Atari Projects

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Atari Projects

Author : Jason Moore
Publisher : Lulu.com
Page : 123 pages
File Size : 55,7 Mb
Release : 2024-07-03
Category : Electronic
ISBN : 9780578556420

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Atari Projects by Jason Moore Pdf

Mapping the Atari

Author : Ian Chadwick
Publisher : Compute
Page : 270 pages
File Size : 48,6 Mb
Release : 1985
Category : Computers
ISBN : 0874550041

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Mapping the Atari by Ian Chadwick Pdf

Supplies a Comprehensive Listing of Memory Locations & Their Functions. Suggests Applications with Program Listings

Atari Design

Author : Raiford Guins
Publisher : Bloomsbury Publishing
Page : 281 pages
File Size : 40,9 Mb
Release : 2020-11-12
Category : Design
ISBN : 9781474284530

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Atari Design by Raiford Guins Pdf

Drawing from deep archival research and extensive interviews, Atari Design is a rich, historical study of how Atari's industrial and graphic designers contributed to the development of the video game machine. Innovative game design played a key role in the growth of Atari – from Pong to Asteroids and beyond – but fun, challenging and exciting game play was not unique to the famous Silicon Valley company. What set it apart from its competitors was innovation in the coin-op machine's cabinet. Atari did not just make games, it designed products for environments. With “tasteful packaging”, Atari exceeded traditional locations like bars, amusement parks and arcades, developing the look and feel of their game cabinets for new locations such as fast food restaurants, department stores, country clubs, university unions, and airports, making game-play a ubiquitous social and cultural experience. By actively shaping the interaction between user and machine, overcoming styling limitations and generating a distinct corporate identity, Atari designed products that impacted the everyday visual and material culture of the late 20th century. Design was never an afterthought at Atari.

Encyclopedia of Video Games [3 volumes]

Author : Mark J. P. Wolf
Publisher : Bloomsbury Publishing USA
Page : 1173 pages
File Size : 50,9 Mb
Release : 2021-05-24
Category : Games & Activities
ISBN : 9798216161820

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Encyclopedia of Video Games [3 volumes] by Mark J. P. Wolf Pdf

Now in its second edition, the Encyclopedia of Video Games: The Culture, Technology, and Art of Gaming is the definitive, go-to resource for anyone interested in the diverse and expanding video game industry. This three-volume encyclopedia covers all things video games, including the games themselves, the companies that make them, and the people who play them. Written by scholars who are exceptionally knowledgeable in the field of video game studies, it notes genres, institutions, important concepts, theoretical concerns, and more and is the most comprehensive encyclopedia of video games of its kind, covering video games throughout all periods of their existence and geographically around the world. This is the second edition of Encyclopedia of Video Games: The Culture, Technology, and Art of Gaming, originally published in 2012. All of the entries have been revised to accommodate changes in the industry, and an additional volume has been added to address the recent developments, advances, and changes that have occurred in this ever-evolving field. This set is a vital resource for scholars and video game aficionados alike.

Once Upon Atari

Author : Howard Scott Warshaw
Publisher : Unknown
Page : 328 pages
File Size : 52,7 Mb
Release : 2020-12-14
Category : Electronic
ISBN : 0986218669

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Once Upon Atari by Howard Scott Warshaw Pdf

ONCE UPON ATARI is an intimate view into the dramatic rise and fall of the early video game industry, and how it shaped the life of one of its key players. This book offers eye-opening details and insights, delivered in a creative style that mirrors the industry it reveals. An innovative work from one of the industry's original innovators.This is a detailed look behind the scenes of the early days of video games, with particular attention to the causative factors leading up to the video game crash of the early 1980s. It is also the journey of one industry pioneer, and how his experience creating some of the world's most noted pieces of interactive entertainment reverberates throughout his life. It is a compelling and dramatic tale of innocence, greed, exuberance, hubris, joy, devastation and ultimately redemption, told in a fresh voice and an unorthodox style.

The Superhero Multiverse

Author : Lorna Piatti-Farnell
Publisher : Rowman & Littlefield
Page : 323 pages
File Size : 50,8 Mb
Release : 2021-11-01
Category : Social Science
ISBN : 9781793624604

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The Superhero Multiverse by Lorna Piatti-Farnell Pdf

The Superhero Multiverse focuses on the evolving meanings of the superhero icon in 21st-century film and popular media, with an emphasis on re-adapting, re-imagining, and re-making. With its focus on multimedia and transmedia transformations, The Superhero Multiverse pivots on two important points: firstly, it reflects on the core concerns of the superhero narrative—including the relationship between ‘superhero comics’ and ‘superhero films’, the comics roots of superhero media, matters of canon and hybridity, and issues of recycling and stereotyping in superhero films and media texts. Secondly, it considers how these intersecting textual and cultural preoccupations are intrinsic to the process of remaking and re-adapting superheroes, and brings attention to multiple ways of materializing these iconic figures in our contemporary context.

Early Home Computers

Author : Anonim
Publisher : PediaPress
Page : 1165 pages
File Size : 48,9 Mb
Release : 2024-07-03
Category : Electronic
ISBN : 8210379456XXX

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Early Home Computers by Anonim Pdf

Electronic Computer Projects for Commodore and Atari Personal Computers

Author : Soori Sivakumaran
Publisher : Unknown
Page : 182 pages
File Size : 52,5 Mb
Release : 1986-01-01
Category : Atari computer
ISBN : 0874550521

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Electronic Computer Projects for Commodore and Atari Personal Computers by Soori Sivakumaran Pdf

Readers can learn how to build a joystick, light pen, game paddle and other devices using a Commodore 64, 128, VIC, or any eight-bit Atari computer. All the projects can be built at home and most require fewer than half a dozen, easily obtained parts.

Vintage Game Consoles

Author : Bill Loguidice,Matt Barton
Publisher : CRC Press
Page : 369 pages
File Size : 50,9 Mb
Release : 2014-02-24
Category : Computers
ISBN : 9781135006518

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Vintage Game Consoles by Bill Loguidice,Matt Barton Pdf

Vintage Game Consoles tells the story of the most influential videogame platforms of all time, including the Apple II, Commodore 64, Nintendo Entertainment System, Game Boy, Sega Genesis, Sony PlayStation, and many more. It uncovers the details behind the consoles, computers, handhelds, and arcade machines that made videogames possible. Drawing on extensive research and the authors’ own lifelong experience with videogames, Vintage Game Consoles explores each system’s development, history, fan community, its most important games, and information for collectors and emulation enthusiasts. It also features hundreds of exclusive full-color screenshots and images that help bring each system’s unique story to life. Vintage Game Consoles is the ideal book for gamers, students, and professionals who want to know the story behind their favorite computers, handhelds, and consoles, without forgetting about why they play in the first place – the fun! Bill Loguidice is a critically acclaimed technology author who has worked on over a dozen books, including CoCo: The Colorful History of Tandy’s Underdog Computer, written with Boisy G. Pitre. He’s also the co-founder and Managing Director for the popular Website, Armchair Arcade. A noted videogame and computer historian and subject matter expert, Bill personally owns and maintains well over 400 different systems from the 1970s to the present day, including a large volume of associated materials. Matt Barton is an associate professor of English at Saint Cloud State University in Saint Cloud, Minnesota, where he lives with his wife Elizabeth. He’s the producer of the "Matt Chat," a weekly YouTube series featuring in-depth interviews with notable game developers. In addition to the original Vintage Games, which he co-authored with Bill, he’s author of Dungeons & Desktops: The History of Computer Role-Playing Games and Honoring the Code: Conversations with Great Game Designers.

Adventure: The Atari 2600 at the Dawn of Console Gaming

Author : Jamie Lendino
Publisher : Ziff Davis
Page : 278 pages
File Size : 42,5 Mb
Release : 2018-06-04
Category : Computers
ISBN : 9781732355200

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Adventure: The Atari 2600 at the Dawn of Console Gaming by Jamie Lendino Pdf

The sprawl of Adventure. The addictiveness of Breakout. The intensity of Space Invaders. Once upon a time, you could only experience this kind of excitement at the arcade. But in 1977 that changed forever. You, and maybe a friend or a sibling, could instantly teleport from your own living room to a dazzling new world—with nothing more than a small plastic cartridge. This was the promise of the Atari 2600—and it was delivered in ways no one ever expected. No, the games it put on your TV weren’t what you saw when you plunked in your quarters at the convenience store or in the noisy, smoky business on the other side of town. But they brought the arcade home—and it hasn’t left since. With Adventure: The Atari 2600 at the Dawn of Console Gaming, Jamie Lendino takes you to the front lines of the home gaming revolution, exploring the history of the world-changing console and delves into the coin-op ports and original titles that still influence gaming today. Before your next trip to a magical universe with your Xbox One, PlayStation 4, or Nintendo Switch, see how the home gaming industry truly began.

8-Bit Apocalypse

Author : Alex Rubens
Publisher : Abrams
Page : 256 pages
File Size : 52,7 Mb
Release : 2019-09-10
Category : Social Science
ISBN : 9781468316452

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8-Bit Apocalypse by Alex Rubens Pdf

Before Call of Duty, before World of Warcraft, before even Super Mario Bros., the video game industry exploded in the late 1970s with the advent of the video arcade. Leading the charge was Atari Inc., the creator of, among others, the iconic game Missile Command. The first game to double as a commentary on culture, Missile Command put the players’ fingers on “the button,†? making them responsible for the fate of civilization in a no-win scenario, all for the price of a quarter. The game was marvel of modern culture, helping usher in both the age of the video game and the video game lifestyle. Its groundbreaking implications inspired a fanatical culture that persists to this day.As fascinating as the cultural reaction to Missile Command were the programmers behind it. Before the era of massive development teams and worship of figures like Steve Jobs, Atari was manufacturing arcade machines designed, written, and coded by individual designers. As earnings from their games entered the millions, these creators were celebrated as geniuses in their time; once dismissed as nerds and fanatics, they were now being interviewed for major publications, and partied like Wall Street traders. However, the toll on these programmers was high: developers worked 120-hour weeks, often opting to stay in the office for days on end while under a deadline. Missile Command creator David Theurer threw himself particularly fervently into his work, prompting not only declining health and a suffering relationship with his family, but frequent nightmares about nuclear annihilation. To truly tell the story from the inside, tech insider and writer Alex Rubens has interviewed numerous major figures from this time: Nolan Bushnell, founder of Atari; David Theurer, the creator of Missile Command; and Phil Klemmer, writer for the NBC series Chuck, who wrote an entire episode for the show about Missile Command and its mythical “kill screen.†? Taking readers back to the days of TaB cola, dot matrix printers, and digging through the couch for just one more quarter, Alex Rubens combines his knowledge of the tech industry and experience as a gaming journalist to conjure the wild silicon frontier of the 8-bit ’80s. 8-Bit Apocalypse: The Untold Story of Atari's Missile Command offers the first in-depth, personal history of an era for which fans have a lot of nostalgia.

The War of Desire and Technology at the Close of the Mechanical Age

Author : Allucquère Rosanne Stone
Publisher : MIT Press
Page : 228 pages
File Size : 52,7 Mb
Release : 1996
Category : Social Science
ISBN : 0262691892

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The War of Desire and Technology at the Close of the Mechanical Age by Allucquère Rosanne Stone Pdf

Human communication has traditionally revealed important aspects of identity such as gender, age and race. However, such information is now often masked by computer-mediated communications. This text examines the various ways modern technology is challenging conventional notions of gender identity.

The Shakespearean International Yearbook

Author : Tom Bishop,Alexa Alice Joubin
Publisher : Routledge
Page : 277 pages
File Size : 45,8 Mb
Release : 2021-11-29
Category : Literary Criticism
ISBN : 9781000505603

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The Shakespearean International Yearbook by Tom Bishop,Alexa Alice Joubin Pdf

Publishing its nineteenth volume, The Shakespearean International Yearbook surveys the present state of Shakespeare studies, addressing issues that are fundamental to our interpretive encounter with Shakespeare’s work and his time, across the whole spectrum of his literary output. Contributions are solicited from scholars across the field, from both hemispheres of the globe. New trends are evaluated from the point of view of established scholarship, and emerging work in the field is encouraged. Each issue includes a special section under the guidance of a specialist Guest Editor, along with coverage of the current state of the field in other aspects. An essential reference tool for scholars of early modern literature and culture, this annual publication captures, from year to year, current and developing thought in Shakespeare scholarship and theater practice worldwide. There is a particular emphasis on Shakespeare studies in global contexts.

Make: Lego and Arduino Projects

Author : John Baichtal,Matthew Beckler,Adam Wolf
Publisher : "O'Reilly Media, Inc."
Page : 329 pages
File Size : 40,5 Mb
Release : 2012-11-27
Category : Computers
ISBN : 9781449324933

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Make: Lego and Arduino Projects by John Baichtal,Matthew Beckler,Adam Wolf Pdf

Make amazing robots and gadgets with two of today’s hottest DIY technologies. With this easy-to-follow guide, you’ll learn how to build devices with Lego Mindstorms NXT 2.0, the Arduino prototyping platform, and some add-on components to bridge the two. Mindstorms alone lets you create incredible gadgets. Bring in Arduino for some jaw-dropping functionality—and open a whole new world of possibilities. Build a drink dispenser, music synthesizer, wireless lamp, and more Each fun and fascinating project includes step-by-step instructions and clear illustrations to guide you through the process. Learn how to set up an Arduino programming environment, download the sketches and libraries you need, and work with Arduino’s language for non-programmers. It’s a perfect book for students, teachers, hobbyists, makers, hackers, and kids of all ages. Build a Drawbot that roams around and traces its path with a marker pen Construct an analog Mindstorms clock with hands that display the correct time Create a machine that mixes a glass of chocolate milk at the touch of a button Make a Gripperbot rolling robotic arm that you control wirelessly with Arduinos mounted on your arms Explore electronic music by building a guitar-shaped Lego synthesizer Build a Lego lamp with on/off and dimmer switches that you control with a smartphone application Jump feet first into the world of electronics, from learning Ohm’s Law to working with basic components You'll need the Bricktronics shield created for this book by Open Source Hardware kit maker Wayne and Layne, or you can build a breadboarded equivalent (see Chapter 10) for about $25 in parts.

Fifty Key Video Games

Author : Bernard Perron,Kelly Boudreau,Mark J.P. Wolf,Dominic Arsenault
Publisher : Taylor & Francis
Page : 349 pages
File Size : 53,8 Mb
Release : 2022-07-26
Category : Games & Activities
ISBN : 9781000596236

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Fifty Key Video Games by Bernard Perron,Kelly Boudreau,Mark J.P. Wolf,Dominic Arsenault Pdf

This volume examines fifty of the most important video games that have contributed significantly to the history, development, or culture of the medium, providing an overview of video games from their beginning to the present day. This volume covers a variety of historical periods and platforms, genres, commercial impact, artistic choices, contexts of play, typical and atypical representations, uses of games for specific purposes, uses of materials or techniques, specific subcultures, repurposing, transgressive aesthetics, interfaces, moral or ethical impact, and more. Key video games featured include Animal Crossing, Call of Duty, Grand Theft Auto, The Legend of Zelda, Minecraft, PONG, Super Mario Bros., Tetris, and World of Warcraft. Each game is closely analyzed in order to properly contextualize it, to emphasize its prominent features, to show how it creates a unique experience of gameplay, and to outline the ways it might speak about society and culture. The book also acts as a highly accessible showcase to a range of disciplinary perspectives that are found and practiced in the field of game studies. With each entry supplemented by references and suggestions for further reading, Fifty Key Video Games is an indispensable reference for anyone interested in video games.