Interactivity And Game Creation

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Interactivity, Game Creation, Design, Learning, and Innovation

Author : Anthony L. Brooks,Eva Brooks,Cristina Sylla
Publisher : Springer
Page : 546 pages
File Size : 51,6 Mb
Release : 2019-01-30
Category : Computers
ISBN : 9783030061340

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Interactivity, Game Creation, Design, Learning, and Innovation by Anthony L. Brooks,Eva Brooks,Cristina Sylla Pdf

This book constitutes the refereed post-conference proceedings of two conferences: The 7th EAI International Conference on ArtsIT, Interactivity and Game Creation (ArtsIT 2018), and the 3rd EAI International Conference on Design, Learning, and Innovation (DLI 2018). Both conferences were hosed in Braga, Portugal, and took place October 24-26, 2018. The 51 revised full papers presented were carefully selected from 106 submissions. ArtsIT , Interactivity and Game Creation is meant to be a place where people in arts, with a keen interest in modern IT technologies, meet with people in IT, having strong ties to art in their works. The event also reflects the advances seen in the open related topics Interactivity (Interaction Design, Virtual Reality, Augmented Reality, Robotics) and Game Creation (Gamification, Leisure Gaming, GamePlay). ArtsIT has been successfully co-located with DLI as the design, learning and innovation frame the world of IT, opening doors into an increasingly playful worlds. So the DLI conference is driven by the belief that tools, techniques and environments can spark and nature a passion for learning, transformation domains such as education, rehabilitation/therapy, work places and cultural institutions.

Interactivity, Game Creation, Design, Learning, and Innovation

Author : Anthony L. Brooks,Eva Brooks,Nikolas Vidakis
Publisher : Springer
Page : 532 pages
File Size : 41,6 Mb
Release : 2018-03-06
Category : Computers
ISBN : 9783319769080

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Interactivity, Game Creation, Design, Learning, and Innovation by Anthony L. Brooks,Eva Brooks,Nikolas Vidakis Pdf

This book constitutes the proceedings of two conferences: The 6th International Conference on ArtsIT, Interactivity and Game Creation (ArtsIT 2017) and the Second International Conference on Design, Learning and Innovation (DLI 2017). The event was hosted in Heraklion, Crete, Greece, in October 2017 and attracted 65 submissions from which 50 full papers were selected for publication in this book. The papers represent a forum for the dissemination of cutting-edge research results in the area of arts, design and technology, including open related topics like interactivity and game creation.

ArtsIT, Interactivity and Game Creation

Author : Matthias Wölfel,Johannes Bernhardt,Sonja Thiel
Publisher : Springer Nature
Page : 476 pages
File Size : 54,6 Mb
Release : 2022-02-09
Category : Technology & Engineering
ISBN : 9783030955311

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ArtsIT, Interactivity and Game Creation by Matthias Wölfel,Johannes Bernhardt,Sonja Thiel Pdf

This book constitutes the refereed post-conference proceedings of the 10th EAI International Conference on ArtsIT, Interactivity and Game Creation, ArtsIT 2021 which was held in December 2021. Due to COVID-19 pandemic the conference was held virtually. The 31 revised full papers presented were carefully selected from 57 submissions. The papers are thematically arranged in the following sections: Media Arts and Virtual Reality; Games; Fusions; Collaboration, Inclusion and Participation; Artificial Intelligence in Art and Culture; Approaches and Applications.

Interactivity and Game Creation

Author : Anthony Brooks,Eva Irene Brooks,Duckworth Jonathan
Publisher : Springer Nature
Page : 486 pages
File Size : 53,9 Mb
Release : 2021-04-09
Category : Computers
ISBN : 9783030734268

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Interactivity and Game Creation by Anthony Brooks,Eva Irene Brooks,Duckworth Jonathan Pdf

This book constitutes the refereed post-conference proceedings of the 9th International Conference on Interactivity and Game Creation, ArtsIT 2020, held in Aalborg, Denmark, in December 2020. Due to COVID-19 pandemic the conference was held virtually. The 28 revised full papers presented were carefully selected from 60 submissions. The papers represent a forum for the dissemination of cutting-edge research results in the area of arts, design and technology, including open related topics like interactivity and game creation. They are grouped in terms of content on art, installation and performance; games; design; intelligence and creativity in healthcare; wellbeing and aging.

ArtsIT, Interactivity and Game Creation

Author : Anthony L. Brooks
Publisher : Springer Nature
Page : 642 pages
File Size : 49,7 Mb
Release : 2023-04-01
Category : Technology & Engineering
ISBN : 9783031289934

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ArtsIT, Interactivity and Game Creation by Anthony L. Brooks Pdf

This book constitutes the refereed post-conference proceedings the 11th EAI International Conference on ArtsIT, Interactivity and Game Creation, ArtsIT 2022 which was held in Faro, Portugal, November 21-22, 2022. The 45 revised full papers presented were carefully selected from 118 submissions. The papers are thematically arranged in the following sections: Dialogues Between Geometry, Computer Graphics and the Visual Arts; Games and Gamification; Museums and the Virtual; Animation, AI, Books and Behavior; Fluency, Fashion, Emotion and Play; Movement, Film and Audio.

Interactivity, Game Creation, Design, Learning, and Innovation

Author : Anthony L. Brooks,Eva Brooks
Publisher : Springer
Page : 324 pages
File Size : 53,6 Mb
Release : 2017-03-17
Category : Computers
ISBN : 9783319558349

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Interactivity, Game Creation, Design, Learning, and Innovation by Anthony L. Brooks,Eva Brooks Pdf

This book constitutes the proceedings of two conferences: The 5th International Conference on ArtsIT, Interactivity and Game Creation (ArtsIT 2016) and the First International Conference on Design, Learning and Innovation (DLI 2016). ArtsIT is reflecting trends in the expanding field of digital art, interactive art, and how game creation is considered an art form. The decision was made to augment the title of ArtsIT to be in future known as “The International Conference on Interactivity, Game Creation, Design, Learning, and Innovation”. The event was hosted in Esbjerg, Denmark in May 2016 and attracted 76 submissions from which 34 full papers were selected for publication in this book. The papers represent a forum for the dissemination of cutting-edge research results in the area of arts, design and technology.

Interactivity, Game Creation, Design, Learning, and Innovation

Author : Anthony Brooks,Eva Irene Brooks
Publisher : Springer Nature
Page : 796 pages
File Size : 43,8 Mb
Release : 2020-07-27
Category : Computers
ISBN : 9783030532949

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Interactivity, Game Creation, Design, Learning, and Innovation by Anthony Brooks,Eva Irene Brooks Pdf

This book constitutes the refereed post-conference proceedings of two conferences: The 8th EAI International Conference on ArtsIT, Interactivity and Game Creation (ArtsIT 2019), and the 4th EAI International Conference on Design, Learning, and Innovation (DLI 2019). Both conferences were hosed in Aalborg, Denmark, and took place November 6-8, 2019. The 61 revised full papers presented were carefully selected from 98 submissions. The papers represent a forum for the dissemination of cutting-edge research results in the area of arts, design and technology, including open related topics like interactivity and game creation.

Theory of Fun for Game Design

Author : Raph Koster
Publisher : "O'Reilly Media, Inc."
Page : 259 pages
File Size : 49,6 Mb
Release : 2005
Category : Computers
ISBN : 9781932111972

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Theory of Fun for Game Design by Raph Koster Pdf

Discusses the essential elements in creating a successful game, how playing games and learning are connected, and what makes a game boring or fun.

Game Design and Intelligent Interaction

Author : Ioannis Deliyannis
Publisher : BoD – Books on Demand
Page : 156 pages
File Size : 47,5 Mb
Release : 2020-04-01
Category : Computers
ISBN : 9781838800093

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Game Design and Intelligent Interaction by Ioannis Deliyannis Pdf

The book presents a collection of chapters that focus on the design, use, and evaluation of games and the application of gamification processes in serious learning scenarios. This is clearly the way of the future, as those technologies are currently being used to change the way we explore, learn, and share our knowledge with others. The field will evolve in the near future with the use of new delivery platforms, while various technologies will merge into more concrete media, including wearable multipurpose devices. This book presents a series of design and evaluation case studies enabling the reader to appreciate the complexity of the task in hand, sample different case studies, and appreciate how different requirements can be met using game design and evaluation theory, analysis, and implementation.

History of Digital Games

Author : Andrew Williams
Publisher : CRC Press
Page : 255 pages
File Size : 47,6 Mb
Release : 2017-03-16
Category : Computers
ISBN : 9781317503811

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History of Digital Games by Andrew Williams Pdf

The growth of videogame design programs in higher education and explosion of amateur game development has created a need for a deeper understanding of game history that addresses not only "when," but "how" and "why." Andrew Williams takes the first step in creating a comprehensive survey on the history of digital games as commercial products and artistic forms in a textbook appropriate for university instruction. History of Digital Games adopts a unique approach and scope that traces the interrelated concepts of game design, art and design of input devices from the beginnings of coin-operated amusement in the late 1800s to the independent games of unconventional creators in the present. Rooted in the concept of videogames as designed objects, Williams investigates the sources that inspired specific game developers as well as establishing the historical, cultural, economic and technological contexts that helped shape larger design trends. Key Features Full-color images and game screenshots Focuses primarily on three interrelated digital game elements: visual design, gameplay design and the design of input devices This book is able to discuss design trends common to arcade games, home console games and computer games while also respecting the distinctions of each game context Includes discussion of game hardware as it relates to how it affects game design Links to online resources featuring games discussed in the text, video tutorial and other interactive resources will be included.

Interactive Stories and Video Game Art

Author : Chris Solarski
Publisher : CRC Press
Page : 218 pages
File Size : 42,6 Mb
Release : 2017-01-20
Category : Computers
ISBN : 9781315401201

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Interactive Stories and Video Game Art by Chris Solarski Pdf

The success of storytelling in games depends on the entire development team—game designers, artists, writers, programmers and musicians, etc.—working harmoniously together towards a singular artistic vision. Interactive Stories and Video Game Art is first to define a common design language for understanding and orchestrating interactive masterpieces using techniques inherited from the rich history of art and craftsmanship that games build upon. Case studies of hit games like The Last of Us, Journey, and Minecraft illustrate the vital components needed to create emotionally-complex stories that are mindful of gaming’s principal relationship between player actions and video game aesthetics. This book is for developers of video games and virtual reality, filmmakers, gamification and transmedia experts, and everybody else interested in experiencing resonant and meaningful interactive stories.

ArtsIT, Interactivity and Game Creation

Author : Anthony L. Brooks
Publisher : Springer Nature
Page : 230 pages
File Size : 52,9 Mb
Release : 2024-06-07
Category : Electronic
ISBN : 9783031553196

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ArtsIT, Interactivity and Game Creation by Anthony L. Brooks Pdf

Interactivity, Game Creation, Design, Learning, and Innovation

Author : Anthony Lewis Brooks,Eva Brooks,Cristina Sylla
Publisher : Unknown
Page : 546 pages
File Size : 49,5 Mb
Release : 2019
Category : Art and technology
ISBN : 3030061353

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Interactivity, Game Creation, Design, Learning, and Innovation by Anthony Lewis Brooks,Eva Brooks,Cristina Sylla Pdf

This book constitutes the refereed post-conference proceedings of two conferences: The 7th EAI International Conference on ArtsIT, Interactivity and Game Creation (ArtsIT 2018), and the 3rd EAI International Conference on Design, Learning, and Innovation (DLI 2018). Both conferences were hosed in Braga, Portugal, and took place October 24-26, 2018. The 51 revised full papers presented were carefully selected from 106 submissions. ArtsIT, Interactivity and Game Creation is meant to be a place where people in arts, with a keen interest in modern IT technologies, meet with people in IT, having strong ties to art in their works. The event also reflects the advances seen in the open related topics Interactivity (Interaction Design, Virtual Reality, Augmented Reality, Robotics) and Game Creation (Gamification, Leisure Gaming, GamePlay). ArtsIT has been successfully co-located with DLI as the design, learning and innovation frame the world of IT, opening doors into an increasingly playful worlds. So the DLI conference is driven by the belief that tools, techniques and environments can spark and nature a passion for learning, transformation domains such as education, rehabilitation/therapy, work places and cultural institutions.

Video Game Level Design

Author : Michael Salmond
Publisher : Bloomsbury Publishing
Page : 192 pages
File Size : 50,9 Mb
Release : 2021-07-15
Category : Games & Activities
ISBN : 9781350015739

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Video Game Level Design by Michael Salmond Pdf

Level design connects the player to the game through challenges, experiences, and emotions. This book is an invaluable introduction to the evolving practices of Level Designers across the games industry. The increasingly complex role of the Level Designer requires technical and creative skill as it brings together architecture, art, player psychology, interaction design, usability, and experience design. This book explores in detail the principles designers employ when planning levels and building engaging spaces for the player. As well as practical approaches to level design, the book delves into the theoretical underpinnings of the processes and charts a path towards thinking like a Level Designer. Throughout the book you will be guided through the fundamentals of level design: each chapter builds on the types of research, ideation, best practices, and methodologies Level Designers employ when creating prototypes and shipped games. A series of interviews with designers and case studies from game studios examine the application of industry-wide expertise used to create triple-A and indie game titles. By the end of this book you will have gained valuable insight into the role of a Level Designer and be able to devise, plan, and build your own engaging and entertaining game levels.

ArtsIT, Interactivity and Game Creation

Author : Anthony L. Brooks
Publisher : Springer
Page : 0 pages
File Size : 48,5 Mb
Release : 2024-04-16
Category : Technology & Engineering
ISBN : 303155311X

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ArtsIT, Interactivity and Game Creation by Anthony L. Brooks Pdf

This book constitutes the refereed post-conference proceedings the 12th EAI International Conference on ArtsIT, Interactivity and Game Creation, ArtsIT 2023 which was held in São Paulo, Brazil, in November 27-29, 2023. The 40 revised full papers and 1 Short paper presented were carefully selected from 103 submissions. The papers are thematically arranged in the following sections: Part I: exploring new frontiers in music therapy; network dance and technology; computational art and the creative process; alternative realities, immersion experiences, and arts-based research. Part II: alternative realities, immersion experiences, and arts-based research; games; interactive technologies, multimedia, and musical art; human at centre.