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Cartoon Voices of the Golden Age, Vol. 2 by Keith Scott Pdf
Cartoon voices of the golden age, 1930-70 Volume Two of CARTOON VOICES is the massive reference companion to Volume One. This is the information for which animation enthusiasts have been waiting. Based on thirty two years of painstaking research in archives and libraries, this volume features an exhaustive listing of thousands of theatrical cartoons, containing never-before-published voice credits for hundreds of obscure acting talents who until now remained unidentified. The listings herein cover the Golden Age output and voice talent of the following major film studios: Warner Bros. (the immortal Looney Tunes and Merrie Melodies), MGM (cartoons by giants like Hanna-Barbera and Tex Avery), Columbia (the often oddball Screen Gems cartoons), UPA (home of Mister Magoo), Universal (the Walter Lantz Cartunes), Walt Disney Productions (both shorts and feature-length films of the Golden Age supervised by Walt), and from New York & Miami, Paramount’s releases of the great Max Fleischer cartoons. While various vintage cartoon voice mysteries are still to be solved, the one-of-a-kind information in this volume finally confirms hundreds of hitherto uncredited voice artists for the first time in decades. Keith Scott has spent over forty years as an internationally recognized cartoon voice actor and impressionist. He narrated two George of the Jungle movies, and was the voice of both Bullwinkle J. Moose and the Narrator in The Adventures of Rocky and Bullwinkle. He is the author of The Moose That Roared and many articles on animation and Hollywood radio history.
Cartoon Voices of the Golden Age, 1930-70 Vol. 1 by Keith Scott Pdf
Cartoon voices of the golden age, 1930-70 In today’s world of instant information everyone knows everything about cartoon voices. Animation is a huge business, and Voice Actors are respected. But it wasn’t always so. For thirty years before the TV age, countless “Classic Era” cartoons from 1928 to 1970 were seen in movie theatres before the main feature. During that Golden Age, virtually every cartoon voice actor (with the notable exception of the great Mel Blanc), was resigned to being totally anonymous. Despite creating immortal voices like Droopy, Popeye, Elmer Fudd or Betty Boop, the actors’ names simply didn’t appear on screen. This book is the first to explore the development of voice artistry from the birth of sound movies to the dawn of TV cartoons, when “voices” finally got screen credit. Documented in this exhaustively researched history is the full story of how acting for cartoons slowly changed from squawks and grunts into an art form. From the earliest days when animators themselves were the only voices, through the gradual hiring of professional radio actors, this book finally names the many artists who were unknown for four decades. Illustrated with rare mugshots of hitherto unknown voices, Volume One is the studio-by-studio saga of how cartoon voice acting took off. Volume Two is the reference section, with insanely detailed voice credits for thousands of cartoons from top animation studios of the Classic Era. Animation fans can finally learn the full story in Cartoon Voices of the Golden Age, with never before told insights into one of the most undocumented areas of film history. Keith Scott has spent over forty years as an internationally recognized cartoon voice actor and impressionist. He narrated two George of the Jungle movies, and was the voice of both Bullwinkle J. Moose and the Narrator in The Adventures of Rocky and Bullwinkle. He is the author of The MooseThat Roared and many articles on animation and Hollywood radio history.
The Golden Age, Book 2 by Roxanne Moreil,Cyril Pedrosa Pdf
Following the epic cliffhanger in volume one, The Golden Age Book 2 concludes this exciting, medieval graphic novel duology. Tilda began her journey wanting to free her people from the iron fist of the ruling class—but she has lost her way. Obsessed with reclaiming her stolen throne, she forces her army to continue waging a futile war without pay or food. She has become what she hated: a heartless ruler. And the threat of rebellion begins to boil. To save Tilda from herself, Tankred forges a secret alliance with Hellier, the leader of the populous revolution. With their help, Tilda could win the war. But she’d have to give her power back to her people. Will Tilda realize the error of her ways and help her people be truly free? Or will the kingdom burn?
The Golden Age, Book 1 by Roxanne Moreil,Cyril Pedrosa Pdf
A medieval saga with political intrigue reminiscent of Game of Thrones, The Golden Age is an epic graphic novel duology from Roxanne Moreil and Cyril Pedrosa about utopia and revolution. In the kingdom of Lantrevers, suffering is a way of life—unless you’re a member of the ruling class. Princess Tilda plans to change all that. As the rightful heir of late King Ronan, Tilda wants to deliver her people from famine and strife. But on the eve of her coronation, her younger brother, backed by a cabal of power-hungry lords, usurps her throne and casts her into exile. Now Tilda is on the run. With the help of her last remaining allies, Tankred and Bertil, she travels in secret through the hinterland of her kingdom. Wherever she goes, the common folk whisper of a legendary bygone era when all men lived freely. There are those who want to return to this golden age—at any cost. In the midst of revolution, how can Tilda reclaim her throne?
Ray Harryhausen - Master of the Majicks Vol. 2 by Mike Hankin Pdf
A 3-volume definitive career/biography of stop motion animator/visual effects creator Ray Harryhausen, written over a period of 10 years with Harryhausen's cooperation. This edition, Vol. 2, features interviews with Ray and his colleagues, and is profusely illustrated with hundreds of rare images (many never previously published). In-depth chapters cover Mighty Joe Young, The Beast from 20,000 Fathoms, It Came From Beneath the Sea, The Animal World, Earth vs. the Flying Saucers, 20 Million Miles to Earth and The 7th Voyage of Sinbad. Supplemental material includes advertising art & posters from different countries, Filmographies of key cast and crew, Glossary of technical terminology, Ray Harryhausen "Timeline," trivia and obscure facts and figures related to Ray's films, and a section on Harryhausen collectibles.
The Magic Behind the Voices by Tim Lawson,Alisa Persons Pdf
The Magic Behind the Voices is a fascinating package of biographies, anecdotes, credit listings, and photographs of the actors who have created the unmistakable voices for some of the most popular and enduring animated characters of all time. Drawn from dozens of personal interviews, the book features a unique look at thirty-nine of the hidden artists of show business. Often as amusing as the characters they portray, voice actors are charming, resilient people—many from humble beginnings—who have led colorful lives in pursuit of success. Beavis and Butthead and King of the Hill's Mike Judge was an engineer for a weapons contractor turned self-taught animator and voice actor. Nancy Cartwright (the voice of Bart Simpson) was a small-town Ohio girl who became the star protégé of Daws Butler—most famous for Yogi Bear, Huckleberry Hound, and Quick Draw McGraw. Mickey Mouse (Wayne Allwine) and Minnie Mouse (Russi Taylor) were a real-life husband-and-wife team. Spanning many studios and production companies, this book captures the spirit of fun that bubbles from those who create the voices of favorite animated characters. In the earliest days of cartoons, voice actors were seldom credited for their work. A little more than a decade ago, even the Screen Actors Guild did not consider voice actors to be real actors, and the only voice actor known to the general public was Mel Blanc. Now, Oscar-winning celebrities clamor to guest star on animated television shows and features. Despite the crushing turnouts at signings for shows such as Animaniacs, The Simpsons, and SpongeBob Squarepants, most voice actors continue to work in relative anonymity. The Magic Behind the Voices features personal interviews and concise biographical details, parting the curtain to reveal creators of many of the most beloved cartoon voices.
That's Not All Folks by Mel Blanc,Philip Bashe Pdf
The legendary cartoon and radio voice man offers a behind-the-scenes chronicl of his many-voiced career, detailing his creation of world-famous voices and his work with the best-loved cartoon characters and radio personalities.
Animation: A World History by Giannalberto Bendazzi Pdf
A continuation of 1994’s groundbreaking Cartoons, Giannalberto Bendazzi’s Animation: A World History is the largest, deepest, most comprehensive text of its kind, based on the idea that animation is an art form that deserves its own place in scholarship. Bendazzi delves beyond just Disney, offering readers glimpses into the animation of Russia, Africa, Latin America, and other often-neglected areas and introducing over fifty previously undiscovered artists. Full of first-hand, never before investigated, and elsewhere unavailable information, Animation: A World History encompasses the history of animation production on every continent over the span of three centuries. Volume II delves into the decades following the Golden Age, an uncertain time when television series were overshadowing feature films, art was heavily influenced by the Cold War, and new technologies began to emerge that threatened the traditional methods of animation. Take part in the turmoil of the 1950s through 90s as American animation began to lose its momentum and the advent of television created a global interest in the art form. With a wealth of new research, hundreds of photographs and film stills, and an easy-to-navigate organization, this book is essential reading for all serious students of animation history. Key Features Over 200 high quality head shots and film stills to add visual reference to your research Detailed information on hundreds of never-before researched animators and films Coverage of animation from more than 90 countries and every major region of the world Chronological and geographical organization for quick access to the information you’re looking for
The Hidden Art of Disney's New Golden Age by Didier Ghez Pdf
"From the 1990s to 2020, Walt Disney Animation Studios experienced a dramatic creative shift as advancements in digital technology gave rise to computer-generated animation. This volume highlights artists Joe Grant, Hans Bacher, Mike Gabriel, and Michael Giaimo, whose collective talents exemplify Disney's storied past and visionary leap forward into the New Golden Age."--Jacket.
In this account of the creative effort that went into setting cartoons of the 1930s through the 1950s to music, the author examines how this shaped the animated characters and stories that have become embedded in American culture.