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Unearthed Arcana by Andy Collins,Jesse Decker,Rich Redman,David Noonan Pdf
This all-new sourcebook provides D&D players with a wide choice of variant rules for alternate roleplaying in a D&D campaign. Designed to expand the options available for customizing gameplay, the rules are modular and can be imported into any campaign and in any amount desired. (Games)
The August release of Monte Cook's Arcana Unearthed the first Malhavoc Handbook, challenges players everywhere with new options and choices. This book supports those options with new rules and provides GMs with supplemental material of their own. Features of this exciting new book from 3rd Edition co-designer Monte Cook include 10 new prestige classes based on the Arcana Unearthed classes; dozens of new monsters; hundreds of new magic items that build on the new feats and spells in Arcana Unearthed; and the basics of the Malhavoc Handbook setting: the lands of the Diamond Throne.
“A generous, poignant memoir” of loss, family secrets, and a quest to shape something beautiful out of the chaos of nature (Kirkus Reviews). Just as Alex and her husband buy a house in Toronto, set atop an acre of wilderness that extends into a natural gorge in the middle of the city, she learns that her father, a Ukrainian-born immigrant, has died. Her new home’s gigantic, abandoned garden, choked with weeds and crumbling antique structures, resembles a wild jungle—and it stirs cherished memories of Alex’s childhood: When her home life became unbearable, she would escape to the forest. In her new home, Alex can feel the power of the majestic trees that nurtured her in her youth, but as she begins to beat back the bushes to unveil the garden’s mysteries, her mother has a stroke and develops dementia. When Alex discovers an envelope of yellowed documents while sorting through her father’s junk pile, offering clues to her parents’ mysterious past, she reluctantly musters the courage to uncover their secrets. While discovering the plants hidden in the garden—from primroses and maple syrup–producing sugar maples to her mother’s favorite, lily of the valley—she must come to terms with the circle of life around her, and find the courage to tend to her own family’s future. “The land is rife with unexpected delights: a huge, decaying pagoda, underground aquifers, a pond, koi, deer, and all manner of vegetation. . . . As she restores the property and heals her long-troubled soul, Risen paints a vivid and exquisite portrait of nature and its profound significance.” —Publishers Weekly
Dragonmarked by Michelle Lyons,Keith Baker,C. A. Suleiman Pdf
You belong to one of the great dynastic houses of commerce, and you bear an arcane symbol of your house's power on your skin. This dragonmark makes you special. It grants you access to arcane powers. Whether it's a gift of the great dragon Eberron or a sign of the draconic Prophecy, no one knows. However, one thing is certain: Those who possess dragonmarks have a destiny, the exact nature of which has yet to be revealed.... This supplement explores each of the thirteen dragonmarked houses in detail and presents advice for playing dragonmarked characters within a house or house guild. In addition, the book introduces exciting new options for dragonmarked characters, including prestige classes, feats, and spells. Finally, it discusses aberrant dragonmarks and their role in the campaign. Book jacket.
Dungeons & Dragons Art & Arcana by Michael Witwer,Kyle Newman,Jon Peterson,Sam Witwer,Official Dungeons & Dragons Licensed Pdf
An illustrated guide to the history and evolution of the beloved role-playing game told through the paintings, sketches, illustrations, and visual ephemera behind its creation, growth, and continued popularity. FINALIST FOR THE HUGO AWARD • FINALIST FOR THE LOCUS AWARD • NOMINATED FOR THE DIANA JONES AWARD From one of the most iconic game brands in the world, this official DUNGEONS & DRAGONS illustrated history provides an unprecedented look at the visual evolution of the brand, showing its continued influence on the worlds of pop culture and fantasy. Inside the book, you’ll find more than seven hundred pieces of artwork—from each edition of the core role-playing books, supplements, and adventures; as well as Forgotten Realms and Dragonlance novels; decades of Dragon and Dungeon magazines; and classic advertisements and merchandise; plus never-before-seen sketches, large-format canvases, rare photographs, one-of-a-kind drafts, and more from the now-famous designers and artists associated with DUNGEONS & DRAGONS. The superstar author team gained unparalleled access to the archives of Wizards of the Coast and the personal collections of top collectors, as well as the designers and illustrators who created the distinctive characters, concepts, and visuals that have defined fantasy art and gameplay for generations. This is the most comprehensive collection of D&D imagery ever assembled, making this the ultimate collectible for the game's millions of fans around the world.
Draconomicon by Andy Collins,James Wyatt,Skip Williams Pdf
An art-filled sourcebook for all things draconic in the Dungeons & Dragons world, this title includes information on playing dragons and dragon-like creatures, how to run a dragon in a fight, and how to both fight dragons and work with them as allies. The book itself is designed in a prestige format, with heavy use of art throughout and constructed of premium materials. (Games/Gamebooks/Crosswords)
Magic of Incarnum by James Wyatt,Frank Brunner,Richard Baker,Stephen Schubert Pdf
A new source of power for the Dungeons & Dragons(R) roleplaying game! This supplement introduces a magical substance called incarnum into the D&D game. With this book, the players characters can meld incarnum--the power of souls living, dead, and unborn--into magical items and even their own bodies, granting them special attacks, defenses, and other abilities (much as magic items and spells do). Incarnum can be shaped and reshaped into new forms, giving characters tremendous versatility in the dungeon and on any battlefield. This book also features new classes, prestige classes, feats, and other options for characters wishing to explore the secrets of incarnum, as well as rules and advice for including incarnum in a D&D campaign.
Simply6: A Fast, Universal, Tabletop Roleplaying Game by Russ Morrissey Pdf
Welcome to Simply6! Simply6 is a fast, light tabletop roleplaying game by Russ Morrissey for 2 or more players which you can play using just six-sided dice.Simply6 is a multi-genre game. You can play in fantasy settings, science-fiction settings, or contemporary settings. You can play in the Wild West or a cyberpunk dystopia. The scope of your setting is entirely up to you, and these rules are simple and flexible enough to handle them all.In this short rulebook, you'll find sections which tell you the core rules, how to create a character, how to adjudicate magic and combat, and a list of monsters for your characters to fight.It's small. It's simple. It's Simply6.