Blossoming Development Of Splines

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Blossoming Development of Splines

Author : Stephen Mann
Publisher : Springer Nature
Page : 97 pages
File Size : 47,6 Mb
Release : 2022-05-31
Category : Mathematics
ISBN : 9783031795169

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Blossoming Development of Splines by Stephen Mann Pdf

In this lecture, we study Bézier and B-spline curves and surfaces, mathematical representations for free-form curves and surfaces that are common in CAD systems and are used to design aircraft and automobiles, as well as in modeling packages used by the computer animation industry. Bézier/B-splines represent polynomials and piecewise polynomials in a geometric manner using sets of control points that define the shape of the surface. The primary analysis tool used in this lecture is blossoming, which gives an elegant labeling of the control points that allows us to analyze their properties geometrically. Blossoming is used to explore both Bézier and B-spline curves, and in particular to investigate continuity properties, change of basis algorithms, forward differencing, B-spline knot multiplicity, and knot insertion algorithms. We also look at triangle diagrams (which are closely related to blossoming), direct manipulation of B-spline curves, NURBS curves, and triangular and tensor product surfaces.

A Blossoming Development of Splines

Author : Stephen Mann
Publisher : Morgan & Claypool Publishers
Page : 109 pages
File Size : 44,8 Mb
Release : 2006
Category : Blossoming (Mathematics)
ISBN : 9781598291162

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A Blossoming Development of Splines by Stephen Mann Pdf

In this lecture, author Stephen Mann presents Bezier and B-spline curves and surfaces, mathematical representations for free-form curves and surfaces that are common in CAD systems. They are used to design aircraft and automobiles, as well as having uses in modeling packages used by the computer animation industry. Bezier/B-splines represent polynomials and piecewise polynomials in a geometric manner using sets of control points that define the shape of the surface.The primary analysis tool used in this lecture is blossoming, which gives an elegant labeling of the control points that allow us to analyze their properties geometrically. Blossoming is used to explore both Bezier and B-spline curves, and in particular to investigate continuity properties, change of basis algorithms, forward differencing, B-spline knot multiplicity, and knot insertion algorithms. We also look at triangle diagrams (which are closely related to blossoming), direct manipulation of B-spline curves, NURBS curves, and triangular and tensor product surfaces.

Pyramid Algorithms

Author : Ron Goldman
Publisher : Elsevier
Page : 577 pages
File Size : 49,9 Mb
Release : 2002-07-16
Category : Computers
ISBN : 9780080515472

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Pyramid Algorithms by Ron Goldman Pdf

Pyramid Algorithms presents a unique approach to understanding, analyzing, and computing the most common polynomial and spline curve and surface schemes used in computer-aided geometric design, employing a dynamic programming method based on recursive pyramids. The recursive pyramid approach offers the distinct advantage of revealing the entire structure of algorithms, as well as relationships between them, at a glance. This book-the only one built around this approach-is certain to change the way you think about CAGD and the way you perform it, and all it requires is a basic background in calculus and linear algebra, and simple programming skills. * Written by one of the world's most eminent CAGD researchers * Designed for use as both a professional reference and a textbook, and addressed to computer scientists, engineers, mathematicians, theoreticians, and students alike * Includes chapters on Bezier curves and surfaces, B-splines, blossoming, and multi-sided Bezier patches * Relies on an easily understood notation, and concludes each section with both practical and theoretical exercises that enhance and elaborate upon the discussion in the text * Foreword by Professor Helmut Pottmann, Vienna University of Technology

Knot Insertion and Deletion Algorithms for B-Spline Curves and Surfaces

Author : Ronald N. Goldman,Tom Lyche
Publisher : SIAM
Page : 204 pages
File Size : 41,8 Mb
Release : 1993-01-01
Category : Mathematics
ISBN : 9780898713060

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Knot Insertion and Deletion Algorithms for B-Spline Curves and Surfaces by Ronald N. Goldman,Tom Lyche Pdf

New approaches in knot insertion and deletion to understanding, analyzing, and rendering B-spline curves and surfaces.

Virtual Material Acquisition and Representation for Computer Graphics

Author : Dar'ya Guarnera,Giuseppe Claudio Guarnera
Publisher : Morgan & Claypool Publishers
Page : 103 pages
File Size : 54,6 Mb
Release : 2018-01-02
Category : Computers
ISBN : 9781681731469

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Virtual Material Acquisition and Representation for Computer Graphics by Dar'ya Guarnera,Giuseppe Claudio Guarnera Pdf

This book provides beginners in computer graphics and related fields a guide to the concepts, models, and technologies for realistic rendering of material appearance. It provides a complete and thorough overview of reflectance models and acquisition setups, along with providing a selection of the available tools to explore, visualize, and render the reflectance data. Reflectance models are under continuous development, since there is still no straightforward solution for general material representations. Every reflectance model is specific to a class of materials. Hence, each has strengths and weaknesses, which the book highlights in order to help the reader choose the most suitable model for any purpose. The overview of the acquisition setups will provide guidance to a reader who needs to acquire virtual materials and will help them to understand which measurement setup can be useful for a particular purpose, while taking into account the performance and the expected cost derived from the required components. The book also describes several recent open source software solutions, useful for visualizing and manipulating a wide variety of reflectance models and data.

High Dynamic Range Video

Author : Karol Myszkowski,Rafal Mantiuk,Grzegorz Krawczyk
Publisher : Morgan & Claypool Publishers
Page : 171 pages
File Size : 44,7 Mb
Release : 2008
Category : Computers
ISBN : 9781598292145

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High Dynamic Range Video by Karol Myszkowski,Rafal Mantiuk,Grzegorz Krawczyk Pdf

As new displays and cameras offer enhanced color capabilities, there is a need to extend the precision of digital content. High Dynamic Range (HDR) imaging encodes images and video with higher than normal 8 bit-per-color-channel precision, enabling representation of the complete color gamut and the full visible range of luminance.However, to realize transition from the traditional to HDRimaging, it is necessary to develop imaging algorithms that work with the high-precision data. To make such algorithms effective and feasible in practice, it is necessary to take advantage of the limitations of the human visual system by aligning the data shortcomings to those of the human eye, thus limiting storage and processing precision. Therefore, human visual perception is the key component of the solutions we discuss in this book.

GPU-based Techniques for Global Illumination Effects

Author : László Szirmay-Kalos,Ls̀zl̤ Szčsi,Mateu Sbert
Publisher : Morgan & Claypool Publishers
Page : 303 pages
File Size : 52,5 Mb
Release : 2008
Category : Caustics (Optics)
ISBN : 9781598295597

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GPU-based Techniques for Global Illumination Effects by László Szirmay-Kalos,Ls̀zl̤ Szčsi,Mateu Sbert Pdf

This book presents techniques to render photo-realistic images by programming the Graphics Processing Unit (GPU). We discuss effects such as mirror reflections, refractions, caustics, diffuse or glossy indirect illumination, radiosity, single or multiple scattering in participating media, tone reproduction, glow, and depth of field. The book targets game developers, graphics programmers, and also students with some basic understanding of computer graphics algorithms, rendering APIs like Direct3D or OpenGL, and shader programming. In order to make the book self-contained, the most important concepts of local illumination and global illumination rendering, graphics hardware, and Direct3D/HLSL programming are reviewed in the first chapters. After these introductory chapters we warm up with simple methods including shadow and environment mapping, then we move on toward advanced concepts aiming at global illumination rendering. Since it would have been impossible to give a rigorous review of all approaches proposed in this field, we go into the details of just a few methods solving each particular global illumination effect. However, a short discussion of the state of the art and links to the bibliography are also provided to refer the interested reader to techniques that are not detailed in this book. The implementation of the selected methods is also presented in HLSL, and we discuss their observed performance, merits, and disadvantages. In the last chapter, we also review how these techniques can be integrated in an advanced game engine and present case studies of their exploitation in games. Having gone through this book, the reader will have an overview of the state of the art, will be able to apply and improve these techniques, and most importantly, will be capable of developing brand new GPU algorithms. Table of Contents: Global Illumintation Rendering / Local Illumination Rendering Pipeline of GPUs / Programming and Controlling GPUs / Simple Improvements of the Local Illumination Model / Ray Casting on the GPU / Specular Effects with Rasterization / Diffuse and Glossy Indirect Illumination / Pre-computation Aided Global Illumination / Participating Media Rendering / Fake Global Illumination / Postprocessing Effects / Integrating GI Effects in Games and Virtual Reality Systems / Bibliography

Heterogeneous Spatial Data

Author : Giuseppe Patanè,Michela Spagnuolo
Publisher : Springer Nature
Page : 129 pages
File Size : 44,8 Mb
Release : 2022-05-31
Category : Mathematics
ISBN : 9783031025891

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Heterogeneous Spatial Data by Giuseppe Patanè,Michela Spagnuolo Pdf

New data acquisition techniques are emerging and are providing fast and efficient means for multidimensional spatial data collection. Airborne LIDAR surveys, SAR satellites, stereo-photogrammetry and mobile mapping systems are increasingly used for the digital reconstruction of the environment. All these systems provide extremely high volumes of raw data, often enriched with other sensor data (e.g., beam intensity). Improving methods to process and visually analyze this massive amount of geospatial and user-generated data is crucial to increase the efficiency of organizations and to better manage societal challenges. Within this context, this book proposes an up-to-date view of computational methods and tools for spatio-temporal data fusion, multivariate surface generation, and feature extraction, along with their main applications for surface approximation and rainfall analysis. The book is intended to attract interest from different fields, such as computer vision, computer graphics, geomatics, and remote sensing, working on the common goal of processing 3D data. To this end, it presents and compares methods that process and analyze the massive amount of geospatial data in order to support better management of societal challenges through more timely and better decision making, independent of a specific data modeling paradigm (e.g., 2D vector data, regular grids or 3D point clouds). We also show how current research is developing from the traditional layered approach, adopted by most GIS softwares, to intelligent methods for integrating existing data sets that might contain important information on a geographical area and environmental phenomenon. These services combine traditional map-oriented visualization with fully 3D visual decision support methods and exploit semantics-oriented information (e.g., a-priori knowledge, annotations, segmentations) when processing, merging, and integrating big pre-existing data sets.

Design, Representations, and Processing for Additive Manufacturing

Author : Marco Attene,Marco Livesu,Sylvain Lefebvre,Thomas Funkhouser,Szymon Rusinkiewicz,Stefano Ellero,Jonàs Martínez,Amit Haim Bermano
Publisher : Morgan & Claypool Publishers
Page : 148 pages
File Size : 47,8 Mb
Release : 2018-06-22
Category : Computers
ISBN : 9781681733562

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Design, Representations, and Processing for Additive Manufacturing by Marco Attene,Marco Livesu,Sylvain Lefebvre,Thomas Funkhouser,Szymon Rusinkiewicz,Stefano Ellero,Jonàs Martínez,Amit Haim Bermano Pdf

The wide diffusion of 3D printing technologies continuously calls for effective solutions for designing and fabricating objects of increasing complexity. The so called "computational fabrication" pipeline comprises all the steps necessary to turn a design idea into a physical object, and this book describes the most recent advancements in the two fundamental phases along this pipeline: design and process planning. We examine recent systems in the computer graphics community that allow us to take a design idea from conception to a digital model, and classify algorithms that are necessary to turn such a digital model into an appropriate sequence of machining instructions.

Rethinking Quaternions

Author : Ron Goldman
Publisher : Springer Nature
Page : 157 pages
File Size : 46,5 Mb
Release : 2022-05-31
Category : Mathematics
ISBN : 9783031795497

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Rethinking Quaternions by Ron Goldman Pdf

Quaternion multiplication can be used to rotate vectors in three-dimensions. Therefore, in computer graphics, quaternions have three principal applications: to increase speed and reduce storage for calculations involving rotations, to avoid distortions arising from numerical inaccuracies caused by floating point computations with rotations, and to interpolate between two rotations for key frame animation. Yet while the formal algebra of quaternions is well-known in the graphics community, the derivations of the formulas for this algebra and the geometric principles underlying this algebra are not well understood. The goals of this monograph are to provide a fresh, geometric interpretation for quaternions, appropriate for contemporary computer graphics, based on mass-points; to present better ways to visualize quaternions, and the effect of quaternion multiplication on points and vectors in three dimensions using insights from the algebra and geometry of multiplication in the complex plane; to derive the formula for quaternion multiplication from first principles; to develop simple, intuitive proofs of the sandwiching formulas for rotation and reflection; to show how to apply sandwiching to compute perspective projections. In addition to these theoretical issues, we also address some computational questions. We develop straightforward formulas for converting back and forth between quaternion and matrix representations for rotations, reflections, and perspective projections, and we discuss the relative advantages and disadvantages of the quaternion and matrix representations for these transformations. Moreover, we show how to avoid distortions due to floating point computations with rotations by using unit quaternions to represent rotations. We also derive the formula for spherical linear interpolation, and we explain how to apply this formula to interpolate between two rotations for key frame animation. Finally, we explain the role of quaternions in low-dimensional Clifford algebras, and we show how to apply the Clifford algebra for R3 to model rotations, reflections, and perspective projections. To help the reader understand the concepts and formulas presented here, we have incorporated many exercises in order to clarify and elaborate some of the key points in the text. Table of Contents: Preface / Theory / Computation / Rethinking Quaternions and Clif ford Algebras / References / Further Reading / Author Biography

Mathematical Basics of Motion and Deformation in Computer Graphics, Second Edition

Author : Ken Anjyo,Hiroyuki Ochiai
Publisher : Springer Nature
Page : 79 pages
File Size : 54,8 Mb
Release : 2022-06-01
Category : Mathematics
ISBN : 9783031025921

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Mathematical Basics of Motion and Deformation in Computer Graphics, Second Edition by Ken Anjyo,Hiroyuki Ochiai Pdf

This synthesis lecture presents an intuitive introduction to the mathematics of motion and deformation in computer graphics. Starting with familiar concepts in graphics, such as Euler angles, quaternions, and affine transformations, we illustrate that a mathematical theory behind these concepts enables us to develop the techniques for efficient/effective creation of computer animation. This book, therefore, serves as a good guidepost to mathematics (differential geometry and Lie theory) for students of geometric modeling and animation in computer graphics. Experienced developers and researchers will also benefit from this book, since it gives a comprehensive overview of mathematical approaches that are particularly useful in character modeling, deformation, and animation.

Sound Synthesis, Propagation, and Rendering

Author : Shiguang Liu,Dinesh Manocha
Publisher : Morgan & Claypool Publishers
Page : 110 pages
File Size : 54,5 Mb
Release : 2022-03-24
Category : Computers
ISBN : 9781636393216

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Sound Synthesis, Propagation, and Rendering by Shiguang Liu,Dinesh Manocha Pdf

This book gives a broad overview of research on sound simulation driven by a variety of applications. Vibrating objects produce sound, which then propagates through a medium such as air or water before finally being heard by a listener. As a crucial sensory channel, sound plays a vital role in many applications. There is a well-established research community in acoustics that has studied the problems related to sound simulation for six decades. Some of the earliest work was motivated by the design of concert halls, theaters, or lecture rooms with good acoustic characteristics. These problems also have been investigated in other applications, including noise control and sound design for urban planning, building construction, and automotive applications. Moreover, plausible or realistic sound effects can improve the sense of presence in a virtual environment or a game. In these applications, sound can provide important clues such as source directionality and spatial size. The book first surveys various sound synthesis methods, including harmonic synthesis, texture synthesis, spectral analysis, and physics-based synthesis. Next, it provides an overview of sound propagation techniques, including wave-based methods, geometric-based methods, and hybrid methods. The book also summarizes various techniques for sound rendering. Finally, it surveys some recent trends, including the use of machine learning methods to accelerate sound simulation and the use of sound simulation techniques for other applications such as speech recognition, source localization, and computer-aided design.

Information Theory Tools for Image Processing

Author : Miquel Feixas,Anton Bardera,Jaume Rigau,Qing Xu
Publisher : Springer Nature
Page : 148 pages
File Size : 54,5 Mb
Release : 2022-06-01
Category : Mathematics
ISBN : 9783031795558

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Information Theory Tools for Image Processing by Miquel Feixas,Anton Bardera,Jaume Rigau,Qing Xu Pdf

Information Theory (IT) tools, widely used in many scientific fields such as engineering, physics, genetics, neuroscience, and many others, are also useful transversal tools in image processing. In this book, we present the basic concepts of IT and how they have been used in the image processing areas of registration, segmentation, video processing, and computational aesthetics. Some of the approaches presented, such as the application of mutual information to registration, are the state of the art in the field. All techniques presented in this book have been previously published in peer-reviewed conference proceedings or international journals. We have stressed here their common aspects, and presented them in an unified way, so to make clear to the reader which problems IT tools can help to solve, which specific tools to use, and how to apply them. The IT basics are presented so as to be self-contained in the book. The intended audiences are students and practitioners of image processing and related areas such as computer graphics and visualization. In addition, students and practitioners of IT will be interested in knowing about these applications. Table of Contents: Preface / Acknowledgments / Information Theory Basics / Image Registration / Image Segmentation / Video Key Frame Selection / Informational Aesthetics Measures / Bibliography / Authors' Biographies

Mathematical Tools for Shape Analysis and Description

Author : Silvia Biasotti,Bianca Falcidieno,Daniela Giorgi,Michela Spagnuolo
Publisher : Morgan & Claypool Publishers
Page : 140 pages
File Size : 54,9 Mb
Release : 2014-09-01
Category : Computers
ISBN : 9781627053648

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Mathematical Tools for Shape Analysis and Description by Silvia Biasotti,Bianca Falcidieno,Daniela Giorgi,Michela Spagnuolo Pdf

This book is a guide for researchers and practitioners to the new frontiers of 3D shape analysis and the complex mathematical tools most methods rely on. The target reader includes students, researchers and professionals with an undergraduate mathematics background, who wish to understand the mathematics behind shape analysis. The authors begin with a quick review of basic concepts in geometry, topology, differential geometry, and proceed to advanced notions of algebraic topology, always keeping an eye on the application of the theory, through examples of shape analysis methods such as 3D segmentation, correspondence, and retrieval. A number of research solutions in the field come from advances in pure and applied mathematics, as well as from the re-reading of classical theories and their adaptation to the discrete setting. In a world where disciplines (fortunately) have blurred boundaries, the authors believe that this guide will help to bridge the distance between theory and practice. Table of Contents: Acknowledgments / Figure Credits / About this Book / 3D Shape Analysis in a Nutshell / Geometry, Topology, and Shape Representation / Differential Geometry and Shape Analysis / Spectral Methods for Shape Analysis / Maps and Distances between Spaces / Algebraic Topology and Topology Invariants / Differential Topology and Shape Analysis / Reeb Graphs / Morse and Morse-Smale Complexes / Topological Persistence / Beyond Geometry and Topology / Resources / Bibliography / Authors' Biographies

Geometric and Discrete Path Planning for Interactive Virtual Worlds

Author : Marcelo Kallmann,Mubbasir Kapadia
Publisher : Springer Nature
Page : 181 pages
File Size : 52,8 Mb
Release : 2022-05-31
Category : Mathematics
ISBN : 9783031025884

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Geometric and Discrete Path Planning for Interactive Virtual Worlds by Marcelo Kallmann,Mubbasir Kapadia Pdf

Path planning and navigation are indispensable components for controlling autonomous agents in interactive virtual worlds. Given the growing demands on the size and complexity of modern virtual worlds, a number of new techniques have been developed for achieving intelligent navigation for the next generation of interactive multi-agent simulations. This book reviews the evolution of several related techniques, starting from classical planning and computational geometry techniques and then gradually moving toward more advanced topics with focus on recent developments from the work of the authors. The covered topics range from discrete search and geometric representations to planning under different types of constraints and harnessing the power of graphics hardware in order to address Euclidean shortest paths and discrete search for multiple agents under limited time budgets. The use of planning algorithms beyond path planning is also discussed in the areas of crowd animation and whole-body motion planning for virtual characters.