Archi Toons

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Laughing at Architecture

Author : Michela Rosso
Publisher : Bloomsbury Publishing
Page : 288 pages
File Size : 53,9 Mb
Release : 2018-11-29
Category : Architecture
ISBN : 9781350022751

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Laughing at Architecture by Michela Rosso Pdf

In a media-saturated world, humour stands out as a form of social communication that is especially effective in re-appropriating and questioning architectural and urban culture. Whether illuminating the ambivalences of metropolitan life or exposing the shock of modernisation, cartoons, caricature, and parody have long been potent agents of architectural criticism, protest and opposition. In a novel contribution to the field of architectural history, this book outlines a survey of visual and textual humour as applied to architecture, its artefacts and leading professionals. Employing a wide variety of visual and literary sources (prints, the illustrated press, advertisements, theatrical representations, cinema and TV), thirteen essays explore an array of historical subjects concerning the critical reception of projects, buildings and cities through the means of caricature and parody. Subjects range from 1750 to the present, and from Europe and the USA to contemporary China. From William Hogarth and George Cruikshank to Osbert Lancaster, Adolf Loos' satire, and Saul Steinberg's celebrated cartoons of New York City, graphic and descriptive humour is shown to be an enormously fruitful, yet largely unexplored terrain of investigation for the architectural and urban historian.

Archi-Toons

Author : Richard T. Bynum, Jr.
Publisher : Academy Press
Page : 0 pages
File Size : 41,5 Mb
Release : 2003-06-27
Category : Architecture
ISBN : 0470854065

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Archi-Toons by Richard T. Bynum, Jr. Pdf

These original cartoons explore the lighter side of architecture, design and the construction industry. From the Far Side to Dilbert and from lawyer jokes to political humour, we have always been able to have a laugh at each other, ourselves and our professions. However, the design community has never really had a cartoon to call its own....until now! The cartoons cover all members of the construction industry and the book is irreverent in its wit. Clearly composed by someone who has been in the business for many years Bynum's observations demonstrate an extensive understanding of the entire business, without being one sided or vitriolic.

Extreme Sites

Author : Deborah Gans,Claire Weisz
Publisher : Academy Press
Page : 132 pages
File Size : 44,8 Mb
Release : 2004-05-21
Category : Architecture
ISBN : UCSC:32106017013662

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Extreme Sites by Deborah Gans,Claire Weisz Pdf

Tackling a hot green architectural topic – brownfield sites – this title asks the essential question: how should urban and post-industrial sites best be rehabilitated to balance ecological and human needs? This issue of AD is devoted to what planners refer to as ‘brownfields’. These are often sites made toxic through a recipe of urbanism and industry, from our great water thoroughfares to our landfills. They are often the only sites available to us for planning consideration. The book examines the conflict between the demands of ecology and development when reclaiming such sites for re-development, bringing together multiple viewpoints from different disciplines. Includes the internationally renowned Andy Goldsworthy, Glenn Murcutt and Renzo Piano It will recast the topic in a fresh and current light that will interest a wide audience from students to practitioners Aerial photographs, maps and photo essays will give the visuals a richness and breadth of appeal ‘Green’ is an architectural buzzword, and is viewed as the new parameter for good practice

The Grove Encyclopedia of Medieval Art and Architecture

Author : Colum Hourihane
Publisher : Unknown
Page : 4064 pages
File Size : 46,8 Mb
Release : 2012
Category : Art
ISBN : 9780195395365

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The Grove Encyclopedia of Medieval Art and Architecture by Colum Hourihane Pdf

The Grove Encyclopedia of Medieval Art and Architecture offers unparalleled coverage of all aspects of art and architecture from Medieval Western Europe, from the 6th century to the early 16th century. Drawing upon the expansive scholarship in the celebrated Grove Dictionary of Art and adding hundreds of new entries on topics not previously covered, as well as fully updated and expanded entries and bibliographies, The Grove Encyclopedia of Medieval Art and Architecture offers students, researchers, and the general public a reliable, up-to-date, and convenient resource covering this field of major importance in the development of Western history and international art and architecture. The Encyclopedia offers scholarly material on Medieval art in intelligent, well-written, and informative articles, each of which is followed by a bibliography to support further research. These include a mixture of shorter, more factual articles and larger, multi-section articles tracing the development of the arts in major regions. There are articles on all subject areas in Medieval art including biographies of major artists, architects and patrons; countries, cities, and sites; cultures and styles (Anglo-Saxon art, Carolingian art, Coptic art, Early Christian art, Romanesque, Gothic, Insular art, Lombard art, Merovingian art, Ottonian art, and Viking art); ivories, books and illuminated manuscripts, metalwork, architecture, painting, tapestries, sculpture, mosaics, reliquaries, and more. Part of the acclaimed Grove Art family of print encyclopedias, The Grove Encyclopedia of Medieval Art and Architecture is lavishly illustrated with more than 460 halftones and 170 color plates. The 6 volumes are organized into a cohesive A-Z format, with a comprehensive index.

Interactive Dramaturgies

Author : Heide Hagebölling
Publisher : Springer
Page : 260 pages
File Size : 48,6 Mb
Release : 2012-12-06
Category : Computers
ISBN : 9783642186639

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Interactive Dramaturgies by Heide Hagebölling Pdf

Using numerous illustrations and case studies, the author maps out the creative process involved in producing interactive media, such as CD-ROM productions and network applications. Looking at concrete outstanding examples, various contributions by international multimedia authors, designers, and artists shed light on the role and function of interactive media in the context of exhibitions, museums, cultural learning, entertainment, film, and television. The publication explores methods and strategies of interactive dramaturgy that go beyond interactive storytelling. The emphasis is on new modes of dramaturgy, where the user is actively involved, cooperation among users is supported, and repeated visits are motivated.

Architectural Drawing Masterclass

Author : Tom Porter
Publisher : Macmillan Reference USA
Page : 168 pages
File Size : 47,7 Mb
Release : 1993
Category : Architecture
ISBN : UOM:39015033266001

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Architectural Drawing Masterclass by Tom Porter Pdf

A Complete Body of Architecture

Author : Isaac Ware
Publisher : Unknown
Page : 1050 pages
File Size : 41,5 Mb
Release : 1756
Category : Electronic
ISBN : BL:A0022931295

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A Complete Body of Architecture by Isaac Ware Pdf

Book Review Index

Author : Anonim
Publisher : Unknown
Page : 1080 pages
File Size : 55,8 Mb
Release : 2005
Category : Books
ISBN : UOM:39015066027981

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Book Review Index by Anonim Pdf

Every 3rd issue is a quarterly cumulation.

Digital Content Creation

Author : Rae Earnshaw,John Vince
Publisher : Springer Science & Business Media
Page : 373 pages
File Size : 44,8 Mb
Release : 2012-12-06
Category : Computers
ISBN : 9781447102939

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Digital Content Creation by Rae Earnshaw,John Vince Pdf

The very word "digital" has acquired a status that far exceeds its humble dictionary definition. Even the prefix digital, when associ ated with familiar sectors such as radio, television, photography and telecommunications, has reinvented these industries, and provided a unique opportunity to refresh them with new start-up companies, equipment, personnel, training and working practices - all of which are vital to modern national and international economies. The last century was a period in which new media stimulated new job opportunities, and in many cases created totally new sectors: video competed with film, CDs transformed LPs, and computer graphics threatened traditional graphic design sectors. Today, even the need for a physical medium is in question. The virtual digital domain allows the capture, processing, transmission, storage, retrieval and display of text, images, audio and animation without familiar materials such as paper, celluloid, magnetic tape and plastic. But moving from these media to the digital domain intro duces all sorts of problems, such as the conversion of analog archives, multimedia databases, content-based retrieval and the design of new content that exploits the benefits offered by digital systems. It is this issue of digital content creation that we address in this book. Authors from around the world were invited to comment on different aspects of digital content creation, and their contributions form the 23 chapters of this volume.

194X

Author : Andrew Michael Shanken
Publisher : U of Minnesota Press
Page : 280 pages
File Size : 42,5 Mb
Release : 2009
Category : Architecture
ISBN : 9780816653652

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194X by Andrew Michael Shanken Pdf

During the Second World War, American architecture was in a state of crisis. The rationing of building materials and restrictions on nonmilitary construction continued the privations that the profession had endured during the Great Depression. At the same time, the dramatic events of the 1930s and 1940s led many architects to believe that their profession--and society itself--would undergo a profound shift once the war ended, with private commissions giving way to centrally planned projects. The magazine Architectural Forum coined the term "194X" to encapsulate this wartime vision of postwar architecture and urbanism. In a major study of American architecture during World War II, Andrew M. Shanken focuses on the culture of anticipation that arose in this period, as out-of-work architects turned their energies from the built to the unbuilt, redefining themselves as planners and creating original designs to excite the public about postwar architecture. Shanken recasts the wartime era as a crucible for the intermingling of modernist architecture and consumer culture. Challenging the pervasive idea that corporate capitalism corrupted the idealism of modernist architecture in the postwar era, 194X shows instead that architecture's wartime partnership with corporate American was founded on shared anxieties and ideals. Business and architecture were brought together in innovative ways, as shown by Shanken's persuasive reading of magazine advertisements for Revere Copper and Brass, U.S. Gypsum, General Electric, and other companies that prominently featured the work of leading progressive architects, including Louis I. Kahn, Eero Saarinen, and Walter Gropius. Although the unexpected prosperity of the postwar era made the architecture of 194X obsolete before it could be built and led to its exclusion from the story of twentieth-century American architecture, Shanken makes clear that its anticipatory rhetoric and designs played a crucial role in the widespread acceptance

Disney Stories

Author : Newton Lee,Krystina Madej
Publisher : Springer Science & Business Media
Page : 197 pages
File Size : 54,6 Mb
Release : 2012-04-26
Category : Computers
ISBN : 9781461421016

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Disney Stories by Newton Lee,Krystina Madej Pdf

Disney Stories: Getting to Digital explores how Disney, the man and the company, used technological innovation to create characters and stories that engage audiences in many different media, in particular in Video Games and on the Internet. Drawing on Disney films from the twenties and thirties, as well as the writings of historians, screenwriters and producers, Disney Stories: Getting to Digital explains how new film and animation techniques, many developed by Disney, worked together to evolve character and content development and produce entertaining stories that riveted audiences. Through an insider’s perspective of Disney’s legendary creation process, the book closely examines how the Disney Company moved its stories into the digital world in the 1990s and the virtual, online communities of the 2000s. By embracing the digital era, Disney led storytelling and technological innovation by granting their audience the unique opportunity to take part in their creation process through their online games, including The Lion King Animated Story Book, Disney Blast and Toontown. Disney Stories: Getting to Digital is intended for Disney fans and current practitioners looking to study the creation process of one of the most famous animation studios in existence. Professors teaching courses in new media, animation and interactive storytelling will also find this book a valuable asset.

Sturgis' Illustrated Dictionary of Architecture and Building

Author : Russell Sturgis,Francis A. Davis
Publisher : Courier Corporation
Page : 609 pages
File Size : 47,6 Mb
Release : 2013-04-23
Category : Architecture
ISBN : 9780486145921

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Sturgis' Illustrated Dictionary of Architecture and Building by Russell Sturgis,Francis A. Davis Pdf

Volume 2 of monumental 3-volume classic offers comprehensive and detailed coverage of architectural terms, individuals and national styles. Total in set: over 100 photographs and more than 1000 illustrations. Bibliography.

Catalogue of Books ...: Natural history, books of prints, architecture, numismata, heraldry, physics, metaphysics, language, bibliography, Oriental and Northern literature, games and sports

Author : Henry George Bohn
Publisher : Unknown
Page : 602 pages
File Size : 41,7 Mb
Release : 1847
Category : Booksellers' catalogs
ISBN : UOM:39015033611446

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Catalogue of Books ...: Natural history, books of prints, architecture, numismata, heraldry, physics, metaphysics, language, bibliography, Oriental and Northern literature, games and sports by Henry George Bohn Pdf

The Emergence of Modern Architecture

Author : Liane Lefaivre,Alexander Tzonis
Publisher : Psychology Press
Page : 562 pages
File Size : 55,5 Mb
Release : 2004
Category : Architecture
ISBN : 0415260248

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The Emergence of Modern Architecture by Liane Lefaivre,Alexander Tzonis Pdf

"In this book Liane Lefaivre and Alexander Tzonis bring together 140 documents spanning a period from the year 1000 to the end of the eighteenth century. They argue that Modern Architectural thinking was created during this period, a wholly new forma mentis for conceiving buildings, landscapes, and cities. The material includes, in addition to the more predictable texts, key extracts from architectural treatises, handbooks, and textbooks, material from letters, articles from the press of the times, scientific memoirs, maxims, poems, plays, and novels. Their authors are equally varied architects, patrons, politicians, artists, poets, scientists, priests, philosophers, and journalists. Some describe and systematize, some argue and criticize, and a large number are eager to present new findings and new ways to construe and construct the world.".