Artsit Interactivity And Game Creation

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ArtsIT, Interactivity and Game Creation

Author : Matthias Wölfel,Johannes Bernhardt,Sonja Thiel
Publisher : Springer Nature
Page : 476 pages
File Size : 46,6 Mb
Release : 2022-02-09
Category : Technology & Engineering
ISBN : 9783030955311

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ArtsIT, Interactivity and Game Creation by Matthias Wölfel,Johannes Bernhardt,Sonja Thiel Pdf

This book constitutes the refereed post-conference proceedings of the 10th EAI International Conference on ArtsIT, Interactivity and Game Creation, ArtsIT 2021 which was held in December 2021. Due to COVID-19 pandemic the conference was held virtually. The 31 revised full papers presented were carefully selected from 57 submissions. The papers are thematically arranged in the following sections: Media Arts and Virtual Reality; Games; Fusions; Collaboration, Inclusion and Participation; Artificial Intelligence in Art and Culture; Approaches and Applications.

ArtsIT, Interactivity and Game Creation

Author : Anthony L. Brooks
Publisher : Springer Nature
Page : 642 pages
File Size : 53,6 Mb
Release : 2023-04-01
Category : Technology & Engineering
ISBN : 9783031289934

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ArtsIT, Interactivity and Game Creation by Anthony L. Brooks Pdf

This book constitutes the refereed post-conference proceedings the 11th EAI International Conference on ArtsIT, Interactivity and Game Creation, ArtsIT 2022 which was held in Faro, Portugal, November 21-22, 2022. The 45 revised full papers presented were carefully selected from 118 submissions. The papers are thematically arranged in the following sections: Dialogues Between Geometry, Computer Graphics and the Visual Arts; Games and Gamification; Museums and the Virtual; Animation, AI, Books and Behavior; Fluency, Fashion, Emotion and Play; Movement, Film and Audio.

ArtsIT, Interactivity and Game Creation

Author : Anthony L. Brooks
Publisher : Springer Nature
Page : 230 pages
File Size : 47,8 Mb
Release : 2024-05-13
Category : Electronic
ISBN : 9783031553196

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ArtsIT, Interactivity and Game Creation by Anthony L. Brooks Pdf

ArtsIT, Interactivity and Game Creation

Author : Anthony L. Brooks
Publisher : Springer
Page : 0 pages
File Size : 40,9 Mb
Release : 2024-04-16
Category : Technology & Engineering
ISBN : 3031553187

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ArtsIT, Interactivity and Game Creation by Anthony L. Brooks Pdf

This book constitutes the refereed post-conference proceedings the 12th EAI International Conference on ArtsIT, Interactivity and Game Creation, ArtsIT 2023 which was held in São Paulo, Brazil, in November 27-29, 2023. The 40 revised full papers and 1 Short paper presented were carefully selected from 103 submissions. The papers are thematically arranged in the following sections: Part I: exploring new frontiers in music therapy; network dance and technology; computational art and the creative process. Part II: alternative realities, immersion experiences, and arts-based research; games; interactive technologies, multimedia, and musical art; human at centre.

ArtsIT, Interactivity and Game Creation

Author : Anthony L. Brooks
Publisher : Springer
Page : 0 pages
File Size : 43,5 Mb
Release : 2024-04-16
Category : Technology & Engineering
ISBN : 303155311X

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ArtsIT, Interactivity and Game Creation by Anthony L. Brooks Pdf

This book constitutes the refereed post-conference proceedings the 12th EAI International Conference on ArtsIT, Interactivity and Game Creation, ArtsIT 2023 which was held in São Paulo, Brazil, in November 27-29, 2023. The 40 revised full papers and 1 Short paper presented were carefully selected from 103 submissions. The papers are thematically arranged in the following sections: Part I: exploring new frontiers in music therapy; network dance and technology; computational art and the creative process; alternative realities, immersion experiences, and arts-based research. Part II: alternative realities, immersion experiences, and arts-based research; games; interactive technologies, multimedia, and musical art; human at centre.

Interactivity, Game Creation, Design, Learning, and Innovation

Author : Anthony L. Brooks,Eva Brooks,Cristina Sylla
Publisher : Springer
Page : 546 pages
File Size : 49,8 Mb
Release : 2019-01-30
Category : Computers
ISBN : 9783030061340

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Interactivity, Game Creation, Design, Learning, and Innovation by Anthony L. Brooks,Eva Brooks,Cristina Sylla Pdf

This book constitutes the refereed post-conference proceedings of two conferences: The 7th EAI International Conference on ArtsIT, Interactivity and Game Creation (ArtsIT 2018), and the 3rd EAI International Conference on Design, Learning, and Innovation (DLI 2018). Both conferences were hosed in Braga, Portugal, and took place October 24-26, 2018. The 51 revised full papers presented were carefully selected from 106 submissions. ArtsIT , Interactivity and Game Creation is meant to be a place where people in arts, with a keen interest in modern IT technologies, meet with people in IT, having strong ties to art in their works. The event also reflects the advances seen in the open related topics Interactivity (Interaction Design, Virtual Reality, Augmented Reality, Robotics) and Game Creation (Gamification, Leisure Gaming, GamePlay). ArtsIT has been successfully co-located with DLI as the design, learning and innovation frame the world of IT, opening doors into an increasingly playful worlds. So the DLI conference is driven by the belief that tools, techniques and environments can spark and nature a passion for learning, transformation domains such as education, rehabilitation/therapy, work places and cultural institutions.

ArtsIT, Interactivity and Game Creation

Author : Anthony L. Brooks
Publisher : Springer Nature
Page : 387 pages
File Size : 49,8 Mb
Release : 2024-05-13
Category : Electronic
ISBN : 9783031553127

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ArtsIT, Interactivity and Game Creation by Anthony L. Brooks Pdf

Interactivity and Game Creation

Author : Anthony Brooks,Eva Irene Brooks,Duckworth Jonathan
Publisher : Springer Nature
Page : 486 pages
File Size : 41,7 Mb
Release : 2021-04-09
Category : Computers
ISBN : 9783030734268

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Interactivity and Game Creation by Anthony Brooks,Eva Irene Brooks,Duckworth Jonathan Pdf

This book constitutes the refereed post-conference proceedings of the 9th International Conference on Interactivity and Game Creation, ArtsIT 2020, held in Aalborg, Denmark, in December 2020. Due to COVID-19 pandemic the conference was held virtually. The 28 revised full papers presented were carefully selected from 60 submissions. The papers represent a forum for the dissemination of cutting-edge research results in the area of arts, design and technology, including open related topics like interactivity and game creation. They are grouped in terms of content on art, installation and performance; games; design; intelligence and creativity in healthcare; wellbeing and aging.

Interactivity, Game Creation, Design, Learning, and Innovation

Author : Anthony L. Brooks,Eva Brooks
Publisher : Springer
Page : 324 pages
File Size : 43,9 Mb
Release : 2017-03-17
Category : Computers
ISBN : 9783319558349

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Interactivity, Game Creation, Design, Learning, and Innovation by Anthony L. Brooks,Eva Brooks Pdf

This book constitutes the proceedings of two conferences: The 5th International Conference on ArtsIT, Interactivity and Game Creation (ArtsIT 2016) and the First International Conference on Design, Learning and Innovation (DLI 2016). ArtsIT is reflecting trends in the expanding field of digital art, interactive art, and how game creation is considered an art form. The decision was made to augment the title of ArtsIT to be in future known as “The International Conference on Interactivity, Game Creation, Design, Learning, and Innovation”. The event was hosted in Esbjerg, Denmark in May 2016 and attracted 76 submissions from which 34 full papers were selected for publication in this book. The papers represent a forum for the dissemination of cutting-edge research results in the area of arts, design and technology.

Interactivity, Game Creation, Design, Learning, and Innovation

Author : Anthony Lewis Brooks,Eva Brooks,Cristina Sylla
Publisher : Unknown
Page : 546 pages
File Size : 54,5 Mb
Release : 2019
Category : Art and technology
ISBN : 3030061353

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Interactivity, Game Creation, Design, Learning, and Innovation by Anthony Lewis Brooks,Eva Brooks,Cristina Sylla Pdf

This book constitutes the refereed post-conference proceedings of two conferences: The 7th EAI International Conference on ArtsIT, Interactivity and Game Creation (ArtsIT 2018), and the 3rd EAI International Conference on Design, Learning, and Innovation (DLI 2018). Both conferences were hosed in Braga, Portugal, and took place October 24-26, 2018. The 51 revised full papers presented were carefully selected from 106 submissions. ArtsIT, Interactivity and Game Creation is meant to be a place where people in arts, with a keen interest in modern IT technologies, meet with people in IT, having strong ties to art in their works. The event also reflects the advances seen in the open related topics Interactivity (Interaction Design, Virtual Reality, Augmented Reality, Robotics) and Game Creation (Gamification, Leisure Gaming, GamePlay). ArtsIT has been successfully co-located with DLI as the design, learning and innovation frame the world of IT, opening doors into an increasingly playful worlds. So the DLI conference is driven by the belief that tools, techniques and environments can spark and nature a passion for learning, transformation domains such as education, rehabilitation/therapy, work places and cultural institutions.

Interactivity, Game Creation, Design, Learning, and Innovation

Author : Anthony L. Brooks,Eva Brooks,Nikolas Vidakis
Publisher : Springer
Page : 532 pages
File Size : 54,9 Mb
Release : 2018-03-06
Category : Computers
ISBN : 9783319769080

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Interactivity, Game Creation, Design, Learning, and Innovation by Anthony L. Brooks,Eva Brooks,Nikolas Vidakis Pdf

This book constitutes the proceedings of two conferences: The 6th International Conference on ArtsIT, Interactivity and Game Creation (ArtsIT 2017) and the Second International Conference on Design, Learning and Innovation (DLI 2017). The event was hosted in Heraklion, Crete, Greece, in October 2017 and attracted 65 submissions from which 50 full papers were selected for publication in this book. The papers represent a forum for the dissemination of cutting-edge research results in the area of arts, design and technology, including open related topics like interactivity and game creation.

Interactivity and Game Creation

Author : Anthony Brooks,Eva Irene Brooks,Duckworth Jonathan
Publisher : Unknown
Page : 0 pages
File Size : 46,7 Mb
Release : 2021
Category : Electronic
ISBN : 3030734277

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Interactivity and Game Creation by Anthony Brooks,Eva Irene Brooks,Duckworth Jonathan Pdf

This book constitutes the refereed post-conference proceedings of the 9th International Conference on Interactivity and Game Creation, ArtsIT 2020, held in Aalborg, Denmark, in December 2020. Due to COVID-19 pandemic the conference was held virtually. The 28 revised full papers presented were carefully selected from 60 submissions. The papers represent a forum for the dissemination of cutting-edge research results in the area of arts, design and technology, including open related topics like interactivity and game creation. They are grouped in terms of content on art, installation and performance; games; design; intelligence and creativity in healthcare; wellbeing and aging.

Interactivity, Game Creation, Design, Learning, and Innovation

Author : Anthony Brooks,Eva Irene Brooks
Publisher : Springer Nature
Page : 796 pages
File Size : 44,8 Mb
Release : 2020-07-27
Category : Computers
ISBN : 9783030532949

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Interactivity, Game Creation, Design, Learning, and Innovation by Anthony Brooks,Eva Irene Brooks Pdf

This book constitutes the refereed post-conference proceedings of two conferences: The 8th EAI International Conference on ArtsIT, Interactivity and Game Creation (ArtsIT 2019), and the 4th EAI International Conference on Design, Learning, and Innovation (DLI 2019). Both conferences were hosed in Aalborg, Denmark, and took place November 6-8, 2019. The 61 revised full papers presented were carefully selected from 98 submissions. The papers represent a forum for the dissemination of cutting-edge research results in the area of arts, design and technology, including open related topics like interactivity and game creation.

Interactive Stories and Video Game Art

Author : Chris Solarski
Publisher : CRC Press
Page : 218 pages
File Size : 41,6 Mb
Release : 2017-01-20
Category : Computers
ISBN : 9781315401201

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Interactive Stories and Video Game Art by Chris Solarski Pdf

The success of storytelling in games depends on the entire development team—game designers, artists, writers, programmers and musicians, etc.—working harmoniously together towards a singular artistic vision. Interactive Stories and Video Game Art is first to define a common design language for understanding and orchestrating interactive masterpieces using techniques inherited from the rich history of art and craftsmanship that games build upon. Case studies of hit games like The Last of Us, Journey, and Minecraft illustrate the vital components needed to create emotionally-complex stories that are mindful of gaming’s principal relationship between player actions and video game aesthetics. This book is for developers of video games and virtual reality, filmmakers, gamification and transmedia experts, and everybody else interested in experiencing resonant and meaningful interactive stories.

Making Smart Cities More Playable

Author : Anton Nijholt
Publisher : Springer
Page : 377 pages
File Size : 46,6 Mb
Release : 2019-07-23
Category : Technology & Engineering
ISBN : 9789811397653

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Making Smart Cities More Playable by Anton Nijholt Pdf

This book explores the ways in which the broad range of technologies that make up the smart city infrastructure can be harnessed to incorporate more playfulness into the day-to-day activities that take place within smart cities, making them not only more efficient but also more enjoyable for the people who live and work within their confines. The book addresses various topics that will be of interest to playable cities stakeholders, including the human–computer interaction and game designer communities, computer scientists researching sensor and actuator technology in public spaces, urban designers, and (hopefully) urban policymakers. This is a follow-up to another book on Playable Cities edited by Anton Nijholt and published in 2017 in the same book series, Gaming Media and Social Effects.