Anime S Knowledge Cultures

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Anime's Knowledge Cultures

Author : Jinying Li
Publisher : U of Minnesota Press
Page : 302 pages
File Size : 49,8 Mb
Release : 2024-03-12
Category : Performing Arts
ISBN : 9781452970585

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Anime's Knowledge Cultures by Jinying Li Pdf

Unlocking the technosocial implications of global geek cultures Why has anime, a “low-tech” medium from last century, suddenly become the cultural “new cool” in the information age? Through the lens of anime and its transnational fandom, Jinying Li explores the meanings and logics of “geekdom” as one of the most significant sociocultural groups of our time. In Anime’s Knowledge Cultures, Li shifts the center of global geography in knowledge culture from the computer boys in Silicon Valley to the anime fandom in East Asia. Drawing from film studies, animation studies, media theories, fan studies, and area studies, she provides broad cultural and theoretical explanations of anime’s appeal to a new body of tech-savvy knowledge workers and consumers commonly known as geeks, otaku, or zhai. Examining the forms, techniques, and aesthetics of anime, as well as the organization, practices, and sensibilities of its fandom, Anime’s Knowledge Cultures is at once a theorization of anime as a media environment as well as a historical and cultural study of transnational geekdom as a knowledge culture. Li analyzes anime culture beyond the national and subcultural frameworks of Japan or Japanese otaku, instead theorizing anime’s transnational, transmedial network as the epitome of the postindustrial knowledge culture of global geekdom. By interrogating the connection between the anime boom and global geekdom, Li reshapes how we understand the meanings and significance of anime culture in relation to changing social and technological environments.

Anime's Identity

Author : Stevie Suan
Publisher : U of Minnesota Press
Page : 380 pages
File Size : 42,6 Mb
Release : 2021-11-09
Category : Performing Arts
ISBN : 9781452966069

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Anime's Identity by Stevie Suan Pdf

A formal approach to anime rethinks globalization and transnationality under neoliberalism Anime has become synonymous with Japanese culture, but its global reach raises a perplexing question—what happens when anime is produced outside of Japan? Who actually makes anime, and how can this help us rethink notions of cultural production? In Anime’s Identity, Stevie Suan examines how anime’s recognizable media-form—no matter where it is produced—reflects the problematics of globalization. The result is an incisive look at not only anime but also the tensions of transnationality. Far from valorizing the individualistic “originality” so often touted in national creative industries, anime reveals an alternate type of creativity based in repetition and variation. In exploring this alternative creativity and its accompanying aesthetics, Suan examines anime from fresh angles, including considerations of how anime operates like a brand of media, the intricacies of anime production occurring across national borders, inquiries into the selfhood involved in anime’s character acting, and analyses of various anime works that present differing modes of transnationality. Anime’s Identity deftly merges theories from media studies and performance studies, introducing innovative formal concepts that connect anime to questions of dislocation on a global scale, creating a transformative new lens for analyzing popular media.

Fandom Unbound

Author : Mizuko Ito,Daisuke Okabe,Izumi Tsuji
Publisher : Yale University Press
Page : 367 pages
File Size : 41,7 Mb
Release : 2012-02-28
Category : Social Science
ISBN : 9780300178265

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Fandom Unbound by Mizuko Ito,Daisuke Okabe,Izumi Tsuji Pdf

In recent years, otaku culture has emerged as one of Japan s major cultural exports and as a genuinely transnational phenomenon. This timely volume investigates how this once marginalized popular culture has come to play a major role in Japan s identity at home and abroad. In the American context, the word otaku is best translated as geek an ardent fan with highly specialized knowledge and interests. But it is associated especially with fans of specific Japan-based cultural genres, including anime, manga, and video games. Most important of all, as this collection shows, is the way otaku culture represents a newly participatory fan culture in which fans not only organize around niche interests but produce and distribute their own media content. In this collection of essays, Japanese and American scholars offer richly detailed descriptions of how this once stigmatized Japanese youth culture created its own alternative markets and cultural products such as fan fiction, comics, costumes, and remixes, becoming a major international force that can challenge the dominance of commercial media. By exploring the rich variety of otaku culture from multiple perspectives, this groundbreaking collection provides fascinating insights into the present and future of cultural production and distribution in the digital age."

Persistently Postwar

Author : Blai Guarné,Artur Lozano-Méndez,Dolores P. Martinez
Publisher : Berghahn Books
Page : 208 pages
File Size : 42,5 Mb
Release : 2019-03-27
Category : Social Science
ISBN : 9781785339608

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Persistently Postwar by Blai Guarné,Artur Lozano-Méndez,Dolores P. Martinez Pdf

From melodramas to experimental documentaries to anime, mass media in Japan constitute a key site in which the nation’s social memory is articulated, disseminated, and contested. Through a series of stimulating case studies, this volume examines the political and cultural representations of Japan’s past, showing how they have reinforced personal and collective narratives while also formulating new cultural meanings, both on a local scale and in the context of transnational media production and consumption. Drawing upon diverse disciplinary insights and methodologies, these studies collectively offer a nuanced account in which mass media function as much more than a simple ideological tool.

The Ashgate Research Companion to Fan Cultures

Author : Linda Duits,Koos Zwaan,Stijn Reijnders
Publisher : Routledge
Page : 502 pages
File Size : 53,5 Mb
Release : 2016-04-22
Category : Social Science
ISBN : 9781317043478

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The Ashgate Research Companion to Fan Cultures by Linda Duits,Koos Zwaan,Stijn Reijnders Pdf

Fans constitute a very special kind of audience. They have been marginalized, ridiculed and stigmatized, yet at the same time they seem to represent the vanguard of new relationships with and within the media. ’Participatory culture’ has become the new normative standard. Concepts derived from early fan studies, such as transmedial storytelling and co-creation, are now the standard fare of journalism and marketing text books alike. Indeed, usage of the word fan has become ubiquitous. The Ashgate Research Companion to Fan Cultures problematizes this exaltation of fans and offers a comprehensive examination of the current state of the field. Bringing together the latest international research, it explores the conceptualization of ’the fan’ and the significance of relationships between fans and producers, with particular attention to the intersection between online spaces and offline places. The twenty-two chapters of this volume elucidate the key themes of the fan studies vernacular. As the contributing authors draw from recent empirical work around the globe, the book provides fresh insights and innovative angles on the latest developments within fan cultures, both online and offline. Because the volume is specifically set up as companion for researchers, the chapters include recommendations for the further study of fan cultures. As such, it represents an essential reference volume for researchers and scholars in the fields of cultural and media studies, communication, cultural geography and the sociology of culture.

The Soul of Anime

Author : Ian Condry
Publisher : Duke University Press
Page : 256 pages
File Size : 53,5 Mb
Release : 2013-01-11
Category : Social Science
ISBN : 9780822397557

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The Soul of Anime by Ian Condry Pdf

In The Soul of Anime, Ian Condry explores the emergence of anime, Japanese animated film and television, as a global cultural phenomenon. Drawing on ethnographic research, including interviews with artists at some of Tokyo's leading animation studios—such as Madhouse, Gonzo, Aniplex, and Studio Ghibli—Condry discusses how anime's fictional characters and worlds become platforms for collaborative creativity. He argues that the global success of Japanese animation has grown out of a collective social energy that operates across industries—including those that produce film, television, manga (comic books), and toys and other licensed merchandise—and connects fans to the creators of anime. For Condry, this collective social energy is the soul of anime.

Piracy Cultures

Author : Manuel Castells,Gustavo Cardoso EDS
Publisher : Xlibris Corporation
Page : 180 pages
File Size : 50,8 Mb
Release : 2013-02-25
Category : Business & Economics
ISBN : 9781479732272

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Piracy Cultures by Manuel Castells,Gustavo Cardoso EDS Pdf

Piracy CulturesEditorial Introduction MANUEL CASTELLS 1 University of Southern California GUSTAVO CARDOSO Lisbon University Institute (ISCTE-IUL) What are "Piracy Cultures"? Usually, we look at media consumption starting from a media industry definition. We look at TV, radio, newspapers, games, Internet, and media content in general, all departing from the idea that the access to such content is made available through the payment of a license fee or subscription, or simply because its either paid or available for free (being supported by advertisements or under a "freemium" business model). That is, we look at content and the way people interact with it within a given system of thought that sees content and its distribution channels as the product of relationships between media companies, organizations, and individualseffectively, a commercial relationship of a contractual kind, with accordant rights and obligations. But what if, for a moment, we turned our attention to the empirical evidence of media consumption practice, not just in Asia, Africa, and South America, but also all over Europe and North America? All over the world, we are witnessing a growing number of people building media relationships outside those institutionalized sets of rules. We do not intend to discuss whether we are dealing with legal or illegal practices; our launching point for this analysis is that, when a very significant proportion of the population is building its mediation through alternative channels of obtaining content, such behavior should be studied in order to deepen our knowledge of media cultures. Because we need a title to characterize those cultures in all their diversitybut at the same time, in their commonplacenesswe propose to call it "Piracy Cultures."

Zoning China

Author : Luzhou Li
Publisher : MIT Press
Page : 313 pages
File Size : 53,6 Mb
Release : 2024-02-06
Category : Social Science
ISBN : 9780262551250

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Zoning China by Luzhou Li Pdf

An examination of “cultural zoning” in China considers why government regulation of online video is so much more lenient than regulation of broadcast television. In Zoning China, Luzhou Li investigates why the Chinese government regulates online video relatively leniently while tightly controlling what appears on broadcast television. Li argues that television has largely been the province of the state, even as the market has dominated the development of online video. Thus online video became a space where people could question state media and the state's preferred ideological narratives about the nation, history, and society. Li connects this relatively unregulated arena to the “second channel” that opened up in the early days of economic reform—piracy in all its permutations. She compares the dual cultural sphere to China's economic zoning; the marketized domain of online video is the cultural equivalent of the Special Economic Zones, which were developed according to market principles in China's coastal cities. Li explains that although the relaxed oversight of online video may seem to represent a loosening of the party-state's grip on media, the practice of cultural zoning in fact demonstrates the the state's strategic control of the media environment. She describes how China's online video industry developed into an original, creative force of production and distribution that connected domestic private production companies, transnational corporations, and a vast network of creative labor from amateurs to professional content creators. Li notes that China has increased state management of the internet since 2014, signaling that online and offline censorship standards may be unified. Cultural zoning as a technique of cultural governance, however, will likely remain.

Japanese Visual Culture

Author : Mark W. MacWilliams
Publisher : M.E. Sharpe
Page : 128 pages
File Size : 54,8 Mb
Release : 2008-01-29
Category : Art
ISBN : 9780765633088

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Japanese Visual Culture by Mark W. MacWilliams Pdf

Born of Japan's cultural encounter with Western entertainment media, manga (comic books or graphic novels) and anime (animated films) are two of the most universally recognized forms of contemporary mass culture. Because they tell stories through visual imagery, they vault over language barriers. Well suited to electronic transmission and distributed by Japan's globalized culture industry, they have become a powerful force in both the mediascape and the marketplace. This volume brings together an international group of scholars from many specialties to probe the richness and subtleties of these deceptively simple cultural forms. The contributors explore the historical, cultural, sociological, and religious dimensions of manga and anime, and examine specific sub-genres, artists, and stylistics. The book also addresses such topics as spirituality, the use of visual culture by Japanese new religious movements, Japanese Goth, nostalgia and Japanese pop, comics for girls, and more. With illustrations throughout, it is a rich source for all scholars and fans of manga and anime as well as students of contemporary mass culture or Japanese culture and civilization.

Geo-Spatiality in Asian and Oceanic Literature and Culture

Author : Shiuhhuah Serena Chou,Soyoung Kim,Rob Sean Wilson
Publisher : Springer Nature
Page : 332 pages
File Size : 47,7 Mb
Release : 2022-08-04
Category : Literary Criticism
ISBN : 9783031040474

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Geo-Spatiality in Asian and Oceanic Literature and Culture by Shiuhhuah Serena Chou,Soyoung Kim,Rob Sean Wilson Pdf

This collection opens the geospatiality of “Asia” into an environmental framework called "Oceania" and pushes this complex regional multiplicity towards modes of trans-local solidarity, planetary consciousness, multi-sited decentering, and world belonging. At the transdisciplinary core of this “worlding” process lies the multiple spatial and temporal dynamics of an environmental eco-poetics, articulated via thinking and creating both with and beyond the Pacific and Asia imaginary.

All the World Is Anime

Author : Isao Ebihara
Publisher : Unknown
Page : 200 pages
File Size : 54,6 Mb
Release : 2010-01
Category : Art
ISBN : 1935434055

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All the World Is Anime by Isao Ebihara Pdf

Possessing an encyclopedic knowledge of Japanese anime culture, Ebihara delves into rich plots and enduring characters using the skill of an artist to draw contrasts and comparisons between the genre's well-known authors, including Hayao Miyazaki, Leiji Matsumoto, Go Nagai, and Hideaki Anno.

Languages and Identities in a Transitional Japan

Author : Ikuko Nakane,Emi Otsuji,William S. Armour
Publisher : Routledge
Page : 202 pages
File Size : 55,9 Mb
Release : 2015-08-20
Category : Social Science
ISBN : 9781317961888

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Languages and Identities in a Transitional Japan by Ikuko Nakane,Emi Otsuji,William S. Armour Pdf

This book explores the transition from the era of internationalization into the era of globalization of Japan by focusing on language and identity as its central themes. By taking an interdisciplinary approach covering education, cultural studies, linguistics and policy-making, the chapters in this book raise certain questions of what constitutes contemporary Japanese culture, Japanese identity and multilingualism and what they mean to local people, including those who do not reside in Japan but are engaged with Japan in some way within the global community. Topics include the role of technology in the spread of Japanese language and culture, hybrid language use in an urban context, the Japanese language as a lingua franca in China, and the identity construction of heritage Japanese language speakers in Australia. The authors do not limit themselves to examining only the Japanese language or the Japanese national/cultural identity, but also explore multilingual practices and multiple/fluid identities in "a transitional Japan." Overall, the book responds to the basic need for better accounts of language and identity of Japan, particularly in the context of increased migration and mobility.

Anime's Media Mix

Author : Marc Steinberg
Publisher : U of Minnesota Press
Page : 337 pages
File Size : 42,5 Mb
Release : 2012
Category : Art
ISBN : 9780816675494

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Anime's Media Mix by Marc Steinberg Pdf

Untangles the web of commodity, capitalism, and art that is anime

Cross-Cultural Design. Applications in Business, Communication, Health, Well-being, and Inclusiveness

Author : Pei-Luen Patrick Rau
Publisher : Springer Nature
Page : 488 pages
File Size : 49,7 Mb
Release : 2022-06-16
Category : Computers
ISBN : 9783031060502

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Cross-Cultural Design. Applications in Business, Communication, Health, Well-being, and Inclusiveness by Pei-Luen Patrick Rau Pdf

The four-volume set LNCS 13311 - 13314 constitutes the refereed proceedings of the 14th International Conference on Cross-Cultural Design, CCD 2022, which was held as part of HCI International 2022 and took place virtually during June 26 - July 1, 2022. The papers included in the HCII-CCD volume set were organized in topical sections as follows: Part I: Cross-Cultural Interaction Design; Collaborative and Participatory Cross-Cultural Design; Cross-Cultural Differences and HCI; Aspects of Intercultural Design Part II: Cross-Cultural Learning, Training, and Education; Cross-Cultural Design in Arts and Music; Creative Industries and Cultural Heritage under a Cross-Cultural Perspective; Cross-Cultural Virtual Reality and Games Part III: Intercultural Business Communication; Intercultural Business Communication; HCI and the Global Social Change Imposed by COVID-19; Intercultural Design for Well-being and Inclusiveness Part IV: Cross-Cultural Product and Service Design; Cross-Cultural Mobility and Automotive UX Design; Design and Culture in Social Development and Digital Transformation of Cities and Urban Areas; Cross-Cultural Design in Intelligent Environments.

The Rhetoric of Soft Power

Author : Craig Hayden
Publisher : Lexington Books
Page : 310 pages
File Size : 48,8 Mb
Release : 2011-11-15
Category : Language Arts & Disciplines
ISBN : 9780739142608

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The Rhetoric of Soft Power by Craig Hayden Pdf

The Rhetoric of Soft Power: Public Diplomacy in Global Contexts provides a comparative assessment of public diplomacy and strategic communication initiatives, in order to portray how Joseph Nye’s notion of “soft power” has translated into context-specific strategies of international influence. The book examines four cases – Japan, Venezuela, China, and the United States – to illuminate the particular significance of culture, foreign publics, and communication technologies for the foreign policy ambitions of each country.