Art Time And Technology

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Art, Time and Technology

Author : Charlie Gere
Publisher : Berg
Page : 202 pages
File Size : 50,9 Mb
Release : 2006-07-09
Category : Art
ISBN : 9781845201357

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Art, Time and Technology by Charlie Gere Pdf

Breaking the time barrier -- Morse's inventions -- The writing of Van Gogh -- Taking off -- John Cage's early warning system -- Art in real time -- Is it happening? -- Short films about flying -- Bibliography -- Index

Art, Time, and Technology

Author : Charlie Gere
Publisher : Unknown
Page : 195 pages
File Size : 43,5 Mb
Release : 2006
Category : Art and technology
ISBN : 1474293611

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Art, Time, and Technology by Charlie Gere Pdf

Examines the role of art in an age of 'real time' information systems and instantaneous communication. This book explores how the practice of art keeps our relation to time, history and even our own humanity open. It also explores both the making and purpose of art, and how much further it can travel from the human body.

Movement, Time, Technology, and Art

Author : Christina Chau
Publisher : Springer
Page : 148 pages
File Size : 43,9 Mb
Release : 2017-06-12
Category : Social Science
ISBN : 9789811047053

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Movement, Time, Technology, and Art by Christina Chau Pdf

This book explores the ways in which artists use technology to create different perceptions of time in art in order to reflect on contemporary relationships to technology. By considering the links between technology, movement and contemporary art, the book explores changing relationship between temporality in art, art history, media art theory, modernity, contemporary art, and digital art. This book challenges the dominant view that kinetic art is an antiquated artistic experiment and considers the changing perception of kinetic art by focusing on exhibitions and institutions that have recently challenged the notion of kinetic art as a marginalised and forgotten artistic experiment with mechanical media. This is achieved by deconstructing Frank Popper’s argument that kinetic art is a precursor to subsequent explorations in the intersections between art, science and technology. Rather than pandering to the prevailing art historical assumption that kinetic sculpture is merely a precursor to art in a digital culture, the book proposes that perhaps kineticism succeeded too well, where movement has become a ubiquitous element of the aesthetic of contemporary art. If, as Boris Groys has recently suggested, installation has become the dominant mode of art in the contemporary age, then movement in real time with the viewer is used to aestheticise and explore the facets of our peculiar time.

Art and Technology

Author : Sheyda Ardalan,Cheryl Adler Iozzo
Publisher : Teachers College Press
Page : 121 pages
File Size : 50,6 Mb
Release : 2021
Category : Education
ISBN : 9780807779675

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Art and Technology by Sheyda Ardalan,Cheryl Adler Iozzo Pdf

Learn how to use digital technologies to provide a rich new entry-point for art students to make meaning, express their thoughts, and visualize their ideas. Through the lens of artistic development, this book offers a rich scope and sequence of over 50 technology-based art lessons. Each lesson plan includes the art activity, learning level, lesson objective, developmental rationale, list of materials, and suggested questions to motivate and engage students. The authors’ pedagogical approach begins with inquiry-based exploratory activities followed by more in-depth digital art lessons that relate to students’ interests and experiences. With knowledge of how technology can be used in educationally sound ways, educators are better equipped to advocate for the technological resources they need. By incorporating technology into the art classroom—as a stand-alone art medium or in conjunction with traditional studio materials—teachers and students remain on top of 21st-century learning with increased opportunities for innovation. Book Features: Guidance for technology use in the K–12 art curriculum, including specifics for adopting sequential strategies in each grade.Cost-effective strategies that place teachers and students in a position to explore and learn from one another.Developmental theories to help art teachers and curriculum designers successfully incorporate new media.Engaging digital art lessons that acknowledge the role technologies play in the lives of today’s young people.Novel approaches to art education, such as distance learning, animation, 3D printing, and virtual reality.

Immersed in Technology

Author : Banff Centre for the Arts
Publisher : MIT Press
Page : 400 pages
File Size : 51,7 Mb
Release : 1996
Category : Art
ISBN : 0262133148

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Immersed in Technology by Banff Centre for the Arts Pdf

Produced as part of the Art and Virtual Environment Project conducted at the Banff Centre for the Arts in Banff, Canada from 1991 to 1994.

Art and Technology of Entertainment Computing and Communication

Author : Adrian David Cheok
Publisher : Springer Science & Business Media
Page : 299 pages
File Size : 45,9 Mb
Release : 2010-08-03
Category : Computers
ISBN : 9781849961370

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Art and Technology of Entertainment Computing and Communication by Adrian David Cheok Pdf

Art and Technology of Entertainment Computing and Communication takes a blue sky research perspective on the field of interactive media for entertainment computing. Adrian David Cheok argues that entertainment as an end-product is useful for interactive play, however it is also a powerful tool for learning and communication and it is also a key driver for the development of information technology. This book explores the future of entertainment technologies used for communication and describes quantum step research. It will inform and inspire readers to create their own radical inventions and innovations that are not incremental, but which break through ideas and non-obvious solutions. One of the main explorations is the examination of how new forms of computer interaction can lead to radical new forms of technology and art for entertainment computing. Art and Technology of Entertainment Computing and Communication is an informative and inspirational text for students and the next generation of researchers. It’s main aim is to provide information that will hopefully help change the world and society for the better, through new modes of entertainment and communication. Academics, researchers, engineers, game designers, and interaction designers, will find the content both interesting and valuable. Entertainment is the "engine" to inspire people and drive innovation in interactive digital media design. The pioneer of the field, Prof. Adrian David Cheok, takes you on an exciting tour of the future shaped by the Entertainment Technologies. Hiroshi ISHII, Muriel R. Cooper Professor of Media Arts and Sciences, MIT Media Laboratory.

Art, Design and Technology: Collaboration and Implementation

Author : Rae Earnshaw
Publisher : Springer
Page : 87 pages
File Size : 48,5 Mb
Release : 2017-05-30
Category : Computers
ISBN : 9783319581217

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Art, Design and Technology: Collaboration and Implementation by Rae Earnshaw Pdf

This book examines how digital technology is being used to assist the artists and designers. The computer is able to store data and reproduce designs, thus facilitating the speed-up of the iterative process towards a final design which meets the objectives of the designer and the requirements of the user. Collaborative design enables the sharing of information across digital networks to produce designed objects in virtual spaces. Augmented and virtual reality techniques can be used to preview designs before they are finalized and implemented. Art and design have shaped the values, social structures, communications, and the culture of communities and civilisations. The direct involvement of artists and designers with their creative works has left a legacy enabling subsequent generations to understand more about their skills, their motivations, and their relationship to the wider world, and to see it from a variety of perspectives. This in turn causes the viewers of their works to reflect upon their meaning for today and the lasting value and implications of what has been created. Art installations are harnessing modern technology to process information and to display it. Such environments have also proved useful in engaging users and visitors with real-time images and interactive art.

Routledge Handbook of Art, Science, and Technology Studies

Author : Hannah Star Rogers,Megan K Halpern,Dehlia Hannah,Kathryn de Ridder-Vignone
Publisher : Routledge
Page : 952 pages
File Size : 51,5 Mb
Release : 2021-12-22
Category : Social Science
ISBN : 9780429792830

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Routledge Handbook of Art, Science, and Technology Studies by Hannah Star Rogers,Megan K Halpern,Dehlia Hannah,Kathryn de Ridder-Vignone Pdf

Art and science work is experiencing a dramatic rise coincident with burgeoning Science and Technology Studies (STS) interest in this area. Science has played the role of muse for the arts, inspiring imaginative reconfigurations of scientific themes and exploring their cultural resonance. Conversely, the arts are often deployed in the service of science communication, illustration, and popularization. STS scholars have sought to resist the instrumentalization of the arts by the sciences, emphasizing studies of theories and practices across disciplines and the distinctive and complementary contributions of each. The manifestation of this commonality of creative and epistemic practices is the emergence of Art, Science, and Technology Studies (ASTS) as the interdisciplinary exploration of art–science. This handbook defines the modes, practices, crucial literature, and research interests of this emerging field. It explores the questions, methodologies, and theoretical implications of scholarship and practice that arise at the intersection of art and STS. Further, ASTS demonstrates how the arts are intervening in STS. Drawing on methods and concepts derived from STS and allied fields including visual studies, performance studies, design studies, science communication, and aesthetics and the knowledge of practicing artists and curators, ASTS is predicated on the capacity to see both art and science as constructions of human knowledge- making. Accordingly, it posits a new analytical vernacular, enabling new ways of seeing, understanding, and thinking critically about the world. This handbook provides scholars and practitioners already familiar with the themes and tensions of art–science with a means of connecting across disciplines. It proposes organizing principles for thinking about art–science across the sciences, social sciences, humanities, and arts. Encounters with art and science become meaningful in relation to practices and materials manifest as perceptual habits, background knowledge, and cultural norms. As the chapters in this handbook demonstrate, a variety of STS tools can be brought to bear on art–science so that systematic research can be conducted on this unique set of knowledge-making practices.

Art and Technology

Author : Bonnie Wilder
Publisher : Unknown
Page : 194 pages
File Size : 54,7 Mb
Release : 1983
Category : Art and technology
ISBN : UCSC:32106006758244

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Art and Technology by Bonnie Wilder Pdf

Enhancing the Art & Science of Teaching With Technology

Author : Sonny Magana,Robert J. Marzano
Publisher : Solution Tree Press
Page : 200 pages
File Size : 42,5 Mb
Release : 2011-07-01
Category : Education
ISBN : 9780985890254

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Enhancing the Art & Science of Teaching With Technology by Sonny Magana,Robert J. Marzano Pdf

Successfully leverage technology to enhance classroom practices with this practical resource. The authors demonstrate the importance of educational technology, which is quickly becoming an essential component in effective teaching. Included are over 100 organized classroom strategies, vignettes that show each section’s strategies in action, and a glossary of classroom-relevant technology terms. Key research is summarized and translated into classroom recommendations.

The Work of Art in a Digital Age: Art, Technology and Globalisation

Author : Melissa Langdon
Publisher : Springer
Page : 171 pages
File Size : 49,8 Mb
Release : 2014-08-20
Category : Computers
ISBN : 9781493912704

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The Work of Art in a Digital Age: Art, Technology and Globalisation by Melissa Langdon Pdf

This book explores digital artists’ articulations of globalization. Digital artworks from around the world are examined in terms of how they both express and simulate globalization’s impacts through immersive, participatory and interactive technologies. The author highlights some of the problems with macro and categorical approaches to the study of globalization and presents new ways of seeing the phenomenon as a series of processes and flows that are individually experienced and expressed. Instead of providing a macro analysis of large-scale political and economic processes, the book offers imaginative new ways of knowing and understanding globalization as a series of micro affects. Digital art is explored in terms of how it re-centers articulations of globalization around individual experiences and offers new ways of accessing a complex topic often expressed in general and intangible terms. The Work of Art in a Digital Age: Art, Technology and Globalization is analytic and accessible, with material that is of interest to a range of researchers from different disciplines. Students studying digital art, film, globalization, cultural studies or digital media trends will also find the content fascinating.

Describing Nature Through Visual Data

Author : Ursyn, Anna
Publisher : IGI Global
Page : 367 pages
File Size : 47,8 Mb
Release : 2020-07-03
Category : Social Science
ISBN : 9781799857549

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Describing Nature Through Visual Data by Ursyn, Anna Pdf

People have described nature since the beginning of human history. They do it for various purposes, including to communicate about economic, social, governmental, meteorological, sustainability-related, strategic, military, and survival issues as well as artistic expression. As a part of the whole world of living beings, we use various types of senses, known and unknown, labeled and not identified, to both communicate and create. Describing Nature Through Visual Data is a collection of impactful research that discusses issues related to the visualization of scientific concepts, picturing processes, and products, as well as the role of computing in advancing visual literacy skills. Organized into four sections, the book contains descriptions, theories, and examples of visual and music-based solutions concerning the selected natural or technological events that are shaping present-day reality. The chapters pertain to selected scientific fields, digital art, computer graphics, and new media and confer the possible ways that visuals, visualization, simulation, and interactive knowledge presentation can help us to understand and share the content of scientific thought, research, artistic works, and practice. Featuring coverage on topics that include mathematical thinking, music theory, and visual communication, this reference is ideal for instructors, professionals, researchers, and students keen on comprehending and enhancing the role of knowledge visualization in computing, sciences, design, media communication, film, advertising, and marketing.

A History of Installation Art and the Development of New Art Forms

Author : Faye Ran
Publisher : Peter Lang
Page : 270 pages
File Size : 55,8 Mb
Release : 2009
Category : Art
ISBN : 1433105195

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A History of Installation Art and the Development of New Art Forms by Faye Ran Pdf

Art mirrors life; life returns the favor. How could nineteenth and twentieth century technologies foster both the change in the world view generally called postmodernism and the development of new art forms? Scholar and curator Faye Ran shows how interactions of art and technology led to cultural changes and the evolution of Installation art as a genre unto itself - a fascinating hybrid of expanded sculpture in terms of context, site, and environment, and expanded theatre in terms of performer, performance, and public.

Information Arts

Author : Stephen Wilson
Publisher : MIT Press
Page : 980 pages
File Size : 55,7 Mb
Release : 2003-02-28
Category : Social Science
ISBN : 0262731584

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Information Arts by Stephen Wilson Pdf

An introduction to the work and ideas of artists who use—and even influence—science and technology. A new breed of contemporary artist engages science and technology—not just to adopt the vocabulary and gizmos, but to explore and comment on the content, agendas, and possibilities. Indeed, proposes Stephen Wilson, the role of the artist is not only to interpret and to spread scientific knowledge, but to be an active partner in determining the direction of research. Years ago, C. P. Snow wrote about the "two cultures" of science and the humanities; these developments may finally help to change the outlook of those who view science and technology as separate from the general culture. In this rich compendium, Wilson offers the first comprehensive survey of international artists who incorporate concepts and research from mathematics, the physical sciences, biology, kinetics, telecommunications, and experimental digital systems such as artificial intelligence and ubiquitous computing. In addition to visual documentation and statements by the artists, Wilson examines relevant art-theoretical writings and explores emerging scientific and technological research likely to be culturally significant in the future. He also provides lists of resources including organizations, publications, conferences, museums, research centers, and Web sites.

The Impact of Technology in Art

Author : Alex Woolf
Publisher : Raintree
Page : 57 pages
File Size : 55,9 Mb
Release : 2016-10-06
Category : Art and science
ISBN : 9781406298710

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The Impact of Technology in Art by Alex Woolf Pdf

How have technology and science helped artists through the years? How do today's artists use technology in their work? What role does technology hold for the future of art? From the invention of the camera obscura through to today's digital painting and internet art, artists have always used contemporary technology to aid in the creation and display of their work. This book looks at how the creation of paintings, sculpture and engraving have changed over time and how newer mediums from photography to film and even computer games, have changed our perception of how technology can help us express ourselves.