as it provides tools, APIs, and services to help bootstrap Android projects and ensure their success, many of which are specially designed to help game developers. Since Android uses one of the most popular programming languages, Java, as the primary language to build apps of all types, you will start this course by first obtaining a solid grasp of the Java language and its foundation APIs. This will improve your chances of succeeding as an Android app developer. We will show you how to get your Android development environment set up and you will soon have your first working game. The course covers all the aspects of game development through various engrossing and insightful game projects. You will learn all about frame-by-frame animations and resource animations using a space shooter game, create beautiful and responsive menus and dialogs, and explore the different options to play sound effects and music in Android. You will also learn the basics of creating a particle system and will see how to use the Leonids library. By the end of the course, you will be able to configure and use Google Play Services on the developer console and port your game to the big screen. This Learning Path combines some of the best that Packt has to offer in one complete, curated package. It includes content from the following Packt products: Learning Java by Building Android Games by John Horton Android Game Programming by Example by John Horton Mastering Android Game Development by Raul Portales Style and approach This course is a step-by-step guide where you will learn to build Android games from scratch. It takes a practical approach where each project is a game. It starts off with simple arcade games, and then gradually the complexity of the games keep on increasing as you uncover the new and advanced tools that Android offers.

Android Games

Author : Fred Yang
Publisher : Createspace Independent Publishing Platform
Page : 0 pages
File Size : 55,8 Mb
Release : 2014-08
Category : Electronic
ISBN : 1500715433

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Android Games by Fred Yang Pdf

This book is the 2nd volume in the Quickstart series of Android Games Practical Programming. It offers a step-by-step Android game development guide that's easy to follow with practical tips, illustrations, diagrams, and images, including a full game project explained gradually in each unit. After reading the whole 7 units in this book, you gain the basic knowledge and experience to create compelling Android games that can make you money on Google Play and Amazon Appstore. The Quickstart series are targeted at the beginners and dedicated to help you quickly code stunning games that work across Android smartphones, tablets, and Amazon Kindle Fire devices. Unlike other Android programming tutorials, each volume in the series features a complete code project so that you can easily kick start your project in just a few days. What This Book Covers? Unit 1, Project Framework, begins by discussing the storyline and framework of the game X Shuttle built for this book. You'll be able to implement the activity's lifecycle callback methods and utilize handlers to switch views in game. In the meanwhile, you'll learn how to make fade-in/fade-out and slide-in/slide-out animations to ensure smooth transitions between contents or views. Last, this unit goes into detail on how to write the main thread and game view for your app. Unit 2, Sprites and Objects, explores the basic principles of creating sprites, main characters, meteos, alien hordes, weapons, powerups, and other objects. You'll learn how to make animations of sprites and objects using Bitmap sheets or separate PNG images. This unit also covers the implementation process of collision detection between objects. Unit 3, Game Settings, elaborates the implementation process of designing a handy options menu in your app. You'll be able to make the sound settings, vibrate settings, reset option, and promo code redeem option in the options menu. Unit 4, Sound Effects, introduces the foundations of sound effects and the implementation process that surrounds them. You'll learn how to add audio and sounds to your app using the Android sound pools, and how to add background music to your app using media players. Unit 5, SQLite Database, covers the basics of integrating SQLite database into Android apps. You'll learn how to write a customized database handler to interact with the SQLite database, and how to implement CRUD (Create, Read, Update, and Delete) operations on the SQLite database. Unit 6, Achievements and Leaderboards, shows you how to utilize the Google Play achievement and leaderboard features in your app. This unit also guides you on how to build a scoring system in your app. Unit 7, In-App Purchases and Ads, explains the implementation process of in-app purchases and ads. This unit walks you through the details on how to integrate the Google Play in-app billing features into your app. You'll also learn how to monetize your app by selling in-app items and promoting Admob ads. Who This Book Is For? This book is for aspiring artists and programmers trying to break into the game industry quickly and looking for a practical guide to kick-start their projects. It assumes a passable understanding of Java, including how to write classes and handle basic inheritance structures.

Learning Android Game Programming

Author : Richard A. Rogers,Rick Rogers
Publisher : Addison-Wesley Professional
Page : 480 pages
File Size : 42,5 Mb
Release : 2012
Category : Computers
ISBN : 9780321769626

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Learning Android Game Programming by Richard A. Rogers,Rick Rogers Pdf

Provides information on creating games for Android mobile devices, covering such topics as implementing the game loop, integrating user input, building virtual worlds with tile maps, and creating a scoring framework.

Android Games Design Patterns

Author : yang hu
Publisher : Unknown
Page : 140 pages
File Size : 41,9 Mb
Release : 2020-05-28
Category : Electronic
ISBN : 9798649276375

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Android Games Design Patterns by yang hu Pdf

Android is one of the most popular mobile operating systems. It uses the most popular programming language, Java, as the primary language for building apps of all types.This book teaches you to build Android games from 0 by design patterns.What you will learn.Set up a game development environment in Android Studio,and play sound effectsRespond to a player's touch and program intelligent enemiesLearn game development concepts, such as collision detection, animating sprite sheets, and simple trackingAnimate objects at 50 frames per second and manage multiple independent objects using object-oriented programming. This book briefly explain the concept and real practice examples in games, you will learn easy and fun.

The Beginner's Guide to Android Game Development

Author : James S. Cho
Publisher : Unknown
Page : 438 pages
File Size : 45,6 Mb
Release : 2014
Category : Computers
ISBN : 1908689269

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The Beginner's Guide to Android Game Development by James S. Cho Pdf

Android Game Development Made Easy. If you've always wanted to make Android games but didn't know where to start, this book is for you. Whether you are an absolute beginner with no programming experience or an experienced Java developer wanting to get started with game development, this comprehensive book will help you accomplish your goals and teach you how to build your own games from scratch-no game engines needed. In this beginner-friendly guide, you will find focused, step-by-step approaches designed to help you learn and practice one fundamental concept at a time. You will study Java and write object-oriented applications. You will experiment with the building blocks of Android and create fun, interactive 2D games with touch controls. You will even learn how to integrate social features such as a global leaderboard and publish your game to be shared with the billion Android users across the world. This book provides access to an extensive library of sample Java and Android game projects via its companion website so that you can continue learning on your own and grow as a game programmer. With this up-to-date guide in your hand, you will be able to successfully navigate common pitfalls and get up and running with your own projects in no time. Tested on Android Lollipop. All the code in the book has been tested on the Android Lollipop SDK (5.0), and is available under the open source MIT license at the book's companion site. Table of Contents: *Unit 1: Java Basics *Chapter 1: The Fundamentals of Programming, *Chapter 2: Beginning Java, *Chapter 3: Designing Better Objects, *Unit 2: Java Game Development, *Chapter 4: Laying the Foundations, *Chapter 5: Keeping It Simple, *Chapter 6: The Next Level, *Unit 3: Android Game Development, *Chapter 7: Beginning Android Development, *Chapter 8: The Android Game Framework, *Chapter 9: Building the Game, *Unit 4: Finishing Touches, * Chapter 10: Releasing Your Game, *Chapter 11: Continuing the Journey

Beginning Android Games

Author : Mario Zechner,J. F. DiMarzio,Robert Green
Publisher : Apress
Page : 619 pages
File Size : 41,7 Mb
Release : 2016-12-08
Category : Computers
ISBN : 9781484204726

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Beginning Android Games by Mario Zechner,J. F. DiMarzio,Robert Green Pdf

Learn all of the basics needed to join the ranks of successful Android game developers. You'll start with game design fundamentals and Android programming basics, and then progress toward creating your own basic game engine and playable game apps that work on Android smartphones and tablets. Beginning Android Games, Third Edition gives you everything you need to branch out and write your own Android games for a variety of hardware. Do you have an awesome idea for the next break-through mobile gaming title? Beginning Android Games will help you kick-start your project. This book will guide you through the process of making several example game apps using APIs available in Android. What You'll Learn Gain the fundamentals of game programming in the context of the Android platform Use Android's APIs for graphics, audio, and user input to reflect those fundamentals Develop two 2D games from scratch, based on Canvas API and OpenGL ES Create a full-featured 3D game Publish your games, get crash reports, and support your users Complete your own playable 2D OpenGL games Who This Book Is For People with a basic knowledge of Java who want to write games on the Android platform. It also offers information for experienced game developers about the pitfalls and peculiarities of the platform.

Beginning Android Games Development

Author : Ted Hagos,Mario Zechner,J.F. DiMarzio,Robert Green
Publisher : Apress
Page : 364 pages
File Size : 55,8 Mb
Release : 2020-09-11
Category : Computers
ISBN : 1484261208

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Beginning Android Games Development by Ted Hagos,Mario Zechner,J.F. DiMarzio,Robert Green Pdf

Do you have an awesome idea for the next break-through mobile gaming title? This updated edition will help you kick-start your project as it guides you through the process of creating several example game apps using APIs available in Android. You will learn the basics needed to join the ranks of successful Android game app developers. the book starts with game design fundamentals using Canvas and Android SDK 10 or earlier programming basics. You then will progress toward creating your own basic game engine and playable game apps that work on Android 10 or earlier smartphones and tablets. You take your game through the chapters and topics in the book to learn different tools such as OpenGL ES. And you will learn about publishing and marketing your games to monetize your creation. What You Will Learn Gain knowledge on the fundamentals of game programming in the context of Android Use Android's APIs for graphics, audio, and user input to reflect those fundamentals Develop two 2D games from scratch, based on Canvas API and OpenGL ES Create a full-featured 3D game Publish your games, get crash reports, and support your users Complete your own playable 2D OpenGL games Who This Book Is For Those with basic knowledge of Java who want to write games on the Android platform, and experienced game developers who want to know about the pitfalls and peculiarities of the platform

Learning Java by Building Android Games

Author : John Horton
Publisher : Packt Publishing Ltd
Page : 775 pages
File Size : 41,5 Mb
Release : 2018-08-29
Category : Computers
ISBN : 9781788836722

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Learning Java by Building Android Games by John Horton Pdf

Get ready for a fun-filled experience of learning Java by developing games for the Android platform Key Features Learn Java, Android, and object-oriented programming from scratch Build games including Sub Hunter, Retro Pong, Bullet Hell, Classic Snake, and a 2D Scrolling Shooter Create and design your own games, such as an open-world platform game Book Description Android is one of the most popular mobile operating systems presently. It uses the most popular programming language, Java, as the primary language for building apps of all types. However, this book is unlike other Android books in that it doesn’t assume that you already have Java proficiency. This new and expanded second edition of Learning Java by Building Android Games shows you how to start building Android games from scratch. The difficulty level will grow steadily as you explore key Java topics, such as variables, loops, methods, object oriented programming, and design patterns, including code and examples that are written for Java 9 and Android P. At each stage, you will put what you’ve learned into practice by developing a game. You will build games such as Minesweeper, Retro Pong, Bullet Hell, and Classic Snake and Scrolling Shooter games. In the later chapters, you will create a time-trial, open-world platform game. By the end of the book, you will not only have grasped Java and Android but will also have developed six cool games for the Android platform. What you will learn Set up a game development environment in Android Studio Implement screen locking, screen rotation, pixel graphics, and play sound effects Respond to a player’s touch, and program intelligent enemies who challenge the player in different ways Learn game development concepts, such as collision detection, animating sprite sheets, simple tracking and following, AI, parallax backgrounds, and particle explosions Animate objects at 60 frames per second (FPS) and manage multiple independent objects using Object-Oriented Programming (OOP) Understand the essentials of game programming, such as design patterns, object-oriented programming, Singleton, strategy, and entity-component patterns Learn how to use the Android API, including Activity lifecycle, detecting version number, SoundPool API, Paint, Canvas, and Bitmap classes Build a side-scrolling shooter and an open world 2D platformer using advanced OOP concepts and programming patterns Who this book is for Learning Java by Building Android Games is for you if you are completely new to Java, Android, or game programming and want to make Android games. This book also acts as a refresher for those who already have experience of using Java on Android or any other platform without game development experience.

Android Game Programming For Dummies

Author : Derek James
Publisher : John Wiley & Sons
Page : 401 pages
File Size : 40,9 Mb
Release : 2012-11-30
Category : Computers
ISBN : 9781118235997

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Android Game Programming For Dummies by Derek James Pdf

Learn how to create great games for Android phones Android phones are rapidly gaining market share, nudging the iPhone out of the top spot. Games are the most frequently downloaded apps in the Android market, and users are willing to pay for them. Game programming can be challenging, but this step-by-step guide explains the process in easily understood terms. A companion Web site offers all the programming examples for download. Presents tricky game programming topics--animation, battery conservation, touch screen input, and adaptive interface issues--in the straightforward, easy-to-follow For Dummies fashion Explains how to avoid pitfalls and create fun games based on best programming practices for mobile devices A companion web site includes all programming examples If you have some programming knowledge, Android Game Programming For Dummies will have you creating cool games for the Android platform quickly and easily.

Practical Android 4 Games Development

Author : Jerome DiMarzio
Publisher : Apress
Page : 316 pages
File Size : 48,6 Mb
Release : 2012-01-24
Category : Computers
ISBN : 9781430240303

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Practical Android 4 Games Development by Jerome DiMarzio Pdf

Practical Android 4 Games Development continues your journey to becoming a hands-on Android game apps developer. This title guides you through the process of designing and developing game apps that work on both smartphones and tablets, thanks to the new Android SDK 4.0 which merges the User Interface and Experience APIs and more. The author, J.F. DiMarzio, has written eight books, including Android: A Programmer's Guide—the first Android book approved by Google—recently updated and translated for sale in Japan. He has an easy-to-read, concise, and logical writing style that is well suited for teaching complex technologies like the Java-based Android. From 2D-based casual games to 3D OpenGL-based first-person shooters, you find that learning how to create games on the fastest growing mobile platform has never been easier. Create 2D and 3D games for Android 4.0 phones and tablets such and the Motorola Xoom Build your own reusable “black box” for game development Easy-to-follow examples make creating the sample games a hands-on experience

Learning Java by Building Android Games

Author : John Horton
Publisher : Packt Publishing Ltd
Page : 686 pages
File Size : 50,7 Mb
Release : 2021-03-26
Category : Computers
ISBN : 9781800563124

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Learning Java by Building Android Games by John Horton Pdf

Get ready to learn Java the fun way by developing games for the Android platform with this new and updated third edition Key FeaturesLearn Java, Android, and object-oriented programming from scratchFind out how to build games including Sub Hunter, Retro Pong, Bullet Hell, Classic Snake, and Scrolling ShootersCreate and design your own games by learning all the concepts that a game developer must knowBook Description Android is one of the most popular mobile operating systems today. It uses the most popular programming language, Java, as one of the primary languages for building apps of all types. Unlike most other Android books, this book doesn't assume that you have any prior knowledge of Java programming, instead helps you get started with building Android games as a beginner. This new, improved, and updated third edition of Learning Java by Building Android Games helps you to build Android games from scratch. Once you've got to grips with the fundamentals, the difficulty level increases steadily as you explore key Java topics, such as variables, loops, methods, object-oriented programming (OOP), and design patterns while working with up-to-date code and supporting examples. At each stage, you'll be able to test your understanding by implementing the concepts that you've learned to develop a game. Toward the end, you'll build games such as Sub Hunter, Retro Pong, Bullet Hell, Classic Snake, and Scrolling Shooter. By the end of this Java book, you'll not only have a solid understanding of Java and Android basics but will also have developed five cool games for the Android platform. What you will learnSet up a game development environment in Android StudioRespond to a player's touch and program intelligent enemies who can challenge the player in different waysExplore collision detection, sprite sheets animation, simple tracking and following, AI, parallax backgrounds, and particle explosionsAnimate objects at 60 FPS and manage multiple independent objects using OOPWork with design patterns such as OOP, singleton, strategy, and entity-componentWork with the Android API, the SoundPool API, Paint, Canvas, Bitmap classes, and detect version numbersWho this book is for Learning Java by Building Android Games is for anyone who is new to Java, Android, or game programming and wants to develop Android games. The book will also serve as a refresher for those who already have experience using Java on Android or any other platform but are new to game development.

Sams Teach Yourself Android Game Programming in 24 Hours

Author : Jonathan Harbour
Publisher : Sams Publishing
Page : 826 pages
File Size : 53,7 Mb
Release : 2012-11-15
Category : Computers
ISBN : 9780133033793

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Sams Teach Yourself Android Game Programming in 24 Hours by Jonathan Harbour Pdf

In just 24 sessions of one hour or less, Sams Teach Yourself Android Game Programming in 24 Hours will help you master mobile game development for Android 4. Using a straightforward, step-by-step approach, you’ll gain hands-on expertise with the entire process: from getting access to the hardware via the Android SDK to finishing a complete example game. You’ll learn to use the Android SDK and open source software to design and build fast, highly playable games for the newest Android smartphones and tablets. Every lesson builds on what you’ve already learned, giving you a rock-solid foundation for real-world success! Step-by-step instructions carefully walk you through the most common Android game programming tasks. Quizzes and exercises at the end of each chapter help you test your knowledge. By the Way notes present interesting information related to the discussion. Did You Know? tips offer advice or show you easier ways to perform tasks. Watch Out! cautions alert you to possible problems and give you advice on how to avoid them. Jonathan Harbour is a writer and instructor whose love for computers and video games dates back to the Commodore PET and Atari 2600 era. He has a Master’s in Information Systems Management. His portfolio site at http://www.jharbour.com includes a discussion forum. He also authored Sams Teach Yourself Windows Phone 7 Game Programming in 24 Hours. His love of science fiction led to the remake of a beloved classic video game with some friends, resulting in Starflight—The Lost Colony (http://www.starflightgame.com). Learn how to... Install and configure the free development tools, including the Android 4 SDK, Java Development Kit, and Eclipse (or NetBeans) Use the Android graphics system to bring your game characters to life Load and manage bitmaps, and use double buffering for better performance Incorporate timing and animation with threaded game loops Tap into the touch screen for user input Learn to use Android sensors such as the accelerometer, gyroscope, compass, light detector, and thermometer Integrate audio into your games using the media player Build your own game engine library to simplify gameplay code in your projects Animate games with sprites using atlas images and fast matrix transforms Employ object-oriented programming techniques using inheritance and data hiding Create an advanced animation system to add interesting behaviors to game objects Detect collisions and simulate realistic movement with trigonometry Experiment with an evolving engine coding technique that more naturally reflects how games are written

The Android Game Developer's Handbook

Author : Avisekhar Roy
Publisher : Packt Publishing Ltd
Page : 369 pages
File Size : 55,8 Mb
Release : 2016-08-19
Category : Computers
ISBN : 9781785886669

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The Android Game Developer's Handbook by Avisekhar Roy Pdf

Discover an all in one handbook to developing immersive and cross-platform Android games About This Book Practical tips and tricks to develop powerful Android games Learn to successfully implement microtransactions and monitor the performance of your game once it's out live. Integrate Google's DIY VR tool and Google Cardboard into your games to join in on the VR revolution Who This Book Is For This book is ideal for any game developer, with prior knowledge of developing games in Android. A good understanding of game development and a basic knowledge on Android platform application development and JAVA/C++ will be appreciated. What You Will Learn Learn the prospects of Android in Game Development Understand the Android architecture and explore platform limitation and variations Explore the various approaches for Game Development using Android Learn about the common mistakes and possible solutions on Android Game Development Discover the top Cross Platform Game Engines and port games on different android platform Optimize memory and performance of your game. Familiarize yourself with different ways to earn money from Android Games In Detail Gaming in android is an already established market and growing each day. Previously games were made for specific platforms, but this is the time of cross platform gaming with social connectivity. It requires vision of polishing, design and must follow user behavior. This book would help developers to predict and create scopes of improvement according to user behavior. You will begin with the guidelines and rules of game development on the Android platform followed by a brief description about the current variants of Android devices available. Next you will walk through the various tools available to develop any Android games and learn how to choose the most appropriate tools for a specific purpose. You will then learn JAVA game coding standard and style upon the Android SDK. Later, you would focus on creation, maintenance of Game Loop using Android SDK, common mistakes in game development and the solutions to avoid them to improve performance. We will deep dive into Shaders and learn how to optimize memory and performance for an Android Game before moving on to another important topic, testing and debugging Android Games followed by an overview about Virtual Reality and how to integrate them into Android games. Want to program a different way? Inside you'll also learn Android game Development using C++ and OpenGL. Finally you would walk through the required tools to polish and finalize the game and possible integration of any third party tools or SDKs in order to monetize your game when it's one the market! Style and approach The book follows a handbook approach, focused on current and future game development trend from every possible aspect including monetization and sustainability in the market.