Animation And Memory

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Animation and Memory

Author : Maarten van Gageldonk,László Munteán,Ali Shobeiri
Publisher : Springer Nature
Page : 257 pages
File Size : 42,9 Mb
Release : 2020-08-20
Category : Performing Arts
ISBN : 9783030348885

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Animation and Memory by Maarten van Gageldonk,László Munteán,Ali Shobeiri Pdf

​This book examines the role of memory in animation, as well as the ways in which the medium of animation can function as a technology of remembering and forgetting. By doing so, it establishes a platform for the cross-fertilization between the burgeoning fields of animation studies and memory studies. By analyzing a wide range of different animation types, from stop motion to computer animation, and from cell animated cartoons to painted animation, this book explores the ways in which animation can function as a representational medium. The five parts of the book discuss the interrelation of animation and memory through the lens of materiality, corporeality, animation techniques, the city, and animated documentaries. These discussions raise a number of questions: how do animation films bring forth personal and collective pasts? What is the role of found footage, objects, and sound in the material and affective dimensions of animation? How does animation serve political ends? The essays in this volume offer answers to these questions through a wide variety of case studies and contexts. The book will appeal to both a broad academic and a more general readership with an interest in animation studies, memory studies, cultural studies, comparative visual arts, and media studies. Chapter “Introduction” is available open access under a Creative Commons Attribution 4.0 International License via link.springer.com.

The Animation Studies Reader

Author : Nichola Dobson,Annabelle Honess Roe,Amy Ratelle,Caroline Ruddell
Publisher : Bloomsbury Publishing USA
Page : 352 pages
File Size : 54,5 Mb
Release : 2018-10-18
Category : Performing Arts
ISBN : 9781501332630

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The Animation Studies Reader by Nichola Dobson,Annabelle Honess Roe,Amy Ratelle,Caroline Ruddell Pdf

The Animation Studies Reader brings together both key writings within animation studies and new material in emerging areas of the field. The collection provides readers with seminal texts that ground animation studies within the contexts of theory and aesthetics, form and genre, and issues of representation. The first section collates key readings on animation theory, on how we might conceptualise animation, and on some of the fundamental qualities of animation. New material is also introduced in this section specifically addressing questions raised by the nature, style and materiality of animation. The second section outlines some of the main forms that animation takes, which includes discussions of genre. Although this section cannot be exhaustive, the material chosen is particularly useful as it provides samples of analysis that can illuminate some of the issues the first section of the book raises. The third section focuses on issues of representation and how the medium of animation might have an impact on how bodies, gender, sexuality, race and ethnicity are represented. These representations can only be read through an understanding of the questions that the first two sections of the book raise; we can only decode these representations if we take into account form and genre, and theoretical conceptualisations such as visual pleasure, spectacle, the uncanny, realism etc.

Animation – Process, Cognition and Actuality

Author : Dan Torre
Publisher : Bloomsbury Publishing USA
Page : 312 pages
File Size : 48,6 Mb
Release : 2017-08-24
Category : Performing Arts
ISBN : 9781501308161

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Animation – Process, Cognition and Actuality by Dan Torre Pdf

Animation - Process, Cognition and Actuality presents a uniquely philosophical and multi-disciplinary approach to the scholarly study of animation, by using the principles of process philosophy and Deleuzian film aesthetics to discuss animation practices, from early optical devices to contemporary urban design and installations. Some of the original theories presented are a process-philosophy based theory of animation; a cognitive theory of animation; a new theoretical approach to the animated documentary; an original investigative approach to animation; and unique considerations as to the convergence of animation and actuality. Numerous animated examples (from all eras and representing a wide range of techniques and approaches – including television shows and video games) are examined, such as Fantastic Mr. Fox (2009), Madame Tutli-Putli (2007), Gertie the Dinosaur (1914), The Peanuts Movie (2015), Grand Theft Auto V (2013) and Dr. Katz: Professional Therapist (1995–2000). Divided into three sections, each to build logically upon each other, Dan Torre first considers animation in terms of process and process philosophy, which allows the reader to contemplate animation in a number of unique ways. Torre then examines animation in more conceptual terms in comparing it to the processes of human cognition. This is followed by an exploration of some of the ways in which we might interpret or 'read' particular aspects of animation, such as animated performance, stop-motion, anthropomorphism, video games, and various hybrid forms of animation. He finishes by guiding the discussion of animation back to the more tangible and concrete as it considers animation within the context of the actual world. With a genuinely distinctive approach to the study of animation, Torre offers fresh philosophical and practical insights that prompt an engagement with the definitions and dynamics of the form, and its current literature.

The Moving Image Workshop

Author : Heather D. Freeman
Publisher : Bloomsbury Publishing
Page : 280 pages
File Size : 55,7 Mb
Release : 2017-07-06
Category : Computers
ISBN : 9781474253000

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The Moving Image Workshop by Heather D. Freeman Pdf

If you need a fun, hands-on introduction to core animation techniques - then look no further! Heather Freeman guides you through a wide range of practical projects, helping you establish and build skills in narrative animation, motion graphics and visual effects. Each chapter begins by summarizing historical and theoretical concerns and connecting them with current practice and applications - all beautifully illustrated with stills from classic commercial and independent films, as well as contemporary examples from student work. Having established this context, the remainder of the chapter focuses on walking readers through their own creative projects. Topics covered include early animation technologies and techniques, scenes and staging, character animation, animated type, visual effects and motion graphics, pre- through post-production and experimental approaches to motion graphics. Dozens of sample files are available online, for experimentation and to get readers started on each exercise. The companion website also includes example animations as well as links to recommended software tutorials, recommended artist websites, blogs and animation channels.

Animation in the Middle East

Author : Stefanie van de Peer
Publisher : Bloomsbury Publishing
Page : 336 pages
File Size : 41,7 Mb
Release : 2017-02-27
Category : Performing Arts
ISBN : 9781786731715

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Animation in the Middle East by Stefanie van de Peer Pdf

The internationally acclaimed films Persepolis and Waltz with Bashir only hinted at the vibrant animation culture that exists within the Middle East and North Africa. In spite of censorship, oppression and war, animation studios have thrived in recent years - in Egypt, Iran, Iraq, Lebanon, Morocco, Palestine, Syria and Turkey - giving rise to a whole new generation of entrepreneurs and artists. The success of animation in the Middle East is in part a product of a changing cultural climate, which is increasingly calling for art that reflects politics. Equally, the professionalization and popularization of film festivals and the emergence of animation studios and private initiatives are the results of a growing consumer culture, in which family-friendly entertainment is big business. Animation in the Middle East uncovers the history and politics that have defined the practice and study of animation in the Middle East, and explores the innovative visions of contemporary animators in the region.

Animation between Magic, Miracles and Mechanics

Author : Hans Henrik Lohfert Jørgensen,Laura Katrine Skinnebach,Henning Laugerud
Publisher : Aarhus Universitetsforlag
Page : 296 pages
File Size : 46,6 Mb
Release : 2023-08-18
Category : Art
ISBN : 9788775972654

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Animation between Magic, Miracles and Mechanics by Hans Henrik Lohfert Jørgensen,Laura Katrine Skinnebach,Henning Laugerud Pdf

When it comes to images, we are all animists. Deep down, we all know that images can – at least potentially – be alive or come to life. Nowadays, we may tend to rationalize our ingrained animism and explain it away as a mere projection only happening in the space between image and viewer. In the Middle Ages, however, imagery made enthusiastic use of magical, miraculous and mechanical means of animation, empowered and ensouled by both natural and supernatural principles of life. This animist book investigates magic, miracles and mechanics as motors of animation and seeks to understand the living image in solidarity with medieval experience rather than dismissive alienation of it. Effigies did bleed, weep or lactate, either through divine intervention or through hydraulic machinery. Statues did move or speak, either as demonic oracles or as talking heads with implanted speaking tubes. Marvels made by magic or by miracles were real, as real as the wonders of physical mechanics moving bodily matter. We just need to look and listen more carefully to comprehend these fluid realities, even when – especially when – they challenge our received worldview. Animation was by no means uncontested or uncontradicted, but even its stiffest critics knew that gods and demons could intervene in inanimate matter to set it in motion, to speak in tongues and exude the liquids of life.

New York's Animation Culture

Author : Kristian Moen
Publisher : Springer Nature
Page : 231 pages
File Size : 55,8 Mb
Release : 2019-11-21
Category : Performing Arts
ISBN : 9783030279318

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New York's Animation Culture by Kristian Moen Pdf

This book reveals and explores the thriving animation culture in midtown Manhattan, the World’s Fair, art galleries and cinemas during a vibrant period of artistic, commercial and industrial activity in New York City. Alongside a detailed investigation of animated film at the time – ranging from the abstract works of Mary Ellen Bute and Norman McLaren to the exhibition practices of the Disney Studios and the New York World’s Fair – New York’s Animation Culture examines a host of other animated forms, including moving dioramas, illuminated billboards, industrial displays, gallery exhibitions, mobile murals, and shop windows. In this innovative microhistory of animation, Moen combines the study of art, culture, design and film to offer a fine-grained account of an especially lively animation culture that was seen as creating new media, expanding the cinema experience, giving expression to utopian dreams of modernity, and presenting dynamic visions of a kinetic future.

Nightmares in the Dream Sanctuary

Author : Donna Kornhaber
Publisher : University of Chicago Press
Page : 333 pages
File Size : 52,9 Mb
Release : 2019-12-12
Category : Performing Arts
ISBN : 9780226472713

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Nightmares in the Dream Sanctuary by Donna Kornhaber Pdf

In 2008, Waltz with Bashir shocked the world by presenting a bracing story of war in what seemed like the most unlikely of formats—an animated film. Yet as Donna Kornhaber shows in this pioneering new book, the relationship between animation and war is actually as old as film itself. The world’s very first animated movie was made to solicit donations for the Second Boer War, and even Walt Disney sent his earliest creations off to fight on gruesome animated battlefields drawn from his First World War experience. As Kornhaber strikingly demonstrates, the tradition of wartime animation, long ignored by scholars and film buffs alike, is one of the world’s richest archives of wartime memory and witness. Generation after generation, artists have turned to this most fantastical of mediums to capture real-life horrors they can express in no other way. From Chinese animators depicting the Japanese invasion of Shanghai to Bosnian animators portraying the siege of Sarajevo, from African animators documenting ethnic cleansing to South American animators reflecting on torture and civil war, from Vietnam-era protest films to the films of the French Resistance, from firsthand memories of Hiroshima to the haunting work of Holocaust survivors, the animated medium has for more than a century served as a visual repository for some of the darkest chapters in human history. It is a tradition that continues even to this day, in animated shorts made by Russian dissidents decrying the fighting in Ukraine, American soldiers returning from Iraq, or Middle Eastern artists commenting on the Israeli-Palestinian conflict, the Arab Spring, or the ongoing crisis in Yemen. Nightmares in the Dream Sanctuary: War and the Animated Film vividly tells the story of these works and many others, covering the full history of animated film and spanning the entire globe. A rich, serious, and deeply felt work of groundbreaking media history, it is also an emotional testament to the power of art to capture the endurance of the human spirit in the face of atrocity.

Learning with Animation

Author : Richard Lowe,Wolfgang Schnotz
Publisher : Cambridge University Press
Page : 403 pages
File Size : 41,8 Mb
Release : 2008
Category : Business & Economics
ISBN : 9780521851893

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Learning with Animation by Richard Lowe,Wolfgang Schnotz Pdf

This book explores the effectiveness of electronic-based learning materials by a team of international experts.

Guide to Computer Animation

Author : Marcia Kuperberg
Publisher : CRC Press
Page : 264 pages
File Size : 44,8 Mb
Release : 2012-11-12
Category : Art
ISBN : 9781136134869

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Guide to Computer Animation by Marcia Kuperberg Pdf

Any questions you have about 2D or 3D animation in this new digital age are answered in this comprehensive guide for all budding digital animators, games artists and media production students. It is lavishly illustrated with inspirational colour throughout to show you what you can achieve. Whether you want to create moving digital imagery for TV, computer games, or new media you need to understand the production and creative processes, the constraints of each and how they fit together. Ensure you have all you need at your fingertips to compete in this fast-moving arena with this unique book and web package. www.guide2computeranimation.com provides the moving imagery outcomes of some of the animation discussed in the case studies chapter, where top FrameStore-CRC and 3 Ring Circus creatives give you their invaluable behind the scenes perspectives. In addition there are non-software specific 3D tutorials and direct links to a comprehensive range of related websites with further downloadable resources to make sure you stay up-to-date. Marcia Kuperberg is Deputy Head of the School of Media, Arts & Technology, West Herts College, UK. Contributions are also included from Martin Bowman, Rob Manton and Alan Peacock.

Anime and Memory

Author : Dani Cavallaro
Publisher : McFarland
Page : 204 pages
File Size : 55,6 Mb
Release : 2014-01-10
Category : Performing Arts
ISBN : 9780786453474

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Anime and Memory by Dani Cavallaro Pdf

The theme of memory has played a significant role in anime throughout its evolution as an art form and as popular entertainment. Anime’s handling of memory is multifaceted, weaving it into diverse symbolic motifs, narratives and aesthetic issues. This study aims to provide a detailed analysis of a range of anime titles wherein different aspects of this cultural phenomenon are articulated. It explores anime films and series that exemplify the distinctive signatures placed by particular directors or studios on the treatment of memory, while also highlighting the prominence of memory in anime with reference to specific philosophical, artistic, and historical contexts.

Computer Animation Complete

Author : Rick Parent,David S. Ebert,David Gould,Markus Gross,Chris Kazmier,Charles John Lumsden,Richard Keiser,Alberto Menache,Matthias Müller,F. Kenton Musgrave,Mark V. Pauly,Darwyn Peachey,Ken Perlin,Hanspeter Pfister,Jason Sharpe,Mark R. Wilkins,Martin Wicke,Nicholas Woolridge,Steve Worley
Publisher : Morgan Kaufmann
Page : 544 pages
File Size : 49,7 Mb
Release : 2009-10-13
Category : Computers
ISBN : 0123785642

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Computer Animation Complete by Rick Parent,David S. Ebert,David Gould,Markus Gross,Chris Kazmier,Charles John Lumsden,Richard Keiser,Alberto Menache,Matthias Müller,F. Kenton Musgrave,Mark V. Pauly,Darwyn Peachey,Ken Perlin,Hanspeter Pfister,Jason Sharpe,Mark R. Wilkins,Martin Wicke,Nicholas Woolridge,Steve Worley Pdf

A compilation of key chapters from the top MK computer animation books available today - in the areas of motion capture, facial features, solid spaces, fluids, gases, biology, point-based graphics, and Maya. The chapters provide CG Animators with an excellent sampling of essential techniques that every 3D artist needs to create stunning and versatile images. Animators will be able to master myriad modeling, rendering, and texturing procedures with advice from MK's best and brightest authors. Divided into five parts (Introduction to Computer Animation and Technical Background, Motion Capture Techniques, Animating Substances, Alternate Methods, and Animating with MEL for MAYA), each one focusing on specific substances, tools, topics, and languages, this is a MUST-HAVE book for artists interested in proficiency with the top technology available today! Whether you're a programmer developing new animation functionality or an animator trying to get the most out of your current animation software, Computer Animation Complete: will help you work more efficiently and achieve better results. For programmers, this book provides a solid theoretical orientation and extensive practical instruction information you can put to work in any development or customization project. For animators, it provides crystal-clear guidance on determining which of your concepts can be realized using commercially available products, which demand custom programming, and what development strategies are likely to bring you the greatest success. Expert instruction from a variety of pace-setting computer graphics researchers. Provides in-depth coverage of established and emerging animation algorithms. For readers who lack a strong scientific background, introduces the necessary concepts from mathematics, biology, and physics. A variety of individual languages and substances are addressed, but addressed separately - enhancing your grasp of the field as a whole while providing you with the ability to identify and implement solutions by category.

Basics Animation 03: Drawing for Animation

Author : Paul Wells
Publisher : Bloomsbury Publishing
Page : 194 pages
File Size : 51,9 Mb
Release : 2019-01-10
Category : Performing Arts
ISBN : 9781350034808

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Basics Animation 03: Drawing for Animation by Paul Wells Pdf

Basics Animation 03: Drawing for Animation introduces readers to the practice of drawing images for use in animation. It examines the thinking process and techniques involved with drawing characters, composition and movement, narrative and adaptation. Drawing is a fundamental part of the preparatory stages of virtually all design-led projects. It is the core method by which ideas and concepts are envisaged and ultimately shared with collaborators, clients and audiences. Aimed at students and those interested in entering the animation business, this book explores the pre-production work essential for producing great animation. It gives readers a real insight into this work through its outstanding range of images.

Game Anim: Video Game Animation Explained

Author : Jonathan Cooper
Publisher : CRC Press
Page : 437 pages
File Size : 40,6 Mb
Release : 2019-01-14
Category : Computers
ISBN : 9781351602457

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Game Anim: Video Game Animation Explained by Jonathan Cooper Pdf

What makes the difference between great video game animation and the purely functional, and how does this relatively new medium of non-linear animation creation differ from the more traditional fields of film and television? This book de-mystifies the animation side of game development, explaining every step of the process while providing valuable insights and work philosophies for creating the best game animation for beginners and professionals alike. Taking readers through a complete game production, this book provides a clear understanding of expectations of the game animator at every stage, featuring game animation fundamentals and how they fit within an overall project to offer a holistic approach to the field of game animation. Key Features Accumulated knowledge based on nearly two decades of insightful experience in all areas of video game animation. Establishes the fundamentals of creating great video game animation, and how to achieve them. A step-by-step explanation of every stage of a game production from the animator’s perspective. Readers should come away with an understanding of the expectations of a video game animator.

Acting and Performance for Animation

Author : Derek Hayes
Publisher : Taylor & Francis
Page : 219 pages
File Size : 49,8 Mb
Release : 2013-03-05
Category : Computers
ISBN : 9781136135972

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Acting and Performance for Animation by Derek Hayes Pdf

Character animation involves more than the principles of animation and the mechanics of motion. Unique, believeable characters that think, feel and captivate your audience are ones that involve emotion, performance, personality, acting and story. Successful animators balance all of these elements within a single character and narrative. With Acting and Performance for Animation, discover how to create dynamic, dramatic performances and believeable character interaction. An invaluable resource for animators, Acting and Performance for Animators is a practical guide to the variety of performance techniques relevant to animators. Develop believable character interactions with chapters detailing the principles of performance, performance types, character emotion and personality, physical and psychological performance, and scene composition. Analyze scripts, sound,acting, action and performance with the practical hints and tips, hands-on assignments and animated examples featured in an extensive guide for animators working in film, TV, games and commercials. Explore different performance techniques based upon the experiences of seasoned animators with case studies featuring John Lasseter, Ray Harryhausen, Nick Park, Joanna Quinn. Expand your own performance techniques with the accompanying DVD which will feature live action reference shorts, production stills, animated examples, and further hands-on assignments.