Build A Roller Coaster And More Engineering Challenges
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Build a Roller Coaster! And More Engineering Challenges by Megan Borgert-Spaniol Pdf
With this title, young makers will learn how to get inspired, problem-solve, and collaborate with others as they take on four engineering challenges, including building a stool out of newspaper and constructing a roller coaster for a marble. Like a real engineer, they'll have to meet demands while staying within limits. Aligned to Common Core Standards and correlated to state standards. Super Sandcastle is an imprint of Abdo Publishing, a division of ABDO.
Create a Rocket! And More Flight Challenges by Megan Borgert-Spaniol Pdf
With this title, young makers will learn how to get inspired, problem-solve, and collaborate with others as they take on four aerospace engineering challenges, including designing a spaceship for touring the solar system and building a plane that can carry cargo. Like a real aerospace engineer, they'll have to meet demands while staying within limits. Aligned to Common Core Standards and correlated to state standards. Super Sandcastle is an imprint of Abdo Publishing, a division of ABDO.
Make a Star Light! And More Circuitry Challenges by Rebecca Felix Pdf
With this title, young makers will learn how to get inspired, problem-solve, and collaborate with others as they take on four electrical engineering challenges, including building a robot that moves and creating a light that looks like the night sky. Like a real electrical engineer, they'll have to meet demands while staying within limits. Aligned to Common Core Standards and correlated to state standards. Super Sandcastle is an imprint of Abdo Publishing, a division of ABDO.
Invent a Game! And More Coding & Strategy Challenges by Megan Borgert-Spaniol Pdf
With this title, young makers will learn how to get inspired, problem-solve, and collaborate with others as they take on four coding and strategy challenges, including creating their own secret code and designing a board game. Like a real coder and strategist, they'll have to meet demands while staying within limits. Aligned to Common Core Standards and correlated to state standards. Super Sandcastle is an imprint of Abdo Publishing, a division of ABDO.
Do you like to be on the move? These hands-on, not-so-ordinary science projects are for you! Build speedy motorboats and buzzing bots. Take off with zooming, high-flying rockets. Then, learn the science behind each amazingly mobile creation! Simple step-by-step instructions supported by clear photos make it easy to start experimenting and discover just how fun STEM can be.
Mini Machines That Zoom and Spin by Lauren Kukla Pdf
Looking to build some cool moving machines? Think small! Craft a tiny Ferris wheel or a super-small wobbling UFO. You might even make an itty-bitty disco ball. Tiny machines are tons of fun!
The projects in Junk Drawer Engineering demonstrate that you don't need high-tech equipment to make learning fun—just what you can find in your recycling bin and around the house. Educators and parents will find this title a handy resource to teach children problem-solving skills and applied physics, all while having a lot of fun.
Career Opportunities in Engineering by Richard A. McDavid,Susan Echaore-McDavid Pdf
Presents opportunities for employment in the field of engineering listing more than eighty job descriptions, salary ranges, education and training requirements, and more.
Anyone who has visited an amusement park has likely seen the hills and loops of a roller coaster. For those who have felt the thrill of the ride, it's often the excitement of that first drop or the speed that follows that keeps them coming back for more. Before anyone can experience the adventure of a roller coaster, a lot of hard work must go into building it. Readers of this high-interest resource will learn all about the science and mechanics behind the construction of roller coasters. Aspiring engineers and amusement park enthusiasts alike will be captivated by this informative volume.
The School Librarian's Technology Playbook by Stacy Brown Pdf
Using concrete examples, The School Librarian's Technology Playbook offers strategies for school librarians to initiate and support innovative practices throughout their school community. The role of school librarians has evolved: no longer do they primarily support teachers with reading and literacy resources. Many librarians now support teachers in integrating technology tools and innovative teaching practices in their classrooms. At her school, author and learning coordinator Stacy Brown has pioneered the transition to innovation and technology use in the classroom. In The School Librarian's Technology Playbook, she showcases different technology tools and innovative strategies that can be incorporated into the classroom, such as 3D printing, augmented reality, green screen applications, gamification, coding, makerEd, and more. She details the many ways in which school librarians can support teachers as they implement these new practices into their curriculum. School librarians will learn how to collaborate with teachers and how to empower them to step outside of their comfort zones to try new tools and teaching methods. Readers of this book will also learn how to support teachers as the technology continues to change in this dynamic educational landscape.
Engineering challenges are design problems that require students to identify needs, define problems, identify design criteria and constraints, develop solutions, and evaluate their solutions. In these activities, there are more than one "right" answer. The right design is usually one that meets the engineering criteria and is built within the materials budget. Students will design, construct, and test their engineering design solution and collect relevant data (if applicable). They will then evaluate the solution in terms of design and performance criteria, constraints, priorities, and trade-offs while also identifying possible design improvements.This easy and exciting time and work saving book was developed to help middle and high school teachers with no engineering background teach engineering. By using the Engineering Design Process, students begin to look at problems, issues and constraints from multiple viewpoints and in relationship to an assortment of situations and scenarios. Good engineering design considers people's needs to determine the best solution. By solving problems that consider the needs of people, the doors to creativity open wide and student engagement increases. As students build skills in using the Engineering Design Process, they no longer need to sit back and wait for instructions. Instead, they explore, create, design, innovate, imagine, test and evaluate their solutions.
Engineering lies behind almost every type of entertainment, from the press that printed this book, through special effects in many movies, to the creation of ""rides"" based upon flight simulators and industrial robots.
The Go-To Guide for Engineering Curricula, Grades 6-8 by Cary I. Sneider Pdf
How to engineer change in your middle school science classroom With the Next Generation Science Standards, your students won’t just be scientists—they’ll be engineers. But you don’t need to reinvent the wheel. Seamlessly weave engineering and technology concepts into your middle school math and science lessons with this collection of time-tested engineering curricula for science classroom materials. Features include: A handy table that leads you to the chapters you need In-depth commentaries and illustrative examples A vivid picture of each curriculum, its learning goals, and how it addresses the NGSS More information on the integration of engineering and technology into middle school science education
Home Learning Year by Year, Revised and Updated by Rebecca Rupp Pdf
A comprehensive guide to designing homeschool curriculum, from one of the country’s foremost homeschooling experts—now revised and updated! Homeschooling can be a tremendous gift to your children—a personalized educational experience tailored to each kid’s interests, abilities, and learning styles. But what to teach, and when, and how? Especially for first-time homeschoolers, the prospect of tackling an annual curriculum can be daunting. In Home Learning Year by Year, Rebecca Rupp presents comprehensive plans from preschool through high school, covering integral subjects for each grade, with lists of topics commonly presented at each level, recommended resource and reading lists, and suggestions for creative alternative options and approaches. Included, along with all the educational basics, are techniques and resources for teaching everything from philosophy to engineering, as well as suggestions for dealing with such sensitive topics as sex education. Now revised throughout with all-new updates featuring the most effective and up-to-date methods and reading guides to homeschool your child at all ages, Home Learning Year by Year continues to be the definitive book for the homeschooling parent.
Pearl and Pascal take their coding adventures to the amusement park in this follow-up picture book from our Girls Who Code program! Pearl and her trusty rust-proof robot, Pascal, are enjoying a day out at the amusement park. Spinning teacups, ice cream, and of course: rollercoasters! Through the use of code, Pearl and Pascal can keep track of their ride tokens and calculate when the line is short enough to get a spot on the biggest ride of them all--the Python Coaster. Variables, if-then-else sequences, and a hunt for a secret hidden code make this a humorous, code-tastic day at the amusement park!