Art Of Disney Epic Mickey The Foreword By Warren Spector

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Art of Disney Epic Mickey, The (Foreword by Warren Spector)

Author : Disney Book Group
Publisher : Disney Editions
Page : 0 pages
File Size : 55,9 Mb
Release : 2011-10-11
Category : Art
ISBN : 1423148266

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Art of Disney Epic Mickey, The (Foreword by Warren Spector) by Disney Book Group Pdf

The Art of Epic Mickey will be a 160-page hardcover landscape coffee table book. It will be written by Epic Mickey co-writer Austin Grossman and will feature a forward by Game Director and New York Times contributor, Warren Spector. The book will journey through the beautifully dark and twisted world known as Cartoon Wasteland touching on the creative process behind developing this once-in-a-lifetime vision. It will include, sketches, concept art, final frames, and stills from the actual game, plus, never-before-used art with quotes from the team that envisioned this epic tale. The physical world of the game is born directly from Disneyland, and accordingly, the book will spotlight the artistic influence that Disneyland, with its iconic qualities and rides, had on the creators of Epic Mickey.

Epic Mickey

Author : Michael Searle
Publisher : Prima Games
Page : 0 pages
File Size : 40,5 Mb
Release : 2010-11-30
Category : Disney's Epic Mickey (Videogame)
ISBN : 030788984X

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Epic Mickey by Michael Searle Pdf

* Collector's Edition includes the complete Disney Epic Mickey game guide! * 40+ fully labeled world maps and extensive walkthroughs reveal the secrets behind every quest, puzzle, boss battle, and hidden area to help Mickey in his quest to save Wasteland! * Exclusive developer content! Foreword written by the game's creator, Warren Spector. Plus, Warren Spector answers questions about the game and its creation in our 16-page bonus section. * Limited edition art: 8" by 10" reproduction cel of artwork inspired by the game!

Disney: Epic Mickey

Author : Disney Book Group
Publisher : Disney Press
Page : 0 pages
File Size : 49,6 Mb
Release : 2011-08-30
Category : Juvenile Fiction
ISBN : 1423148517

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Disney: Epic Mickey by Disney Book Group Pdf

Become Mickey Mouse as he travels through the Cartoon Wasteland full of rejected and forgotten cartoon characters. Battle fierce robots called “Beetleworx”, anamotronic blotlings, and Mickey’s older half brother, Oswald the Lucky Rabbit! Armed with a magical paintbrush, Mickey must stop the Phantom Blot who will stop at nothing to rule the Cartoon Wasteland, earn back his half-brother’s trust, and save the Cartoon Wasteland from total devastation! Are you up for the job?

Disney: Epic Mickey

Author : Disney Book Group,Not Available (NA)
Publisher : Disney Press
Page : 0 pages
File Size : 50,6 Mb
Release : 2011-08-30
Category : Juvenile Fiction
ISBN : 1423160231

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Disney: Epic Mickey by Disney Book Group,Not Available (NA) Pdf

This graphic novel collection brings all of the Disney Epic Mickey comics together for the first time! In the deluxe 160 page volume, readers can see the world of Disney Epic Mickey brought to life by legendary comics writer Peter David, with stunning art by Fabio Celoni and Paolo Mottura. Included in this graphic novel are both the story of the game, with introductions to the magical world of Wasteland and its inhabitants, including Oswald the Lucky Rabbit, Gus the Gr

Gamers at Work

Author : Morgan Ramsay
Publisher : Apress
Page : 345 pages
File Size : 53,5 Mb
Release : 2012-06-08
Category : Computers
ISBN : 9781430233527

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Gamers at Work by Morgan Ramsay Pdf

"Gamers at Work is a critical resource for new and experienced business leaders—for anyone who feels unprepared for the demanding and seemingly insurmountable trials ahead of them." —Peter Molyneux OBE, founder, Lionhead Studios "Gamers at Work explores every imaginable subtlety of the video-game industry through the fascinating stories of those who took the risks and reaped the rewards." —Hal Halpin, president, Entertainment Consumers Association "This is the sort of book that can tear the most hardcore gamers away from their PCs, Macs, or consoles for a few hours of rewarding reading." —North County Times "Gamers at Work is truly an invaluable resource that's well worth adding to your personal library." —Wii Love It There are few companies in the video-game industry that have withstood the test of time; most startups exit as quickly as they enter. In Gamers at Work: Stories Behind the Games People Play, the countless challenges of building successful video-game developers and publishers in this unstable industry are explored through interviews containing entertaining stories, humorous anecdotes, and lessons learned the hard way. Gamers at Work presents an inside look at how 18 industry leaders play the odds, seize opportunities, and transform small businesses into great businesses. Here, in Gamers at Work, you will find their stories replete with their personal struggles, corporate intrigue, and insights into strategy, leadership, and management. Gamers at Work: Explores the formation of entertainment software companies from the perspectives of successful founders who played the odds Provides insight into why experienced professionals sacrifice the comfort of gainful employment for the uncertainty and risk of the startup Shares the experiences and lessons that shape the lives, decisions, and struggles of entrepreneurs in this volatile business As an added bonus, check out Online Game Pioneers at Work, published in 2015, for even more incredible stories from leaders in the mobile space. Featured Entrepreneurs: Trip Hawkins, Electronic Arts (Madden NFL) Nolan Bushnell, Atari (Pong) Wild Bill Stealey, MicroProse Software (Sid Meier's Civilization) Tony Goodman, Ensemble Studios (Age of Empires) Feargus Urquhart, Obsidian Entertainment (Star Wars: Knights of the Old Republic II) Tim Cain, Troika Games (Arcanum, Vampire: the Masquerade—Bloodlines) Warren Spector, Junction Point Studios (Disney Epic Mickey) Doug & Gary Carlston, Broderbund Software (Prince of Persia, Carmen Sandiego) Don Daglow, Stormfront Studios (Neverwinter Nights, Tony La Russa Baseball) John Smedley, Verant Interactive (EverQuest, PlanetSide) Ken Williams, Sierra On-Line (King's Quest, Leisure Suit Larry) Lorne Lanning, Oddworld Inhabitants (Oddworld) Chris Ulm, Appy Entertainment (FaceFighter, Trucks & Skulls) Tobi Saulnier, 1st Playable (Kung Zhu, Yogi Bear) Christopher Weaver, Bethesda Softworks (The Elder Scrolls) Jason Rubin, Naughty Dog (Crash Bandicoot, Uncharted) Ted Price, Insomniac Games (Spyro, Resistance) Other books in the Apress At Work Series: Coders at Work, Seibel, 978-1-4302-1948-4 Venture Capitalists at Work, Shah & Shah, 978-1-4302-3837-9 CIOs at Work, Yourdon, 978-1-4302-3554-5 CTOs at Work, Donaldson, Seigel, & Donaldson, 978-1-4302-3593-4 Founders at Work, Livingston, 978-1-4302-1078-8 European Founders at Work, Santos, 978-1-4302-3906-2 Women Leaders at Work, Ghaffari, 978-1-4302-3729-7 Advertisers at Work, Tuten, 978-1-4302-3828-7

Epic Mickey

Author : Michael Searle,Nick Von Esmarch
Publisher : Unknown
Page : 0 pages
File Size : 40,6 Mb
Release : 2010
Category : Fantasy games
ISBN : 0307470857

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Epic Mickey by Michael Searle,Nick Von Esmarch Pdf

" Wield Paint and Paint Thinner like a pro with our expert tips on exploring and fighting! " Playstyle Matters: Your actions and decisions have consequences! Our guide will help you choose the best paths for the outcomes you want as you help Mickey in his quest to save Wasteland. " Extensive walkthroughs reveal the secrets behind every quest, puzzle, boss battle, and hidden area! " Complete enemy descriptions and boss breakdowns provide tips on how to survive the harrowing encounters, and the consequences of befriending or defeating your foes! " Collect every Disney Epic Mickey pin and piece of concept art with our step-by-step visual guide to all the hidden unlocks! " More than 40 fully labeled world maps guide your exploration of Wasteland so you can get the most out of each level!

Trigger Happy

Author : Steven Poole
Publisher : Arcade Publishing
Page : 268 pages
File Size : 43,8 Mb
Release : 2004
Category : Computers
ISBN : 1559705981

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Trigger Happy by Steven Poole Pdf

Examines the history and phenomenal success of video games, and argues that the popular games are on the way to becoming a legitimate art form, much in the same way movies did a century earlier.

Transmedia Storytelling

Author : Max Giovagnoli
Publisher : Lulu.com
Page : 149 pages
File Size : 41,9 Mb
Release : 2011
Category : Computers
ISBN : 9781105062582

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Transmedia Storytelling by Max Giovagnoli Pdf

Transmedia Storytelling explores the theories and describes the use of the imagery and techniques shared by producers, authors and audiences of the entertainment, information and brand communication industries as they create and develop their stories in this new, interactive ecosystem.

Press Reset

Author : Jason Schreier
Publisher : Hachette UK
Page : 304 pages
File Size : 54,7 Mb
Release : 2021-05-11
Category : Games & Activities
ISBN : 9781538735480

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Press Reset by Jason Schreier Pdf

From the bestselling author of Blood, Sweat, and Pixels comes the next definitive, behind-the-scenes account of the video game industry: how some of the past decade's most renowned studios fell apart—and the stories, both triumphant and tragic, of what happened next. Jason Schreier's groundbreaking reporting has earned him a place among the preeminent investigative journalists covering the world of video games. In his eagerly anticipated, deeply researched new book, Schreier trains his investigative eye on the volatility of the video game industry and the resilience of the people who work in it. The business of videogames is both a prestige industry and an opaque one. Based on dozens of first-hand interviews that cover the development of landmark games—Bioshock Infinite, Epic Mickey, Dead Space, and more—on to the shocking closures of the studios that made them, Press Reset tells the stories of how real people are affected by game studio shutdowns, and how they recover, move on, or escape the industry entirely. Schreier's insider interviews cover hostile takeovers, abusive bosses, corporate drama, bounced checks, and that one time the Boston Red Sox's Curt Schilling decided he was going to lead a game studio that would take out World of Warcraft. Along the way, he asks pressing questions about why, when the video game industry is more successful than ever, it's become so hard to make a stable living making video games—and whether the business of making games can change before it's too late.

Born to Run

Author : Bruce Springsteen
Publisher : Simon and Schuster
Page : 528 pages
File Size : 46,5 Mb
Release : 2017-09-05
Category : Biography & Autobiography
ISBN : 9781501141522

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Born to Run by Bruce Springsteen Pdf

In 2009, Bruce Springsteen and the E Street Band performed at the Super Bowl's half-time show. The experience was so exhilarating that Bruce decided to write about it. That's how this extraordinary autobiography began. Over the past seven years, Bruce Springsteen has privately devoted himself to writing the story of his life, bringing to these pages the same honesty, humour, and originality found in his songs. He describes growing up Catholic in Freehold, New Jersey, amid the poetry, danger, and darkness that fueled his imagination, leading up to the moment he refers to as "The Big Bang": seeing Elvis Presley's debut on The Ed Sullivan Show. He vividly recounts his relentless drive to become a musician, his early days as a bar band king in Asbury Park, and the rise of the E Street Band. With disarming candour, he also tells for the first time the story of the personal struggles that inspired his best work, and shows us why the song "Born to Run" reveals more than we previously realized.

The Leisure Commons

Author : Payal Arora
Publisher : Routledge
Page : 190 pages
File Size : 41,5 Mb
Release : 2014-06-27
Category : Social Science
ISBN : 9781317678922

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The Leisure Commons by Payal Arora Pdf

There is much excitement about Web 2.0 as an unprecedented, novel, community-building space for experiencing, producing, and consuming leisure, particularly through social network sites. What is needed is a perspective that is invested in neither a utopian or dystopian posture but sees historical continuity to this cyberleisure geography. This book investigates the digital public sphere by drawing parallels to another leisure space that shares its rhetoric of being open, democratic, and free for all: the urban park. It makes the case that the history and politics of public parks as an urban commons provides fresh insight into contemporary debates on corporatization, democratization and privatization of the digital commons. This book takes the reader on a metaphorical journey through multiple forms of public parks such as Protest Parks, Walled Gardens, Corporate Parks, Fantasy Parks, and Global Parks, addressing issues such as virtual activism, online privacy/surveillance, digital labor, branding, and globalization of digital networks. Ranging from the 19th century British factory garden to Tokyo Disneyland, this book offers numerous spatial metaphors to bring to life aspects of new media spaces. Readers looking for an interdisciplinary, historical and spatial approach to staid Web 2.0 discourses will undoubtedly benefit from this text.

John Singleton

Author : Craigh Barboza
Publisher : Univ. Press of Mississippi
Page : 240 pages
File Size : 53,9 Mb
Release : 2009
Category : Biography & Autobiography
ISBN : 160473115X

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John Singleton by Craigh Barboza Pdf

Collected interviews with the director of Boys N the Hood, Poetic Justice, Four Brothers, and other films

The Onion Book of Known Knowledge

Author : The Onion
Publisher : Little, Brown
Page : 259 pages
File Size : 41,6 Mb
Release : 2012-10-23
Category : Humor
ISBN : 9780316133234

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The Onion Book of Known Knowledge by The Onion Pdf

Are you a witless cretin with no reason to live? Would you like to know more about every piece of knowledge ever? Do you have cash? Then congratulations, because just in time for the death of the print industry as we know it comes the final book ever published, and the only one you will ever need: The Onion's compendium of all things known. Replete with an astonishing assemblage of facts, illustrations, maps, charts, threats, blood, and additional fees to edify even the most simple-minded book-buyer, The Onion Book of Known Knowledge is packed with valuable information -- such as the life stages of an Aunt; places to kill one's self in Utica, New York; and the dimensions of a female bucket, or "pail." With hundreds of entries for all 27 letters of the alphabet, The Onion Book of Known Knowledge must be purchased immediately to avoid the sting of eternal ignorance.

Ethics for the Information Age

Author : Michael Jay Quinn
Publisher : Addison Wesley Publishing Company
Page : 516 pages
File Size : 50,7 Mb
Release : 2006
Category : Computers
ISBN : UOM:39015063278363

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Ethics for the Information Age by Michael Jay Quinn Pdf

Widely praised for its balanced treatment of computer ethics, Ethics for the Information Age offers a modern presentation of the moral controversies surrounding information technology. Topics such as privacy and intellectual property are explored through multiple ethical theories, encouraging readers to think critically about these issues and to make their own ethical decisions.

Kafka's Zoopoetics

Author : Naama Harel
Publisher : University of Michigan Press
Page : 217 pages
File Size : 53,9 Mb
Release : 2020-04-14
Category : Literary Criticism
ISBN : 9780472131792

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Kafka's Zoopoetics by Naama Harel Pdf

Nonhuman figures are ubiquitous in the work of Franz Kafka, from his early stories down to his very last one. Despite their prominence throughout his oeuvre, Kafka’s animal representations have been considered first and foremost as mere allegories of intrahuman matters. In recent years, the allegorization of Kafka’s animals has been poetically dismissed by Kafka’s commentators and politically rejected by posthumanist scholars. Such critique, however, has yet to inspire either an overarching or an interdiscursive account. This book aims to fill this lacuna. Positing animal stories as a distinct and significant corpus within Kafka’s entire poetics, and closely examining them in dialogue with both literary and posthumanist analysis, Kafka’s Zoopoetics critically revisits animality, interspecies relations, and the very human-animal contradistinction in the writings of Franz Kafka. Kafka’s animals typically stand at the threshold between humanity and animality, fusing together human and nonhuman features. Among his liminal creatures we find a human transformed into vermin (in “The Metamorphosis”), an ape turned into a human being (in “A Report to an Academy”), talking jackals (in “Jackals and Arabs”), a philosophical dog (in “Researches of a Dog”), a contemplative mole-like creature (in “The Burrow”), and indiscernible beings (in “Josefine, the Singer or the Mouse People”). Depicting species boundaries as mutable and obscure, Kafka creates a fluid human-animal space, which can be described as “humanimal.” The constitution of a humanimal space radically undermines the stark barrier between human and other animals, dictated by the anthropocentric paradigm. Through denying animalistic elements in humans, and disavowing the agency of nonhuman animals, excluding them from social life, and neutralizing compassion for them, this barrier has been designed to regularize both humanity and animality. The contextualization of Kafka's animals within posthumanist theory engenders a post-anthropocentric arena, which is simultaneously both imagined and very real.