Fifty Key Video Games

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Fifty Key Video Games

Author : Taylor & Francis Group
Publisher : Routledge
Page : 400 pages
File Size : 55,5 Mb
Release : 2022-06-21
Category : Electronic
ISBN : 103205798X

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Fifty Key Video Games by Taylor & Francis Group Pdf

This volume examines fifty of the most important video games that have contributed significantly to the history, development, or culture of the medium, providing an of video games from their beginning to the present day. This volume covers a variety of historical periods and platforms, genres, commercial impact, artistic choices, contexts of play, typical and atypical representations, uses of games for specific purposes, uses of materials or techniques, specific subcultures, repurposing, transgressive aesthetics, interfaces, moral or ethical impacts, and more. Key video games featured include Animal Crossing, Call of Duty, Grand Theft Auto, Legend of Zelda, Minecraft, PONG, Super Mario Bros., Tetris, and World of Warcraft. Each game is closely analyzed in order to properly contextualize it, to emphasize its prominent features, to show how it creates a unique experience of gameplay, and to outline the ways it might speak about society and culture. The book also acts as a highly accessible showcase to a range of disciplinary perspectives that are found and practiced in the field of game studies. With each entry supplemented by references and suggestions for further reading, Fifty Key Video Games is an indispensable reference for anyone interested in video games.

Fifty Key Video Games

Author : Bernard Perron,Kelly Boudreau,Mark J.P. Wolf,Dominic Arsenault
Publisher : Taylor & Francis
Page : 349 pages
File Size : 54,6 Mb
Release : 2022-07-26
Category : Games & Activities
ISBN : 9781000596236

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Fifty Key Video Games by Bernard Perron,Kelly Boudreau,Mark J.P. Wolf,Dominic Arsenault Pdf

This volume examines fifty of the most important video games that have contributed significantly to the history, development, or culture of the medium, providing an overview of video games from their beginning to the present day. This volume covers a variety of historical periods and platforms, genres, commercial impact, artistic choices, contexts of play, typical and atypical representations, uses of games for specific purposes, uses of materials or techniques, specific subcultures, repurposing, transgressive aesthetics, interfaces, moral or ethical impact, and more. Key video games featured include Animal Crossing, Call of Duty, Grand Theft Auto, The Legend of Zelda, Minecraft, PONG, Super Mario Bros., Tetris, and World of Warcraft. Each game is closely analyzed in order to properly contextualize it, to emphasize its prominent features, to show how it creates a unique experience of gameplay, and to outline the ways it might speak about society and culture. The book also acts as a highly accessible showcase to a range of disciplinary perspectives that are found and practiced in the field of game studies. With each entry supplemented by references and suggestions for further reading, Fifty Key Video Games is an indispensable reference for anyone interested in video games.

The Routledge Companion to Video Game Studies

Author : Mark J.P. Wolf,Bernard Perron
Publisher : Taylor & Francis
Page : 832 pages
File Size : 48,9 Mb
Release : 2023-06-19
Category : Games & Activities
ISBN : 9781000886023

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The Routledge Companion to Video Game Studies by Mark J.P. Wolf,Bernard Perron Pdf

A definitive guide to contemporary video game studies, this second edition has been fully revised and updated to address the ongoing theoretical and methodological development of game studies. Expertly compiled by well-known video game scholars Mark J. P. Wolf and Bernard Perron, the Companion includes comprehensive and interdisciplinary models and approaches for analyzing video games, new perspectives on video games both as an art form and cultural phenomenon, explorations of the technical and creative dimensions of video games, and accounts of the political, social, and cultural dynamics of video games. Brand new to this second edition are chapters examining topics such as preservation; augmented, mixed, and virtual reality; eSports; disability; diversity; and identity, as well as a new section that specifically examines the industrial aspects of video games including digital distribution, game labor, triple-A games, indie games, and globalization. Each essay provides a lively and succinct summary of its target area, quickly bringing the reader up-to-date on the pertinent issues surrounding each aspect of the field, including references for further reading. A comprehensive overview of the present state of video game studies that will undoubtedly prove invaluable to students, scholars, and game designers alike.

Fifty Key Figures in Cyberpunk Culture

Author : Anna McFarlane,Graham J. Murphy,Lars Schmeink
Publisher : Routledge
Page : 283 pages
File Size : 52,6 Mb
Release : 2022-05-12
Category : Social Science
ISBN : 9781000578614

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Fifty Key Figures in Cyberpunk Culture by Anna McFarlane,Graham J. Murphy,Lars Schmeink Pdf

A collection of engaging essays on some of the most significant figures in cyberpunk culture, this outstanding guide charts the rich and varied landscape of cyberpunk from the 1970s to present day. The collection features key figures from a variety of disciplines, from novelists, critical and cultural theorists, philosophers, and scholars, to filmmakers, comic book artists, game creators, and television writers. Important and influential names discussed include: J. G. Ballard, Jean Baudrillard, Rosi Braidotti, Charlie Brooker, Pat Cadigan, William Gibson, Donna J. Haraway, Nalo Hopkinson, Janelle Monáe, Annalee Newitz, Katsuhiro Ōtomo, Sadie Plant, Mike Pondsmith, Ridley Scott, Bruce Sterling, and the Wachowskis. The editors also include an afterword of ‘Honorable Mentions’ to highlight additional figures and groups of note that have played a role in shaping cyberpunk. This accessible guide will be of interest to students and scholars of cultural studies, film studies, literature, media studies, as well as anyone with an interest in cyberpunk culture and science fiction.

The History and Allure of Interactive Visual Novels

Author : Mark Kretzschmar,Sara Raffel
Publisher : Bloomsbury Publishing USA
Page : 273 pages
File Size : 46,7 Mb
Release : 2023-06-15
Category : Games & Activities
ISBN : 9781501368622

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The History and Allure of Interactive Visual Novels by Mark Kretzschmar,Sara Raffel Pdf

Visual novels (VNs), a ludic video game genre that pairs textual fiction stories with anime-like images and varying degrees of interactivity, have increased in popularity among Western audiences in recent years. Despite originating in Japan, these stories have made their way into global culture as a genre accessible for both play and creation with wide-ranging themes from horror and loneliness to sexuality. The History and Allure of Interactive Visual Novels begins with a comprehensive overview of the visual novel genre and the cultural evolution that led to its rise, then explains the tropes and appeal of subgenres like bishojo (cute girl games), detective games, horror, and eroge (erotic games). Finally, the book explores the future of the genre in both user-generated games and games from other genres that liberally borrow both narrative and ludological themes from visual novels. Whether you're a long-standing fan of the genre or a newcomer looking for a fresh experience, The History and Allure of Interactive Visual Novels will provide an accessible and critically engaging overview of a genre that is rich in storytelling yet often overlooked.

Fifty Key Video Games

Author : Bernard Perron,Kelly Boudreau,Mark J.P. Wolf,Dominic Arsenault
Publisher : Taylor & Francis
Page : 351 pages
File Size : 54,6 Mb
Release : 2022-07-26
Category : Games & Activities
ISBN : 9781000596168

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Fifty Key Video Games by Bernard Perron,Kelly Boudreau,Mark J.P. Wolf,Dominic Arsenault Pdf

This volume examines fifty of the most important video games that have contributed significantly to the history, development, or culture of the medium, providing an overview of video games from their beginning to the present day. This volume covers a variety of historical periods and platforms, genres, commercial impact, artistic choices, contexts of play, typical and atypical representations, uses of games for specific purposes, uses of materials or techniques, specific subcultures, repurposing, transgressive aesthetics, interfaces, moral or ethical impact, and more. Key video games featured include Animal Crossing, Call of Duty, Grand Theft Auto, The Legend of Zelda, Minecraft, PONG, Super Mario Bros., Tetris, and World of Warcraft. Each game is closely analyzed in order to properly contextualize it, to emphasize its prominent features, to show how it creates a unique experience of gameplay, and to outline the ways it might speak about society and culture. The book also acts as a highly accessible showcase to a range of disciplinary perspectives that are found and practiced in the field of game studies. With each entry supplemented by references and suggestions for further reading, Fifty Key Video Games is an indispensable reference for anyone interested in video games.

All Your Base Are Belong to Us

Author : Harold Goldberg
Publisher : Crown Archetype
Page : 352 pages
File Size : 44,7 Mb
Release : 2011-04-05
Category : Games & Activities
ISBN : 9780307463562

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All Your Base Are Belong to Us by Harold Goldberg Pdf

Through the stories of gaming's greatest innovations and most beloved creations, journalist Harold Goldberg captures the creativity, controversy--and passion--behind the videogame's meteoric rise to the top of the pop-culture pantheon. Over the last fifty years, video games have grown from curiosities to fads to trends to one of the world's most popular forms of mass entertainment. But as the gaming industry grows in numerous directions and everyone talks about the advance of the moment, few explore and seek to understand the forces behind this profound evolution. How did we get from Space Invaders to Grand Theft Auto? How exactly did gaming become a $50 billion industry and a dominant pop culture form? What are the stories, the people, the innovations, and the fascinations behind this incredible growth? Through extensive interviews with gaming's greatest innovators, both its icons and those unfairly forgotten by history, All Your Base Are Belong To Us sets out to answer these questions, exposing the creativity, odd theories--and passion--behind the twenty-first century's fastest-growing medium. Go inside the creation of: Grand Theft Auto * World of Warcraft * Bioshock * Kings Quest * Bejeweled * Madden Football * Super Mario Brothers * Myst * Pong * Donkey Kong * Crash Bandicoot * The 7th Guest * Tetris * Shadow Complex * Everquest * The Sims * And many more!

Imagining the Celtic Past in Modern Fantasy

Author : Dimitra Fimi,Alistair J. P. Sims
Publisher : Bloomsbury Publishing
Page : 233 pages
File Size : 53,9 Mb
Release : 2023-02-23
Category : Literary Criticism
ISBN : 9781350350007

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Imagining the Celtic Past in Modern Fantasy by Dimitra Fimi,Alistair J. P. Sims Pdf

Focusing on representations of Celtic motifs and traditions in post-1980s adult fantasy literature, this book illuminates how the historical, the mythological and the folkloric have served as inspiration for the fantastic in modern and popular culture of the western world. Bringing together both highly-acclaimed works with those that have received less critical attention, including French and Gaelic fantasy literature, Imagining the Celtic Past in Modern Fantasy explores such texts as Susanna Clarke's Jonathan Strange & Mr Norrell, Alan Garner's Weirdstone trilogy, the Irish fantasies of Jodi McIsaac, David Gemmell's Rigante novels, Patricia Kennealy-Morrison Keltiad books, as well as An Sgoil Dhubh by Iain F. MacLeòid and the Vertigen and Frontier series by Léa Silhol. Lively and covering new ground, the collection examines topics such as fairy magic, Celtic-inspired worldbuilding, heroic patterns, classical ethnography and genre tropes alongside analyses of the Celtic Tarot in speculative fiction and Celtic appropriation in fan culture. Introducing a nuanced understanding of the Celtic past, as it has been informed by recent debates in Celtic studies, this wide-ranging and provocative book shows how modern fantasy is indebted to medieval Celtic-language texts, folkloric traditions, as well as classical sources.

1001?

Author : Tony Mott
Publisher : Cassell Illustrated
Page : 960 pages
File Size : 53,6 Mb
Release : 2013-10-07
Category : Computers
ISBN : 1844037665

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1001? by Tony Mott Pdf

In fewer than fifty years videogames have become one of the most popular forms of entertainment, but which are the best games, the ones you must play? This action packed book presents the best videogames from around the world - from 80's classic Donkey Kong to Doom, Frogger and Final Fantasy. Covering everything from old favourites to those breaking new ground, these are the games that should not be missed. Video game expert Tony Mott presents 1001 of the best video games from around the world and on all formats, from primitive pioneering consoles like Atari's VCS to modern-day home entertainment platforms such as Sony's PlayStation 3. 1001 VIDEO GAMES defines arcade experiences that first turned video gaming into a worldwide phenomenon such as Space Invaders, Asteroids, and Pac-Man - games that made the likes of Atari, Sinclair and Commadore household names. It also includes the games that have taken the console era by storm from Nintendo Wii to Sony Playstation and beyond - games of the modern era that have become cultural reference points in their own right including multi-million selling series such as Halo, Grand Theft Auto and Resident Evil. For aficionados this is a keepsake - charting the highlights of the past fifty years giving them key information for games they must play. For those just discovering the appeal of gaming this extensive volume will provide everything they need to ensure they don't miss out on the games that revolutionized this overwhelmingly popular medium.

100 Videogames

Author : James Newman,Iain Simons
Publisher : Unknown
Page : 288 pages
File Size : 45,8 Mb
Release : 2007-02-14
Category : Games & Activities
ISBN : STANFORD:36105131280187

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100 Videogames by James Newman,Iain Simons Pdf

Videogames are one of the most culturally, socially and economically significant, not to mention pervasive, media forms. The global videogames industry is worth billions of dollars and growing year on year as it releases yet more innovative products that synthesize cutting edge technology, ease of use, accessibility and, most importantly, fun. It is hardly surprising then that every day, millions of adults and children around the globe dedicate countless hours to exploring virtual worlds, assuming alternative identities and engaging in digital play. Yet for all this, there is relatively little critical discussion of videogames and they remain the poor relation of contemporary media criticism, leaving those new to videogames struggling to find information about key titles and the cognoscenti hungry for insight into their favourite titles. James Newman and Iain Simons' guide provides a map of the most important games from the 1960s to the present day that will satisfy both novices and acolytes alike as it journeys through the most interesting, innovative and entertaining titles of the first forty years of videogames.

Game On!

Author : Simon Byron,Ste Curran,David McCarthy
Publisher : Unknown
Page : 0 pages
File Size : 41,5 Mb
Release : 2006
Category : Computer games
ISBN : 0755315707

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Game On! by Simon Byron,Ste Curran,David McCarthy Pdf

Focusing on the 50 greatest video games of all time, this illustrated book recreates what made each game so great, giving key information on the development and success of each game, and, above all, how the reader can find and play it.

Game Localization

Author : Minako O'Hagan,Carmen Mangiron
Publisher : John Benjamins Publishing
Page : 374 pages
File Size : 40,7 Mb
Release : 2013-08-29
Category : Language Arts & Disciplines
ISBN : 9789027271860

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Game Localization by Minako O'Hagan,Carmen Mangiron Pdf

Video games are part of the growing digital entertainment industry for which game localization has become pivotal in serving international markets. As well as addressing the practical needs of the industry to facilitate translator and localizer training, this book seeks to conceptualize game localization in an attempt to locate it in Translation Studies in the context of the technologization of contemporary translation practices. Designed to provide a comprehensive introduction to the topic of game localization the book draws on the literature in Game Studies as well as Translation Studies. The book’s readership is intended to be translation scholars, game localization practitioners and those in Game Studies developing research interest in the international dimensions of the digital entertainment industry. The book aims to provide a road map for the dynamic professional practices of game localization and to help readers visualize the expanding role of translation in one of the 21st century's key global industries.

Fifty Key Thinkers on Development

Author : David Simon
Publisher : Taylor & Francis
Page : 324 pages
File Size : 54,5 Mb
Release : 2006
Category : Economic development
ISBN : 0415337909

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Fifty Key Thinkers on Development by David Simon Pdf

The essential guide to the world's most influential development thinkers, this authoritative text presents a unique guide to the lives and ideas of leading contributors to the contested terrain of development studies. Reflecting the diverse, interdisciplinary nature of the area, the book includes entries on: * modernisers like Hirshman, Kindleberger and Rostow * dependencistas such as Frank, Cardoso and Amin * progressives like Prebisch, Helleiner and Streeten * political leaders enunciating radical alternative visions of development, such as Mao, Nkrumah and Nyerere * progenitors of religiously or spiritually inspired development, such as Gandhi and Ariyaratne * development-environment thinkers like Blaikie, Brookfield and Shiva. This is a fascinating and readable introduction to the major figures that have shaped the field, ideal for anyone studying or working in the area.

Game

Author : Tom Tyler
Publisher : U of Minnesota Press
Page : 209 pages
File Size : 42,7 Mb
Release : 2022-05-31
Category : Games & Activities
ISBN : 9781452964614

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Game by Tom Tyler Pdf

A playful reflection on animals and video games, and what each can teach us about the other Video games conjure new worlds for those who play them, human or otherwise: they’ve been played by cats, orangutans, pigs, and penguins, and they let gamers experience life from the perspective of a pet dog, a predator or a prey animal, or even a pathogen. In Game, author Tom Tyler provides the first sustained consideration of video games and animals and demonstrates how thinking about animals and games together can prompt fresh thinking about both. Game comprises thirteen short essays, each of which examines a particular video game, franchise, aspect of gameplay, or production in which animals are featured, allowing us to reflect on conventional understandings of humans, animals, and the relationships between them. Tyler contemplates the significance of animals who insert themselves into video games, as protagonists, opponents, and brute resources, but also as ciphers, subjects, and subversive guides to new ways of thinking. These animals encourage us to reconsider how we understand games, contesting established ideas about winning and losing, difficulty settings, accessibility, playing badly, virtuality, vitality and vulnerability, and much more. Written in a playful style, Game draws from a dizzying array of sources, from children’s television, sitcoms, and regional newspapers to medieval fables, Shakespearean tragedy, and Edwardian comedy; from primatology, entomology, and hunting and fishing manuals to theological tracts and philosophical treatises. By examining video games through the lens of animals and animality, Tyler leads us to a greater humility regarding the nature and status of the human creature, and a greater sensitivity in dealings with other animals.

1001 Video Games You Must Play Before You Die

Author : Tony Mott
Publisher : Hachette UK
Page : 960 pages
File Size : 48,8 Mb
Release : 2011-12-05
Category : Games & Activities
ISBN : 9781844037155

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1001 Video Games You Must Play Before You Die by Tony Mott Pdf

In fewer than fifty years videogames have become one of the most popular forms of entertainment, but which are the best games, the ones you must play? This action packed book presents the best videogames from around the world - from 80's classic Donkey Kong to Doom, Frogger and Final Fantasy. Covering everything from old favourites to those breaking new ground, these are the games that should not be missed. Video game expert Tony Mott presents 1001 of the best video games from around the world and on all formats, from primitive pioneering consoles like Atari's VCS to modern-day home entertainment platforms such as Sony's PlayStation 3. 1001 VIDEO GAMES defines arcade experiences that first turned video gaming into a worldwide phenomenon such as Space Invaders, Asteroids, and Pac-Man - games that made the likes of Atari, Sinclair and Commadore household names. It also includes the games that have taken the console era by storm from Nintendo Wii to Sony Playstation and beyond - games of the modern era that have become cultural reference points in their own right including multi-million selling series such as Halo, Grand Theft Auto and Resident Evil. For aficionados this is a keepsake - charting the highlights of the past fifty years giving them key information for games they must play. For those just discovering the appeal of gaming this extensive volume will provide everything they need to ensure they don't miss out on the games that revolutionized this overwhelmingly popular medium.